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Font Rendering: Inconsistent Kerning between Dynamic and SDF fonts #2173

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thygrrr opened this issue Mar 4, 2024 · 0 comments
Open

Font Rendering: Inconsistent Kerning between Dynamic and SDF fonts #2173

thygrrr opened this issue Mar 4, 2024 · 0 comments
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@thygrrr
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thygrrr commented Mar 4, 2024

Release Type: Official Release 4.2

Version: 4.2.0.2067 on .NET 8.0.2

Platform(s): Windows 11, in Editor and in-Game

Describe the bug
SDF fonts render any layout way differently from Runtime Rasterized Fonts.

To Reproduce
Steps to reproduce the behavior:

  1. download Bai Jamjuree font from Google Fonts
  2. create SDF font
  3. create Dynamic font
  4. create two text blocks, one for each font, same text
  5. place text blocks on top of each other
  6. observe the fonts deviate significantly

Expected behavior
Consistent layouting and spacing (with in reason) between the fonts.

Screenshots
image
Blue is Dynamic, Green is SDF.

Related to #2172 #2171

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