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Page of 'slider' option settings per location #3160

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goetzk opened this issue Aug 14, 2021 · 3 comments
Closed

Page of 'slider' option settings per location #3160

goetzk opened this issue Aug 14, 2021 · 3 comments

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@goetzk
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goetzk commented Aug 14, 2021

Hi,
I'm wondering if you have considered a mode/view where all quests for a particular point are displayed at the same time.

Use case

Examples I've experienced:

Walking past the end of a cul de sac I can see all the information I need to answer about surface, lighting, footpaths or bike paths. Needing to step through all the views one by one is time consuming and I have to wait for the star to sync. Having sliders would let me answer the questions in one batch.

Parked in a car opposite (say) a bus stop where I can't answer one question. I know the questions which come after this and could leave a 'cant see' note but it would be much quicker to just yes/no the quests that I can.

Proposed Solution

I'm envisaging all binary options as a list defaulting to a neutral/null state which can then be set to yes or no. I haven't fully thought through the implications of accidentally choosing yes/no and how to revert it or how listing view would support non binary options (like path surfaces) but it might be harder.

@smichel17
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I think this is a duplicate of #124.

What SC version are you using? As of v32 (released 2021-05-23), the next quest will appear immediately, no need to wait for any syncing.

@goetzk
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goetzk commented Aug 15, 2021

#124 looks like the same problem, different suggested solution. I've subscribed to that one now, thanks.

Just for the record, running vv33.2.

@smichel17
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smichel17 commented Aug 15, 2021

Feel free to add your solution there as well, if you like it more than any of the others suggested there.

edit: Although maybe check out #2127 first.

it would be much quicker to just yes/no the quests that I can

Missed this the first time around, but also the next major release will re-order the quests to place more emphasis on how quick they are to solve. See #2565 (comment) and c1336a4 (via).

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