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Add smoothness quest #3257
Add smoothness quest #3257
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I ended making https://github.com/matkoniecz/rescaling_for_android to solve that (there may be a better solution)
For openly licensed reused images (for example from Wikimedia Commons) it is fine to list them in authors file. See also paving stones image (I think) where original version is in the repo
You can locate originals using authors file and recrop them |
Note that images should be openly licensed (sadly, some images uploaded to OSM Wiki have unclear licencing situation) |
No preference.
Manually, using GIMP. I suggest you only first fill in the xxhdpi graphics and only as the last step before converting this as ready for review / ready to merge, do this step.
Or maybe one per row? Like the building quest? Because someone mentioned that despite having pictures, we'd probably still need short descriptions. |
Thanks for this hint, this is probably the most convenient way when frequently adjusting the images.
That was my initial attempt, and I didn't really like it. |
Here are some images with 1, 2 and 3 images per row:
(the images were just taken as is from the wiki, and will likely be changed/optimized. Description is still the initial placeholders) Some further thoughts:
|
Ha cool, you used that icon I created ages ago (for another quest), I am glad that it now can be used for something! The issue I see with all of them is that the text hides the most important parts of some of the graphic. Yeah, 3 per row is definitely too small. Another layout to try would be 2:1 images with text to the side. I was also thinking that maybe it would be a good idea to include the localized tag value names in the description as well (excellent, very good, good etc)? So that users that tagged smoothness before know what to tap. And also so that users learn which image corresponds to which "value" when using other editors. |
Description for the worst could maybe include potholes? The image just shows a "bumpy" road, but what's even more disruptive than that would be actual cracks, potholes etc. (Think of inline skaters, sports bikes with thin tyres) |
If I use the "full height" images (1:1 aspect ratio) I think they all have to be changed or at least cropped; the part on top is too far away to tell anything about the surface and the most useful part is covered by text. The different sizes were mostly to find some layout, and then adjust/change images accordingly
I just tried that, splitting text and image width 50/50. In my optinion the images still look too small. I'll try some 75% height images with 2 images per row and try more proper cropping (and replace the
Alright, I'll add the value as the first line and stick with asking for smoothness. |
Can the text be moved to the top?
To my layman's eye, the difference between Intermediate and Bad is much larger than any of the others. Maybe this is because of the number of problems pictured. If there is one Bad-sized pothole, does the surface qualify as Bad? Personally I'd probably put it as Intermediate if that was the only problem. Likewise, a road that's totally covered with Intermediate-sized cracks/gaps because your city keeps patching them year after year instead of re-paving like they need to (looking at you, Northampton public works department) would technically qualify for Intermediate, but I would consider in Bad condition. In summary, in order to generate good data here, I think you will need to make it totally clear if I am measuring surface smoothness, like the question technically asks, or quality/level of maintenance, which is what the pictures are leading me to think. |
I think it might look a bit strange, and it's inconsistent with other quest forms, but I'll definitely give it a try
Do you have an idea how to show this? For paving stones or sett it's easy, but I don't know any asphalt that would be rough by design. @rhhsm you did some work regarding smoothness, do you have any comments on this? |
Okay, I spent a little time reading through the linked issue and wiki pages. Here are some conclusions:
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/cc @mnalis @cyclingcat, maybe you can confirm those descriptions above and help boil them down to just the characteristics which should be included in the text? |
@Helium314 keep up the good work! Some ideas:
If you need more photos, especially of unpaved roads, I have a collection that might be interesting. Let me know! |
Richard, maybe you could add the collection to some cloud so that it is possible to browse through?
Am 8. September 2021 12:43:00 MESZ schrieb Richard ***@***.***>:
***@***.*** keep up the good work! Some ideas:
…
- encourage users to go to the wiki on smoothness, for instance by
providing a link somewhere prominent
- when selecting an answer, to show the picture full screen, and ask
for confirmation. Maybe this should be done a limited number of times
as it would be irritating for experienced users
- as suggested earlier, to create a small "exam" that users have to
pass before this quest can be activated
If you need more photos, especially of unpaved roads, I have a
collection that might be interesting. Let me know!
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#3257 (comment)
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I gave it another try, with the image taking a bit more than half of the width. The form is quite high, but images are large and there is enough space for descriptions.
Roughness doesn't fit with @westnordost's comment
Maybe asking "surface quality" would be ok?
Now that I'm frequently checking surfaces I also found such rough asphalt, I'll try to add it to the
Using both makes the text considerably longer. I would perfer limiting the text to cars when asking about roads and mention bicycles / wheelchairs / ... only when asking about paths. |
How do you like this layout? |
It's a bit tall in my opinion, but I think images are much clearer than with 2 images per row. The only other attempt where details were similarly visible (or even a bit better) was with on full width image per row. |
I also think it's nice. The horizontal padding is quite big, it could be reduced (or be zero?), then the image ratio could be wider so it does not that tall. I think for the details (the cracks etc) to be well-visible, you'd need to zoom out a bit. Currently, it's quite a close-up of the street, so it is difficult to see a variety of repairs and cracks. I am saying this because for all the images, a sense of scale is missing. You don't really know how big the cracks and repairs are that are pictured. Additionally, the "good" road looks smoother than "excellent", probably because the latter is zoomed in more? |
Thanks, I plan on updating/replacing the images anyway and will consider this (and maybe cut off a little height). I just updated the descriptions, see https://github.com/streetcomplete/StreetComplete/pull/3257/files#diff-5e01f7d37a66e4ca03deefc205d8e7008661cdd0284a05aaba1858e6b7bf9103 Currently I only have descriptions and images for @westnordost there is a dialog that checks whether the surface is correct, like the building type can be checked when adding a house number. |
unpaved is a little difficult, because it is so generic (some people map anything that is not paved as unpaved, i.e. also anything "ground"). Same problem with "ground", I figure. |
Not sure what you mean. What dialog? What exactly do you want to do? You can see where else the layout you named is used by right clicking on it -> find references |
@Helium314 could you put your source pictures in a dropbox, google, nextcloud or something? |
Is it ok if I just upload them in a zip here, or do you need some url for authors.txt? |
Yeah it would be better if there was an url we can link to |
I intend to use some pictures from your colleciton, @mcliquid. Under which license may your photos be used? |
@westnordost Whatever fits best for the use in StreetComplete. Or what's the standard? |
@mcliquid Anything CC-BY-SA or CC-BY or CC-0 (public domain) , latest version, is fine. |
2¢: I like CC-BY-SA, as it requires any modified versions to be distributed under the same license, whereas the other options allow someone to close off their modified version. |
# Conflicts: # app/src/main/res/raw/changelog.yml
I summarized all the discussions, decisions made etc. in a new PR #3617. Please, all, have a look at that! The PR is about finished from my side, just waiting for feedback. |
@westnordost CC-BY-SA seems fine for me too. Should I change or add something in m Google Drive folder? |
No, it's fine, thank you! |
This is a very first draft of the smoothness quest, fixes #1630.
What is done so far are the basics, i.e. element selection and generating the answer form from surface and highway tags.
Adding images and descriptions for different smoothnesses is easy and can depend on
highway
andsurface
tags.There are two other answers
building=yes
)What is missing: basically all images and descriptions for answers. There are some in this first version, but it's just poor and barely suitable placeholders that need to be replaced.
Adding good images and text is a lot of work, so any help is appreciated (maybe by @rhhsm who did a lot on this topic on OSM wiki?).
Regarding the images I have some questions @westnordost
surface_<type>_<smoothness>
, to be in line with the existingsurface_<type>
from the surface quest. Is this ok, or do you prefer a separate naming scheme?Once the questions about the images have been clarified, I'll start adding images from links in #1630.
For the texts I still need need to do some more live testing to see which style is actually helping.
I tried imagining how it would be to go on specific parts of a road on a racing bike or inline skates, but I didn't find it very helpful...