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Game doesn't build after adding ImmediateDebugRenderFeature in stride 4.2.0.2122 #132
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Same issues here. |
Thank you for checking @RaymondEllis. Are you also referencing the issue with the |
Yup, After adding |
I tested the from
to
If you are using code-only, you should use now a new NuGet
New package I am preparing now a new PR, which will fix all the code-only examples by adding that |
Thanks. |
@Doprez, please correct me if I am wrong. With the latest update I made,
Note, this is just a preview and we are trying to figure out things. The ultimate plan is that the library |
If I remember corectly last time I tried to build it was the CompilerApp that failed the build. I know Jkao has done a ton of work that I am eager for them to push to the main repo but I know they are taking a break right now due to the amount of effort put into this so far. Its also important to note that it is likely the same issue that prevents Stride from building on Linux but that should still allow you to build for Linux. |
@Doprez Tested manually on release build, copying the shaders into the stride.rendering packages fixed this issue |
adding ImmediateDebugRenderFeature to render features in a new project in stride 4.2.0.2122 causes build to fail:
System.AggregateException: 'One or more errors occurred. (Could not compile shader. See error messages.[(0,0)]: Error: E1202: The mixin [PrimitiveShader] in [Mix0] dependency is not in the module )'
works fine in stride 4.2.0.2121
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