diff --git a/types/three/src/objects/SkinnedMesh.d.ts b/types/three/src/objects/SkinnedMesh.d.ts index d1b060c4b..25c47444f 100644 --- a/types/three/src/objects/SkinnedMesh.d.ts +++ b/types/three/src/objects/SkinnedMesh.d.ts @@ -11,8 +11,7 @@ import { BindMode } from '../constants.js'; /** * A mesh that has a {@link THREE.Skeleton | Skeleton} with {@link Bone | bones} that can then be used to animate the vertices of the geometry. * @remarks - * {@link SkinnedMesh} can only be used with WebGL 2 or - * With WebGL 1 `OES_texture_float` and vertex textures support is required. + * {@link SkinnedMesh} can only be used with WebGL 2. * @example * ```typescript * const geometry = new THREE.CylinderGeometry(5, 5, 5, 5, 15, 5, 30);