diff --git a/engine/player/unique_gear_thewarwithin.cpp b/engine/player/unique_gear_thewarwithin.cpp index 754db98246b..2e09934328d 100644 --- a/engine/player/unique_gear_thewarwithin.cpp +++ b/engine/player/unique_gear_thewarwithin.cpp @@ -8935,7 +8935,7 @@ void seabed_leviathans_citrine( special_effect_t& effect ) auto damage = create_citrine_action( effect, SEABED_LEVIATHANS_CITRINE ); // Manually setting the proc flags, Driver appears to use a 0 value absorb buff // to check for incoming damage, rather than traditional proc flags. - effect.proc_flags_ = PF_DAMAGE_TAKEN | PF_PERIODIC_TAKEN; + effect.proc_flags_ = PF_DAMAGE_TAKEN; effect.proc_flags2_ = PF2_ALL_HIT; effect.proc_chance_ = 1.0; effect.execute_action = damage;