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Builds from master
don’t work on MacOS (Apple Silicon)
#411
Comments
Should be fixed on master, mind giving it a test to confirm on your system? |
It works. I also looked at the code changes and what I can’t tell is whether the I’m not sure if you’ve given any thought to a command-line launcher, but simply running the inner
I want to make an alias that launches I’ll open a separate ticket for that if I find something that will help with this. Thanks for the quick fixes! |
My understanding is that it's set at runtime, although I could be wrong, haven't tested it.
What's unexpected? Those logs are actually all normal; I guess I could silence them for production though.
No problem, and thank you for opening the issue! Definitely feel free to let me know/open an issue if you run into anything else. |
Re: The unexpected event was that Ultimately I’m looking for something like what Oni2 provides (https://onivim.github.io/docs/using-onivim/command-line#macos) or what VSCode provides with its |
Hate to raise this further, but things seem to not be great with the packaged
I get the following JS error: and the ui doesn’t start properly: I suspect that this is related to the fact the To test this, I created a symlink from I think that the right thing to do here would be to modify |
I’m trying to build
master
so that I can have a native arm64 build, and it’s not working. My current Neovim version is from Homebrew (NVIM v0.5.1, Build type: Release, LuaJIT 2.1.0-beta3). My default node.js is also the Homebrew node.js, currently at v16.10.0.nom i
produces a diff inpackage-lock.json
:npm run package
works and produces a.app
and.dmg
file. There’s one error for which I addedstats: { errorDetails: true }
and seeWhen I run uivonim (
open dist/mac-arm64/uivonim.app
), I get the following result:The message is that
app/runtime/uivonim.vim
cannot be loaded; the file is inContents/Resources/app/build/runtime/uivonim.vim
.If I make the following modification:
This is what shows up:
So there’s a problem with the build that’s easily fixed.
What I can’t figure out is how to stop the developer panel from opening. Suggestions?
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