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Missing meta data / context in wheelchair quest #4448
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This is because It is mentioned here, too: openstreetmap/id-tagging-schema#529 Currently, iD presets do not know In any case, this is an upstream issue. |
If SC knows nothing we should perhaps present the raw (main) tag so the user get a clue that the quest is not for drachenpoint (in the screenshot). |
No, not making exceptions to not confronting the users with the tags. Drachenpoint is shown as a separate node. |
Hide the quest because: How should the user be able to answer the quest? |
In #4241 (@Helium314 ) it was changed that this quest is also asked for nameless properties. I guess this was done under the assumption that for every feature asked, a feature name can be found through the id editor presets. A few quests, like the opening hours quest, explicitly check for whether the object can be named and only show it if that is the case Lines 176 to 182 in 4a8f743
...but to do that for every (shop-POI) quest would be somewhat expensive to do I think - not to mention the code duplication. So while the current situation is not favourable (because inconsistent), i.e. some quests are shown even if the feature cannot be referred to by name and some have these checks, the better long term solution is to "simply" improve the id presets to cover more shop types rather than dealing with it in the way as cited above. |
That makes sense to me. For nameless objects answering this quest requires identifying specific objects anyway, so it means that user can answer If user failed to answer
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Checking |
I'll reopen this ticket so this does not get lost as long as noone created a PR for this yet |
…as been specified (fixes #4448) ... or it has been determined that this place has no name (=AddPlaceName has been answered before). AddPlaceName is only asked for shops whose type can be named somehow.
https://www.openstreetmap.org/node/1423239695
entrance : yes
shop : estate_agent
SC v48.0-alpha1
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