From 1849df5d5742e89b31eb529d7acf0ff31e862ee8 Mon Sep 17 00:00:00 2001
From: Lumi Pakkanen
Date: Tue, 18 Jun 2019 13:51:26 +0300
Subject: [PATCH] Fix some typos
Mainly environement -> environment.
---
README.md | 8 +++----
demo/README.md | 2 +-
demo/webapp/public/js/ddpg/ddpg_agent.js | 2 +-
demo/webapp/public/js/index.js | 2 +-
.../public/js/policy_monte_carlo/index.js | 2 +-
.../js/policy_monte_carlo/policy_agent.js | 2 +-
demo/webapp/public/js/q_table/index.js | 2 +-
demo/webapp/qtable.html | 2 +-
src/asset_manager.ts | 4 ++--
src/basic_motion_engine.ts | 8 +++----
src/bot_motion_engine.ts | 4 ++--
src/car.ts | 2 +-
src/control_motion_engine.ts | 6 ++---
src/embedded.ts | 2 +-
src/level.ts | 8 +++----
src/metacar.ts | 24 +++++++++----------
src/metacar_editor.ts | 4 ++--
src/motion_engine.ts | 2 +-
18 files changed, 43 insertions(+), 43 deletions(-)
diff --git a/README.md b/README.md
index 6bb0d55..b7d1e81 100644
--- a/README.md
+++ b/README.md
@@ -20,7 +20,7 @@ You can also take a look at the [online demo](https://www.metacar-project.com
1. [Getting Started](#getting-started)
2. [Your first environment](#first-env)
3. [Interact with the environment](#interact-env)
-4. [Custom the environment](#configure-env)
+4. [Customize the environment](#configure-env)
5. [Edit your own level](#create-level)
@@ -82,7 +82,7 @@ Even if you can [create your own level](#create-level), Metacar comes up with a
```javascript
// Select a level
const level = metacar.level.level1;
-// Create the environement
+// Create the environment
const env = new metacar.env("env", level);
// Load it
env.load();
@@ -237,7 +237,7 @@ env.load().then(() => {
-Custom the environement
+Customize the environment
------------
!WARNING: The method presented in this section must be called BEFORE loading the environment.
@@ -285,7 +285,7 @@ You can choose to move or stop the other vehicles with env.carsMoving()
```javascript
env.carsMoving(false);
-// Load the environement after changing the propeties.
+// Load the environment after changing the propeties.
env.load();
```
diff --git a/demo/README.md b/demo/README.md
index 5c66328..4198c0d 100644
--- a/demo/README.md
+++ b/demo/README.md
@@ -1,6 +1,6 @@
# Metacar: Demo
-This is the demo website of the metacar project. You can use it as an example to learn how to used the environement.
+This is the demo website of the metacar project. You can use it as an example to learn how to use the environment.
## Install
diff --git a/demo/webapp/public/js/ddpg/ddpg_agent.js b/demo/webapp/public/js/ddpg/ddpg_agent.js
index 95f922f..66fb50f 100644
--- a/demo/webapp/public/js/ddpg/ddpg_agent.js
+++ b/demo/webapp/public/js/ddpg/ddpg_agent.js
@@ -119,7 +119,7 @@ class DDPGAgent {
}
/**
- * Step into the training environement
+ * Step into the training environment
* @param tfPreviousStep (tf.tensor2d) Current state
* @param mPreviousStep number[]
* @return {done, state} One boolean and the new state
diff --git a/demo/webapp/public/js/index.js b/demo/webapp/public/js/index.js
index cebaeb5..ebb9422 100644
--- a/demo/webapp/public/js/index.js
+++ b/demo/webapp/public/js/index.js
@@ -1,5 +1,5 @@
// Get the url of the desired level
let levelUrl = metacar.level.fullCity;
-// Create the environement (canvasID, levelUrl)
+// Create the environment (canvasID, levelUrl)
var env = new metacar.env("canvas", levelUrl);
env.load();
\ No newline at end of file
diff --git a/demo/webapp/public/js/policy_monte_carlo/index.js b/demo/webapp/public/js/policy_monte_carlo/index.js
index b8b5632..7e0d334 100644
--- a/demo/webapp/public/js/policy_monte_carlo/index.js
+++ b/demo/webapp/public/js/policy_monte_carlo/index.js
@@ -1,6 +1,6 @@
// Get the url of the desired level
let levelUrl = metacar.level.level1;
-// Create the environement (canvasID, levelUrl)
+// Create the environment (canvasID, levelUrl)
var env = new metacar.env("canvas", levelUrl);
// Create the Policy agent
diff --git a/demo/webapp/public/js/policy_monte_carlo/policy_agent.js b/demo/webapp/public/js/policy_monte_carlo/policy_agent.js
index 5f2d2fd..767b50f 100644
--- a/demo/webapp/public/js/policy_monte_carlo/policy_agent.js
+++ b/demo/webapp/public/js/policy_monte_carlo/policy_agent.js
@@ -255,7 +255,7 @@ class PolicyAgent {
}
softmax.dispose();
st.dispose();
- // Step in the environement with this action
+ // Step in the environment with this action
reward = this.env.step(action);
if (reward == -1){
reward = -10;
diff --git a/demo/webapp/public/js/q_table/index.js b/demo/webapp/public/js/q_table/index.js
index 4e6f42b..47abbfa 100644
--- a/demo/webapp/public/js/q_table/index.js
+++ b/demo/webapp/public/js/q_table/index.js
@@ -1,6 +1,6 @@
// Get the url of the desired level
let levelUrl = metacar.level.level0;
-// Create the environement (canvasID, levelUrl)
+// Create the environment (canvasID, levelUrl)
var env = new metacar.env("canvas", levelUrl);
env.setAgentMotion(metacar.motion.BasicMotion, {rotationStep: 0.25});
diff --git a/demo/webapp/qtable.html b/demo/webapp/qtable.html
index 2b1a82b..20c540a 100644
--- a/demo/webapp/qtable.html
+++ b/demo/webapp/qtable.html
@@ -37,7 +37,7 @@ Current state (Lidar points)
The left window gives you an overview of what the autonomous vehicle (in red) sees.
- The algorithm is implemented here using the metacar environement.
+ The algorithm is implemented here using the metacar environment.
You can see below the content of the Q-table once the model is loaded.
diff --git a/src/asset_manager.ts b/src/asset_manager.ts
index e7fa6f6..beb6dac 100644
--- a/src/asset_manager.ts
+++ b/src/asset_manager.ts
@@ -68,7 +68,7 @@ export class AssetManger {
*
* options Options to change the lidar options of the agent.
* Changing the lidar change the state representation of the car in the
- * environement.
+ * environment.
*/
public setAgentLidar(options: LidarInfoI){
this.agentLidarInfo = options;
@@ -77,7 +77,7 @@ export class AssetManger {
/**
* Change the motion engine of the agent. BasicMotionEngine by default.
* This method should be called before to called 'load'.
- * @motion The motion engine to used for the agent when the environement is loaded.
+ * @motion The motion engine to used for the agent when the environment is loaded.
* @options Options to change the behavior of the motion engine.
*/
public setAgentMotion(motion: any, options: Object){
diff --git a/src/basic_motion_engine.ts b/src/basic_motion_engine.ts
index ace5827..4ae3bbd 100644
--- a/src/basic_motion_engine.ts
+++ b/src/basic_motion_engine.ts
@@ -16,7 +16,7 @@ export interface BasicMotionOptions{
export class BasicMotionEngine extends MotionEngine {
/*
Basic Motion Engine
- In this configuration the possible action of the environement are
+ In this configuration the possible action of the environment are
either left, right, up, down or wait.
*/
private rotationStep: number;
@@ -118,7 +118,7 @@ export class BasicMotionEngine extends MotionEngine {
actionStep(delta: number, action: number){
/*
- Step into the environement with one action
+ Step into the environment with one action
@delta (Float) time since the last update
@action: (Integer) The action to take (can be null if no action)
*/
@@ -145,7 +145,7 @@ export class BasicMotionEngine extends MotionEngine {
step(delta: number){
/*
- Step into the environement
+ Step into the environment
@delta (Float) time since the last update
*/
// Update the x and y position according to the velocity
@@ -183,7 +183,7 @@ export class BasicMotionEngine extends MotionEngine {
//this.car.mybound.x = this.car.x + x_m;
//this.car.mybound.y = this.car.y + y_m;
- // Detection the new collision with the environement
+ // Detection the new collision with the environment
let {agentCollisions, onRoad} = this.detectInteractions(true, true);
if (agentCollisions.length > 0){ // Stop the vehicle if a collision is detected
diff --git a/src/bot_motion_engine.ts b/src/bot_motion_engine.ts
index 1dfc9af..c0c65d2 100644
--- a/src/bot_motion_engine.ts
+++ b/src/bot_motion_engine.ts
@@ -228,7 +228,7 @@ export class BotMotionEngine extends MotionEngine {
step(delta: number){
/*
- Step into the environement
+ Step into the environment
@delta (Float) time since the last update
*/
// Possible collision detected
@@ -269,7 +269,7 @@ export class BotMotionEngine extends MotionEngine {
this.lidar.y = this.car.y;
this.lidar.rotation = this.car.rotation;
- // Detection the new collision with the environement
+ // Detection the new collision with the environment
let {agentCollisions, onRoad} = this.detectInteractions(false);
return {agentCollisions, onRoad};
diff --git a/src/car.ts b/src/car.ts
index 5428fab..30c9e20 100644
--- a/src/car.ts
+++ b/src/car.ts
@@ -220,7 +220,7 @@ export class Car {
step(delta: number, action:number|number[]=null){
/*
- Take one step into the environement
+ Take one step into the environment
@delta (Float) time since the last update
@action: (Integer) The action to take (can be null if no action)
*/
diff --git a/src/control_motion_engine.ts b/src/control_motion_engine.ts
index 437269c..b3b3940 100644
--- a/src/control_motion_engine.ts
+++ b/src/control_motion_engine.ts
@@ -106,7 +106,7 @@ export class ControlMotionEngine extends MotionEngine {
actionStep(delta: number, actions: number[]){
/*
- Step into the environement with one action
+ Step into the environment with one action
@delta (Float) time since the last update
@action: (Array of Float) The throttle and the steering angle
*/
@@ -131,7 +131,7 @@ export class ControlMotionEngine extends MotionEngine {
step(delta: number){
/*
- Step into the environement
+ Step into the environment
@delta (Float) time since the last update
*/
this.car.last_a = this.car.a;
@@ -178,7 +178,7 @@ export class ControlMotionEngine extends MotionEngine {
this.lidar.y = this.car.y;
this.lidar.rotation = this.car.rotation;
- // Detection the new collision with the environement
+ // Detection the new collision with the environment
let {agentCollisions, onRoad} = this.detectInteractions(true, true);
if (agentCollisions.length > 0){ // Stop the vehicle if a collision is detected
diff --git a/src/embedded.ts b/src/embedded.ts
index a2ea369..a96f44c 100644
--- a/src/embedded.ts
+++ b/src/embedded.ts
@@ -8,7 +8,7 @@ import {level3} from "./embedded/level/level_3";
* Object used to enumerate each
* level embedded into the library.
*
- * @fullCity: A level to show the current capabilities of the environement.
+ * @fullCity: A level to show the current capabilities of the environment.
* @level0: A simple level with no other cars and a simple control (top, down, left, right)
* @level1: A level with one agent, two cars, and simple control (top, down, left, right).
* @level2: Level with no other cars. The control is handle by two continous values (throttle and steering angle)
diff --git a/src/level.ts b/src/level.ts
index 67a3ffb..26fd8aa 100644
--- a/src/level.ts
+++ b/src/level.ts
@@ -64,7 +64,7 @@ export class Level extends World {
/**
* Change the motion engine of the agent. BasicMotionEngine by default.
* This method should be called before to called 'load'.
- * @motion The motion engine to used for the agent when the environement is loaded.
+ * @motion The motion engine to used for the agent when the environment is loaded.
* @options Options to change the behavior of the motion engine.
*/
public setAgentMotion(motion: typeof BasicMotionEngine|typeof ControlMotionEngine, options: BasicMotionOptions){
@@ -75,7 +75,7 @@ export class Level extends World {
*
* options Options to change the lidar options of the agent.
* Changing the lidar change the state representation of the car in the
- * environement.
+ * environment.
*/
public setAgentLidar(options: LidarInfoI){
this.am.setAgentLidar(options);
@@ -127,7 +127,7 @@ export class Level extends World {
}
/**
- * Return the last reward given by the environement
+ * Return the last reward given by the environment
*/
public getLastReward(): number{
return this.lastReward;
@@ -136,7 +136,7 @@ export class Level extends World {
step(delta: number, action:number|number[]=null, auto: boolean = true){
/*
- Process one step into the environement
+ Process one step into the environment
@delta (Float) time since the last update
@action: (Integer) The action to take (can be null if no action)
*/
diff --git a/src/metacar.ts b/src/metacar.ts
index 38480fe..e711697 100644
--- a/src/metacar.ts
+++ b/src/metacar.ts
@@ -42,7 +42,7 @@ export class MetaCar {
private loopCallback: any = undefined;
/**
- * Class used to create a new environement.
+ * Class used to create a new environment.
* @canvasId: HTML canvas ID
* @levelToLoad: URL of the level or directly the level's object.
* URL format: embedded://... or http(s)://...
@@ -77,7 +77,7 @@ export class MetaCar {
}
/**
- * Return the last reward given by the environement
+ * Return the last reward given by the environment
*/
public getLastReward(): number{
return this.level.getLastReward();
@@ -87,7 +87,7 @@ export class MetaCar {
* options Options to change the lidar options of the agent.
* This method should be called before to called 'load'.
* Changing the lidar change the state representation of the car in the
- * environement.
+ * environment.
*/
public setAgentLidar(options: LidarInfoI){
this.agentLidarInfo = options;
@@ -96,7 +96,7 @@ export class MetaCar {
/**
* Change the motion engine of the agent. BasicMotionEngine by default.
* This method should be called before to called 'load'.
- * @motion The motion engine to used for the agent when the environement is loaded.
+ * @motion The motion engine to used for the agent when the environment is loaded.
* @options Options to change the behavior of the motion engine.
*/
public setAgentMotion(motion: typeof BasicMotionEngine|typeof ControlMotionEngine, options: BasicMotionOptions){
@@ -107,12 +107,12 @@ export class MetaCar {
/**
* This method is used to add a button under the canvas. When a
* click is detected on the window, the associated @fc is called.
- * Some events are recognized by the environement, others can be custom.
+ * Some events are recognized by the environment, others can be custom.
* The following are recognized:
* - train: The render is stopped before to called @fc. You must called render(true) once your training is done.
* - play: Your function (@fc) will be called at each frame update.
* - stop: The last function passed to the play event will not be called anymore. Then @fc is called.
- * - reset_env: Reset the environement. Then, @fc is called.
+ * - reset_env: Reset the environment. Then, @fc is called.
* - load: Load: @fc is called. You can set @options to {local:true} to load the content of a file from your computer.
* If @options is set, a content variable will be passed to the @fc function (the content of the selected file).
* @eventName Name of the event to listen.
@@ -134,7 +134,7 @@ export class MetaCar {
}
/**
- * Choose whether to render the environement.
+ * Choose whether to render the environment.
* @val: True or False.
*/
public render(val: boolean){
@@ -162,7 +162,7 @@ export class MetaCar {
}
/**
- * Get the action space of the environement
+ * Get the action space of the environment
* @return The Description of the action space.
*/
public actionSpace(): actionSpaceDescription{
@@ -170,7 +170,7 @@ export class MetaCar {
}
/**
- * Return the current state of the environement.
+ * Return the current state of the environment.
* The size of the state depends of the size of the Lidar.
* @return The state as a 2D Array or 1D Array (linear:true)
*/
@@ -179,7 +179,7 @@ export class MetaCar {
}
/**
- Step into the environement
+ Step into the environment
@action Action to process to step
@return Reward value
*/
@@ -188,7 +188,7 @@ export class MetaCar {
}
/**
- * Reset the environement
+ * Reset the environment
*/
public reset(): void{
/*
@@ -267,7 +267,7 @@ export class MetaCar {
}
/*
- Load the environement with the parameters passed in the constructor.
+ Load the environment with the parameters passed in the constructor.
*/
public load(): Promise{
diff --git a/src/metacar_editor.ts b/src/metacar_editor.ts
index bae9037..b4b2cf0 100644
--- a/src/metacar_editor.ts
+++ b/src/metacar_editor.ts
@@ -28,7 +28,7 @@ export class MetaCarEditor {
public load(): Promise{
/*
- Load the environement
+ Load the environment
@level (String) Name of the json level to load
@agent (Agent class)
*/
@@ -75,7 +75,7 @@ export class MetaCarEditor {
/**
* This method is used to add button under the canvas. When a
* click is detected on the window, the associated @fc is called.
- * Some events are recognized by the environement, others can be custom.
+ * Some events are recognized by the environment, others can be custom.
* @eventName Name of the event to listen.
* @fc Function to call each time this event is raised.
* @options: eventEditorLoadOptions {download: true|false}. Use to download the file as a json for the "save" event.
diff --git a/src/motion_engine.ts b/src/motion_engine.ts
index 8744618..0451bdf 100644
--- a/src/motion_engine.ts
+++ b/src/motion_engine.ts
@@ -81,7 +81,7 @@ export class MotionEngine {
/*
If all is false then we assume the car is alwais on a road
and never collision with other car (this behavior is used for bot cars only)
- Detect the interaction with the environement
+ Detect the interaction with the environment
- Car collisions
- Lidar collisions
- Road position (Is the vehicle on the road)