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improved UI for ai settings #72
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This is really cool.
it would be:
, where ai_settings["kyu_rank_segment"]) would depend on the current number of legal moves on the board. For 19x19 opening would be from 361 to 311 and so on. |
IMHO, ultimately all the strategy options and sliders are to be compressed into three sliders: Rank, locality, and territorial/influential.
I believe most of the end users would not like to mess around with seemingly weird options like pick_override or stddev, so this can be the long-term goal of what we can provide as the frontend. |
@isty2e I agree mostly, but score loss may not include enough moves (I'm finding this with calibrating it for rank) - the policy AIs are nice in that they give you the entire board. |
@sanderland For that matter, maybe increasing cpuct and reducing root fpu reduction might help a bit? And I think the scoreloss bot does not necessarily have to play score losing moves every turn deliberately... Maybe I'm wrong though. |
oh it doesnt play score losing moves every turn, zero point loss (or <0!) is weighted quite highly. the name comes from being based on score loss. |
Sliders for different settings with reasonable value ranges.
Possibly future or only for some now: Model of settings -> strength that gives an indication of what they do.
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