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Right now this is handled through Triggers. This is probably costly, and should be avoidable by moving most of this functionality to the Combat class, and a complex tunnel of nested function calls. (It does however, showcase the power of Triggers.)
The text was updated successfully, but these errors were encountered:
Right now this is handled through Triggers. This is probably costly, and should be avoidable by moving most of this functionality to the Combat class, and a complex tunnel of nested function calls. (It does however, showcase the power of Triggers.)
The text was updated successfully, but these errors were encountered: