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This repository has been archived by the owner on Sep 19, 2022. It is now read-only.

v0.4.0

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@erlend-sh erlend-sh released this 11 Jan 22:18
· 192 commits to master since this release
0.4.0
e90b971

Shotcaller

  • Added Generic Hero 2. #25
  • Added Tree Person leader. #24
  • Added Simple Hero2 AI Profile #28
  • Added Root skill.
  • Added AOE skill slowing entities around it.
  • Added skill increasing the attack speed of entities.
  • Added all 10 leaders to the team spawning resource.
  • Added Bear spawn skill.
  • Added Savagery stat and effector.
  • Fixed remaining input related issues.
  • Improved handling of the game closing logic.
  • Changed default platform to opengl version.
  • Moved data to yaml files for faster editing.
  • Added two new movement systems for melee and ranged leaders.
  • Added display of keybinds to ui.
  • Added heroes spawning from teams resource.
  • Switched ECS from specs to planks_ecs.
  • Added retreat component to save the leader when having low health.
  • Added caught component, trapping a leader at its current position.
  • Separated entity spawners from entity creation using events.
  • Added action point system to slow down and control the speed of entity actions.

Minigene

  • Integrated game_clock.
  • Added ui tiled console support.
  • Integrated spin_sleep.
  • Switched from specs to planks_ecs.
  • Added defaults to many structs.
  • Added default camera.
  • Fixed pathing system logic issue.
  • Added additive multiplier stat effector support.
  • Switched from using VirtualKeyCode to using char.
  • Fixed various issues related to input on the wasm and terminal versions.