diff --git a/README.md b/README.md index a3ee6fc..99bcb50 100644 --- a/README.md +++ b/README.md @@ -41,12 +41,17 @@ software by allowing anti-aliased drawing to generate nearly invisible errors instead of visibly incorrect results. Smooth color gradations eliminate the need for dithering or other color-approximating schemes. -Respectable CPU performance is expected, reducing the need to cache intermediate -rendering results, such as glyph images for text. Supporting only one general -performance class of drawing operations, `Mado` focuses on anti-aliased drawing, -as supported CPUs are fast enough to make non-anti-aliased drawing irrelevant. -Additionally, `Mado` does not rely on an FPU or heavy FPU emulations, using its -own fixed-point arithmetic instead. +`Mado` is designed to ensure respectable CPU performance, which mitigates the +need for caching intermediate rendering results like glyph images for text. It +supports only a single, general performance class of drawing operations, +focusing exclusively on anti-aliased drawing. This focus is practical because +the CPUs that `Mado` supports are sufficiently fast, rendering non-anti-aliased +drawing obsolete. Moreover, `Mado` avoids reliance on a floating point unit (FPU) +or extensive FPU emulation by employing its own fixed-point arithmetic for all +necessary computations. This approach extends to nearly all of `Mado`'s optional +components as well. For specific tasks such as subpixel font layout and alpha +blending, `Mado` utilizes fixed-point math, ensuring that it remains efficient +even on CPUs without an FPU. These environmental limitations enable `Mado` to provide significant functionality with minimal wasted code. Unlike window systems designed for