From 107bf6bfeb17a94ca12f56298ede79d1ef1ecdc5 Mon Sep 17 00:00:00 2001 From: Tom Ball Date: Mon, 10 Aug 2020 10:19:55 -0700 Subject: [PATCH] eslint pass --- .eslintrc.json | 19 + analysis.ts | 13 - debugger.ts | 52 - editor.ts | 40 +- gallery.ts | 8 +- home.ts | 18 +- imageeditor.ts | 30 +- loadScreen.ts | 16 +- main.ts | 3 +- music.ts | 24 - mytilemap.ts | 44 +- tileworld.ts => old/tileworld.ts | 0 when.ts => old/when.ts | 38 +- out | 97 + package-lock.json | 6113 ++++++++++++++++++++++++++++++ package.json | 26 + project.ts | 290 +- pxt.json | 1 - rule.ts | 177 +- ruleTransform.ts | 12 +- ruledisplay.ts | 116 +- ruleeditor.ts | 86 +- rulesBase.ts | 30 +- ruleview.ts | 130 +- settings.ts | 8 +- spriteRules.ts | 31 +- utilities.ts | 42 +- viewmaker.ts | 7 - vm.ts | 117 +- 29 files changed, 6870 insertions(+), 718 deletions(-) create mode 100644 .eslintrc.json delete mode 100644 analysis.ts delete mode 100644 debugger.ts delete mode 100644 music.ts rename tileworld.ts => old/tileworld.ts (100%) rename when.ts => old/when.ts (96%) create mode 100644 out create mode 100644 package-lock.json create mode 100644 package.json delete mode 100644 viewmaker.ts diff --git a/.eslintrc.json b/.eslintrc.json new file mode 100644 index 0000000..e82b59e --- /dev/null +++ b/.eslintrc.json @@ -0,0 +1,19 @@ +{ + "env": { + "browser": true, + "es2020": true + }, + "extends": [ + "eslint:recommended", + "plugin:@typescript-eslint/recommended" + ], + "parser": "@typescript-eslint/parser", + "parserOptions": { + "ecmaVersion": 11 + }, + "plugins": [ + "@typescript-eslint" + ], + "rules": { + } +} diff --git a/analysis.ts b/analysis.ts deleted file mode 100644 index 7b44e7a..0000000 --- a/analysis.ts +++ /dev/null @@ -1,13 +0,0 @@ -// debugging a single rule -// -// given a rule R on kind K, generate small tile maps to illustrate -// - rule disabled -// - rule enabled for 1, 2, 3 steps -// - multiple sprites of kind K and "self"-interactions -// -// debugging multiple rules -// - find rules that "conflict": -// - rules that send conflicting commands to a sprite or a tile -// - rules that move two sprites into the same tile -// -// selection of rules (naming of rules??) \ No newline at end of file diff --git a/debugger.ts b/debugger.ts deleted file mode 100644 index cc049a0..0000000 --- a/debugger.ts +++ /dev/null @@ -1,52 +0,0 @@ -namespace tileworld { - // - attaches to VM - // - shows state of sprites (old arrows; new arrows) - // - the three phases: moving, resting, colliding - // - allows user to select a sprite and see enabled rules (or debugger will choose) - // - allows the user to choose which rule goes next (step) - - export class Debugger extends RuleVisualsBase { - constructor(p: Project) { - super(p); - this.setCol(0); this.setRow(0); - - controller.A.onEvent(ControllerButtonEvent.Pressed, () => { - - }); - - controller.B.onEvent(ControllerButtonEvent.Pressed, () => { - game.popScene(); - }); - } - - protected update() { - screen.fill(0); - screen.fillRect(0, yoff, 16, 16, 11); - screen.drawTransparentImage(debug, 0, yoff); - screen.print("debugger not available", 16, 32 + yoff + 6); - } - } - - export class UnitTest { - - private map: Image; - - constructor(private p: Project, private rid:number) { - // for starters, we'll just keep things local - this.map = image.create(10,7); - } - - public makeTest() { - // generate satisfying assignment to tiles - // run the VM - } - - private generateSATassignment() { - // given the rule and constraints, create tile map - } - } - - export class InteractionTest { - // explore interactions between two (or more) rules - } -} \ No newline at end of file diff --git a/editor.ts b/editor.ts index dfcfe59..9e81c0a 100644 --- a/editor.ts +++ b/editor.ts @@ -4,7 +4,7 @@ namespace tileworld { const paintSize = 8; const editorY = 16+yoff; - enum CursorType { Menu, Map }; + enum CursorType { Menu, Map } const paintOut = img` 5 5 5 5 5 5 5 5 5 . . . . . . 5 @@ -145,20 +145,20 @@ namespace tileworld { this.selected.y = this.cursor.y; } - private cursorAction(repeated: boolean = false) { + private cursorAction(repeated = false) { if (!this.aDown) return; if (this.cursorType == CursorType.Map) { - let col = (this.paintCursor.x >> 3) + this.offsetX; - let row = ((this.paintCursor.y - (editorY +4)) >> 3) + this.offsetY; - let backs = this.p.getWorldBackgrounds(); + const col = (this.paintCursor.x >> 3) + this.offsetX; + const row = ((this.paintCursor.y - (editorY +4)) >> 3) + this.offsetY; + const backs = this.p.getWorldBackgrounds(); if (this.userSpriteIndex == 0xf) { backs.setPixel(col, row, 0xf); } else if (this.userSpriteIndex < this.p.backCnt()) backs.setPixel(col, row, this.userSpriteIndex); else { - let sprs = this.p.getWorldSprites(); - let spriteIndex = this.userSpriteIndex - this.p.backCnt(); + const sprs = this.p.getWorldSprites(); + const spriteIndex = this.userSpriteIndex - this.p.backCnt(); if (sprs.getPixel(col, row) == spriteIndex) sprs.setPixel(col, row, 0xf); else @@ -179,19 +179,19 @@ namespace tileworld { this.update(); } - private col(current: boolean = true) { + private col(): number { return this.cursor.x >> 4; } - private row(current: boolean = true) { + private row(): number { return (this.cursor.y - yoff) >> 4; } - private drawImage(img: Image, col: number, row: number) { + private drawImage(img: Image, col: number, row: number): void { screen.drawTransparentImage(img, col << 4, (row << 4)+yoff); } - public update() { + public update(): void { screen.fill(0); screen.fillRect(0, yoff, 16, 16, 11); this.drawImage(map, 0, 0); @@ -205,21 +205,21 @@ namespace tileworld { index++; }); // this.drawImage(emptyDiagTile, 9, 0); - let backs = this.p.getWorldBackgrounds(); + const backs = this.p.getWorldBackgrounds(); for(let x = this.offsetX; x { - let isCurrent = this.col() == 2 && this.row() == 1 ; - let index = this.dirMap.getPixel(this.col(), this.row()); + const isCurrent = this.col() == 2 && this.row() == 1 ; + const index = this.dirMap.getPixel(this.col(), this.row()); if (isCurrent || index != 0xf) { this.setTileSaved(); - let img = this.gallery[index]; + const img = this.gallery[index]; this.newImage.copyFrom(isCurrent ? this.current : img); } }); @@ -30,7 +30,7 @@ namespace tileworld { }); } - protected update() { + protected update(): void{ this.dirMap.fill(0xf); screen.fill(0); screen.print("Gallery", 0, yoff); diff --git a/home.ts b/home.ts index cd7b42a..3b8de3b 100644 --- a/home.ts +++ b/home.ts @@ -11,7 +11,7 @@ namespace tileworld { this.setRow(0); controller.A.onEvent(ControllerButtonEvent.Pressed, () => { - let index = this.dirMap.getPixel(this.col(), this.row()) + const index = this.dirMap.getPixel(this.col(), this.row()) if (index != 0xf) { game.pushScene(); new Gallery(this.p, index, @@ -21,12 +21,12 @@ namespace tileworld { } if (this.row()>0) return; - let command = commandImages[this.col()]; + const command = commandImages[this.col()]; if (command == play) { - let rules = this.p.getRules(); + const rules = this.p.getRules(); if (rules.length > 0) { game.pushScene(); - let g = new RunGame(this.p, rules); + const g = new RunGame(this.p, rules); g.setWorld(this.p.getWorldBackgrounds(), this.p.getWorldSprites()); g.start(); } @@ -56,13 +56,13 @@ namespace tileworld { }); } - protected cursorMove(dir: MoveDirection, pressed: boolean = true) { + protected cursorMove(dir: MoveDirection, pressed: boolean): void { if(this.p.help) { this.helpCursor.x = this.col() < 7 ? this.cursor.x + 8 : this.cursor.x-16; this.helpCursor.y = this.cursor.y + 32; - let index = this.dirMap.getPixel(this.col(), this.row()) + const index = this.dirMap.getPixel(this.col(), this.row()) if (this.row() < 1) { - let message = getHelp(helpString, this.col(), this.row()); + const message = getHelp(helpString, this.col(), this.row()); this.helpCursor.say(message); } else if (index != 0xf) { this.helpCursor.say("A: gallery"); @@ -72,14 +72,14 @@ namespace tileworld { } } - protected update() { + protected update(): void { if (!this.p.help) { this.helpCursor.say(null); } screen.fill(0); this.dirMap.fill(0xf); commandImages.forEach((img,i) => { - let img2 = img == play ? (this.p.getRules().length > 0 ? img : greyImage(img)) : img; + const img2 = img == play ? (this.p.getRules().length > 0 ? img : greyImage(img)) : img; this.drawImage(i, 0, img2); }); this.drawImage(9, 0, settingsIcon); diff --git a/imageeditor.ts b/imageeditor.ts index f43dd2c..8aa94f0 100644 --- a/imageeditor.ts +++ b/imageeditor.ts @@ -46,7 +46,7 @@ namespace tileworld { . . . . . . `; - enum CursorType { Color, Paint, Menu }; + enum CursorType { Color, Paint, Menu } // UI region order // Menu -> sprite -> color choice -> canvas @@ -58,9 +58,9 @@ namespace tileworld { private menuCursor: Sprite; private selectedColor: number; private image: Image; // 16x16 - private Adown: boolean = false; - private kind: number = 0; - private dirty: boolean = false; + private Adown = false; + private kind = 0; + private dirty = false; constructor(private p: AllExport) { super(); this.image = p.getImage(this.kind); @@ -109,17 +109,17 @@ namespace tileworld { if (!this.Adown) return; if (this.cursorType == CursorType.Color) { - let col = ((this.colorCursor.x - colorsX) / colorSize) | 0x0; - let row = ((this.colorCursor.y - (colorSize << 1) - colorsY) / colorSize) | 0x0; + const col = ((this.colorCursor.x - colorsX) / colorSize) | 0x0; + const row = ((this.colorCursor.y - (colorSize << 1) - colorsY) / colorSize) | 0x0; this.selectedColor = row * 2 + col; this.setCursor(CursorType.Paint); } else if (this.cursorType == CursorType.Paint) { this.dirty = true; - let col = ((this.paintCursor.x - (paintSize * 5 + 2)) / paintSize) | 0x0; - let row = ((this.paintCursor.y - (editorY + 2)) / paintSize) | 0x0; + const col = ((this.paintCursor.x - (paintSize * 5 + 2)) / paintSize) | 0x0; + const row = ((this.paintCursor.y - (editorY + 2)) / paintSize) | 0x0; this.image.setPixel(col, row, this.selectedColor); } else { - let col = this.menuCursor.x >> 4; + const col = this.menuCursor.x >> 4; if (2 <= col && col < 2 + this.p.getImages().length) { if (this.dirty) this.p.saveImage(this.kind); @@ -206,7 +206,7 @@ namespace tileworld { this.cursorType= ct; } - protected update() { + protected update(): void { screen.fill(0); screen.fillRect(0, yoff, 16, 16, 11); screen.drawTransparentImage(paint, 0, yoff) @@ -220,8 +220,8 @@ namespace tileworld { // draw the 16 colors for (let row = 0; row < 8; row++) { for (let col = 0; col < 2; col++) { - let color = row * 2 + col - let yOffset = colorsY + colorSize + (colorSize >> 1) + const color = row * 2 + col + const yOffset = colorsY + colorSize + (colorSize >> 1) screen.fillRect(colorsX + col * colorSize + 1, yOffset + row * colorSize + 1, colorSize-2, colorSize-2, color) if (this.selectedColor == color) { screen.drawRect(colorsX + col * colorSize, yOffset + row * colorSize, colorSize, colorSize, 1) @@ -234,10 +234,10 @@ namespace tileworld { // frame the sprite editor // draw the sprite editor for (let row = 0; row < this.image.height; row++) { - let y = editorY + row * paintSize + const y = editorY + row * paintSize for (let col = 0; col < this.image.width; col++) { - let x = paintSize * 5 + col * paintSize - let color = this.image.getPixel(col, row) + const x = paintSize * 5 + col * paintSize + const color = this.image.getPixel(col, row) screen.fillRect(x, y, paintSize-1, paintSize-1, color) if (color == 0) { screen.fillRect(x, y, (paintSize >> 1) -1, (paintSize >> 1) -1, 13) diff --git a/loadScreen.ts b/loadScreen.ts index 5b60741..71754d4 100644 --- a/loadScreen.ts +++ b/loadScreen.ts @@ -9,11 +9,11 @@ namespace tileworld { super(null); controller.setRepeatDefault(500, 80); controller.A.onEvent(ControllerButtonEvent.Pressed, () => { - let first = this.col() >= loadLeft && this.col() <= loadLeft+1; - let second = this.col() >= loadLeft+2 && this.col() <= loadLeft+3; + const first = this.col() >= loadLeft && this.col() <= loadLeft+1; + const second = this.col() >= loadLeft+2 && this.col() <= loadLeft+3; if ( ( first || second) && (this.row() > loadTop && this.row() <= loadTop+numRows) ) { - let slot = (this.row()-loadTop) + (first ? 0 : numRows); - let prefix = "TW"+slot.toString()+"-"; + const slot = (this.row()-loadTop) + (first ? 0 : numRows); + const prefix = "TW"+slot.toString()+"-"; this.p = loadProject(prefix); this.update(); if (!this.p) { @@ -33,20 +33,20 @@ namespace tileworld { } private lastDir: MoveDirection = -1; - protected cursorMove(dir: MoveDirection, pressed: boolean) { + protected cursorMove(dir: MoveDirection, pressed: boolean): void { this.lastDir = pressed ? dir : -1; } private makeIt(col: number, row: number, id: string) { - let prefix = "TW" + id + "-"; - let projectAvailable = settings.list(prefix).length > 0; + const prefix = "TW" + id + "-"; + const projectAvailable = settings.list(prefix).length > 0; this.drawImage(col, row, diskIcon); this.fillTile(col+1, row, (this.col() == col || this.col() == col + 1) && this.row() == row ? 7 : (projectAvailable ? 6 : 12)); screen.print(id, ((col+1) << 4) + 6, (row << 4) + 4 + yoff); } - protected update() { + protected update(): void { for(let col = 0; col < 10; col ++) { for (let row = 0; row < 7; row++) { this.drawImage(col, row, emptyTile) diff --git a/main.ts b/main.ts index 0f096e2..262889d 100644 --- a/main.ts +++ b/main.ts @@ -1,3 +1,4 @@ // see games.ts for built-in games -let tw = new tileworld.LoadScreen(); +const tw =new tileworld.LoadScreen(); +tw; \ No newline at end of file diff --git a/music.ts b/music.ts deleted file mode 100644 index c2debca..0000000 --- a/music.ts +++ /dev/null @@ -1,24 +0,0 @@ -namespace tileworld { - - export class Music extends RuleVisualsBase { - constructor(p: Project) { - super(p); - this.setCol(0); this.setRow(0); - - controller.A.onEvent(ControllerButtonEvent.Pressed, () => { - - }); - - controller.B.onEvent(ControllerButtonEvent.Pressed, () => { - game.popScene(); - }); - } - - protected update() { - screen.fill(0); - screen.fillRect(0, yoff, 16, 16, 11); - screen.drawTransparentImage(music, 0, yoff); - screen.print("music not available", 16, 32 + yoff + 6); - } - } -} \ No newline at end of file diff --git a/mytilemap.ts b/mytilemap.ts index 4032f21..493e6fe 100644 --- a/mytilemap.ts +++ b/mytilemap.ts @@ -1,12 +1,12 @@ namespace scene { - export function setTileMap(map: Image, scale = TileScale.Sixteen) { + export function setTileMap(map: Image, scale = TileScale.Sixteen): void { const scene = game.currentScene(); (scene.tileMap as tiles.legacy.LegacyTilemap).setMap(map); scene.tileMap.scale = scale; } - export function setTile(index: number, img: Image, wall?: boolean) { + export function setTile(index: number, img: Image, wall?: boolean): void { const scene = game.currentScene(); (scene.tileMap as tiles.legacy.LegacyTilemap).setTile(index, img, !!wall); } @@ -46,7 +46,7 @@ namespace tiles.legacy { public isLegacy: boolean; - constructor(scale: TileScale = TileScale.Sixteen, left: number = 0) { + constructor(scale: TileScale = TileScale.Sixteen, left = 0) { super(scale); this._screenX = left; this._tileSets = []; @@ -61,29 +61,29 @@ namespace tiles.legacy { return this._mapImage; } - myLeft() { + myLeft(): number { return this._screenX << this.scale; } - myWidth() { + myWidth(): number { return screen.width - this.myLeft(); } - offsetX(value: number) { + offsetX(value: number): number { return Math.clamp(0, Math.max(this.areaWidth() - this.myWidth(), 0), value); } - offsetY(value: number) { + offsetY(value: number): number { return Math.clamp(0, Math.max(this.areaHeight() - screen.height, 0), value); } - areaWidth() { + areaWidth(): number { return this._mapImage ? (this._mapImage.width << this.scale) : 0; } - areaHeight() { + areaHeight(): number { return this._mapImage ? (this._mapImage.height << this.scale) : 0; } @@ -101,12 +101,12 @@ namespace tiles.legacy { return !!this._mapImage; } - setTile(index: number, img: Image, collisions?: boolean) { + setTile(index: number, img: Image, collisions?: boolean): void { if (this.isInvalidIndex(index)) return; this._tileSets[index] = new TileSet(img, collisions, this); } - setMap(map: Image) { + setMap(map: Image): void { this._mapImage = map; } @@ -126,10 +126,10 @@ namespace tiles.legacy { public getTilesByType(index: number): Location[] { if (this.isInvalidIndex(index) || !this.enabled) return []; - let output: Location[] = []; + const output: Location[] = []; for (let col = 0; col < this._mapImage.width; ++col) { for (let row = 0; row < this._mapImage.height; ++row) { - let currTile = this._mapImage.getPixel(col, row); + const currTile = this._mapImage.getPixel(col, row); if (currTile === index) { output.push(new Location(col, row, this)); } @@ -141,10 +141,10 @@ namespace tiles.legacy { public getTilesByTypeLegacy(index: number): Tile[] { if (this.isInvalidIndex(index) || !this.enabled) return []; - let output: Tile[] = []; + const output: Tile[] = []; for (let col = 0; col < this._mapImage.width; ++col) { for (let row = 0; row < this._mapImage.height; ++row) { - let currTile = this._mapImage.getPixel(col, row); + const currTile = this._mapImage.getPixel(col, row); if (currTile === index) { output.push(new Tile(col, row, this)); } @@ -171,7 +171,7 @@ namespace tiles.legacy { } // TODO: proper clipping on the left side - protected draw(target: Image, camera: scene.Camera) { + protected draw(target: Image, camera: scene.Camera): void { if (!this.enabled) return; // render tile map @@ -228,15 +228,15 @@ namespace tiles.legacy { } } - public isObstacle(col: number, row: number) { + public isObstacle(col: number, row: number): boolean { if (!this.enabled) return false; if (this.isOutsideMap(col, row)) return true; - let t = this._tileSets[this._mapImage.getPixel(col, row)]; + const t = this._tileSets[this._mapImage.getPixel(col, row)]; return t && t.obstacle; } - public getObstacle(col: number, row: number) { + public getObstacle(col: number, row: number): sprites.StaticObstacle { const index = this.isOutsideMap(col, row) ? 0 : this._mapImage.getPixel(col, row); const tile = this._tileSets[index] || this.generateTile(index); return new sprites.StaticObstacle( @@ -248,7 +248,7 @@ namespace tiles.legacy { ); } - public isOnWall(s: Sprite) { + public isOnWall(s: Sprite): boolean { const hbox = s._hitbox const left = Fx.toIntShifted(hbox.left, this.scale); @@ -267,11 +267,11 @@ namespace tiles.legacy { return false; } - public getTileIndex(col: number, row: number) { + public getTileIndex(col: number, row: number): number { return this._mapImage.getPixel(col, row); } - public getTileImage(index: number) { + public getTileImage(index: number): Image { if (!this._tileSets[index]) this.generateTile(index); return this._tileSets[index].image; } diff --git a/tileworld.ts b/old/tileworld.ts similarity index 100% rename from tileworld.ts rename to old/tileworld.ts diff --git a/when.ts b/old/when.ts similarity index 96% rename from when.ts rename to old/when.ts index 59763c7..0181623 100644 --- a/when.ts +++ b/old/when.ts @@ -1,20 +1,20 @@ -namespace tileworld { - - export class TileWidget { - private parent: TileWidget; - private children: TileWidget[]; - // has an absolute coordinate in parent space - // occupies a rectangle - // has parent that will pass down cursor information and button press information - // has its own saved cursor position - // has its own update logic - // can be active/inactive, visible/invisible - // callbacks - // - onTileSelected() - } - - // widget for when section (3x3 pattern) - export class WhenPattern extends TileWidget { - - } +namespace tileworld { + + export class TileWidget { + private parent: TileWidget; + private children: TileWidget[]; + // has an absolute coordinate in parent space + // occupies a rectangle + // has parent that will pass down cursor information and button press information + // has its own saved cursor position + // has its own update logic + // can be active/inactive, visible/invisible + // callbacks + // - onTileSelected() + } + + // widget for when section (3x3 pattern) + export class WhenPattern extends TileWidget { + + } } \ No newline at end of file diff --git a/out b/out new file mode 100644 index 0000000..d3e00bd --- /dev/null +++ b/out @@ -0,0 +1,97 @@ + +C:\GitHub\pxt-tileworld\editor.ts + 1:1 error ES2015 module syntax is preferred over custom TypeScript modules and namespaces @typescript-eslint/no-namespace + 1:11 warning 'tileworld' is defined but never used @typescript-eslint/no-unused-vars + +C:\GitHub\pxt-tileworld\gallery.ts + 1:1 error ES2015 module syntax is preferred over custom TypeScript modules and namespaces @typescript-eslint/no-namespace + 1:11 warning 'tileworld' is defined but never used @typescript-eslint/no-unused-vars + +C:\GitHub\pxt-tileworld\games.ts + 294:10 warning 'createLeftHandRule' is defined but never used @typescript-eslint/no-unused-vars + 373:10 warning 'createSortingDiamonds' is defined but never used @typescript-eslint/no-unused-vars + 576:10 warning 'createSpaceInvaders' is defined but never used @typescript-eslint/no-unused-vars + 822:10 warning 'createPaint' is defined but never used @typescript-eslint/no-unused-vars + +C:\GitHub\pxt-tileworld\home.ts + 1:1 error ES2015 module syntax is preferred over custom TypeScript modules and namespaces @typescript-eslint/no-namespace + 1:11 warning 'tileworld' is defined but never used @typescript-eslint/no-unused-vars + 59:30 warning 'dir' is defined but never used @typescript-eslint/no-unused-vars + 59:50 warning 'pressed' is defined but never used @typescript-eslint/no-unused-vars + +C:\GitHub\pxt-tileworld\imageeditor.ts + 1:1 error ES2015 module syntax is preferred over custom TypeScript modules and namespaces @typescript-eslint/no-namespace + 1:11 warning 'tileworld' is defined but never used @typescript-eslint/no-unused-vars + +C:\GitHub\pxt-tileworld\loadScreen.ts + 1:1 error ES2015 module syntax is preferred over custom TypeScript modules and namespaces @typescript-eslint/no-namespace + 1:11 warning 'tileworld' is defined but never used @typescript-eslint/no-unused-vars + +C:\GitHub\pxt-tileworld\mytilemap.ts + 1:1 error ES2015 module syntax is preferred over custom TypeScript modules and namespaces @typescript-eslint/no-namespace + 15:1 error ES2015 module syntax is preferred over custom TypeScript modules and namespaces @typescript-eslint/no-namespace + +C:\GitHub\pxt-tileworld\project.ts + 65:1 error ES2015 module syntax is preferred over custom TypeScript modules and namespaces @typescript-eslint/no-namespace + +C:\GitHub\pxt-tileworld\rule.ts + 65:1 error ES2015 module syntax is preferred over custom TypeScript modules and namespaces @typescript-eslint/no-namespace + 65:11 warning 'tileworld' is defined but never used @typescript-eslint/no-unused-vars + +C:\GitHub\pxt-tileworld\ruleTransform.ts + 1:1 error ES2015 module syntax is preferred over custom TypeScript modules and namespaces @typescript-eslint/no-namespace + 1:11 warning 'tileworld' is defined but never used @typescript-eslint/no-unused-vars + 1:21 warning 'ruleediting' is defined but never used @typescript-eslint/no-unused-vars + +C:\GitHub\pxt-tileworld\ruledisplay.ts + 1:1 error ES2015 module syntax is preferred over custom TypeScript modules and namespaces @typescript-eslint/no-namespace + 1:11 warning 'tileworld' is defined but never used @typescript-eslint/no-unused-vars + 1:21 warning 'ruleediting' is defined but never used @typescript-eslint/no-unused-vars + 73:30 warning 'dir' is defined but never used @typescript-eslint/no-unused-vars + 73:50 warning 'pressed' is defined but never used @typescript-eslint/no-unused-vars + 79:96 warning 'rt' is defined but never used @typescript-eslint/no-unused-vars + +C:\GitHub\pxt-tileworld\ruleeditor.ts + 1:1 error ES2015 module syntax is preferred over custom TypeScript modules and namespaces @typescript-eslint/no-namespace + 1:11 warning 'tileworld' is defined but never used @typescript-eslint/no-unused-vars + 1:21 warning 'ruleediting' is defined but never used @typescript-eslint/no-unused-vars + 432:60 warning 'show' is defined but never used @typescript-eslint/no-unused-vars + +C:\GitHub\pxt-tileworld\rulesBase.ts + 1:1 error ES2015 module syntax is preferred over custom TypeScript modules and namespaces @typescript-eslint/no-namespace + 1:11 warning 'tileworld' is defined but never used @typescript-eslint/no-unused-vars + 138:50 warning 'pressed' is assigned a value but never used @typescript-eslint/no-unused-vars + +C:\GitHub\pxt-tileworld\ruleview.ts + 1:1 error ES2015 module syntax is preferred over custom TypeScript modules and namespaces @typescript-eslint/no-namespace + 1:11 warning 'tileworld' is defined but never used @typescript-eslint/no-unused-vars + +C:\GitHub\pxt-tileworld\settings.ts + 1:1 error ES2015 module syntax is preferred over custom TypeScript modules and namespaces @typescript-eslint/no-namespace + 1:11 warning 'tileworld' is defined but never used @typescript-eslint/no-unused-vars + +C:\GitHub\pxt-tileworld\spriteRules.ts + 1:1 error ES2015 module syntax is preferred over custom TypeScript modules and namespaces @typescript-eslint/no-namespace + 1:11 warning 'tileworld' is defined but never used @typescript-eslint/no-unused-vars + 1:21 warning 'ruleediting' is defined but never used @typescript-eslint/no-unused-vars + 48:30 warning 'dir' is defined but never used @typescript-eslint/no-unused-vars + 48:50 warning 'pressed' is defined but never used @typescript-eslint/no-unused-vars + +C:\GitHub\pxt-tileworld\sprites.ts + 1:1 error ES2015 module syntax is preferred over custom TypeScript modules and namespaces @typescript-eslint/no-namespace + 1:11 warning 'tileworld' is defined but never used @typescript-eslint/no-unused-vars + 1100:11 warning 'cat' is assigned a value but never used @typescript-eslint/no-unused-vars + 1118:11 warning 'fish' is assigned a value but never used @typescript-eslint/no-unused-vars + 1154:11 warning 'chimp' is assigned a value but never used @typescript-eslint/no-unused-vars + 1334:11 warning 'wall2' is assigned a value but never used @typescript-eslint/no-unused-vars + +C:\GitHub\pxt-tileworld\utilities.ts + 1:1 error ES2015 module syntax is preferred over custom TypeScript modules and namespaces @typescript-eslint/no-namespace + 1:11 warning 'tileworld' is defined but never used @typescript-eslint/no-unused-vars + +C:\GitHub\pxt-tileworld\vm.ts + 1:1 error ES2015 module syntax is preferred over custom TypeScript modules and namespaces @typescript-eslint/no-namespace + 1:11 warning 'tileworld' is defined but never used @typescript-eslint/no-unused-vars + +✖ 56 problems (19 errors, 37 warnings) + diff --git 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a/package.json b/package.json new file mode 100644 index 0000000..744f5cd --- /dev/null +++ b/package.json @@ -0,0 +1,26 @@ +{ + "name": "pxt-tileworld", + "version": "1.0.0", + "description": "ff", + "main": "index.js", + "dependencies": { + "@typescript-eslint/eslint-plugin": "^3.8.0", + "@typescript-eslint/parser": "^3.8.0", + "eslint": "^7.6.0", + "pxt-arcade": "^1.0.16", + "typescript": "^3.9.7" + }, + "scripts": { + "test": "mocha" + }, + "repository": { + "type": "git", + "url": "git+https://github.com/microsoft/pxt-tileworld.git" + }, + "author": "", + "license": "ISC", + "bugs": { + "url": "https://github.com/microsoft/pxt-tileworld/issues" + }, + "homepage": "https://github.com/microsoft/pxt-tileworld#readme" +} diff --git a/project.ts b/project.ts index 0df7c25..f1ec81d 100644 --- a/project.ts +++ b/project.ts @@ -1,17 +1,81 @@ +const toHex = "0123456789abcdef"; + +function outputKeyBuffer(prefix:string, key: string, val: Buffer) { + // create hex literal from buffer + console.log("// buffer length = "+val.length.toString()); + console.log("settings.writeBuffer(prefix+\""+key+"\", hex`"); + let chunk = 40; + let str = ""; + for(let i=0;i> 4] + toHex[byte & 0x0f]; + chunk--; + if (chunk == 0) { console.log(str); chunk = 40; str = ""; } + } + console.log(str+"`);") +} + +function settingsReadNumber(prefix: string, key: string, output: boolean) { + const val = settings.readNumber(prefix+key); + if (output) console.log("settings.writeNumber(prefix+\""+key+"\","+val.toString()+");"); + return val; +} + +function settingsReadString(prefix:string, key: string, output: boolean) { + const val = settings.readString(prefix+key); + if (output) console.log("settings.writeString(prefix+\"" + key + "\",\"" + val + "\");"); + return val; +} + +function settingsReadBuffer(prefix: string, key: string, output: boolean) { + const buf = settings.readBuffer(prefix+key); + if (output) outputKeyBuffer(prefix, key, buf); + return buf; +} + +const VersionKey = "VersionS"; +const HelpKey = "HelpN"; +const BackImgCntKey = "BackN"; +const SpriteImgCntKey = "SpriteN"; +const PlayerIndexKey = "PlayerN"; +const WorldBackgroundsKey = "WBackM"; +const WorldSpritesKey = "WSpriteM"; +const BackImageKey = "BackI"; +const SpriteImageKey = "SpriteI"; +const RuleKey = "RuleB"; +const HighScoreKey = "HighN"; + +function readImages(cnt: number, prefix: string, key: string, output: boolean) { + const images: Image[] = [] + for (let i = 0; i < cnt; i++) { + const buf = settingsReadBuffer(prefix, key+i.toString(), output); + let img = buf && buf.length > 0 ? tileworld.bufferToImage(buf) : null; + if (!img) { img = image.create(16, 16); img.fill(1 + i); } + images.push(img); + } + return images; +} + +function saveImage(prefix: string, kind: number, img: Image, background: boolean) { + const buf = tileworld.imageToBuffer(img); + settings.writeBuffer(prefix + (background ? BackImageKey : SpriteImageKey) + kind.toString(), buf); + return buf; +} + namespace tileworld { - export let TileWorldVersion = "4.0.0"; + export const TileWorldVersion = "4.0.0"; export class SwitchExport { constructor(private p: Project, private backgrounds: boolean = true) { } - public getImages() { + public getImages(): Image[] { return this.backgrounds ? this.p.backgroundImages() : this.p.spriteImages(); } - public getImage(kind: number) { + public getImage(kind: number): Image { return this.backgrounds ? this.p.getBackgroundImage(kind) : this.p.getSpriteImage(kind); } - public saveImage(kind: number){ + public saveImage(kind: number): void { this.backgrounds ? this.p.saveBackgroundImage(kind) : this.p.saveSpriteImage(kind); } } @@ -23,28 +87,28 @@ namespace tileworld { this.p.backgroundImages().forEach(img => this.allImages.push(img)); this.p.spriteImages().forEach(img => this.allImages.push(img)); } - public getImages() { + public getImages(): Image[] { return this.allImages; } - public getImage(index: number) { + public getImage(index: number): Image { return this.allImages[index]; } - public saveImage(index: number) { + public saveImage(index: number): void { index < this.p.backCnt() ? this.p.saveBackgroundImage(index) : this.p.saveSpriteImage(index - this.p.backCnt()); } - public getSetAttr(rv: RuleView, whendo: number, aid: number, val:number = 0xffff) { + public getSetAttr(rv: RuleView, whendo: number, aid: number, val = 0xffff): number { return aid < this.p.backCnt() ? rv.getSetBgAttr(whendo, aid, val) : rv.getSetSpAttr(whendo, aid - this.p.backCnt(), val); } } export class Project { private lastRule: RuleView = null; - private _player: number = -1; + private _player = -1; private _backgrounds: Image = null; private _sprites: Image = null; - public highScore: number = 0; // TODO - public debug: boolean = false; - public help: boolean = true; + public highScore = 0; // TODO + public debug = false; + public help = true; public version: string; private rules: RuleView[] = []; // the rules @@ -57,19 +121,19 @@ namespace tileworld { // TODO: leaving us room for 4 runtime backgrounds and sprites } - public setRules(rvl: RuleView[]) { + public setRules(rvl: RuleView[]): void { this.rules = rvl; } - public getRules() { + public getRules(): RuleView[] { return this.rules; } - public setPlayer(kind: number) { + public setPlayer(kind: number): void { this._player = kind; } - public getPlayer() { + public getPlayer(): number { return this._player; } @@ -77,56 +141,56 @@ namespace tileworld { // - tile backgrounds (values 0-14) // - tile sprites (values 0-14) - public setWorldBackgrounds(img: Image) { + public setWorldBackgrounds(img: Image): void { this._backgrounds = img; } - public getWorldBackgrounds() { + public getWorldBackgrounds(): Image { return this._backgrounds; } - public setWorldSprites(img: Image) { + public setWorldSprites(img: Image): void { this._sprites = img; } - public getWorldSprites() { + public getWorldSprites(): Image { return this._sprites; } // images - public backCnt() { return this._backgroundsI.length; } - public spriteCnt() { return this._spritesI.length; } - public allCnt() { return this.backCnt() + this.spriteCnt(); } - public backgroundImages() { return this._backgroundsI; } - public spriteImages() { return this._spritesI; } + public backCnt(): number { return this._backgroundsI.length; } + public spriteCnt(): number { return this._spritesI.length; } + public allCnt(): number { return this.backCnt() + this.spriteCnt(); } + public backgroundImages(): Image[] { return this._backgroundsI; } + public spriteImages(): Image[] { return this._spritesI; } - public getBackgroundImage(kind: number) { + public getBackgroundImage(kind: number): Image { return 0 <= kind && kind < this.backCnt() ? this._backgroundsI[kind] : null; } - public getSpriteImage(kind: number) { + public getSpriteImage(kind: number): Image { return 0 <= kind && kind < this.spriteCnt() ? this._spritesI[kind] : null; } - public saveBackgroundImage(kind: number) { - let buf = saveImage(this.prefix, kind, this.getBackgroundImage(kind), true); + public saveBackgroundImage(kind: number): void { + saveImage(this.prefix, kind, this.getBackgroundImage(kind), true); } - public saveSpriteImage(kind: number) { - let buf = saveImage(this.prefix, kind, this.getSpriteImage(kind), false); + public saveSpriteImage(kind: number): void { + saveImage(this.prefix, kind, this.getSpriteImage(kind), false); } - public saveRule(rv: RuleView) { + public saveRule(rv: RuleView): void { if (rv.getRuleId() == -1) return; this.storeRule(this.prefix, rv.getRuleId(), rv.getBaseRule()); } - public makeRule(rt: RuleType, ra: RuleArg | MoveDirection, kind: number = 0xffff) { - let rv = this.wrapRule(makeNewRule(rt, ra)); + public makeRule(rt: RuleType, ra: RuleArg | MoveDirection, kind = 0xffff): RuleView { + const rv = this.wrapRule(makeNewRule(rt, ra)); if (kind != 0xffff) { // this is a bit of a mess - let wd = rv.makeWhenDo(2, 2); + const wd = rv.makeWhenDo(2, 2); rv.getSetSpAttr(wd, kind, AttrType.Include); if (rt == RuleType.ContextChange || rt == RuleType.Collision) { rv.setWitnessDirection(wd, ra); @@ -140,151 +204,92 @@ namespace tileworld { return rv; } - public removeRule(rid: number) { - let r = this.rules.find(r => r.getRuleId() == rid); + public removeRule(rid: number): void { + const r = this.rules.find(r => r.getRuleId() == rid); if (r) { this.rules.removeElement(r); settings.remove(this.prefix + RuleKey + rid.toString()); } } - public saveWorld() { - let worldBuf = imageToBuffer(this._backgrounds); + public saveWorld(): void { + const worldBuf = imageToBuffer(this._backgrounds); settings.writeBuffer(this.prefix + WorldBackgroundsKey, worldBuf); - let spritesBuf = imageToBuffer(this._sprites); + const spritesBuf = imageToBuffer(this._sprites); settings.writeBuffer(this.prefix + WorldSpritesKey, spritesBuf); } - public saveHelp() { + public saveHelp(): void { settings.writeNumber(this.prefix+HelpKey, this.help ? 1 : 0); } - public newHighScore(newScore: number) { + public newHighScore(newScore: number): void { this.highScore = newScore; settings.writeNumber(this.prefix+HighScoreKey, newScore); } - private storeRule(prefix: string, rid: number, rule: Rule) { - let buf = packRule(rule, this.backCnt(), this.spriteCnt()); + private storeRule(prefix: string, rid: number, rule: Rule): Buffer { + const buf = packRule(rule, this.backCnt(), this.spriteCnt()); settings.writeBuffer(prefix + RuleKey + rid.toString(), buf); return buf; } - public saveProject() { - let prefix = this.prefix; + public saveProject(): void { + const prefix = this.prefix; settings.writeString(prefix + VersionKey, this.version); settings.writeNumber(prefix + HelpKey, this.help ? 1 : 0); settings.writeNumber(prefix + BackImgCntKey, this.backCnt()); settings.writeNumber(prefix + SpriteImgCntKey, this.spriteCnt()); settings.writeNumber(prefix + PlayerIndexKey, this.getPlayer()); this.backgroundImages().forEach((img, i) => { - let buf = saveImage(prefix, i, img, true); + saveImage(prefix, i, img, true); }); this.spriteImages().forEach((img, i) => { - let buf = saveImage(prefix, i, img, false); + saveImage(prefix, i, img, false); }); - let worldBuf = imageToBuffer(this.getWorldBackgrounds()); + const worldBuf = imageToBuffer(this.getWorldBackgrounds()); settings.writeBuffer(prefix + WorldBackgroundsKey, worldBuf); - let spritesBuf = imageToBuffer(this.getWorldSprites()); + const spritesBuf = imageToBuffer(this.getWorldSprites()); settings.writeBuffer(prefix + WorldSpritesKey, spritesBuf); this.getRules().forEach(r => { - let buf = this.storeRule(prefix, r.getRuleId(), r.getBaseRule()); + this.storeRule(prefix, r.getRuleId(), r.getBaseRule()); }); } - public printRules() { + public printRules(): void { this.getRules().forEach(rv => { rv.printRule(); }); } - private wrapRule(r: Rule) { + private wrapRule(r: Rule): RuleView { // find a new id that is not in rule list - let rids = this.rules.map(r => r.getRuleId()).sort((a,b) => a - b ); + const rids = this.rules.map(r => r.getRuleId()).sort((a,b) => a - b ); let rid = 0; for(let i = 0; i< rids.length; i++) { if (rid != rids[i]) break; rid = rids[i]+1; } - let newRule = new RuleView(this, rid, r); + const newRule = new RuleView(this, rid, r); this.rules.push(newRule); return newRule; } - public getRulesForSpriteKind(kind: number) { + public getRulesForSpriteKind(kind: number): RuleView[] { return this.rules.filter(rv => rv.hasSpriteKind(kind)); } } - const toHex = "0123456789abcdef"; - - function outputKeyBuffer(prefix:string, key: string, val: Buffer) { - // create hex literal from buffer - console.log("// buffer length = "+val.length.toString()); - console.log("settings.writeBuffer(prefix+\""+key+"\", hex`"); - let chunk = 40; - let str = ""; - for(let i=0;i> 4] + toHex[byte & 0x0f]; - chunk--; - if (chunk == 0) { console.log(str); chunk = 40; str = ""; } - } - console.log(str+"`);") - } - - function settingsReadNumber(prefix: string, key: string, output: boolean) { - let val = settings.readNumber(prefix+key); - if (output) console.log("settings.writeNumber(prefix+\""+key+"\","+val.toString()+");"); - return val; - } - - function settingsReadString(prefix:string, key: string, output: boolean) { - let val = settings.readString(prefix+key); - if (output) console.log("settings.writeString(prefix+\"" + key + "\",\"" + val + "\");"); - return val; - } - - function settingsReadBuffer(prefix: string, key: string, output: boolean) { - let buf = settings.readBuffer(prefix+key); - if (output) outputKeyBuffer(prefix, key, buf); - return buf; - } - - const VersionKey = "VersionS"; - const HelpKey = "HelpN"; - const BackImgCntKey = "BackN"; - const SpriteImgCntKey = "SpriteN"; - const PlayerIndexKey = "PlayerN"; - const WorldBackgroundsKey = "WBackM"; - const WorldSpritesKey = "WSpriteM"; - const BackImageKey = "BackI"; - const SpriteImageKey = "SpriteI"; - const RuleKey = "RuleB"; - const HighScoreKey = "HighN"; - - function readImages(cnt: number, prefix: string, key: string, output: boolean) { - let images: Image[] = [] - for (let i = 0; i < cnt; i++) { - let buf = settingsReadBuffer(prefix, key+i.toString(), output); - let img = buf && buf.length > 0 ? bufferToImage(buf) : null; - if (!img) { img = image.create(16, 16); img.fill(1 + i); } - images.push(img); - } - return images; - } - - // overloaded to also print out the game as a JavaScript // function and compute metrics - export function loadProject(prefix: string, output: boolean = false) { - let names = settings.list(prefix); + export function loadProject(prefix: string, output = false): Project { + const names = settings.list(prefix); if (names.length == 0) return null; if (output) console.log("function createNAME(prefix: string) {"); if (output) console.log("if (settings.exists(prefix+\"-VersionS\")) return;"); - let version = settingsReadString(prefix, VersionKey, output); + const version = settingsReadString(prefix, VersionKey, output); // get the tile map, handling errors let buf = settingsReadBuffer(prefix, WorldBackgroundsKey, output); let world = buf && buf.length > 0 ? bufferToImage(buf) : null; @@ -294,33 +299,33 @@ namespace tileworld { let sprites = buf && buf.length > 0 ? bufferToImage(buf) : null; sprites = sprites ? sprites : image.create(32, 24); // background images and sprite images - let backCnt = settingsReadNumber(prefix, BackImgCntKey, output); - let backImages = readImages(backCnt, prefix, BackImageKey, output); - let spriteCnt = settingsReadNumber(prefix, SpriteImgCntKey, output); - let spriteImages = readImages(spriteCnt, prefix, SpriteImageKey, output); - let helpNum = settingsReadNumber(prefix, HelpKey, output); - let help = helpNum ? true: false; + const backCnt = settingsReadNumber(prefix, BackImgCntKey, output); + const backImages = readImages(backCnt, prefix, BackImageKey, output); + const spriteCnt = settingsReadNumber(prefix, SpriteImgCntKey, output); + const spriteImages = readImages(spriteCnt, prefix, SpriteImageKey, output); + const helpNum = settingsReadNumber(prefix, HelpKey, output); + const help = helpNum ? true: false; let highScore = settingsReadNumber(prefix, HighScoreKey, output); highScore = highScore == undefined ? 0 : highScore; // start project - let p = new Project(prefix, backImages, spriteImages); + const p = new Project(prefix, backImages, spriteImages); // get the rules, at least - let ruleName = prefix + RuleKey; - let ruleids = names.filter(s => s.indexOf(ruleName) == 0).map(s => parseInt(s.substr(ruleName.length))); - let rules: RuleView[] = []; + const ruleName = prefix + RuleKey; + const ruleids = names.filter(s => s.indexOf(ruleName) == 0).map(s => parseInt(s.substr(ruleName.length))); + const rules: RuleView[] = []; let derivedRules = 0; let whenDoCount = 0; let commandCount = 0; let attrCount = 0; ruleids.forEach(rid => { - let buf = settingsReadBuffer(prefix, RuleKey + rid.toString(), output); + const buf = settingsReadBuffer(prefix, RuleKey + rid.toString(), output); if (buf) { - let rule = unPackRule(buf, backCnt, spriteCnt); - let rv = new RuleView(p, rid, rule) + const rule = unPackRule(buf, backCnt, spriteCnt); + const rv = new RuleView(p, rid, rule) rules.push(rv); if (output) { derivedRules += rv.getDerivedRules().length; - let [wdCnt, cmdCnt, attrCnt] = ruleStats(rv); + const [wdCnt, cmdCnt, attrCnt] = ruleStats(rv); whenDoCount += wdCnt; commandCount += cmdCnt; attrCount += attrCnt; @@ -330,7 +335,7 @@ namespace tileworld { control.assert(false, 42); } }); - let player = settingsReadNumber(prefix, PlayerIndexKey, output); + const player = settingsReadNumber(prefix, PlayerIndexKey, output); if (output) console.log("}"); if (output) { console.log("// base rules: "+ruleids.length); @@ -349,26 +354,19 @@ namespace tileworld { return p; } - function saveImage(prefix: string, kind: number, img: Image, background: boolean) { - let buf = imageToBuffer(img); - settings.writeBuffer(prefix + (background ? BackImageKey : SpriteImageKey) + kind.toString(), buf); - return buf; - } - - export function emptyProject(prefix: string) { - let fixed: Image[] = []; - let movable: Image[] = []; + export function emptyProject(prefix: string): Project { + const fixed: Image[] = []; + const movable: Image[] = []; for(let f=0;f<4;f++) { fixed.push(galleryTiles[f].clone()); } for (let f = 0; f < 4; f++) { movable.push(gallerySprites[f].clone()); } - let rules: Rule[] = []; - let p = new Project(prefix, fixed, movable); - let world = image.create(32, 24); + const p = new Project(prefix, fixed, movable); + const world = image.create(32, 24); helpers.imageFillRect(world, 1, 1, 30, 22, 1); - let sprites = image.create(32, 24); + const sprites = image.create(32, 24); sprites.fill(0xf); p.setWorldBackgrounds(world); p.setWorldSprites(sprites); diff --git a/pxt.json b/pxt.json index c1d956c..04f3d29 100644 --- a/pxt.json +++ b/pxt.json @@ -18,7 +18,6 @@ "ruledisplay.ts", "ruleTransform.ts", "spriteRules.ts", - "debugger.ts", "ruleeditor.ts", "editor.ts", "gallery.ts", diff --git a/rule.ts b/rule.ts index 4a94338..40c878e 100644 --- a/rule.ts +++ b/rule.ts @@ -1,4 +1,69 @@ +// --------------------------------------------------------------------------- +// binary read/write of a rule + +let ruleBuf: Buffer = null +let bitIndex = 0; + +function readWriteBuf(v: number, bits: number, write: boolean): number { + const byteIndex = bitIndex >> 3; + if (byteIndex >= ruleBuf.length) { + // shouldn't get here + control.assert(false, 43); + } + const shift = bitIndex - (byteIndex << 3); + if (shift + bits > 8) { + // packing error - can't have value that spans byte boundary + control.assert(false, 44); + } + let byte = ruleBuf.getUint8(byteIndex); + let mask = 0; + for(let i=0; i> shift + if (write) { + control.assert(ret == v, 42); + } + return ret; +} + +function writeBuf(v: number, bits: number) { + readWriteBuf(v, bits, true); +} + +// must be byte-aligned when writing a raw buffer +function writeBufRaw(b: Buffer, cnt: number) { + for(let i = 0; i < cnt; i++) { + writeBuf(b.getUint8(i), 8); + } +} + +function readBuf(bits: number) { + return readWriteBuf(0, bits, false); +} + +// must be byte-aligned when reading a raw buffer +function readBufRaw(bytes: number, cnt: number) { + const b = control.createBuffer(bytes); + for (let i = 0; i < cnt; i++) { + b.setUint8(i, readBuf(8)); + } + return b; +} + namespace tileworld { + // enums must fit in 4 bits (16 values maximum) // the first three rule types should have a self (centered) witness sprite @@ -15,7 +80,7 @@ namespace tileworld { NegationCheck, // check spec FirstRule = ButtonPress, LastRule = NegationCheck - }; + } export const ruleToString = ["press", "change", "collide", "negate"] @@ -113,7 +178,7 @@ namespace tileworld { } // Rotate3Way = {LeftRotate, RightRotate, DoubleRotate} - export enum RuleTransforms { Begin=0, None=0, HorzMirror, VertMirror, LeftRotate, DoubleRotate, RightRotate, Rotate3Way, End=Rotate3Way }; + export enum RuleTransforms { Begin=0, None=0, HorzMirror, VertMirror, LeftRotate, DoubleRotate, RightRotate, Rotate3Way, End=Rotate3Way } export class Rule { constructor( @@ -130,22 +195,22 @@ namespace tileworld { return new Rule(rt, ra, []); } - export function moveXdelta(dir: MoveDirection) { + export function moveXdelta(dir: MoveDirection): number { return dir == MoveDirection.Left ? -1 : (dir == MoveDirection.Right ? 1 : 0); } - export function moveYdelta(dir: MoveDirection) { + export function moveYdelta(dir: MoveDirection): number { return dir == MoveDirection.Up ? -1 : (dir == MoveDirection.Down ? 1 : 0); } - export function oppDir(dir: MoveDirection, dir2: MoveDirection) { + export function oppDir(dir: MoveDirection, dir2: MoveDirection): boolean { return (dir + 2) % 4 == dir2; } // --------------------------------------------------------------------------- // rule transforms - export function flipRotateDir(d: MoveDirection, rt: RuleTransforms) { + export function flipRotateDir(d: MoveDirection, rt: RuleTransforms): MoveDirection { if (rt == RuleTransforms.None || d >= 4) return d; if (rt == RuleTransforms.HorzMirror) { @@ -162,7 +227,7 @@ namespace tileworld { return d; } - export function transformCol(col: number, row: number, rt: RuleTransforms) { + export function transformCol(col: number, row: number, rt: RuleTransforms): number { if (rt == RuleTransforms.None) return col; else if (rt == RuleTransforms.HorzMirror || rt == RuleTransforms.VertMirror) @@ -176,7 +241,7 @@ namespace tileworld { } } - export function transformRow(row: number, col: number, rt: RuleTransforms) { + export function transformRow(row: number, col: number, rt: RuleTransforms): number { if (rt == RuleTransforms.None) return row; else if (rt == RuleTransforms.HorzMirror || rt == RuleTransforms.VertMirror) @@ -192,7 +257,7 @@ namespace tileworld { // --------------------------------------------------------------------------- // rule predicates - export function isWhenDoTrue(wd: WhenDo) { + export function isWhenDoTrue(wd: WhenDo): boolean { for(let i = 0; i< wd.bgPred.length; i++) { if (wd.bgPred.getUint8(i)) return false; } @@ -202,10 +267,10 @@ namespace tileworld { return true; } - export function isRuleTrue(r: Rule) { + export function isRuleTrue(r: Rule): boolean { for (let col = 1; col <= 3; col++) { for (let row = 1; row <= 3; row++) { - let whendo = r.whenDo.find((wd) => wd.col == col && wd.row == row); + const whendo = r.whenDo.find((wd) => wd.col == col && wd.row == row); if (whendo && !isWhenDoTrue(whendo)) return false; } @@ -213,13 +278,13 @@ namespace tileworld { return true; } - export function ruleStats(rv: RuleView) { + export function ruleStats(rv: RuleView): [number, number, number] { let wdCnt = 0; let cmdCnt = 0; let attrCnt = 0; for (let col = 1; col <= 3; col++) { for (let row = 1; row <= 3; row++) { - let whendo = rv.getWhenDo(col, row) + const whendo = rv.getWhenDo(col, row) if (whendo != -1) { wdCnt++; cmdCnt += rv.getCmdsLen(whendo); @@ -230,74 +295,10 @@ namespace tileworld { return [wdCnt, cmdCnt, attrCnt]; } - // --------------------------------------------------------------------------- - // binary read/write of a rule - - let ruleBuf: Buffer = null - let bitIndex = 0; - - function readWriteBuf(v: number, bits: number, write: boolean) { - let byteIndex = bitIndex >> 3; - if (byteIndex >= ruleBuf.length) { - // shouldn't get here - control.assert(false, 43); - } - let shift = bitIndex - (byteIndex << 3); - if (shift + bits > 8) { - // packing error - can't have value that spans byte boundary - control.assert(false, 44); - } - let byte = ruleBuf.getUint8(byteIndex); - let mask = 0; - for(let i=0; i> shift - if (write) { - control.assert(ret == v, 42); - } - return ret; - } - - function writeBuf(v: number, bits: number) { - readWriteBuf(v, bits, true); - } - - // must be byte-aligned when writing a raw buffer - function writeBufRaw(b: Buffer, cnt: number) { - for(let i = 0; i < cnt; i++) { - writeBuf(b.getUint8(i), 8); - } - } - - function readBuf(bits: number) { - return readWriteBuf(0, bits, false); - } - - // must be byte-aligned when reading a raw buffer - function readBufRaw(bytes: number, cnt: number) { - let b = control.createBuffer(bytes); - for (let i = 0; i < cnt; i++) { - b.setUint8(i, readBuf(8)); - } - return b; - } - // TODO: output textual representation to console - export function packRule(r: Rule, bgLen: number, spLen: number) { + export function packRule(r: Rule, bgLen: number, spLen: number): Buffer { // determine vacuous whendo rules (predicate true, no commands) - let wds = r.whenDo.filter(wd => wd.commandsLen > 0 || !isWhenDoTrue(wd)); + const wds = r.whenDo.filter(wd => wd.commandsLen > 0 || !isWhenDoTrue(wd)); bitIndex = 0; let bytes = 2 + wds.length * (2 + (bgLen >> 2) + (spLen >> 2)); for (let i = 0; i> 2), (bgLen >> 2)), readBufRaw((spLen >> 2), (spLen >> 2)), -1, diff --git a/ruleTransform.ts b/ruleTransform.ts index aa32fcd..c7e8834 100644 --- a/ruleTransform.ts +++ b/ruleTransform.ts @@ -24,17 +24,17 @@ namespace tileworld.ruleediting { }); } - protected cursorMove(dir: MoveDirection, pressed: boolean) { + protected cursorMove(dir: MoveDirection, pressed: boolean): void { super.cursorMove(dir, pressed); this.cursorToView() this.update(); } private cursorToView() { - let t = this.baseRule.getTransforms(); + const t = this.baseRule.getTransforms(); this.rule = this.baseRule; if (this.row() == 1 && t != RuleTransforms.None && this.ruleViews.length > 0) { - let index = transformMap.indexOf(t); + const index = transformMap.indexOf(t); if (this.col() == index+1) { this.rule = this.ruleViews[0]; } else if (this.ruleViews.length > 1 && this.col() > 6 && this.col() <= 8) { @@ -44,17 +44,17 @@ namespace tileworld.ruleediting { this.update(); } - protected update() { + protected update(): void { super.update(); // menu options transformImages.forEach((img, i) => { this.drawImage(i+1, 0, img); }); // which one selected - let index = transformMap.indexOf(this.baseRule.getTransforms()); + const index = transformMap.indexOf(this.baseRule.getTransforms()); this.drawImage(1 + index, 0, cursorOut); // resulting rules - let col = index+1; + const col = index+1; this.ruleViews.forEach((rv, index) => { this.drawImage(col+index, 1, include2); }); diff --git a/ruledisplay.ts b/ruledisplay.ts index 3ee783d..8b2ff76 100644 --- a/ruledisplay.ts +++ b/ruledisplay.ts @@ -32,34 +32,34 @@ namespace tileworld.ruleediting { this.otherCursor.z = 50; } - protected getDir() { + protected getDir(): number { return this.rule.getDirFromRule(); } - protected getType() { + protected getType(): RuleType { return this.rule.getRuleType(); } - protected getKind() { - let kinds = this.rule.getSpriteKinds(); + protected getKind(): number { + const kinds = this.rule.getSpriteKinds(); if (kinds.length > 0) return kinds[0]; return -1; } - protected centerImage() { + protected centerImage(): Image { return ok; } - protected getDirectionImage() { - let dir = this.rule.getDirFromRule(); + protected getDirectionImage(): Image { + const dir = this.rule.getDirFromRule(); return this.getType() == RuleType.ButtonPress ? buttonImages[dir] : moveImages[dir]; } - private otherCursorMove() { + private otherCursorMove(): void { if (this.col() >= 5 && this.row() >= editorRow) { // map from Do section to When section - let row = this.row() - editorRow; + const row = this.row() - editorRow; this.otherCursor.setFlag(SpriteFlag.Invisible, false); // compute mapping from right to left hand side this.otherCursor.x = this.rowToColCoord(row) * 16 + 8; @@ -70,36 +70,35 @@ namespace tileworld.ruleediting { } } - protected cursorMove(dir: MoveDirection, pressed: boolean) { + protected cursorMove(dir: MoveDirection, pressed: boolean): void { this.otherCursorMove(); } protected collideCol: number; protected collideRow: number; - protected showCollision(col: number, row: number, dir: MoveDirection, arrowImg: Image, rt: RuleType) { + protected showCollision(col: number, row: number, dir: MoveDirection, arrowImg: Image, rt: RuleType): void { this.collideCol = col; this.collideRow = row - editorRow; this.drawImage(col, row, collisionSprite); - let x = (dir == MoveDirection.Left) ? 7 : (dir == MoveDirection.Right) ? -7 : 0; - let y = (dir == MoveDirection.Up) ? 7 : (dir == MoveDirection.Down) ? -7 : 0; + const x = (dir == MoveDirection.Left) ? 7 : (dir == MoveDirection.Right) ? -7 : 0; + const y = (dir == MoveDirection.Up) ? 7 : (dir == MoveDirection.Down) ? -7 : 0; this.drawImageAbs((col << 4) + x, (row << 4) + yoff + y, arrowImg); } - protected showRuleType(rt: RuleType, rd: MoveRest, x: number, y: number, center: boolean = true) { - let selCol = 11; + protected showRuleType(rt: RuleType, rd: MoveRest, x: number, y: number, center = true): void { if (center) this.drawImage(x, y, this.centerImage()); if (rt == RuleType.ContextChange) { this.drawImage(x, y, movedImages[rd]) } else if (rt == RuleType.Collision) { - let ax = rd == MoveDirection.Left ? 1 : (rd == MoveDirection.Right ? -1 : 0) - let ay = rd == MoveDirection.Down ? -1 : (rd == MoveDirection.Up ? 1 : 0) + const ax = rd == MoveDirection.Left ? 1 : (rd == MoveDirection.Right ? -1 : 0) + const ay = rd == MoveDirection.Down ? -1 : (rd == MoveDirection.Up ? 1 : 0) this.showCollision(x - ax, y - ay, rd, moveImages[rd], rt); } else if (rt == RuleType.NegationCheck) { this.drawImage(x, y, negate); } } - protected update() { + protected update(): void { this.collideCol = this.collideRow = -1; screen.fill(0); screen.print("When", 0, (editorRow << 4) + 8); @@ -115,7 +114,7 @@ namespace tileworld.ruleediting { this.showCommands(); if (this.getType() == RuleType.ButtonPress) { - let image = this.getDirectionImage(); + const image = this.getDirectionImage(); if (image) this.drawImage(0, 3, image); } else if (this.getType() == RuleType.NegationCheck) { @@ -123,7 +122,7 @@ namespace tileworld.ruleediting { } } - private makeContext() { + private makeContext(): void { for (let i = 1; i <= 3; i++) { for (let j = 1; j <= 3; j++) { if (this.active(i, j)) { @@ -134,7 +133,7 @@ namespace tileworld.ruleediting { } } - protected active(col: number, row: number) { + protected active(col: number, row: number): boolean { if (this.collideCol != -1) { return col == 2 && row == 2 || col == this.collideCol && row == this.collideRow; } @@ -142,17 +141,17 @@ namespace tileworld.ruleediting { } // map from row 0-4 to (col,row) in diamond - protected rowToColCoord(lr: number) { return lr % 2 == 0 ? 2 : lr; } - protected rowToRowCoord(lr: number) { return lr == 0 ? 1 : (lr == 4 ? 3 : 2); } + protected rowToColCoord(lr: number): number { return lr % 2 == 0 ? 2 : lr; } + protected rowToRowCoord(lr: number): number { return lr == 0 ? 1 : (lr == 4 ? 3 : 2); } // compute number of commands in each row, for editing protected commandLengths: number[]; - private showCommands() { + private showCommands(): void { this.commandLengths = []; for (let lr = 0; lr < 5; lr++) { - let col = this.rowToColCoord(lr); - let row = this.rowToRowCoord(lr); - let len = this.active(col, row) ? this.showCommandsAt(lr, col, row) : -1; + const col = this.rowToColCoord(lr); + const row = this.rowToRowCoord(lr); + const len = this.active(col, row) ? this.showCommandsAt(lr, col, row) : -1; this.commandLengths.push(len); } } @@ -163,7 +162,7 @@ namespace tileworld.ruleediting { switch (inst) { case CommandType.Move: return moveImages[arg]; case CommandType.Paint: { - let ret = this.p.backgroundImages()[arg].clone(); + const ret = this.p.backgroundImages()[arg].clone(); ret.drawTransparentImage(smallPaint, 0, 0); return ret; } @@ -172,12 +171,12 @@ namespace tileworld.ruleediting { case CommandType.Spawn: case CommandType.BlockSpriteRules: { - let ret = this.p.spriteImages()[arg].clone(); + const ret = this.p.spriteImages()[arg].clone(); ret.drawTransparentImage(inst == CommandType.Spawn ? spawn : exclude, 0, 0); return ret; } case CommandType.Portal: { - let ret = this.p.backgroundImages()[arg].clone(); + const ret = this.p.backgroundImages()[arg].clone(); ret.drawTransparentImage(portal, 0, 0); return ret; } @@ -186,18 +185,18 @@ namespace tileworld.ruleediting { } protected tokens: number[]; - protected showCommandsAt(crow: number, wcol: number, wrow: number, draw: boolean = true) { + protected showCommandsAt(crow: number, wcol: number, wrow: number, draw = true): number { // TODO: need to special case on rule type // TODO: - collision (no direction expression on central sprite) // TODO: - negation (no witness) if (draw) { // draw the sprite witness, if any - let kind = this.rule.findWitnessColRow(wcol, wrow); - let img = kind == -1 ? genericSprite : this.getWhenDoImage(wcol, wrow); + const kind = this.rule.findWitnessColRow(wcol, wrow); + const img = kind == -1 ? genericSprite : this.getWhenDoImage(wcol, wrow); this.drawImage(5, crow + editorRow, img); // overlay the direction if (kind != -1 && (this.getType() != RuleType.Collision || wcol != 2 || wrow != 2)) { - let whendo = this.rule.getWhenDo(wcol, wrow); + const whendo = this.rule.getWhenDo(wcol, wrow); this.drawImage(5, crow + editorRow, movedImages[this.rule.getWitnessDirection(whendo)]) } if (this.p.help) { @@ -208,9 +207,9 @@ namespace tileworld.ruleediting { } } // show the existing commands - let whendo = this.rule.getWhenDo(wcol, wrow); + const whendo = this.rule.getWhenDo(wcol, wrow); let col = 6; - let tokens = this.startTokens(wcol, wrow); + const tokens = this.startTokens(wcol, wrow); if (!draw) { this.tokens = tokens; } @@ -227,12 +226,12 @@ namespace tileworld.ruleediting { private showCommand(col: number, row: number, whendo: number, cid: number, tokens: number[], - draw: boolean) { + draw: boolean): number { if (whendo == -1) { if (draw) this.drawImage(col, row + editorRow, emptyTile); } else { - let inst = this.rule.getCmdInst(whendo, cid); - let arg = this.rule.getCmdArg(whendo, cid); + const inst = this.rule.getCmdInst(whendo, cid); + const arg = this.rule.getCmdArg(whendo, cid); if (draw) this.drawImage(col, row + editorRow, this.instToImage(inst, arg)); this.updateTokens(tokens, inst); col++; @@ -242,7 +241,7 @@ namespace tileworld.ruleediting { // what instructions are possible, given rule type and witness // this defines the menu to present at the top-level - private startTokens(col: number, row: number) { + private startTokens(col: number, row: number): number[] { let tokens: number[] = []; if (this.rule.findWitnessColRow(col, row) != -1) { tokens = [CommandType.Move, CommandType.Sprite]; @@ -255,7 +254,7 @@ namespace tileworld.ruleediting { return tokens; } - private updateTokens(tokens: number[], inst: number) { + private updateTokens(tokens: number[], inst: number): void { if (inst == 0xff) return; // at-most-once: paint, spawn, destroy @@ -268,17 +267,17 @@ namespace tileworld.ruleediting { } } - protected getWhenDoImage(col: number, row: number) { - let whenDo = this.rule.getWhenDo(col, row); + protected getWhenDoImage(col: number, row: number): Image { + const whenDo = this.rule.getWhenDo(col, row); if (whenDo == -1) return ok; // look up includes and excludes - let include = this.attrIndex(whenDo, AttrType.Include); - let include2 = include == -1 ? -1 : this.attrIndex(whenDo, AttrType.Include, include + 1); - let exclude = this.attrIndex(whenDo, AttrType.Exclude); - let exclude2 = exclude == -1 ? -1 : this.attrIndex(whenDo, AttrType.Exclude, exclude + 1); + const include = this.attrIndex(whenDo, AttrType.Include); + const include2 = include == -1 ? -1 : this.attrIndex(whenDo, AttrType.Include, include + 1); + const exclude = this.attrIndex(whenDo, AttrType.Exclude); + const exclude2 = exclude == -1 ? -1 : this.attrIndex(whenDo, AttrType.Exclude, exclude + 1); // favor includes over excludes - let index = include == -1 ? exclude : include; + const index = include == -1 ? exclude : include; // do split images when there are multiple includes/excludes if (include != -1 && include2 != -1) return splitImage(this.all.getImage(include), this.all.getImage(include2)); @@ -290,17 +289,16 @@ namespace tileworld.ruleediting { return ok; } - protected showAttributes(col: number, row: number, show: boolean = true) { - let whenDo = this.rule.getWhenDo(col, row); + protected showAttributes(col: number, row: number, show = true): void { + const whenDo = this.rule.getWhenDo(col, row); if (whenDo >= 0) { this.drawImage(col, row + editorRow, this.getWhenDoImage(col, row)); // show attributes - let begin = 0; - let end = this.p.allCnt() - 1; - let project = this.projectAttrs(whenDo, begin, end); - let done: AttrType[] = []; + const begin = 0; + const end = this.p.allCnt() - 1; + const project = this.projectAttrs(whenDo, begin, end); project.forEach(a => { - let i = attrValues.indexOf(a); + const i = attrValues.indexOf(a); screen.drawTransparentImage(attrImages[i], (col << 4) + 8, ((row + editorRow) << 4) + 8 + yoff); }); // show direction @@ -312,7 +310,7 @@ namespace tileworld.ruleediting { let x = 0; screen.fillRect(0, 16 + yoff, 160, 16, 0); this.all.getImages().forEach((image, i) => { - let a = this.all.getSetAttr(this.rule, whenDo, i); + const a = this.all.getSetAttr(this.rule, whenDo, i); if (a != AttrType.OK) { this.drawImage(x, 1, image); this.drawImage(x, 1, attrImages[attrValues.indexOf(a)]); @@ -326,9 +324,9 @@ namespace tileworld.ruleediting { private projectAttrs(whendo: number, begin: number, end: number): number[] { if (this.rule.whendoTrue(whendo)) return []; - let res: number[] = []; + const res: number[] = []; for (let i = begin; i <= end; i++) { - let a = this.all.getSetAttr(this.rule, whendo, i); + const a = this.all.getSetAttr(this.rule, whendo, i); if (a != AttrType.OK && res.indexOf(a) == -1) res.push(a); } if (res.length > 0) { @@ -340,7 +338,7 @@ namespace tileworld.ruleediting { return res; } - private attrIndex(whendo: number, a: AttrType, begin: number = 0) { + private attrIndex(whendo: number, a: AttrType, begin = 0) { for (let i = begin; i < this.p.allCnt(); i++) { if (this.all.getSetAttr(this.rule, whendo, i) == a) return i; diff --git a/ruleeditor.ts b/ruleeditor.ts index 2a9a020..3058a6b 100644 --- a/ruleeditor.ts +++ b/ruleeditor.ts @@ -3,8 +3,8 @@ namespace tileworld.ruleediting { // ------------------------------------------------------------------------------------ // the rule editor - enum RuleEditorMenus { MainMenu, AttrTypeMenu, DirExprMenu, CommandMenu }; - enum CommandTokens { Delete = 100 }; + enum RuleEditorMenus { MainMenu, AttrTypeMenu, DirExprMenu, CommandMenu } + enum CommandTokens { Delete = 100 } // top-level command categories (instructions) const categoryImages = [allFour, paint, spawn, eat, gameIcon, portal, exclude ]; @@ -36,9 +36,9 @@ namespace tileworld.ruleediting { controller.A.onEvent(ControllerButtonEvent.Pressed, () => { this.helpCursor.say(null); if (this.askDeleteRule) { - let index = this.currentRules().indexOf(this.rule); + const index = this.currentRules().indexOf(this.rule); this.p.removeRule(this.rule.getRuleId()); - let rules = this.currentRules(); + const rules = this.currentRules(); if (rules.length == 0) { game.popScene(); return; @@ -68,8 +68,8 @@ namespace tileworld.ruleediting { if (this.row() == 0) { if (7 <= this.col() && this.col() <= 9) { // move backward/forward in rule space - let rules = this.currentRules(); - let index = rules.indexOf(this.rule); + const rules = this.currentRules(); + const index = rules.indexOf(this.rule); if (this.col() == 7 && index > 0) { this.changeRule(rules[index-1]); } else if (this.col() == 9 && index < rules.length-1) { @@ -85,8 +85,8 @@ namespace tileworld.ruleediting { } else if (this.col() == 2) { // no debugger for now || this.col() == 3) { this.p.saveRule(this.rule); game.pushScene(); - let rules = this.p.getRules(); - let g = new RunGame(this.p, rules, this.col() == 3); + const rules = this.p.getRules(); + const g = new RunGame(this.p, rules, this.col() == 3); g.setWorld(this.p.getWorldBackgrounds(), this.p.getWorldSprites()); g.start(); return; @@ -102,8 +102,8 @@ namespace tileworld.ruleediting { if (this.col() > 5) { this.tryEditCommand(); } else if (this.col() == 5 && this.row() < editorRow + 5) { - let col = this.rowToColCoord(this.row() - editorRow); - let row = this.rowToRowCoord(this.row() - editorRow); + const col = this.rowToColCoord(this.row() - editorRow); + const row = this.rowToRowCoord(this.row() - editorRow); if (this.rule.findWitnessColRow(col, row) != -1 && // don't allow direction change on central sprite in collision rule (this.rule.getRuleType() != RuleType.Collision || col != 2 || row != 2 )) { @@ -156,7 +156,7 @@ namespace tileworld.ruleediting { this.restoreCursor(); } - protected okToMove() { + protected okToMove(): boolean { return !this.askDeleteRule; } @@ -182,12 +182,12 @@ namespace tileworld.ruleediting { game.popScene(); } - protected currentRules() { + protected currentRules(): RuleView[] { // TODO: we should sort this by ruletype and direction return this.p.getRulesForSpriteKind(this.kind); } - protected cursorMove(dir: MoveDirection, pressed: boolean) { + protected cursorMove(dir: MoveDirection, pressed: boolean): void { if (this.menu == RuleEditorMenus.MainMenu) { super.cursorMove(dir, pressed); if (this.row() >= 2) { @@ -221,11 +221,11 @@ namespace tileworld.ruleediting { 1 <= (this.row() - editorRow) && (this.row() - editorRow) <= 3; } - protected update() { + protected update(): void { super.update(); if (this.p.help && this.menu == RuleEditorMenus.MainMenu && this.col() > 5 && this.row() >= editorRow) { - let len = this.commandLengths[this.row() - editorRow]; + const len = this.commandLengths[this.row() - editorRow]; if (len != -1 && this.col()-6 < len) { this.helpCursor.say(this.col() - 6 == len - 1 ? "A: add command" : "E: edit command"); } @@ -260,26 +260,26 @@ namespace tileworld.ruleediting { this.drawImage(5, 0, include2); } this.drawImage(6, 0, garbageCan); - let rules = this.currentRules(); - let index = rules.indexOf(this.rule); + const rules = this.currentRules(); + const index = rules.indexOf(this.rule); this.drawImage(9, 0, index < rules.length -1 ? rightArrow : greyImage(rightArrow)); this.drawImage(8, 0, this.getType() != -1 ? addRule : greyImage(addRule)); this.drawImage(7, 0, index > 0 ? leftArrow : greyImage(leftArrow)); } private tryEditCommand() { - let row = this.row()-editorRow; + const row = this.row()-editorRow; if (row > 4) return false; - let cmd = this.col() - 6; - let len = this.commandLengths[row]; + const cmd = this.col() - 6; + const len = this.commandLengths[row]; if (len == -1 || cmd >= len) return false; // set up the state this.menu = RuleEditorMenus.CommandMenu; this.ruleTypeMap.fill(0xf); this.dirMap.fill(0xf); // map the command row back to when context coordinates - let newCol = this.rowToColCoord(row); - let newRow = this.rowToRowCoord(row); + const newCol = this.rowToColCoord(row); + const newRow = this.rowToRowCoord(row); // no editing if coordinate not active if (!this.active(newCol, newRow)) return false; @@ -301,9 +301,9 @@ namespace tileworld.ruleediting { return true; } - private makeCommandMenu(inst: number, arg: number, inEdit: boolean = false) { + private makeCommandMenu(inst: number, arg: number, inEdit = false) { let col = 3; - let row = 0; + const row = 0; // show the categories // which one is currently selected? this.tokens.forEach(ct => { @@ -324,9 +324,9 @@ namespace tileworld.ruleediting { } } - private modifyCommandMenu(inEdit: boolean = false) { - let inst = this.rule.getCmdInst(this.whenDo, this.currentCommand); - let arg = this.rule.getCmdArg(this.whenDo, this.currentCommand); + private modifyCommandMenu(inEdit = false) { + const inst = this.rule.getCmdInst(this.whenDo, this.currentCommand); + const arg = this.rule.getCmdArg(this.whenDo, this.currentCommand); if (this.tokens.length > 0) { this.makeCommandMenu(inst, arg, inEdit); } else if (inst != 0xff) { @@ -368,9 +368,9 @@ namespace tileworld.ruleediting { private makeArgMenu(inst: number, arg: number, inEdit: boolean) { let col = 4; - let row = 1; + const row = 1; this.dirMap.fill(0xf); - let last = this.instToStartArg(inst) + this.instToNumArgs(inst); + const last = this.instToStartArg(inst) + this.instToNumArgs(inst); for (let i = this.instToStartArg(inst); i < last; i++) { this.drawImage(col, row, this.instToImage(inst, i)); this.drawOutline(col, row); @@ -386,15 +386,15 @@ namespace tileworld.ruleediting { } } - private commandUpdate(hover: boolean = false) { - let tok = this.ruleTypeMap.getPixel(this.col(), this.row()); - let arg = this.dirMap.getPixel(this.col(), this.row()); - let inst = this.rule.getCmdInst(this.whenDo, this.currentCommand); + private commandUpdate(hover = false) { + const tok = this.ruleTypeMap.getPixel(this.col(), this.row()); + const arg = this.dirMap.getPixel(this.col(), this.row()); + const inst = this.rule.getCmdInst(this.whenDo, this.currentCommand); if (tok == CommandTokens.Delete) { if (hover) { if (this.p.help) this.helpCursor.say("delete command"); } else { - let len = this.rule.removeCommand(this.whenDo, this.currentCommand); + this.rule.removeCommand(this.whenDo, this.currentCommand); this.mainMenu(); } } else if (this.row() == 0 && tok != 0xf) { @@ -429,7 +429,7 @@ namespace tileworld.ruleediting { // TODO: // - for collision rule, only Include - protected showAttributes(col: number, row: number, show: boolean) { + protected showAttributes(col: number, row: number, show: boolean): void { super.showAttributes(col, row, this.menu == RuleEditorMenus.MainMenu); } @@ -439,7 +439,7 @@ namespace tileworld.ruleediting { if (whenDo == -1) whenDo = this.rule.makeWhenDo(col, row); this.whenDo = whenDo; - let collision22 = this.rule.getRuleType() == RuleType.Collision && col == 2 && row == 2; + const collision22 = this.rule.getRuleType() == RuleType.Collision && col == 2 && row == 2; // for all user-defined sprites attrImages.forEach((img, i) => { if (this.rule.getRuleType() == RuleType.Collision && i > 0) @@ -454,7 +454,7 @@ namespace tileworld.ruleediting { this.all.getImages().forEach((image, i ) => { if (collision22 && i rv.getRuleType() == rt && rv.getDirFromRule() == dir); } - protected setCol(col: number) { + protected setCol(col: number): void { this.cursor.x = (col << 4) + 8; } - protected setRow(row: number) { + protected setRow(row: number): void { this.cursor.y = (row << 4) + 8 + yoff; } - protected col(curr: boolean = true) { + protected col(curr = true): number { return curr ? this.cursor.x >> 4 : this.tileSaved.x >> 4; } - protected row(curr: boolean = true) { + protected row(curr = true): number { return curr ? (this.cursor.y - yoff) >> 4 : (this.tileSaved.y - yoff) >> 4; } - protected drawImage(c: number, r: number, img: Image) { + protected drawImage(c: number, r: number, img: Image): void { screen.drawTransparentImage(img, c << 4, yoff + (r << 4)); } - protected drawImageAbs(x: number, y: number, img: Image) { + protected drawImageAbs(x: number, y: number, img: Image): void { screen.drawTransparentImage(img, x, y); } - protected drawOutline(c: number, r: number, col: number = 12) { + protected drawOutline(c: number, r: number, col = 12): void { screen.drawRect(c << 4, yoff + (r << 4), 17, 17, col); } - protected fillTile(c: number, r: number, col: color) { + protected fillTile(c: number, r: number, col: color): void { screen.fillRect((c << 4)+1, yoff + (r << 4) +1, 15, 15, col); } - protected setTileSaved() { + protected setTileSaved(): void { this.tileSaved.x = this.cursor.x; this.tileSaved.y = this.cursor.y; this.tileSaved.z = 100; this.tileSaved.setFlag(SpriteFlag.Invisible, false); } - protected isTileSaved() { + protected isTileSaved(): boolean { return !(this.tileSaved.flags & SpriteFlag.Invisible); } - protected cursorMove(dir: MoveDirection, pressed: boolean = true) { } + protected cursorMove(dir: MoveDirection, pressed = true): void { 0; } } } \ No newline at end of file diff --git a/ruleview.ts b/ruleview.ts index e7b3bab..566339c 100644 --- a/ruleview.ts +++ b/ruleview.ts @@ -8,26 +8,26 @@ namespace tileworld { constructor(private p: Project, private rid: number, private r: Rule) { } - public getBaseRule() { + public getBaseRule(): Rule { return this.r; } - public getDerivedRules() { - let ret: RuleView[] = []; + public getDerivedRules(): RuleView[] { + const ret: RuleView[] = []; switch(this.r.transforms){ case RuleTransforms.HorzMirror: case RuleTransforms.VertMirror: case RuleTransforms.LeftRotate: case RuleTransforms.RightRotate: { - let rv = new RuleView(this.p, -1, this.r); + const rv = new RuleView(this.p, -1, this.r); rv.view = this.r.transforms; ret.push(rv); break; } case RuleTransforms.Rotate3Way: { for (let t = RuleTransforms.LeftRotate; t != RuleTransforms.Rotate3Way; t++) { - let rv = new RuleView(this.p, -1, this.r); + const rv = new RuleView(this.p, -1, this.r); rv.view = t; ret.push(rv) } @@ -37,45 +37,45 @@ namespace tileworld { return ret; } - public getViewTransform() { + public getViewTransform(): number { if (this.rid == -1) return this.view; return -1; } - public getTransforms() { + public getTransforms(): number { return this.r.transforms; } - public setTransforms(n:number) { + public setTransforms(n:number): void { this.r.transforms = n; } - public getRuleId() { + public getRuleId(): number { return this.rid; } - public getRuleType() { + public getRuleType(): RuleType { return this.r.ruleType; } - public setRuleType(rt: RuleType) { + public setRuleType(rt: RuleType): void { this.r.ruleType = rt; } - public getRuleArg() { + public getRuleArg(): RuleArg { return this.rid != -1 ? this.r.ruleArg : this.r.ruleType == RuleType.ButtonPress ? flipRotateDir(this.r.ruleArg, this.view) : this.r.ruleArg; } - public setRuleArg(ra: RuleArg) { + public setRuleArg(ra: RuleArg): void { this.r.ruleArg = ra; } - public getDirFromRule() { - let rt = this.getRuleType(); + public getDirFromRule(): number { + const rt = this.getRuleType(); if (rt == RuleType.Collision || rt == RuleType.ContextChange) { - let wd = this.getWhenDo(2, 2); + const wd = this.getWhenDo(2, 2); return wd == -1 ? AnyDir : this.getWitnessDirection(wd); } else if (rt == RuleType.ButtonPress) { return this.getRuleArg(); @@ -83,27 +83,27 @@ namespace tileworld { return AnyDir; } - private rawView() { + private rawView(): number { return this.view == RuleTransforms.LeftRotate ? RuleTransforms.RightRotate : (this.view == RuleTransforms.RightRotate ? RuleTransforms.LeftRotate: this.view); } - public getWhenDo(col: number, row: number) { + public getWhenDo(col: number, row: number): number { if (this.rid == -1) { - let ncol = transformCol(col, row, this.rawView()); - let nrow = transformRow(row, col, this.rawView()); + const ncol = transformCol(col, row, this.rawView()); + const nrow = transformRow(row, col, this.rawView()); col = ncol; row = nrow; } - let whendo = this.r.whenDo.find(wd => wd.col == col && wd.row == row); + const whendo = this.r.whenDo.find(wd => wd.col == col && wd.row == row); if (whendo == null) return -1; else return this.r.whenDo.indexOf(whendo); } - public makeWhenDo(col: number, row: number) { - let wd = new WhenDo(col, row); + public makeWhenDo(col: number, row: number): number { + const wd = new WhenDo(col, row); wd.bgPred = control.createBuffer(this.p.backCnt()); wd.spPred = control.createBuffer(this.p.spriteCnt()); wd.commandsLen = 0; @@ -112,35 +112,35 @@ namespace tileworld { return this.r.whenDo.length - 1; } - public getWhenDoCol(whendo: number) { + public getWhenDoCol(whendo: number): number { return this.r.whenDo[whendo].col; } - public getWhenDoRow(whendo: number) { + public getWhenDoRow(whendo: number): number { return this.r.whenDo[whendo].row; } - private getSetBuffAttr(buf: Buffer, index: number, val: number) { - let byteIndex = index >> 2; - let byte = buf.getUint8(byteIndex); - let remainder = index - (byteIndex << 2); + private getSetBuffAttr(buf: Buffer, index: number, val: number): number { + const byteIndex = index >> 2; + const byte = buf.getUint8(byteIndex); + const remainder = index - (byteIndex << 2); if (val != 0xffff) { - let mask = (0x3 << (remainder << 1)) ^ 0xff; - let newByte = (byte & mask) | ((val & 0x3) << (remainder << 1)); + const mask = (0x3 << (remainder << 1)) ^ 0xff; + const newByte = (byte & mask) | ((val & 0x3) << (remainder << 1)); buf.setUint8(byteIndex, newByte) } return (byte >> (remainder << 1)) & 0x3; } - public getSetBgAttr(wdid: number, index: number, val: number = 0xffff): AttrType { + public getSetBgAttr(wdid: number, index: number, val = 0xffff): AttrType { return this.getSetBuffAttr(this.r.whenDo[wdid].bgPred, index, val); } - public getSetSpAttr(wdid: number, index: number, val: number = 0xffff): AttrType { + public getSetSpAttr(wdid: number, index: number, val = 0xffff): AttrType { return this.getSetBuffAttr(this.r.whenDo[wdid].spPred, index, val); } - public attrCnt(whendo: number) { + public attrCnt(whendo: number): number { let cnt = 0; for (let i = 0; i < this.p.backCnt(); i++) { if (this.getSetBgAttr(whendo, i) != AttrType.OK) @@ -153,7 +153,7 @@ namespace tileworld { return cnt; } - private attrBgIndex(whendo: number, a: AttrType) { + private attrBgIndex(whendo: number, a: AttrType): number { for (let i = 0; i < this.p.backCnt(); i++) { if (this.getSetBgAttr(whendo, i) == a) return i; @@ -161,7 +161,7 @@ namespace tileworld { return -1; } - private attrSpIndex(whendo: number, a: AttrType) { + private attrSpIndex(whendo: number, a: AttrType): number { for (let i = 0; i < this.p.spriteCnt(); i++) { if (this.getSetSpAttr(whendo, i) == a) return i; @@ -169,10 +169,10 @@ namespace tileworld { return -1; } - public findWitnessColRow(col: number, row: number, editor: boolean = true): number { + public findWitnessColRow(col: number, row: number, editor = true): number { if (editor && this.getRuleType() == RuleType.NegationCheck) return -1; - let whendo = this.getWhenDo(col, row); + const whendo = this.getWhenDo(col, row); if (whendo == -1) return -1; if (this.attrBgIndex(whendo, AttrType.Include) != -1) @@ -180,27 +180,27 @@ namespace tileworld { return this.attrSpIndex(whendo, AttrType.Include); } - public getWitnessDirection(wdid: number) { - let dir = this.r.whenDo[wdid].dir; + public getWitnessDirection(wdid: number): number { + const dir = this.r.whenDo[wdid].dir; return (this.rid != -1 || dir >= Resting) ? dir : flipRotateDir(dir, this.view); } - public setWitnessDirection(wdid: number, val:number) { + public setWitnessDirection(wdid: number, val:number): void { this.r.whenDo[wdid].dir = val; } - public getCmdsLen(wdid: number) { + public getCmdsLen(wdid: number): number { return this.r.whenDo[wdid].commandsLen; } - public getCmdInst(wdid: number, cid: number) { - let wd = this.r.whenDo[wdid]; + public getCmdInst(wdid: number, cid: number): number { + const wd = this.r.whenDo[wdid]; if (cid >= wd.commandsLen) return 0xff; return wd.commands.getUint8(cid << 1); } - public getCmdArg(wdid: number, cid: number) { - let wd = this.r.whenDo[wdid]; + public getCmdArg(wdid: number, cid: number): number { + const wd = this.r.whenDo[wdid]; if (cid >= wd.commandsLen) return 0xff; let arg = wd.commands.getUint8((cid << 1)+1); if (this.rid == -1 && this.getCmdInst(wdid, cid) == CommandType.Move) { @@ -209,8 +209,8 @@ namespace tileworld { return arg; } - public setCmdInst(wdid: number, cid: number, n: number) { - let wd = this.r.whenDo[wdid]; + public setCmdInst(wdid: number, cid: number, n: number): number { + const wd = this.r.whenDo[wdid]; if (cid > wd.commandsLen) return 0xff; if (cid == wd.commandsLen) @@ -219,8 +219,8 @@ namespace tileworld { return n & 0xff; } - public setCmdArg(wdid: number, cid: number, n: number) { - let wd = this.r.whenDo[wdid]; + public setCmdArg(wdid: number, cid: number, n: number): number { + const wd = this.r.whenDo[wdid]; if (cid > wd.commandsLen) return 0xff; if (cid == wd.commandsLen) @@ -229,8 +229,8 @@ namespace tileworld { return n & 0xff; } - public removeCommand(wdid: number, cid: number) { - let wd = this.r.whenDo[wdid]; + public removeCommand(wdid: number, cid: number): number { + const wd = this.r.whenDo[wdid]; if (wd.commandsLen == 0 || cid >= wd.commandsLen) return wd.commandsLen; for(let i=(cid << 1); i <= ((MaxCommands-1)<<1)-1; i++) { @@ -242,11 +242,11 @@ namespace tileworld { // predicates/misc info - public getSpriteKinds() { - let wd = this.getWhenDo(2, 2); - let ret: number[] = []; + public getSpriteKinds(): number[] { + const wd = this.getWhenDo(2, 2); + const ret: number[] = []; for(let i=0; i < this.p.spriteCnt(); i++) { - let at = this.getSetSpAttr(wd, i); + const at = this.getSetSpAttr(wd, i); // TODO: Include vs. Include2? if (at == AttrType.Include || at == AttrType.Include2) ret.push(i); @@ -254,25 +254,25 @@ namespace tileworld { return ret; } - public hasSpriteKind(kind: number) { - let wd = this.getWhenDo(2, 2); + public hasSpriteKind(kind: number): boolean { + const wd = this.getWhenDo(2, 2); // TODO: Include vs. Include2? return wd == -1 ? false : this.getSetSpAttr(wd, kind) == AttrType.Include } - public whendoTrue(whendo: number) { - let wd = this.r.whenDo[whendo]; + public whendoTrue(whendo: number): boolean { + const wd = this.r.whenDo[whendo]; return isWhenDoTrue(wd); } - public isRuleTrue() { + public isRuleTrue(): boolean { return isRuleTrue(this.r); } // printing out a rule private whenDoAttrs(wd: number, a: AttrType) { - let ret: string[] = []; + const ret: string[] = []; for(let i = 0; i < this.p.backCnt(); i++) { if (this.getSetBgAttr(wd, i) == a) ret.push("b"+i.toString()) @@ -300,7 +300,7 @@ namespace tileworld { return "none"; } - public printRule() { + public printRule(): void { // rule header console.log("id:"+this.getRuleId().toString()); console.log("rule:"+ruleToString[this.getRuleType()]+":"+this.ruleArgToString()); @@ -313,8 +313,8 @@ namespace tileworld { console.log("exclude:"+this.whenDoAttrs(wdi,AttrType.Exclude).join(":")); // output commands for(let i=0; i { if (this.askDeleteRule) { if (this.p) { - let keys = settings.list(this.p.prefix); + const keys = settings.list(this.p.prefix); keys.forEach(k => { settings.remove(k)}); // need an extra pop scene to return to load screen game.popScene(); @@ -46,7 +46,7 @@ namespace tileworld { }); } - protected update() { + protected update(): void { screen.fill(0); screen.fillRect(0, yoff, 16, 16, 11); screen.drawTransparentImage(settingsIcon, 0, yoff); @@ -55,7 +55,7 @@ namespace tileworld { this.drawImage(3, 1, emptyTile); this.drawImage(3, 1, this.p.help ? collisionSprite : genericSprite); - let worldY = 32 + yoff + 6; + const worldY = 32 + yoff + 6; screen.print("World", 16, worldY); screen.print(this.p.getWorldBackgrounds().width.toString(), 64, worldY); screen.print("by", 96, worldY); diff --git a/spriteRules.ts b/spriteRules.ts index daa5ea2..3f038f4 100644 --- a/spriteRules.ts +++ b/spriteRules.ts @@ -27,11 +27,11 @@ namespace tileworld.ruleediting { this.setTileSaved(); this.update(); } else { - let rt = this.ruleTypeMap.getPixel(this.col(), this.row()); - let dir = this.dirMap.getPixel(this.col(), this.row()); + const rt = this.ruleTypeMap.getPixel(this.col(), this.row()); + const dir = this.dirMap.getPixel(this.col(), this.row()); if (rt != 0xf) { - let rules = this.p.getRulesForSpriteKind(this.kind); - let filteredRules = this.getRulesForTypeDir(rules, rt, dir); + const rules = this.p.getRulesForSpriteKind(this.kind); + const filteredRules = this.getRulesForTypeDir(rules, rt, dir); if (filteredRules.length == 0) { filteredRules.push(this.p.makeRule(rt, dir, this.kind)); } @@ -45,13 +45,12 @@ namespace tileworld.ruleediting { }); } - protected cursorMove(dir: MoveDirection, pressed: boolean = true) { + protected cursorMove(dir: MoveDirection, pressed: boolean): void { if (this.p.help) { this.helpCursor.x = this.col() < 7 ? this.cursor.x + 8 : this.cursor.x - 16; this.helpCursor.y = this.row() < 6 ? this.cursor.y + 32 : this.cursor.y; - let index = this.dirMap.getPixel(this.col(), this.row()) if (this.col() > 0) { - let message = getHelp(this.row() < 4 ? helpStringTop : helpStringBot, this.col(), this.row()); + const message = getHelp(this.row() < 4 ? helpStringTop : helpStringBot, this.col(), this.row()); this.helpCursor.say(message); } else { this.helpCursor.say(null); @@ -60,7 +59,7 @@ namespace tileworld.ruleediting { } } - protected update() { + protected update(): void { screen.fill(15); screen.fillRect(0, yoff, 16, 16, 11); screen.drawTransparentImage(code, 0, yoff) @@ -70,7 +69,7 @@ namespace tileworld.ruleediting { }) } - protected centerImage() { + protected centerImage(): Image { return this.p.getSpriteImage(this.kind); } @@ -88,17 +87,17 @@ namespace tileworld.ruleediting { } private rules: RuleView[]; - private doBoth(rt: RuleType, rd: number, col: number, row: number, center: boolean = true) { - let scol = 13; - let rules = this.getRulesForTypeDir(this.rules, rt, rd); + private doBoth(rt: RuleType, rd: number, col: number, row: number, center = true) { + const scol = 13; + const rules = this.getRulesForTypeDir(this.rules, rt, rd); if (rt == RuleType.Collision && rd != Resting) { - let tcol = col + moveXdelta(rd); - let trow = row + moveYdelta(rd); + const tcol = col + moveXdelta(rd); + const trow = row + moveYdelta(rd); this.setRuleType(rt, rd, tcol, trow); if (rules.length > 0) { this.fillTile(tcol, trow, scol); this.drawOutline(tcol,trow, 1); } } else if (rt == RuleType.ButtonPress) { - let tcol = rd < ButtonArg.A ? col - moveXdelta(rd) : col; - let trow = rd < ButtonArg.A ? row - moveYdelta(rd) : row; + const tcol = rd < ButtonArg.A ? col - moveXdelta(rd) : col; + const trow = rd < ButtonArg.A ? row - moveYdelta(rd) : row; this.setRuleType(rt, rd, tcol, trow); if (rules.length > 0) { this.fillTile(tcol, trow, scol); this.drawOutline(tcol, trow, 1); } this.drawImage(tcol, trow, buttonImages[rd]); diff --git a/utilities.ts b/utilities.ts index 305278c..4692d8d 100644 --- a/utilities.ts +++ b/utilities.ts @@ -2,15 +2,15 @@ namespace tileworld { const zeroCode = "0".charCodeAt(0); - export function getHelp(help: string, col: number, row: number) { + export function getHelp(help: string, col: number, row: number): string { if (!help) return null; let index = 0; while (index >= 0 && index < help.length) { - let curr = index; - let nextCol = help.substr(curr, 1).charCodeAt(0) - zeroCode; - let nextRow = help.substr(curr + 1, 1).charCodeAt(0) - zeroCode; - let comma = help.indexOf(",", index); + const curr = index; + const nextCol = help.substr(curr, 1).charCodeAt(0) - zeroCode; + const nextRow = help.substr(curr + 1, 1).charCodeAt(0) - zeroCode; + const comma = help.indexOf(",", index); if (nextCol == col && nextRow == row) return help.substr(curr + 2, comma - curr - 2); index = comma + 1; @@ -18,8 +18,8 @@ namespace tileworld { return null; } - export function cursorAnimation(cursor: Sprite, second: Image) { - let anim = animation.createAnimation(0, 300); + export function cursorAnimation(cursor: Sprite, second: Image): void { + const anim = animation.createAnimation(0, 300); anim.addAnimationFrame(cursor.image); anim.addAnimationFrame(second); animation.attachAnimation(cursor, anim) @@ -28,10 +28,10 @@ namespace tileworld { // cache these??? export function greyImage(img: Image): Image { - let ret: Image = img.clone(); + const ret: Image = img.clone(); for(let x=0; x>1); x> 1), ny + (j >> 1), pix); } @@ -66,9 +66,9 @@ namespace tileworld { } } - export function imageToBuffer(img: Image) { + export function imageToBuffer(img: Image): Buffer { // worst case = 1 byte per pixel - let buf = control.createBuffer(2 + (img.width * img.height)); + const buf = control.createBuffer(2 + (img.width * img.height)); let index = 0; buf.setNumber(NumberFormat.Int8LE, index++, img.width); buf.setNumber(NumberFormat.Int8LE, index++, img.height); @@ -76,7 +76,7 @@ namespace tileworld { let length = 0; for(let x = 0; x < img.width; x++) { for (let y = 0; y < img.height; y++) { - let newPixel = img.getPixel(x, y); + const newPixel = img.getPixel(x, y); if (newPixel != pixel) { if (length > 0) { // output run @@ -106,16 +106,16 @@ namespace tileworld { return buf.slice(0, index); } - export function bufferToImage(buf: Buffer) { - let width = buf.getNumber(NumberFormat.Int8LE, 0); - let height = buf.getNumber(NumberFormat.Int8LE, 1); + export function bufferToImage(buf: Buffer): Image { + const width = buf.getNumber(NumberFormat.Int8LE, 0); + const height = buf.getNumber(NumberFormat.Int8LE, 1); let index = 2; - let img = image.create(width, height); + const img = image.create(width, height); let x = 0; let y = 0; while (index < buf.length) { - let pair = buf.getUint8(index++); - let pixel = pair & 0xf; + const pair = buf.getUint8(index++); + const pixel = pair & 0xf; let len = (pair & 0xf0) >> 4; while (len > 0) { img.setPixel(x, y, pixel); diff --git a/viewmaker.ts b/viewmaker.ts deleted file mode 100644 index f1322f5..0000000 --- a/viewmaker.ts +++ /dev/null @@ -1,7 +0,0 @@ -// Add your code here - -namespace tileworld { - - - -} \ No newline at end of file diff --git a/vm.ts b/vm.ts index 0c05af8..26fa9cc 100644 --- a/vm.ts +++ b/vm.ts @@ -11,7 +11,7 @@ namespace tileworld { public inst: number; // the one instruction history to apply to the sprite to public arg: number; // create the next sprite state // public changed: boolean; - constructor(img: Image, kind: number, d: boolean = false) { + constructor(img: Image, kind: number, d = false) { super(img); const scene = game.currentScene(); scene.physicsEngine.addSprite(this); @@ -65,7 +65,7 @@ namespace tileworld { } } - enum GameState { InPlay, Won, Lost, }; + enum GameState { InPlay, Won, Lost, } // the interpreter state class VMState { @@ -125,9 +125,9 @@ namespace tileworld { // populate indices for more efficient lookup over // rules (and derived rules) this.rules.forEach(rv => { - let derivedRules = rv.getDerivedRules(); + const derivedRules = rv.getDerivedRules(); derivedRules.push(rv); - let rt = rv.getRuleType(); + const rt = rv.getRuleType(); derivedRules.forEach(rv => { this.ruleIndex[rt].push(rv); }); @@ -194,15 +194,15 @@ namespace tileworld { continueRound() { if (this.vm.phase == RuleType.NegationCheck) { - let ruleClosures: RuleClosure[] = []; + const ruleClosures: RuleClosure[] = []; // negation rules currently only inspect (2,2) this.ruleIndex[RuleType.NegationCheck].forEach(rv => { // for now, we will deal only with rules that have witness in (2,2) // TODO: generalize this rule - let kind = rv.findWitnessColRow(2, 2, false); + const kind = rv.findWitnessColRow(2, 2, false); if (kind == -1) return; - let witnesses = this.vm.sprites[kind]; + const witnesses = this.vm.sprites[kind]; if (!witnesses || witnesses.length == 0) { // SUCCESS! ruleClosures.push(new RuleClosure(rv, null, [])); @@ -216,7 +216,7 @@ namespace tileworld { // external events if (this.vm.phase == RuleType.ButtonPress) { if (this.vm.queued.length > 0) { - let ts = this.vm.queued.pop(); + const ts = this.vm.queued.pop(); return this.applyRules(RuleType.ButtonPress, ts); } else { this.nextPhase(RuleType.ContextChange); @@ -226,7 +226,7 @@ namespace tileworld { // context change if (this.vm.phase == RuleType.ContextChange) { if (this.vm.queued.length > 0) { - let ts = this.vm.queued.pop(); + const ts = this.vm.queued.pop(); if (this.contextChanged(ts)) { return this.applyRules(RuleType.ContextChange, ts); } @@ -240,7 +240,7 @@ namespace tileworld { // collisions if (this.vm.phase == RuleType.Collision) { if (this.vm.queued.length > 0) { - let ts = this.vm.queued.pop(); + const ts = this.vm.queued.pop(); return this.collisionDetection( ts ); } else { if (this.vm.moving2resting.length > 0) { @@ -272,8 +272,8 @@ namespace tileworld { // check neighborhood for(let i = -1; i <= 1; i++) { for (let j = -1; j <= 1; j++) { - let x = ts.col() + i; - let y = ts.row() + j; + const x = ts.col() + i; + const y = ts.row() + j; if (this.inBounds(x,y) && this.vm.changed.getPixel(x,y)) return true; } @@ -294,12 +294,12 @@ namespace tileworld { } private applyRules(phase: RuleType, ts: TileSprite) { - let ruleClosures: RuleClosure[] = []; + const ruleClosures: RuleClosure[] = []; this.ruleIndex[phase].forEach(rv => { if (this.ruleMatchesSprite(rv, ts) && (phase == RuleType.ContextChange && this.ruleMatchesDirection(rv, ts.dir) || phase == RuleType.ButtonPress && this.dpad.indexOf(rv.getRuleArg()) != -1)) { - let closure = this.evaluateRule(ts, rv); + const closure = this.evaluateRule(ts, rv); if (closure) ruleClosures.push(closure); } @@ -326,14 +326,14 @@ namespace tileworld { // (a) os in square T, resting or moving towards ts, or // (b) os moving into T private collisionDetection(ts: TileSprite) { - let rcs: RuleClosure[] = []; - let wcol = ts.col() + moveXdelta(ts.arg); - let wrow = ts.row() + moveYdelta(ts.arg); + const rcs: RuleClosure[] = []; + const wcol = ts.col() + moveXdelta(ts.arg); + const wrow = ts.row() + moveYdelta(ts.arg); if (!this.inBounds(wcol, wrow)) return rcs; const tm = game.currentScene().tileMap; this.collidingRules(ts, (rv) => { - let wd = rv.getWhenDo(2+moveXdelta(ts.arg), 2+moveYdelta(ts.arg)); + const wd = rv.getWhenDo(2+moveXdelta(ts.arg), 2+moveYdelta(ts.arg)); if (wd == -1) return; @@ -349,7 +349,6 @@ namespace tileworld { // special case here because just one cell to check // background on and only for Include - let includePassed: boolean = false; for(let kind = 0; kind < this.p.backCnt(); kind++) { if (rv.getSetBgAttr(wd, kind) == AttrType.Include) { if (tm.getTileIndex(wcol, wrow) == kind) { @@ -360,7 +359,7 @@ namespace tileworld { } // check for include on sprite - let hasInclude: boolean = false; + let hasInclude = false; for(let kind = 0; kind < this.p.spriteCnt(); kind++) { if (rv.getSetSpAttr(wd, kind) == AttrType.Include) hasInclude = true; @@ -370,7 +369,7 @@ namespace tileworld { return; // function for processing the "other" sprite - let process = (os:TileSprite) => { + const process = (os:TileSprite) => { if (os == ts || rv.getSetSpAttr(wd, os.kind()) != AttrType.Include) return; // (a) os in square T, resting or moving towards ts, or @@ -381,13 +380,13 @@ namespace tileworld { } // (b) os moving into T if (this.moving(os)) { - let leftRotate = flipRotateDir(ts.arg, RuleTransforms.LeftRotate); + const leftRotate = flipRotateDir(ts.arg, RuleTransforms.LeftRotate); let osCol = wcol + moveXdelta(leftRotate); let osRow = wrow + moveYdelta(leftRotate); if (os.col() == osCol && os.row() == osRow && oppDir(leftRotate,os.arg)) { this.collide(rv, ts, os, rcs); } - let rightRotate = flipRotateDir(ts.arg, RuleTransforms.RightRotate); + const rightRotate = flipRotateDir(ts.arg, RuleTransforms.RightRotate); osCol = wcol + moveXdelta(rightRotate); osRow = wrow + moveYdelta(rightRotate); if (os.col() == osCol && os.row() == osRow && oppDir(rightRotate, os.arg)) { @@ -446,7 +445,7 @@ namespace tileworld { // update the tile map and set dirty bits in changed map this.vm.paintTile.forEach(pt => { const tm = game.currentScene().tileMap; - let old = tm.getTileIndex(pt.col, pt.row); + const old = tm.getTileIndex(pt.col, pt.row); if (old != pt.kind) { tm.setTileAt(pt.col, pt.row, pt.kind); this.vm.changed.setPixel(pt.col, pt.row, 1); @@ -454,8 +453,8 @@ namespace tileworld { }); // now, execute the global instructions for (let i = 0; i < this.globalInsts.length; i++) { - let inst = this.globalInsts[i]; - let arg = this.globalArgs[i]; + const inst = this.globalInsts[i]; + const arg = this.globalArgs[i]; switch (inst) { case CommandType.Game: { if (arg == GameArg.Win || arg == GameArg.Lose) { @@ -479,7 +478,7 @@ namespace tileworld { // store the sprite witnesses identified by guards private evaluateRule(ts: TileSprite, rv: RuleView) { - let witnesses: TileSprite[] = []; + const witnesses: TileSprite[] = []; for(let col = 1; col <= 3; col++) { for (let row = 1; row <= 3; row++) { if (!this.evaluateWhenDo(ts, rv, col, row, witnesses)) { @@ -505,26 +504,26 @@ namespace tileworld { private evaluateWhenDo(ts: TileSprite, rv: RuleView, col: number, row: number, witnesses: TileSprite[]) { // whendo - let whendo = rv.getWhenDo(col, row); + const whendo = rv.getWhenDo(col, row); if (whendo == -1 || rv.whendoTrue(whendo)) return true; // world coordinates - let wcol = ts.col() + (col - 2); - let wrow = ts.row() + (row - 2); + const wcol = ts.col() + (col - 2); + const wrow = ts.row() + (row - 2); if (!this.inBounds(wcol, wrow)) return false; // TODO: or should this be true??? - let hasInclude: boolean = false; - let includePassed: boolean = false; + let hasInclude = false; + let includePassed = false; let includeWitness: TileSprite = null; - let hasInclude2: boolean = false; - let include2Passed: boolean = false; + let hasInclude2 = false; + let include2Passed = false; const tm = game.currentScene().tileMap; // check backgrounds for(let kind = 0; kind < this.p.backCnt(); kind++) { - let hasKind = tm.getTileIndex(wcol, wrow) == kind; - let attr = rv.getSetBgAttr(whendo, kind); + const hasKind = tm.getTileIndex(wcol, wrow) == kind; + const attr = rv.getSetBgAttr(whendo, kind); if (attr == AttrType.Exclude && hasKind) { return false; } else if (attr == AttrType.Include) { @@ -536,11 +535,11 @@ namespace tileworld { } } // check sprites - let adjacent = this.manhattan(col, row) <= 1; + const adjacent = this.manhattan(col, row) <= 1; for(let kind = 0; kind < this.p.spriteCnt(); kind++) { - let attr = rv.getSetSpAttr(whendo, kind); + const attr = rv.getSetSpAttr(whendo, kind); // TODO: there could be multiple matching witnesses (cross product) - let witness = this.getWitness(kind, wcol, wrow); + const witness = this.getWitness(kind, wcol, wrow); if (attr == AttrType.Exclude && witness) { return false; } else if (attr == AttrType.Include) { @@ -559,7 +558,7 @@ namespace tileworld { } } } - let ret = !hasInclude || includePassed; + const ret = !hasInclude || includePassed; if (ret && includeWitness) { // need to check direction of sprite against witness.dir if (!this.exprMatchesDirection(rv.getWitnessDirection(whendo), includeWitness.dir)) @@ -582,7 +581,7 @@ namespace tileworld { } private evaluateWhenDoCommands(rc: RuleClosure, col: number, row: number) { - let wid = rc.rv.getWhenDo(col, row); + const wid = rc.rv.getWhenDo(col, row); if (wid == -1 || rc.rv.getCmdInst(wid, 0) == -1) return; let wcol = rc.self ? rc.self.col() + (col - 2) : -1; @@ -597,9 +596,9 @@ namespace tileworld { wcol = portal.col; wrow = portal.row; } - let inst = rc.rv.getCmdInst(wid, cid); + const inst = rc.rv.getCmdInst(wid, cid); if (inst == -1) break; - let arg = rc.rv.getCmdArg(wid, cid); + const arg = rc.rv.getCmdArg(wid, cid); switch(inst) { case CommandType.Paint: { if (!rc.self) @@ -610,10 +609,10 @@ namespace tileworld { case CommandType.Move: { if (!rc.self) break; - let colliding = rc.rv.getRuleType() == RuleType.Collision; - let button = rc.rv.getRuleType() == RuleType.ButtonPress; - let self = col == 2 && row == 2; - let witness = + const colliding = rc.rv.getRuleType() == RuleType.Collision; + const button = rc.rv.getRuleType() == RuleType.ButtonPress; + const self = col == 2 && row == 2; + const witness = spawned ? spawned : self ? rc.self : (colliding ? rc.witnesses[0] @@ -668,8 +667,8 @@ namespace tileworld { case CommandType.Portal: { // find a tile in the map with given background kind // that has no sprite on it. - let tm = game.currentScene().tileMap; - let copy = this.vm.changed.clone(); + const tm = game.currentScene().tileMap; + const copy = this.vm.changed.clone(); copy.fill(0); // don't consider tiles with sprites on them this.allSprites(ts => { @@ -693,7 +692,7 @@ namespace tileworld { } if (kindCnt > 0) { // select one - let index = Math.randomRange(0,kindCnt-1); + const index = Math.randomRange(0,kindCnt-1); kindCnt = 0; x = 0; for(; x 0) { - let rc = rcs.pop(); + const rc = rcs.pop(); this.vm.processClosure(rc); } } } private currentDirection: MoveDirection[]; - public start() { + public start(): void { this.currentDirection = []; - let signal = new TileSprite(cursorIn, 0); + const signal = new TileSprite(cursorIn, 0); signal.setFlag(SpriteFlag.Invisible, true); signal.x = signal.y = 8; signal.dir = MoveDirection.Right; @@ -796,7 +795,7 @@ namespace tileworld { // get the game started - let playerId = this.p.getPlayer(); + const playerId = this.p.getPlayer(); if (playerId != -1 && this.state.sprites[playerId]) { scene.cameraFollowSprite(this.state.sprites[playerId][0]); }