SFML is a simple, fast, cross-platform and object-oriented multimedia API. It provides access to windowing, graphics, audio and network. It is originally written in C++, and this project is its official binding for the C language.
- Laurent Gomila - main developer (laurent@sfml-dev.org)
- Lukas Dürrenberger - active maintainer (eXpl0it3r@sfml-dev.org)
- Zachariah Brown (contact@zbrown.net)
You can get the latest official release on SFML website. You can also get the current development version from the Git repository.
There is no tutorial for CSFML, but since it's a binding you can use the C++ resources:
- The official tutorials
- The online API documentation
- The community wiki
- The community forum (or French)
Of course, you can also find the CSFML API documentation in the SDK.
Set SFML_DIR
to a directory containing the SFMLConfig.cmake
file, usually located at lib/cmake/SFML
.
SFML and CSFML are open-source projects, and they need your help to go on growing and improving. Don't hesitate to post suggestions or bug reports on the forum, or post new bugs/features requests on the issue tracker. You can even fork the project on GitHub, maintain your own version and send us pull requests periodically to merge your work.