diff --git a/content/posts/newsletter-020/bounty_bros.png b/content/posts/newsletter-020/bounty_bros.png new file mode 100644 index 000000000..41fcb79d4 Binary files /dev/null and b/content/posts/newsletter-020/bounty_bros.png differ diff --git a/content/posts/newsletter-020/index.md b/content/posts/newsletter-020/index.md index b445d8a00..16cc4906d 100644 --- a/content/posts/newsletter-020/index.md +++ b/content/posts/newsletter-020/index.md @@ -93,6 +93,53 @@ A stress test is scheduled for 2021-04-17 17:30 UTC and everyone is invited to j [sm64js-server]: https://github.com/sm64js/sm64js-mmo-server [net64-blog]: https://net64-mod.github.io/blog/sm64js/ +### [Bounty Bros.][bounty_bros] + +[![bounty-bros-character-on-map](./bounty_bros.png)][bounty_bros_webgame] +_Click the image to play the game in your browser!_ + +[Bounty Bros.][bounty_bros] is a prototype game similar to the old Legend of +Zelda® games developed by [Katharos Technology][katharostech] as a testing +ground for a future commercial game. + +In the last 2 months Bounty Bros. has gotten a lot of updates. Now you can [play +the game][bounty_bros_webgame] right inside of your browser on desktop or mobile +devices! + +- You can no longer walk through walls or objects +- You can now walk into buildings +- The camera follows the player without passing beyond the map borders +- Rendering is now scaled pixel-perfect +- Mobile touch controls were added +- There is a new [retro mode][bounty_bros_retro_mode] that tries to make it it + look like the game is running on an old CRT television. + +All of the source code, excluding assets and artwork, was also made available +and split into two independent projects. + +These projects were released under the +[Katharos License][katharos_license]. This license has moral and ethical +implications that you may or may not agree with, so please read it before making +use of these projects: + +- [Bevy Retro][bevy_retro]: A Bevy plugin for pixel-perfect games +- [Skip'n Go][skipngo]: A simple game engine for making top-down pixel games + +You can read the full update in the [Blog Post][bounty_bros_blog_post]. + +_Discussions: [Skip'n Go on GitHub][skipngo_discussions], [Bevy Retro on GitHub][bevy_retro_discussions]_ + +[bevy_retro]: https://github.com/katharostech/bevy_retro +[bevy_retro_discussions]: https://github.com/katharostech/bevy_retro/discussions +[katharostech]: https://katharostech.com +[skipngo]: https://github.com/katharostech/skipngo +[skipngo_discussions]: https://github.com/katharostech/skipngo/discussions +[bounty_bros]: https://katharostech.com/post/bounty-bros-on-web +[bounty_bros_webgame]: https://skipngo.katharostech.com/?asset_url=https://bounty-bros.skipngo.katharostech.com/ +[bounty_bros_blog_post]: https://katharostech.com/post/bounty-bros-on-web +[bounty_bros_retro_mode]: https://skipngo.katharostech.com/?asset_url=https://bounty-bros.skipngo.katharostech.com/&enable_crt=true&pixel_aspect_ratio=1.3 +[katharos_license]: https://github.com/katharostech/katharos-license + ### [pGLOWrpg][pglowrpg-github] ![Improved text rendering](pglowrpg_progress.jpg)