diff --git a/content/posts/newsletter-020/building-blocks-lod-terrain.jpg b/content/posts/newsletter-020/building-blocks-lod-terrain.jpg new file mode 100644 index 000000000..cb762cd08 Binary files /dev/null and b/content/posts/newsletter-020/building-blocks-lod-terrain.jpg differ diff --git a/content/posts/newsletter-020/index.md b/content/posts/newsletter-020/index.md index 75a6a84f8..aab86e176 100644 --- a/content/posts/newsletter-020/index.md +++ b/content/posts/newsletter-020/index.md @@ -868,6 +868,29 @@ can get glimpses of its development by following the author on [Twitter][h3r2tic [@h3r2tic]: https://github.com/h3r2tic [h3r2tic-twitter]: https://twitter.com/h3r2tic +### [building-blocks] v0.6.0 + +![LOD Terrain](building-blocks-lod-terrain.jpg) + +In v0.6.0, the [building-blocks] voxel library brings a couple important features +for scaling up to large maps: + +- pyramids for level of detail +- multichannel arrays + +There is still much work to be done to optimize the voxel mesh LOD at large +scales and improve the cosmetics of LOD transitions, but the preliminary work +has allowed us to demonstrate the feasibility of this approach with a new demo +that you can view [here](https://youtube.com/watch?v=fCP8xZYJiSI). + +Full release notes are available on [here][blocks-notes]. + +_Discussions: +[/r/rust](https://reddit.com/r/rust_gamedev/comments/ma76je/buildingblocks_v060)_ + +[blocks-notes]: https://github.com/bonsairobo/building-blocks/releases/tag/v0.6.0 +[building-blocks]: https://github.com/bonsairobo/building-blocks + ## Popular Workgroup Issues in Github