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Restore enemy health on player kill #326
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Could include an option respawning the player with low health / magicka as well |
being able to chose the amount of health restored (a percentage of max health) could be a nice addition |
Maybe not if one player got killed, but the whole party got wiped out? |
@French-Asgeir - This is going to be a feature, percentage of HP restored is 100% (pun intended) going to be an option. @DLumi - I'm currently working on implementation, and it is not really feasible to track if a single enemy wiped out the entire party, I'm sure it is possible somehow, but it would be a lot more complex. I'm looking into an option to restore the enemy's health based on party size. |
I floated the idea earlier of restoring their health by (1/party size)% when a player is killed. E.g. when there are five players, and one dies, all nearby enemies regain 20% (1/5) of their health. The main concern with this idea was that it may be unfair if some characters are not contributing (e.g. if it's two players and one is only a healer), but honestly I don't think it's too big a deal. |
This feature was never implemented in the end? |
there is mods that does this similar |
Description
For additional challenge, a new option would be available when creating a server, "Restore enemy health on player kill". This would make it so when a player dies (host, or any other player), the enemy that killed that player would gain it's health back. This would prevent you from killing mammoths at level 2, because you keep spawning around them and stabbing them with iron daggers.
Implementation
There would be a new server config that would allow you to fine-tune exactly how much % of HP should the enemy have restored when they kill a player. Additionally there could be a setting for calculating the percentage based on party size.
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