diff --git a/content/news/023/index.md b/content/news/023/index.md index 7618bec1e..3959dbddc 100644 --- a/content/news/023/index.md +++ b/content/news/023/index.md @@ -256,6 +256,33 @@ made over about 24 hours. The game can be played in the [hyperfarmer]: https://github.com/will-hart/cloud-surfer [hyperfarmer-itch]: https://wilsk.itch.io/hyper-farmer +### [Way of Rhea][wor] + +[![Way of Rhea on Steam](wor-dialogue.jpg)][wor] + +[Way of Rhea][wor] is a picturesque puzzle platformer—without the platforming. +Solve mind bending color puzzles, unlock new areas of a vibrant hub world, and +talk to NPCs to unravel the mysteries of a world you left behind! + +Way of Rhea is being produced by [@masonremaley][mason-remaley]. Latest Way of +Rhea developments: + +- Most biomes now have narrative arcs, experienced in part through the + [new dialogue system][wor-speech-bubble]. +- [@masonremaley][mason-remaley] published + [a blog post, *When to Rewrite*][wor-when-to-rewrite] outlining how he views the + rewrite vs improve tradeoff in the Way of Rhea engine. +- Controller support was added, controls glyphs shown in game automatically + reflect the most recently used input device. +- Fixes a player reported bug where undo/redo resulted in a temporary slowdown + due to a lack of communication with the sleep system. +- More puzzles! + +[wor]: https://store.steampowered.com/app/1110620 +[wor-when-to-rewrite]: https://www.anthropicstudios.com/2021/06/25/when-to-rewrite/ +[wor-speech-bubble]: https://twitter.com/masonremaley/status/1400189924889042944 +[mason-remaley]: https://twitter.com/masonremaley + ### [Weegames][weegames-itch] ![Weegames menu](weegames.jpg) @@ -367,6 +394,24 @@ https://www.reddit.com/r/rust\_gamedev/comments/nx79kq/)_ [lineofsight]: https://basstabs.github.io/2d-line-of-sight/ [@basstabs]: https://github.com/basstabs +### [When to Rewrite][when-to-rewrite] + +[![when-to-rewrite](when-to-rewrite.jpg)][when-to-rewrite] + +[@masonremaley][mason-remaley] wrote [a blog post][when-to-rewrite] offering an +opinion on rewrites vs incremental migrations informed by his work on the +[Way of Rhea][wor] engine. + +> A working system is a valuable asset. It works. It lets you test new ideas +> cheaply. Don't take that for granted. + +_Discussions: +[/r/rust_gamedev](https://reddit.com/r/rust_gamedev/comments/o8dy0r/when_to_rewrite)_ + +[when-to-rewrite]: https://www.anthropicstudios.com/2021/06/25/when-to-rewrite/ +[mason-remaley]: https://twitter.com/masonremaley +[wor]: https://store.steampowered.com/app/1110620 + ### [Writing the Bevy Retro Renderer][bevy_retro_renderer] [@katharostech] published an article about their experiences writing the render diff --git a/content/news/023/when-to-rewrite.jpg b/content/news/023/when-to-rewrite.jpg new file mode 100644 index 000000000..ff6048ed0 Binary files /dev/null and b/content/news/023/when-to-rewrite.jpg differ diff --git a/content/news/023/wor-dialogue.jpg b/content/news/023/wor-dialogue.jpg new file mode 100644 index 000000000..d0dd3f194 Binary files /dev/null and b/content/news/023/wor-dialogue.jpg differ