This is a 3D Renderer written in C++ based on the OpenGL API.
- Window Setup
- Basic OpenGL
- Basic Lighting
- Loading 3D Models
- UI with ImGUI
- Scene System
- Advanced OpenGL
- Advanced Lighting
- PBR
- Empty Window
- New Scene
- Adding New Actors to the Scene
- Changing properties such as Position, Rotation, Color, etc. via the UI
- Applying Template Textures to Objects
- Importing 3D Models to a Scene