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VolumeRendering.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Shaders">
<UniqueIdentifier>{5604e06d-297b-4eee-bf0d-b73b312ced2f}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="Source\ClearRenderingRoutine.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Source\ConstBufferTypes.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Source\DrawRoutine.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Source\HeightMapLoader.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Source\lodepng.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Source\MaterialTable.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Source\Scene.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Source\stdafx.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Source\VertexTypes.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Source\VolumeRenderingApplication.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Source\PresentRoutine.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Source\VoxelBall.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Source\VoxelBox.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Source\VoxelPlane.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Source\VoxelProc.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Source\Voxel\VoxelLodOctree.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="Source\ClearRenderingRoutine.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Source\DrawRoutine.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Source\HeightmapLoader.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Source\lodepng.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Source\MaterialTable.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Source\Scene.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Source\stdafx.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Source\VertexTypes.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Source\VolumeRenderingApplication.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Source\main.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Source\PresentRoutine.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Source\VoxelBall.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Source\VoxelBox.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Source\VoxelPlane.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Source\VoxelProc.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Source\Voxel\VoxelLodOctree.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="Shaders\DrawSurface.fx">
<Filter>Shaders</Filter>
</None>
</ItemGroup>
</Project>