This repository has been archived by the owner on Sep 19, 2022. It is now read-only.
Shotcaller
- Added Generic Hero 2. #25
- Added Tree Person leader. #24
- Added Simple Hero2 AI Profile #28
- Added Root skill.
- Added AOE skill slowing entities around it.
- Added skill increasing the attack speed of entities.
- Added all 10 leaders to the team spawning resource.
- Added Bear spawn skill.
- Added Savagery stat and effector.
- Fixed remaining input related issues.
- Improved handling of the game closing logic.
- Changed default platform to opengl version.
- Moved data to yaml files for faster editing.
- Added two new movement systems for melee and ranged leaders.
- Added display of keybinds to ui.
- Added heroes spawning from teams resource.
- Switched ECS from specs to planks_ecs.
- Added retreat component to save the leader when having low health.
- Added caught component, trapping a leader at its current position.
- Separated entity spawners from entity creation using events.
- Added action point system to slow down and control the speed of entity actions.
Minigene
- Integrated game_clock.
- Added ui tiled console support.
- Integrated spin_sleep.
- Switched from specs to planks_ecs.
- Added defaults to many structs.
- Added default camera.
- Fixed pathing system logic issue.
- Added additive multiplier stat effector support.
- Switched from using VirtualKeyCode to using char.
- Fixed various issues related to input on the wasm and terminal versions.