diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml index 64af32883c4c3e..0a44b9e336578d 100644 --- a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml +++ b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml @@ -473,7 +473,7 @@ components: - type: PointLight enabled: true - color: "#c2385d" + color: "#38c24f" radius: 2.0 energy: 7.0 - type: AnomalousParticle @@ -481,7 +481,7 @@ - type: Sprite sprite: Objects/Weapons/Guns/Projectiles/magic.rsi layers: - - state: magicm_red + - state: magicm_green shader: unshaded - type: Ammo muzzleFlash: null @@ -587,13 +587,13 @@ components: - type: PointLight enabled: true - color: "#38c24f" + color: "#c2385d" # red = bad radius: 2.0 - energy: 7.0 + energy: 10.0 - type: Sprite sprite: Objects/Weapons/Guns/Projectiles/magic.rsi layers: - - state: magicm_green + - state: magicm_red shader: unshaded - type: AnomalousParticle particleType: Default @@ -983,7 +983,7 @@ - HideContextMenu - type: entity - name: laser bolt + name: laser bolt id: BulletLaser parent: BaseBullet categories: [ HideSpawnMenu ] @@ -1029,7 +1029,7 @@ - type: ProjectileSpread proto: BulletLaser count: 5 #65 heat damage if you hit all your shots, but wide spread - spread: 30 + spread: 30 - type: entity name: narrow laser barrage @@ -1051,4 +1051,4 @@ - type: ProjectileSpread proto: BulletDisablerSmg count: 3 #bit stronger than a disabler if you hit your shots you goober, still not a 2 hit stun though - spread: 9 \ No newline at end of file + spread: 9