diff --git a/content/posts/newsletter-020/harvest_hero_level_making.gif b/content/posts/newsletter-020/harvest_hero_level_making.gif new file mode 100644 index 000000000..885e4612f Binary files /dev/null and b/content/posts/newsletter-020/harvest_hero_level_making.gif differ diff --git a/content/posts/newsletter-020/index.md b/content/posts/newsletter-020/index.md index 78d232060..da515674e 100644 --- a/content/posts/newsletter-020/index.md +++ b/content/posts/newsletter-020/index.md @@ -245,6 +245,36 @@ a pool of formations ["Foundations"]: https://github.com/amethyst/theta-wave/releases/tag/v0.1.4 ["Formations"]: https://github.com/amethyst/theta-wave/projects/2 +### [Harvest Hero][hh_disc] + +![harvest_hero_level](./harvest_hero_level_making.gif) + +[Harvest Hero][hh_disc] by [@bombfuse][bmb_twitter] +is an arcade/roguelite where you whack Groobles. + +Harvest Hero has undergone a large change, migrating +from semi-randomly generated levels to handcrafted levels +that are randomly selected throughout your playthrough. + +This means using [Ogmo][ogmo] to design levels, +and using [nano-ogmo][nano-ogmo] to import them. + +Built on top of [Emerald](#Emerald). + +Updates: + +- General UI update +- Importing ogmo levels via nano-ogmo +- [April Fools demo][gag_demo] + +_Discussions: [Discord][hh_disc], [Twitter][bmb_twitter]_ + +[hh_disc]: https://discord.gg/CJRbxQn3d9 +[bmb_twitter]: https://twitter.com/bombfuse_dev +[ogmo]: https://ogmo-editor-3.github.io/ +[nano-ogmo]: https://github.com/Bombfuse/nano-ogmo +[gag_demo]: https://bombfuse.itch.io/him-character-demo-harvest-hero + ## Engine Updates ### [Tetra]