v32.0-alpha1 #2834
Replies: 8 comments 22 replies
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You are very welcome to help testing it! If you do, please report any issues you find back here or in the bugracker! This version is only available as a direct APK download on GitHub, but when I publish a newer version on Google Play, it will automatically update to that version (so you won't need to remember updating). |
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Installed via APK, should this have rest my disabled quest settings (which it definitely has done) and possibly the order (which I'm less certain of)? |
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Just installed this on Android 11. I had to uninstall the old version first. When |
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I had an instance once where it was showing e.g. road quests, but when you tapped on the pin it didn't show the outline of the way. It might still have been scanning. I couldn't reproduce it afterwards. |
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I added the building levels (but not roof levels) to a building (as it was down the end of a street so I couldn't be certain if it had dormers or Velux windows. It then offered the house number quest, which was all good (although I hadn't remembered seeing it for the other buildings). However when I manually scanned quests it then showed the roof type quest. It didn't seem to immediately update when I changed the selected/enabled quests either. I've not tried reproducing yet but haven't seen it since when using the alpha... |
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I encountered some cases where the house number quest seems to be blocked by building levels (and roof shape quests).
This is the case on:
On a lot of other buildings I was able to answer quests in the (expected?) order of building type, house number, street. |
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alpha2 and hopefully the last alpha before the public beta is out with most issues found during alpha1 testing fixed! https://github.com/streetcomplete/StreetComplete/releases/tag/v32.0-alpha2 |
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I noticed a performance issue which leads to stuttering: Steps to reproduce
Example 21-05-17-20-46-00.mp4The view will zoom out automatically, while the answer is processed. This leads to visual stuttering even on a fairly powerful device: Snapdragon 835 So on less powerful devices this is probably more prominantly. I suggest to let the animation finish before processing the answer. This way we can "hide" the stuttering most of the time, when the user is deciding what to click next. |
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The grant from the Prototype Fund ended in February, however, there is one last big mega-update I can delight you with before development on this app must necessarily wind down:
It may not look like a lot, but I basically replaced the whole architecture of the app (#2506, ...) to do this. Special thanks to @FloEdelmann for helping with the refactor.
🔙️ Superpowered Undo
Quest answers, split ways, deleted places, hid quests, created notes and note comments (Make it possible to show again “Can't say” notes/the original question #1029, Undo not uploaded notes #2616)
⛰️ Improved usability and offline mode
New Quests
Other Enhancements
Fixes
This discussion was created from the release v32.0-alpha1.
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