User experience test - results #4264
Replies: 6 comments 25 replies
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Wording is already "single garage" and shows a picture of one car. A garage for two cars (on the grounds of a detached house) would still count as a "single garage" too, so a description like "Garage for a single car" would not be correct. I think it is fine / low priority.
Well, what is done now is to show the "tap here" hint, as known from other apps. (The ripple.) That is hopefully a good hint for many to just try to tap it. When they tapped it, hopefully they would get it because it is WYSIWYG. Another solution would be to disable all those quests (sidewalk, cycleway, ...), which is something I thought about anyway for all quests where there is also a layer that does the same. (Because using the layer would be more efficient and would be the preferred way to do it.)
See above, it could be disabled because there is a layer.
Ok. Needs description that should mention that it is time-consuming and sometimes difficult to answer (if such a description does not exist yet). But anyway, can you link to the issue/discussion where your prior suggestion was rejected? Maybe I forgot some good arguments to keep it enabled by default.
But it does not really occur that often, does it? And it occurs for probably relatively large areas, so it's not spamming the view in that sense. |
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Virtually all of my friends and family wonder why I bother with doing this a lot of the time. Some things make sense, like adding whether a parking lot is paid: that's something they would like to see on a map. A lot of other things make sense if you think for two seconds: we might not care about kerb heights, but wheelchair users do. Wheelchair is never mentioned in that quest. And then there is the category where I also have no idea myself, like building stories and roof shape. (I've got those disabled.) Is that for 3d renders? You'd still not know in which orientation the roof is and I usually can't see the backside so I'd just be guessing about that part. What about stairs' step count: who could use that data? Would there be an app that lets you set a cut-off point for how many steps you're willing to walk before it tells you there is no path to the destination? Wouldn't the elevation difference be more important (tall steps are more exhausting) and way easier to obtain (for entire countries at once, rather than individual stairs' data)? Not everyone cares to hear my guess/assumption that things like road surface go into routing algorithms as tie-breaker (seems unimportant to answer for every single piece of road, iff that's the only purpose), but even with people that care, I can't explain many quests' importance adequately. Having template answers, either for myself or to answer questions, would be quite nice. Seeing more value might also lead to more contributions. This could tie in with info on how to use the quest (like the sidewalk, cycleway UI). Such a pop-up page could also give more info about the different options that didn't fit into the main UI, common pitfalls, and/or info shown for expert users to say which button corresponds to which tag value (when I was new to the app, I would sometimes know which tag to use but not which image to click for that; other times, I'm just curious to learn how to tag something outside of SC). A question mark in the corner of each quest, which opens that info page in a local HTML view thing, could lead people to this extra info. I'd be happy to research and contribute this information for each quest in case this would be something you decide is a good idea.
Would these people be mappers under other circumstances? This seems a little extreme 😅 |
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LIt quest
What does it mean they entered it wrong? I personally just look whether there is a lamp and if so, yes. Maybe I look whether it has this red sign thing, then I know (because I have learned it through StreetComplete!) what to do, but otherwise "Yes". |
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+1 for disabling the building levels quest by default. It took me a while to find that some quests can be turned off and the building levels bubbles obscure what I think could more usefully be collected by SC. Around me, most roads are long terraces of identical height buildings, recording their height is much more efficiently done with a bulk select in JOSM.
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I'm a bit sad that building level quest was disabled by default :( |
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Maybe the lanes could slowly blink, gradually change the brightness of their background, or something similar, so it would call attention at the detail that the lanes are to be clicked. In case you do this, I think the different lanes should blink separately (e.g. delayed, or one lane blinking at a time, maybe the blinking can be semi-random so that a lane blinks every 5-10 seconds).
I think this might be a problem for all quest types.
Some thoughts of mine: In my country it is unusual to have the same opening hours for saturday as for weekdays, so having saturday ticked here does not make much sense. When on the go, I have problems with the time picker dialog. Also, this quest has important very specific options in the "other answers..." menu, one of which can be "correctly" specified by selecting the proper timeframe. I can easily imagine that users are picking 0:00-0:00 for every day instead of using 24/7, or since they don't know they can input differing opening hours by month they simply just input the opening hours that applies to the month when they surveyed.
Personally I think it's also sometimes hard to decide on what should I select at night, as some streets have street lighting, but lights are rare enough that between every 2 lights there are several meters on the road that is very dark, so much so that I wouldn't feel safe riding my scooter at normal speeds there because I wouldn't be able to see where is the road damaged, or if theres some other obstacle. |
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I again run an UX test on a small sample of ten people, and reviewed OSM notes, posted discussions and SC-related topics in attempt to find similar feedback.
I tried to fix/report what I found as a separate issues but taking additional actions or creating separate actionable issues may be worth doing based on the info here. Feel free if you notice that something like that is missing.
Note: UX sample was small, biased and not representative of anything except how willing they were to help me. Nevertheless I learned or relearned multiple things. Tests were done almost entirely during Winter and Spring.
Overall, there is a noticeable improvement compared to what people expressed previous UX testing. Some people were tested again (they participated in #1470 testing round) and they noted, unprompted, noticeable improvements.
Testing was a bit less productive - because number of issues encountered by new mappers was noticeably lower.
One of the received comments was
Nevertheless, multiple new issues were spotted and many were fixed.
Other selected comments (also translated):
Some people expressed doubt and confusion about some quests "why this info is collected?". The only serious negative comments that were appearing were complaints about (1) collecting very unimportant data and (2) heavy battery use.
Reminder, especially to me and @westnordost : regular people are confused among things which are obvious to OSM mappers.
For example, multiple people idependently asked about additional hints that would help to distinguish between various surface values as they were really unsure - and some of them made mistakes.
Some test mappers failed to distinguish flat and gray
surface=dirt
fromsurface=concrete
! Not sure how much SC can help here, that is case of skills which not really used in general.The single garage also needs an explanation (selected where building=garages was more fitting). Maybe show also
=garages
in the initial top values prefill. Or do not show=garage
thereRegular people are confused by many this that seem obvious to people tagging them for a long time.
"Oh, so these dots before crossings are for blind people" "oh so that is why traffic lights are beeping"
I observed one person entering wrong bicycle parking capacity, reading the hint and correcting it.
So in case of doubt, I would rather add an extra explanation.
One of the mappers in the kerb height selection quest selected one that was matching by material - not by height. (concrete vs stone)
On asking why they did this they noticed the problem.
Show all quests for an element at once (#124) was the top requested change by people - in various forms. "autoopen next quest if the element has multiple quests" or "show all tasks for the element" were the most common. Sadly, I do not really have an idea how to do this well.
The road tap interface (sidewalk quest, cycleway quest) is the second most confusing part of SC
https://github.com/streetcomplete/StreetComplete/discussions/33643364 - specifically about the incline quest (this part is fixed!)
People are highly confused by it. Out of 7 people who encountered it - 7 were confused. One managed to forget how to use it within a few days and was confused again when we tested the app again. One person out of 7 managed relatively quickly to discover how to use it - and they are also a programmer and proceeded to debug the form.
How to solve it?
Show crude popup "click here"?
A colourful bubble on the sidewalk itself "click me"?
Show the message below the question explaining how this interface should be used?
Show popup for new users?
Design a completely new interface? Especially #2684 seems interesting and worth considering, but that would leave the cycleway and sidewalk surface even more unique and confusing...
Lane selection for double no like with sidewalks or cycleways is extremely confusing. People are regularly confused that "no" should be selected at all and that it should be done on both sides of the road.
Often not even reaching "can't say', some selected no for one side and considered the question as answered - and were confused about what they should do now.
I was pessimistic about the usability of the opening hours editor, but people used it without a real trouble. Also for resurvey quests.
I was pessimistic about the lit quest during the day but it turned even worse: every single tested person who encountered
lit
quest during day was confused, many people were entering the wrong data when surveying during the day.I would strongly support moving it to an overlay-only task. Or get back to disabling it during the day, with an option to override it by power users.
Right now is is the most confusing part of StreetComplete.
One of the universally observed things: surveying building levels is really confusing, time-consuming and dominates other tasks.
It is quite depressing to see how much effort is getting consumed by this quest.
I would seriously consider disabling it by default. This quest is confusing, extremely time-consuming, with limited benefits, often unclear or hard to answer and boring.
It is quite sad to see how much effort it consumes, its enablement by default is likely discouraging potential mappers, and overall reducing the value of quest mapped. Disabling it by default would result in an immediate drop, but I expect that overall greater retention would be helpful - especially when quests would be weighted by value).
I know that I proposed disabling it by default already and it got rejected but after testing I am really sure that it would be a good idea.EDIT: this appears to be wrong, it seems I have never proposed it
EDIT2: see #3295 for examples of problems with classifying building level count
EDIT3: disabled in 0bcd6d7
Also, the orchard quest is really hard to answer. I am above average among city dwellers in plant recognition and I can identify several common plants (including wheat/rye/etc from each other). But I am unable to differentiate between pear trees and apple trees. And cherry trees.
Also, none of the people who run into the orchard quest could answer its question.
I think that it is another candidate for being disabled by default.
EDIT: orchard quest disabled by default in edb8a9d (it can be still enabled if you want to solve it!)
It is not clear that the building=* quest is not asking about current use. Or about the most prominent public use. People keep misinterpreting this question and look through entries and comment "there is no entry here for greengrocer" when they see an apartment building with a greengrocer at the floor level. I do not have a good idea how to improve things further here.
I was pessimistic about the usability of the opening hours editor, but people used it without real trouble. Also for resurvey quests.
implemented:
including things reported by others and treated with higher priority as a result of UX search such as Don't ask about toilet fees in Canada or US #4174
reported and implemented by others:
rejected:
stuck:
not counted as part of UX work time for grant purposes, but still a direct result of UX investigation:
My work on UX testing was sponsored by a NGI Zero Discovery grant.
See #1470 for the previous one.
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