Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Restore enemy health on player kill #326

Open
matthew-teply opened this issue Jul 15, 2022 · 7 comments
Open

Restore enemy health on player kill #326

matthew-teply opened this issue Jul 15, 2022 · 7 comments
Labels

Comments

@matthew-teply
Copy link

matthew-teply commented Jul 15, 2022

Description

For additional challenge, a new option would be available when creating a server, "Restore enemy health on player kill". This would make it so when a player dies (host, or any other player), the enemy that killed that player would gain it's health back. This would prevent you from killing mammoths at level 2, because you keep spawning around them and stabbing them with iron daggers.

Implementation

There would be a new server config that would allow you to fine-tune exactly how much % of HP should the enemy have restored when they kill a player. Additionally there could be a setting for calculating the percentage based on party size.

@sicsix
Copy link
Contributor

sicsix commented Jul 16, 2022

Could include an option respawning the player with low health / magicka as well

@French-Asgeir
Copy link

being able to chose the amount of health restored (a percentage of max health) could be a nice addition

@DLumi
Copy link

DLumi commented Jul 16, 2022

Maybe not if one player got killed, but the whole party got wiped out?
I mean, if just one of the party members got killed and the enemy got health replenished - that's gonna be a pretty sad fight for the dudes who survived.

@matthew-teply
Copy link
Author

@French-Asgeir - This is going to be a feature, percentage of HP restored is 100% (pun intended) going to be an option.

@DLumi - I'm currently working on implementation, and it is not really feasible to track if a single enemy wiped out the entire party, I'm sure it is possible somehow, but it would be a lot more complex. I'm looking into an option to restore the enemy's health based on party size.

@ejektaflex
Copy link
Contributor

I floated the idea earlier of restoring their health by (1/party size)% when a player is killed. E.g. when there are five players, and one dies, all nearby enemies regain 20% (1/5) of their health.

The main concern with this idea was that it may be unfair if some characters are not contributing (e.g. if it's two players and one is only a healer), but honestly I don't think it's too big a deal.

@xForcer
Copy link
Contributor

xForcer commented May 8, 2023

This feature was never implemented in the end?
I'll go ahead and try making something simple, with configurable options!

@Rolothe5th
Copy link

Rolothe5th commented Sep 19, 2024

there is mods that does this similar

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

7 participants