You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
At the moment the third-person camera is just a fixed distance away from the player's head. However, this leads to the camera being able to go inside blocks. We should be able to reuse the block ray tracing code in Game.getTargetedBlock to determine a safe distance to place the camera (just by pulling that code out into a more generic function where you can plug in whatever rays and distances you require).
The text was updated successfully, but these errors were encountered:
At the moment the third-person camera is just a fixed distance away from the player's head. However, this leads to the camera being able to go inside blocks. We should be able to reuse the block ray tracing code in
Game.getTargetedBlock
to determine a safe distance to place the camera (just by pulling that code out into a more generic function where you can plug in whatever rays and distances you require).The text was updated successfully, but these errors were encountered: