-
-
Notifications
You must be signed in to change notification settings - Fork 358
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Show all quests for element at once #124
Comments
There is a skip button. Press "Other answers" -> "Can't Answer". It allows you to leave a note (a note hides this quest for all other users as well as long as the note is open) or "Just Hide" it for yourself. |
By skip I mean if you were showing multiple quests at once maybe you cant see a road name but you can see what the surface is. The icon could show a number in the corner to show how many quests are available for the object too |
Ah, I see. Hmm, difficult to implement, but no doubt a valid and good feature request. |
In my opinion the base app could have a storage for each element where each quest can add elements and register itself to this element. So if you select this element on the map you could swipe between all registered quests for this element. With this infrastructure most quests would not unlock others. |
Indeed I just wanted to open a very similar issue for that: |
A "1/5" (1 from 5 quests) kind of thing in the corner would be nice. Nobody would complain imho, because after 3 points you know it and take it as it is. And you just input one quest and wait for another to display on the same spot. If not, you just going to move on. |
I would like to see all available quests even if I still have to answer them one at a time. The use case is: Recently I was going somewhere in the car, in the passenger seat, and doing some mapping on the way. As we passed a street I could glance down it and was sometimes able to complete some of its quests. However, it was also quite common that I did not remember to make a note of some characteristic because I did not know that quest was active and could not complete the visible quest in time to be able to look down the street again for additional information. It would be great if I could look down the street, figure out the answers to the quests, and then answer them after I have driven past. Another use case is, while walking around, some quests can be answered instantly ("Does this street have lighting" or "What is the surface of this road"), while others require you to walk to the end to verify them ("What is the speed limit for this road", if the answer is "No sign"). It's nice to be able to gather all the information while walking down the street the first time and not have to turn back. |
Until reading this, I was not understanding this is intended as a skip button => I opened #1296 |
@westnordost can you explain what is so complicated to query through the quest per e.g. street or building? Or what I also have in mind, to swap through quests which are hidden by other quests but are not even shown when zoomed in till the end. |
@westnordost : I believe this is the same topic that has been debated multiple times, and if I get it right in a nutshell the status is : "High complexity, has already been tried and rolled back, won't implement again, #1874 should provide a technical improvement to the situation without implementing the described feature". In this case, should this issue remain opened or should it be closed ? |
The feature request this ticket would be about now is the following: What has been done before until now
So, I'd say this issue can remain open because the feature request as emphasized in this comment is a valid one and maybe not impossible to implement. It should only be closed if there is a good reason why the suggestion would likely go down like another lead ballon (like point 2) |
Do you guys remember those computer games screen where you were able to have a "rotating selection" with a selection of choices? |
Yes, or something like this: https://www.youtube.com/watch?v=cA0ePIfKBcY |
But swiping already moves the map. It would be very irritating if it only moves the map if your finger is not on a quest pin. |
Sorry, I meant once you clicked a quest and see the quest describtion. In that menu, when you may decide that you cannot answer a quest, you should be able to swipe to the next potential one. The quest menu is a fixed centered view already, so that should be possible, technically. |
It could show the currently available one(s) and add more as they're enabled (by answering further quests). FWIW I've been using the new undo hiding functionality recently to do this loads, it would be great if say @smichel17 's list of them could just appear at the top of the screen when you tap the first quest. It could at least cover the star count and probably announcements and upload and could even be scrollable to see more quests. No lost screen real estate, but far quicker to get back than the current toggle: If I'm wandering I'll often tag the obvious or timely thing (e.g. well signposted Halal, or traffic light sounder) but I want the other quests unhidden again in case I get a chance to look for a traffic light touch or read the menu. |
…or it could show them greyed out… And as gesture-navigation seems to be the new trend/hype (see e.g. the new Android versions – I personally got quite comfortable with gesture navigation through apps), as for the UX, it could be a simple slide right/left for previous/next quest or so… if one question is currently shown. |
I think that's inherently quite technically complicated based on the quest metadata we currently store. We don't explicitly store which tags a quest adds, or which ones it requires, so working out which ones to show would be pretty involved. You could obviously show ALL the quests and just grey out the disabled one, but that feels like it's going to be a lot of noise and scrolling to me, you just want to see the ones you can do.
How do you indicate that there are more to select (versus this being the last/only quest available), some arrows or something? |
Hmm yeah maybe. And at the end of the "list" there could be some bumper animation just like if you scroll on Safari "too far" on a website and it bumps back, if you get what I mean. |
I'd also be interested in a multi-question mode because of some comments mentioned here and especially because I can answer multiple quests within "a second" but I need to wait for it to finish and in the worst case it zoomed into/out of the map which takes "forever" if you just want to input info. |
@mdtrooper has a really nice mockup how it could look like (from #4060 (comment) ) Though note that it would require extra clicking to get access to any quest. Also, this specific case will never happen: if building type quest is not solved, then neither roof nor address quest is eligible. |
Yes, it looks nice, but extra click is definitely a deal breaker IMHO. Perhaps if that UI can be invoked some other way (i.e. click on originally offered quest, and have extra icon (or menu entry) to Also, while not directly this specific problem, there is an related issue of quests hidden by nearby quest which are then impossible to select (as we cannot zoom in enough - see #2878). It would be great if there was and idea which would solve both problems at once - i.e. somehow allow selecting any quest under my finger: which might be either
|
Solution inspired by #3108 (though I put the list on the right, which I find more convenient) |
Initial impression, as compared to my idea upthread:
|
Many (all?) quests leave the (+) Icon available which is an important thing IMO. |
Actually the compass is disabled while the quests are shown.
It is optional.
Thanks, that's definitely better than just coloring the icons. Added.
On above screenshot you can see that this is not the case. Only the yes/no questions don't block it, if the question is short enough. |
Just found this discussion, and the above is the best idea so far, I think. If a distinction is already made between a short tap on a quest icon and a short tap somewhere else, then distinguishing between a long press on a quest icon and a long press somewhere else should not be difficult, I guess. It could show a list of accessible quests in a format similar to the revert menue. |
Just to note that SCEE does have extra |
What about this:
|
Another feature SCEE has is that in perhaps something like that might be doable (e.g. |
Sometimes there are multiple quests for the same thing like adding the name of a road and then adding the surface. It would be handy to have the next quest load up right away as you are already looking at this object. A skip button would also be needed if the user can't/doesn't want to answer one of the questions.
The text was updated successfully, but these errors were encountered: