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Combat should keep track of aliveness, damage, etc. #44

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frazazel opened this issue Jul 29, 2009 · 0 comments
Open

Combat should keep track of aliveness, damage, etc. #44

frazazel opened this issue Jul 29, 2009 · 0 comments
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@frazazel
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Right now this is handled through Triggers. This is probably costly, and should be avoidable by moving most of this functionality to the Combat class, and a complex tunnel of nested function calls. (It does however, showcase the power of Triggers.)

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