diff --git a/content/posts/newsletter-008/forthequest.jpg b/content/posts/newsletter-008/forthequest.jpg new file mode 100644 index 000000000..0c2efe4f2 Binary files /dev/null and b/content/posts/newsletter-008/forthequest.jpg differ diff --git a/content/posts/newsletter-008/index.md b/content/posts/newsletter-008/index.md index bbc0c7f64..7ae1f7cb3 100644 --- a/content/posts/newsletter-008/index.md +++ b/content/posts/newsletter-008/index.md @@ -96,6 +96,37 @@ Highlights of [this month's update][will_blogpost] include: [will_blogpost]: https://azriel.im/will/2020/03/13/join-me/ [will_source]: https://github.com/azriel91/autexousious +### For The Quest + +![For The Quest screenshot](forthequest.jpg) + +For The Quest is the working title for a game in early development by +[@seratonik][]. Written entirely in Rust and compiled to WebAssembly, +For The Quest is destined to become a MMORPG set in a post-apocalyptic +Earth where your goal is to band together into like-minded factions to +not only survive in this new world, but to unearth the cause of humanity's +downfall. + +For The Quest is currently undergoing engine development with a focus on +running smoothly in modern browsers using WebGL 2.0 before moving onto +native desktop ports. + +New developments in March: + +- Collision and Activation-Based Triggerable Entities (Able to load new areas) +- New overworld "sky light" directional lighting shaders in addition to + omni-directional point lighting for underground areas +- New Ice Cavern models and textures, establishing a hybrid pixel-art in 3D + style - mapping tool has been expanded to allow for rotating "tiles" to + build extensive environments in a simple text format for rapid prototyping +- Specular maps added to the engine and world for that extra shine +- Started refactoring the rendering pipeline to allow for screen-space effects + such as reflections and ambient occlusion + +Follow [@seratonik][] on Twitter for updates. + +[@seratonik]: https://twitter.com/seratonik + ## Library & Tooling Updates ### gfx-rs and wgpu news