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DS3 mods not recognized. User error? #228

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slorenzen1 opened this issue Jul 15, 2024 · 1 comment
Open

DS3 mods not recognized. User error? #228

slorenzen1 opened this issue Jul 15, 2024 · 1 comment

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@slorenzen1
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slorenzen1 commented Jul 15, 2024

I'm currently trying to use 4 mods, but only two of them actually get applied to the game.
The first that fails to be applied is iGP11 and its .dds that I managed to get to apply a few times but not in the last 10 attempts.
The second that fails to be applied is a ring description mod that has a .dcx and a .bak file.
The ones that work are Honest Merchant which uses a dinput8.dll and Bonfire Additions which has 16 .dcx files.

Below is all the information I could think relevant.

Ring Descriptions: https://www.nexusmods.com/darksouls3/mods/1697?tab=files&file_id=6009
iGP11: https://www.nexusmods.com/darksouls3/mods/28?tab=description
Bonfire Additions: https://www.nexusmods.com/darksouls3/mods/434?tab=files&file_id=1518
Honest Merchant: https://www.nexusmods.com/darksouls3/mods/607?tab=description

My config file read like this:
[modengine]
debug = false
external_dlls = ["mod\\honestMerchant.dll"]

[extension.mod_loader]
enabled = true
loose_params = false
mods = [
{ enabled = true, name = "Bonfire Additions", path = "mod\\Bonfire Additions" },
{ enabled = true, name = "iGP11", path = "mod\\iGP11" },
{ enabled = true, name = "Detailed Rings", path = "mod\\Rings Detailed Description" }
]

[extension.scylla_hide]
enabled = true

My file paths are like so:
DARK SOULS III\Game\ModEngine-2.1.0.0-win64
ModEngine-2.1.0.0-win64\mod\Bonfire Additions\script\talk
ModEngine-2.1.0.0-win64\mod\iGP11\tex_override
ModEngine-2.1.0.0-win64\mod\Rings Detailed Description\Game\msg\engus

@Baestschn
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I had the same problem just now. Whenever I try to load a .dll through modengine it would load no mods whatsoever. So I tried to start it without loading an external .dll and it did work. For now I will load my .dll's through lazy loader and everything works as it should.

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