From cb230db38b26e3c027ed21ab1fed5fa2621db3c1 Mon Sep 17 00:00:00 2001 From: Evan Hemsley <2342303+thatcosmonaut@users.noreply.github.com> Date: Tue, 18 Jun 2024 14:19:18 -0700 Subject: [PATCH] include: Command buffer and swapchain usage clarification (#41) --- include/SDL3/SDL_gpu.h | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h index 565680f34c5dca..673ccbe92b2553 100644 --- a/include/SDL3/SDL_gpu.h +++ b/include/SDL3/SDL_gpu.h @@ -1935,7 +1935,8 @@ extern SDL_DECLSPEC SDL_GpuTextureFormat SDLCALL SDL_GpuGetSwapchainTextureForma /** * Acquire a command buffer. * This command buffer is managed by the implementation and should not be freed by the user. - * A command buffer may only be used on the thread it was acquired on. + * The command buffer may only be used on the thread it was acquired on. + * The command buffer should be submitted on the thread it was acquired on. * * \param device a GPU context * \returns a command buffer @@ -1952,6 +1953,7 @@ extern SDL_DECLSPEC SDL_GpuCommandBuffer *SDLCALL SDL_GpuAcquireCommandBuffer( * Acquire a texture to use in presentation. * When a swapchain texture is acquired on a command buffer, * it will automatically be submitted for presentation when the command buffer is submitted. + * The swapchain texture should only be referenced by the command buffer used to acquire it. * May return NULL under certain conditions. This is not necessarily an error. * This texture is managed by the implementation and must not be freed by the user. * You MUST NOT call this function from any thread other than the one that created the window.