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Implement remaining chat input handling #160
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this has more to do with localization and should be in a separate issue |
Do you mean supporting the japanese and chinese languages for localisation? or just supporting japanese and chinese characters in chat? (which I thought I fixed, but maybe I didn't) |
GitHub closed the issue automatically when the PR was closed (because the PR referenced the issue), but the PR only addresses part of the issue so I'm reopening. |
I've added full unicode support so Japanese and Chinese characters should now work (I tested some hiragana and it seems to be working correctly). What do you mean by 'support _ key'? |
Another PR closed the issue again, whoops 😅 It completes one of the subtasks not the whole things |
It's easiest to explain this with an example. If you click the up arrow while writing a chat message, the game crashes (because it tries to render an up arrow) whereas it should replace the current text with the previous message that the user sent.
The main tasks are:
Additional:
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