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gamelist.h
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gamelist.h
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#ifndef _GAMELIST_H_
#define _GAMELIST_H_
#include <QtGui>
enum
{
GAME_MISSING = 0,
GAME_COMPLETE,
GAME_INCOMPLETE
};
enum
{
GAMELIST_INIT_FULL = 0,
GAMELIST_INIT_AUDIT,
GAMELIST_INIT_DIR,
GAMELIST_INIT_DRIVER
};
enum
{
RUNMAME_NORMAL = 0,
RUNMAME_EXTROM,
RUNMAME_CMD
};
enum
{
DOCK_SNAP,
DOCK_FLYER,
DOCK_CABINET,
DOCK_MARQUEE,
DOCK_TITLE,
DOCK_CPANEL,
DOCK_PCB,
DOCK_HISTORY,
DOCK_MAMEINFO,
DOCK_DRIVERINFO,
DOCK_STORY,
DOCK_COMMAND,
DOCK_LAST
};
enum
{
FOLDER_ALLGAME = 0,
FOLDER_ALLARC,
FOLDER_AVAILABLE,
FOLDER_UNAVAILABLE,
FOLDER_CONSOLE,
FOLDER_MANUFACTURER,
FOLDER_YEAR,
FOLDER_SOURCE,
FOLDER_BIOS,
FOLDER_CPU,
FOLDER_SND,
FOLDER_HARDDISK,
FOLDER_SAMPLES,
FOLDER_DUMPING,
FOLDER_WORKING,
FOLDER_NONWORKING,
FOLDER_ORIGINALS,
FOLDER_CLONES,
FOLDER_RESOLUTION,
FOLDER_PALETTESIZE,
FOLDER_REFRESH,
FOLDER_DISPLAY,
FOLDER_CONTROLS,
FOLDER_CHANNELS,
FOLDER_SAVESTATE,
FOLDER_MECHANICAL,
FOLDER_NONMECHANICAL,
/*
FOLDER_DEFICIENCY,
FOLDER_ARTWORK,
*/
FOLDER_EXT,
MAX_FOLDERS,
SORT_STR
};
class UpdateSelectionThread : public QThread
{
Q_OBJECT
public:
QString historyText;
QString mameinfoText;
QString driverinfoText;
QString storyText;
QString commandText;
QByteArray pmSnapData[DOCK_LAST];
UpdateSelectionThread(QObject *parent = 0);
~UpdateSelectionThread();
void update();
signals:
void snapUpdated(int);
protected:
void run();
private:
QMutex mutex;
QString gameName;
bool abort;
QString getHistory(const QString &, const QString &, int);
void convertHistory(QString &, const QString &);
void convertMameInfo(QString &, const QString &);
void convertCommand(QString &);
QByteArray getScreenshot(const QString &, const QString &, int);
};
class TreeItem
{
public:
TreeItem(const QList<QVariant> &data, TreeItem *parent = 0);
~TreeItem();
void appendChild(TreeItem *child);
TreeItem *child(int row);
int childCount() const;
int columnCount() const;
QVariant data(int column) const;
int row() const;
TreeItem *parent();
private:
QList<TreeItem*> childItems;
QList<QVariant> itemData;
TreeItem *parentItem;
};
class GameInfo;
class TreeModel : public QAbstractItemModel
{
Q_OBJECT
public:
TreeModel(QObject *parent = 0);
~TreeModel();
QModelIndex index(int row, int column, const QModelIndex &parent = QModelIndex()) const;
QModelIndex index(int column, TreeItem *childItem) const;
QModelIndex parent(const QModelIndex &index) const;
QVariant displayData(GameInfo *gameInfo, int col) const;
QVariant data(const QModelIndex &index, int role) const;
QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const;
int rowCount(const QModelIndex &parent = QModelIndex()) const;
int columnCount(const QModelIndex &parent = QModelIndex()) const;
void updateRow(const QModelIndex &index);
private:
TreeItem *rootItem;
TreeItem *getItem(const QModelIndex &index) const;
TreeItem *setupModelData(TreeItem *, QString);
};
class GameListTreeView : public QTreeView
{
Q_OBJECT
public:
GameListTreeView(QWidget * = 0);
void paintEvent(QPaintEvent *);
QModelIndex moveCursor(QAbstractItemView::CursorAction, Qt::KeyboardModifiers);
void keyPressEvent(QKeyEvent *);
};
class GameListDelegate : public QItemDelegate
{
Q_OBJECT
public:
GameListDelegate(QObject * = 0);
QSize sizeHint(const QStyleOptionViewItem &, const QModelIndex &) const;
void paint(QPainter *, const QStyleOptionViewItem &, const QModelIndex &) const;
};
class Gamelist : public QObject
{
Q_OBJECT
public:
QProcess *loadProc;
QStringList xmlLines;
QMenu *menuContext;
QMenu *headerMenu;
QString listMode;
QStringList intFolderNames0, intFolderNames;
QPixmap pmDeco;
QRect rectDeco;
quint16 filterFlags;
bool autoAudit;
Gamelist(QObject *parent = 0);
~Gamelist();
void loadIcon();
void disableCtrls();
void restoreFolderSelection(bool = false);
void centerGameSelection(QModelIndex);
bool isAuditConsoleFolder(const QString&);
bool isConsoleFolder();
QString getResolution(GameInfo *, int);
public slots:
void init(bool = true, int = GAMELIST_INIT_AUDIT); //the default init value is a hack, for connect slots
void update(int = GAMELIST_INIT_FULL);
void restoreGameSelection();
void runMame(int = RUNMAME_NORMAL, QStringList = QStringList());
QString getViewString(const QModelIndex &index, int column) const;
GameInfo* getGameInfo (const QModelIndex &, QString&);
void updateProgress(int progress);
void switchProgress(int max, QString title);
void updateSelection();
void updateSelection(const QModelIndex & current, const QModelIndex & previous);
// external process management
void runMameFinished(int, QProcess::ExitStatus);
void runMergedFinished(int, QProcess::ExitStatus);
void filterFlagsChanged(bool);
void filterSearchCleared();
void filterSearchChanged();
void filterFolderChanged(QTreeWidgetItem * = NULL, QTreeWidgetItem * = NULL);
private:
bool hasInitd;
QString currentTempROM;
QFutureWatcher<void> loadIconWatcher;
QAbstractItemDelegate *defaultGameListDelegate;
// interactive threads used by the game list
UpdateSelectionThread selectionThread;
QList<QTreeWidgetItem *> intFolderItems;
QStringList extFolderNames;
QTimer timerJoy;
QTime timeJoyRepeatDelay;
void initFolders();
int parseExtFolders(const QString &);
void initExtFolders(const QString &, const QString &);
void saveExtFolders(const QString &);
void initMenus();
void updateDynamicMenu(QMenu *);
void updateDeleteCfgMenu(const QString &);
void addDeleteCfgMenu(const QString &, const QString &);
void loadMMO(int);
void loadIconWorkder();
void openJoysticks();
void closeJoysticks();
private slots:
void setupSnap(int);
void showContextMenu(const QPoint &);
void updateContextMenu();
void mountDevice();
void unmountDevice();
void toggleFolder();
void showHeaderContextMenu(const QPoint &);
void updateHeaderContextMenu();
void deleteCfg();
void addToExtFolder();
void removeFromExtFolder();
void postLoadIcon();
void processJoyEvents();
};
class GameListSortFilterProxyModel : public QSortFilterProxyModel
{
Q_OBJECT
public:
QString searchText, filterText;
QStringList filterList;
GameListSortFilterProxyModel(QObject *parent = 0);
protected:
bool filterAcceptsRow(int, const QModelIndex &) const;
bool lessThan(const QModelIndex &, const QModelIndex &) const;
};
extern Gamelist *gameList;
extern QString currentGame, currentFolder;
extern QStringList hiddenFolders;
extern QMap<QString, QString> consoleMap;
extern QActionGroup *colSortActionGroup;
extern QList<QAction *> colToggleActions;
#endif