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_hideControlsToggle.isOn = ScreenControls.Instance.HideControls; + _hideControlsToggle.isOn = ScreenControls.HideControls; _hideControlsToggle.onValueChanged.AddListener(hideControls => { - ScreenControls.Instance.HideControls = hideControls; + ScreenControls.HideControls = hideControls; }); _startGameButton.onClick.AddListener(async ()=> diff --git a/Assets/Scripts/Android/ScreenControls/DragAndDrop.cs b/Assets/Scripts/Android/ScreenControls/DragAndDrop.cs new file mode 100644 index 0000000000..e9596ab79c --- /dev/null +++ b/Assets/Scripts/Android/ScreenControls/DragAndDrop.cs @@ -0,0 +1,14 @@ +using UnityEngine; +using UnityEngine.EventSystems; + +namespace DaggerfallWorkshop.Game +{ + sealed class DragAndDrop : MonoBehaviour, IDragHandler + { + private RectTransform _rectTransform; + + private void Awake() => _rectTransform = GetComponent(); + + public void OnDrag(PointerEventData eventData) => _rectTransform.position = Input.mousePosition; + } +} \ No newline at end of file diff --git a/Assets/Scripts/Android/ScreenControls/DragAndDrop.cs.meta b/Assets/Scripts/Android/ScreenControls/DragAndDrop.cs.meta new file mode 100644 index 0000000000..3b547149df --- /dev/null +++ b/Assets/Scripts/Android/ScreenControls/DragAndDrop.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: fd7b352af11900d4c93b406346296336 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Android/ScreenControls/ScreenControls.cs b/Assets/Scripts/Android/ScreenControls/ScreenControls.cs index d8afadf3ae..355b7c4957 100644 --- a/Assets/Scripts/Android/ScreenControls/ScreenControls.cs +++ b/Assets/Scripts/Android/ScreenControls/ScreenControls.cs @@ -1,4 +1,5 @@ -using UnityEngine; +using System; +using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; @@ -10,7 +11,7 @@ sealed class ScreenControls : MonoBehaviour public static ScreenControls Instance; - public bool HideControls + public static bool HideControls { get => PlayerPrefsExtensions.GetBool(HideControlsKey, defaultValue: false); set => PlayerPrefsExtensions.SetBool(HideControlsKey, value); @@ -25,10 +26,8 @@ public bool HideControls [SerializeField] private TouchCamera _touchCamera; - [SerializeField] private LongPressButton _jumpButton; - [SerializeField] private LongPressButton _buttonAttack; [SerializeField] @@ -39,6 +38,54 @@ public bool HideControls private LongPressButton _buttonPrepareWeapon; [SerializeField] private LongPressButton _buttonUse; + [SerializeField] + private LongPressButton _btnPause; + [SerializeField] + private GameObject _extraBtnsHolder; + [SerializeField] + private Button _extraBtnsToggle; + [SerializeField] + private LongPressButton _btnCastSpell; + [SerializeField] + private LongPressButton _btnSneak; + [SerializeField] + private LongPressButton _btnRun; + [SerializeField] + private LongPressButton _btnQuickSave; + [SerializeField] + private LongPressButton _btnQuickLoad; + [SerializeField] + private LongPressButton _btnRecastSpell; + [SerializeField] + private LongPressButton _btnCrouch; + [SerializeField] + private LongPressButton _btnStealMode; + [SerializeField] + private LongPressButton _btnGrabMode; + [SerializeField] + private LongPressButton _btnInfoMode; + [SerializeField] + private LongPressButton _btnTalkMode; + [SerializeField] + private LongPressButton _btnRest; + [SerializeField] + private LongPressButton _btnCharacterSheet; + [SerializeField] + private LongPressButton _btnChangeWeapon; + [SerializeField] + private LongPressButton _btnConsole; + [SerializeField] + private LongPressButton _btnLocalMap; + [SerializeField] + private LongPressButton _btnGlobalMap; + [SerializeField] + private LongPressButton _btnNotebook; + [SerializeField] + private LongPressButton _btnLogBook; + [SerializeField] + private LongPressButton _btnUseMagicItem; + [SerializeField] + private LongPressButton _btnUseTransport; private void Awake() { @@ -58,6 +105,30 @@ private void Awake() _buttonPrepareWeapon.OnClick += () => InputManager.Instance.AddAction(InputManager.Actions.ReadyWeapon); _buttonInventory.OnClick += () => InputManager.Instance.AddAction(InputManager.Actions.Inventory); _buttonUse.OnClick += () => InputManager.Instance.AddAction(InputManager.Actions.ActivateCenterObject); + _btnPause.OnClick += () => InputManager.Instance.AddAction(InputManager.Actions.Escape); + _btnCastSpell.OnClick += () => InputManager.Instance.AddAction(InputManager.Actions.CastSpell); + _btnSneak.OnClick += () => InputManager.Instance.AddAction(InputManager.Actions.Sneak); + _btnRun.OnClick += () => InputManager.Instance.AddAction(InputManager.Actions.Run); + _btnQuickSave.OnClick += () => InputManager.Instance.AddAction(InputManager.Actions.QuickSave); + _btnQuickLoad.OnClick += () => InputManager.Instance.AddAction(InputManager.Actions.QuickLoad); + _btnRecastSpell.OnClick += () => InputManager.Instance.AddAction(InputManager.Actions.RecastSpell); + _btnCrouch.OnClick += () => InputManager.Instance.AddAction(InputManager.Actions.Crouch); + _btnStealMode.OnClick += () => InputManager.Instance.AddAction(InputManager.Actions.StealMode); + _btnTalkMode.OnClick += () => InputManager.Instance.AddAction(InputManager.Actions.TalkMode); + _btnInfoMode.OnClick += () => InputManager.Instance.AddAction(InputManager.Actions.InfoMode); + _btnGrabMode.OnClick += () => InputManager.Instance.AddAction(InputManager.Actions.GrabMode); + _btnRest.OnClick += () => InputManager.Instance.AddAction(InputManager.Actions.Rest); + _btnCharacterSheet.OnClick += () => InputManager.Instance.AddAction(InputManager.Actions.CharacterSheet); + _btnChangeWeapon.OnClick += () => InputManager.Instance.AddAction(InputManager.Actions.SwitchHand); + _btnLocalMap.OnClick += () => InputManager.Instance.AddAction(InputManager.Actions.AutoMap); + _btnGlobalMap.OnClick += () => InputManager.Instance.AddAction(InputManager.Actions.TravelMap); + _btnNotebook.OnClick += () => InputManager.Instance.AddAction(InputManager.Actions.NoteBook); + _btnLogBook.OnClick += () => InputManager.Instance.AddAction(InputManager.Actions.LogBook); + _btnUseMagicItem.OnClick += () => InputManager.Instance.AddAction(InputManager.Actions.UseMagicItem); + _btnUseTransport.OnClick += () => InputManager.Instance.AddAction(InputManager.Actions.Transport); + _btnConsole.OnClick += () => InputManager.Instance.AddAction(InputManager.Actions.ToggleConsole); + + _extraBtnsToggle.onClick.AddListener(()=> _extraBtnsHolder.SetActive(!_extraBtnsHolder.activeSelf)); } } } \ No newline at end of file diff --git a/Assets/Scripts/Game/InputManager.cs b/Assets/Scripts/Game/InputManager.cs index ed80395666..3a9846f692 100644 --- a/Assets/Scripts/Game/InputManager.cs +++ b/Assets/Scripts/Game/InputManager.cs @@ -425,7 +425,7 @@ void Awake() void Start() { - _hideScreenControls = ScreenControls.Instance.HideControls; + _hideScreenControls = ScreenControls.HideControls; getKeyMethod = (k) => heldKeyCounter > 0 && ContainsKeyCode(heldKeys, k, true); getKeyDownMethod = (k) => heldKeyCounter > 0 && (previousKeyCounter <= 0 || !ContainsKeyCode(previousKeys, k, false)) && ContainsKeyCode(heldKeys, k, true); getKeyUpMethod = (k) => previousKeyCounter > 0 && ContainsKeyCode(previousKeys, k, false) && (heldKeyCounter <= 0 || !ContainsKeyCode(heldKeys, k, true)); diff --git a/Assets/Scripts/Game/Player/AcrobatMotor.cs b/Assets/Scripts/Game/Player/AcrobatMotor.cs index 84a349fdfa..ac61de90b8 100644 --- a/Assets/Scripts/Game/Player/AcrobatMotor.cs +++ b/Assets/Scripts/Game/Player/AcrobatMotor.cs @@ -197,10 +197,10 @@ public void ApplyGravity(ref Vector3 moveDirection) moveDirection.y -= antiBumpFactor; // apply normal gravity - moveDirection.y -= gravity * Time.deltaTime; + moveDirection.y -= gravity * Time.deltaTime; } - } - + } + /// /// If we were falling, and we fell a vertical distance greater than the threshold, run a falling damage routine /// @@ -215,7 +215,7 @@ public void CheckFallingDamage() float fallDistance = fallStartLevel - myTransform.position.y; if (!climbingMotor.IsClimbing || climbingMotor.IsSlipping) - { + { if (fallDistance > fallingDamageThreshold) FallingDamageAlert(fallDistance); else if (fallDistance > fallingDamageThreshold / 2f) diff --git a/Assets/Scripts/Game/PlayerMouseLook.cs b/Assets/Scripts/Game/PlayerMouseLook.cs index 384b09335b..af989918fc 100644 --- a/Assets/Scripts/Game/PlayerMouseLook.cs +++ b/Assets/Scripts/Game/PlayerMouseLook.cs @@ -171,7 +171,7 @@ void ApplySmoothing() void Start() { - _hideScreenControls = ScreenControls.Instance.HideControls; + _hideScreenControls = ScreenControls.HideControls; Init(); } diff --git a/Assets/Scripts/Game/WeaponManager.cs b/Assets/Scripts/Game/WeaponManager.cs index b696a075a0..de4319594f 100644 --- a/Assets/Scripts/Game/WeaponManager.cs +++ b/Assets/Scripts/Game/WeaponManager.cs @@ -194,7 +194,7 @@ public enum MouseDirections void Start() { - _hideScreenControls = ScreenControls.Instance.HideControls; + _hideScreenControls = ScreenControls.HideControls; //weaponSensitivity = DaggerfallUnity.Settings.WeaponSensitivity; mainCamera = GameObject.FindGameObjectWithTag("MainCamera"); player = transform.gameObject; diff --git a/Assets/Textures/ScreenControls/ChangeWeapon.png b/Assets/Textures/ScreenControls/ChangeWeapon.png new file mode 100644 index 0000000000..2594d12266 Binary files /dev/null and b/Assets/Textures/ScreenControls/ChangeWeapon.png differ diff --git a/Assets/Textures/ScreenControls/third_person.png.meta b/Assets/Textures/ScreenControls/ChangeWeapon.png.meta similarity index 98% rename from Assets/Textures/ScreenControls/third_person.png.meta rename to Assets/Textures/ScreenControls/ChangeWeapon.png.meta index 802f85bccb..9dcd4b5b78 100644 --- a/Assets/Textures/ScreenControls/third_person.png.meta +++ b/Assets/Textures/ScreenControls/ChangeWeapon.png.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 57d770a71f4933f469af68a28357a9c7 +guid: b287c41c333758349b1de5f51724ed74 TextureImporter: internalIDToNameTable: [] externalObjects: {} diff --git a/Assets/Textures/ScreenControls/LocalMap.png b/Assets/Textures/ScreenControls/LocalMap.png new file mode 100644 index 0000000000..4bb5c2f879 Binary files /dev/null and b/Assets/Textures/ScreenControls/LocalMap.png differ diff --git a/Assets/Textures/ScreenControls/LocalMap.png.meta b/Assets/Textures/ScreenControls/LocalMap.png.meta new file mode 100644 index 0000000000..be5338f813 --- /dev/null +++ b/Assets/Textures/ScreenControls/LocalMap.png.meta @@ -0,0 +1,116 @@ +fileFormatVersion: 2 +guid: c1044bed316bfd040816784aec108f24 +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 11 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 0 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + applyGammaDecoding: 0 + platformSettings: + - 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