You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Currently players can only fly at a single (pretty slow speed) in Delta Client. In vanilla you can use the scroll wheel to change your flying speed, which is what you should try to emulate if you work on this issue.
Scroll wheel input should already be available in PlayerInputSystem (from InputState), so you can add some input handling code to change PlayerAttributes.flyingSpeed.
This issue can only be completed once #178 is completed. At the moment, flying speed doesn't depend on PlayerAtributes.flyingSpeed.
You can access the scroll up/down inputs from InputState.newlyPressed in PlayerInputSystem (before the call to InputState.tick).
The text was updated successfully, but these errors were encountered:
Ok 👍 I had a vague memory of seeing similar logic for creative mode when I was looking at all the physics stuff in Vanilla, but I guess it's just spectator mode. I'm surprised you haven't heard of it before, it's pretty useful when searching around worlds and stuff!
Currently players can only fly at a single (pretty slow speed) in Delta Client. In vanilla you can use the scroll wheel to change your flying speed, which is what you should try to emulate if you work on this issue.
Scroll wheel input should already be available in
PlayerInputSystem
(from InputState), so you can add some input handling code to changePlayerAttributes.flyingSpeed
.This issue can only be completed once #178 is completed. At the moment, flying speed doesn't depend on
PlayerAtributes.flyingSpeed
.You can access the scroll up/down inputs from
InputState.newlyPressed
inPlayerInputSystem
(before the call toInputState.tick
).The text was updated successfully, but these errors were encountered: