diff --git a/ModularTegustation/Teguicons/32x32.dmi b/ModularTegustation/Teguicons/32x32.dmi
index 6f774edf536b..ed6dd4485898 100644
Binary files a/ModularTegustation/Teguicons/32x32.dmi and b/ModularTegustation/Teguicons/32x32.dmi differ
diff --git a/ModularTegustation/Teguicons/96x64.dmi b/ModularTegustation/Teguicons/96x64.dmi
index 95dfd0f62d9b..fa891dc4fa30 100644
Binary files a/ModularTegustation/Teguicons/96x64.dmi and b/ModularTegustation/Teguicons/96x64.dmi differ
diff --git a/code/datums/abnormality/_ego_datum/he.dm b/code/datums/abnormality/_ego_datum/he.dm
index ba1dd67fb3fa..f6d8271dbec1 100644
--- a/code/datums/abnormality/_ego_datum/he.dm
+++ b/code/datums/abnormality/_ego_datum/he.dm
@@ -229,3 +229,12 @@
/datum/ego_datum/weapon/legerdemain
item_path = /obj/item/ego_weapon/shield/legerdemain
cost = 35
+
+//You Must Become Strong - Get Strong
+/datum/ego_datum/weapon/get_strong
+ item_path = /obj/item/ego_weapon/get_strong
+ cost = 35
+
+/datum/ego_datum/armor/get_strong
+ item_path = /obj/item/clothing/suit/armor/ego_gear/get_strong
+ cost = 35
diff --git a/code/game/objects/items/ego_weapons/he.dm b/code/game/objects/items/ego_weapons/he.dm
index 3b681924edf2..7e936c629f69 100644
--- a/code/game/objects/items/ego_weapons/he.dm
+++ b/code/game/objects/items/ego_weapons/he.dm
@@ -744,3 +744,79 @@
source.adjustBruteLoss(-10)
source.adjustSanityLoss(-5)
..()
+
+/obj/item/ego_weapon/get_strong
+ name = "Get Strong"
+ desc = "It whirls and twirls and yet feels limp... Do you love the City you live in?"
+ special = "This weapon has multiple modes.\nA low power spear. A medium power sword, and a high-power gauntlet.\n\
+ Hitting with the spear and sword improve the damage of the next gauntlet."
+ icon_state = "become_strong_sp"
+ worn_icon = 'icons/obj/clothing/belt_overlays.dmi'
+ worn_icon_state = "become_strong"
+ force = 15
+ attack_speed = 1
+ reach = 2
+ damtype = RED_DAMAGE
+ armortype = RED_DAMAGE
+ attack_verb_continuous = list("pokes", "jabs")
+ attack_verb_simple = list("poke", "jab")
+ hitsound = 'sound/weapons/ego/spear1.ogg'
+ var/mode = "Spear"
+ var/list/mode_stats = list(
+ "Spear" = list("_sp", 15, 1, 2, list("pokes", "jabs"), list("poke", "jab"), 'sound/weapons/ego/spear1.ogg'),
+ "Sword" = list("_sw", 25, 1, 1, list("slashes", "slices"), list("slash", "slice"), 'sound/weapons/bladeslice.ogg'),
+ "Gauntlet" = list("_f", 50, 3, 1, list("crushes", "smashes"), list("crush", "smash"), 'sound/weapons/ego/hammer.ogg')
+ )
+ var/windup = 0
+
+/obj/item/ego_weapon/get_strong/Initialize()
+ . = ..()
+ AddElement(/datum/element/update_icon_updates_onmob)
+ name = pick("BECOME STRONG", "GROWN POWERFUL", "YOU WANT TO GET BEAT")+pick("? GENUINELY?", "! FOR REALSIES?", "? HURTILY?")
+
+/obj/item/ego_weapon/get_strong/attack_self(mob/user)
+ switch(mode)
+ if("Spear")
+ mode = "Sword"
+ if("Sword")
+ mode = "Gauntlet"
+ if("Gauntlet")
+ mode = "Spear"
+ to_chat(user, "[src] makes a whirling sound as it changes shape!")
+ if(prob(5))
+ to_chat(user, "Do you love your city?")
+ icon_state = "become_strong"+mode_stats[mode][1]
+ update_icon_state()
+ force = mode_stats[mode][2]
+ attack_speed = mode_stats[mode][3]
+ reach = mode_stats[mode][4]
+ attack_verb_continuous = mode_stats[mode][5]
+ attack_verb_simple = mode_stats[mode][6]
+ hitsound = mode_stats[mode][7]
+
+/obj/item/ego_weapon/get_strong/attack(mob/living/target, mob/living/carbon/human/user)
+ if(!isliving(target))
+ ..()
+ return
+ switch(mode)
+ if("Spear")
+ windup = min(windup+3, 50)
+ if("Sword")
+ windup = min(windup+2, 50)
+ if("Gauntlet")
+ to_chat(user, "You start winding up your fist!")
+ if(!do_after(user, 1 SECONDS, target))
+ to_chat(user, "You stop winding up your fist!")
+ return
+ force += windup
+ windup = 0
+ ..()
+ force = mode_stats[mode][2]
+ if(windup >= 50)
+ playsound(src, 'sound/machines/clockcult/steam_whoosh.ogg', 100)
+ to_chat(user, "[src] hisses as it reaches full capacity!")
+ return
+ if(windup >= 25)
+ playsound(src, 'sound/machines/clockcult/steam_whoosh.ogg', 50)
+ to_chat(user, "[src] hisses as it reaches half capacity.")
+ return
diff --git a/code/modules/clothing/suits/ego_gear/he.dm b/code/modules/clothing/suits/ego_gear/he.dm
index bae5e97fa5be..1049debae6ff 100644
--- a/code/modules/clothing/suits/ego_gear/he.dm
+++ b/code/modules/clothing/suits/ego_gear/he.dm
@@ -276,3 +276,16 @@
attribute_requirements = list(
FORTITUDE_ATTRIBUTE = 40
)
+
+/obj/item/clothing/suit/armor/ego_gear/get_strong
+ name = "Get Strong"
+ desc = "It crunches your insides as you move... Do you love the City you live in?"
+ icon_state = "become_strong"
+ armor = list(RED_DAMAGE = 50, WHITE_DAMAGE = -20, BLACK_DAMAGE = 10, PALE_DAMAGE = 30) // 70
+ attribute_requirements = list(
+ FORTITUDE_ATTRIBUTE = 40
+ )
+
+/obj/item/clothing/suit/armor/ego_gear/get_strong/Initialize()
+ . = ..()
+ name = pick("BECOME STRONG", "GROWN POWERFUL", "YOU WANT TO GET BEAT")+pick("? GENUINELY?", "! FOR REALSIES?", "? HURTILY?")
diff --git a/code/modules/mob/living/simple_animal/abnormality/he/you_strong.dm b/code/modules/mob/living/simple_animal/abnormality/he/you_strong.dm
new file mode 100644
index 000000000000..b836228bf1cf
--- /dev/null
+++ b/code/modules/mob/living/simple_animal/abnormality/he/you_strong.dm
@@ -0,0 +1,469 @@
+/mob/living/simple_animal/hostile/abnormality/you_strong
+ name = "You Must Become Strong"
+ desc = "A multicolored factory that smells distinctly of iron... is this thing made of plastic!?"
+ icon = 'ModularTegustation/Teguicons/96x64.dmi'
+ icon_state = "you_strong_pause"
+ icon_living = "you_strong_pause"
+ maxHealth = 200
+ health = 200
+ threat_level = HE_LEVEL
+ start_qliphoth = 3
+ work_chances = list(
+ ABNORMALITY_WORK_INSTINCT = 45,
+ ABNORMALITY_WORK_INSIGHT = 45,
+ ABNORMALITY_WORK_ATTACHMENT = 45,
+ ABNORMALITY_WORK_REPRESSION = 0,
+ "YES" = 0,
+ "NO" = 0
+ )
+ work_damage_amount = 8
+ work_damage_type = RED_DAMAGE
+ ego_list = list(
+ /datum/ego_datum/weapon/get_strong,
+ /datum/ego_datum/armor/get_strong
+ )
+ max_boxes = 16
+ speak_emote = list("beeps", "crackles", "buzzes")
+
+ pixel_x = -32
+ pixel_y = -8
+ layer = OPEN_DOOR_LAYER
+
+ var/penalize = FALSE
+ var/work_count = 0
+ var/question = FALSE
+
+ var/taken_parts = list(
+ /obj/item/bodypart/l_leg,
+ /obj/item/bodypart/r_leg,
+ /obj/item/bodypart/l_arm,
+ /obj/item/bodypart/r_arm,
+ /obj/item/bodypart/head
+ )
+ var/rejected_parts = list(
+ /obj/item/bodypart/l_leg/robot,
+ /obj/item/bodypart/r_leg/robot,
+ /obj/item/bodypart/l_arm/robot,
+ /obj/item/bodypart/r_arm/robot,
+ )
+ var/datum/looping_sound/server/soundloop
+
+ var/operating = FALSE
+
+/mob/living/simple_animal/hostile/abnormality/you_strong/Initialize(mapload)
+ . = ..()
+ soundloop = new(list(src), FALSE)
+ soundloop.volume = 75
+ soundloop.extra_range = 0
+
+/mob/living/simple_animal/hostile/abnormality/you_strong/WorkComplete(mob/living/carbon/human/user, work_type, pe, work_time, canceled)
+ . = ..()
+ if(work_type == ABNORMALITY_WORK_REPRESSION)
+ src.datum_reference.qliphoth_change(-1) // No. Don't.
+ work_count++
+ icon_state = "you_strong_pause"
+ if(work_count < 3)
+ return
+ work_count = 0
+ say("Do you love the City you live in?")
+ question = TRUE
+ return
+
+/mob/living/simple_animal/hostile/abnormality/you_strong/AttemptWork(mob/living/carbon/human/user, work_type)
+ if(src.datum_reference.qliphoth_meter == 0)
+ return FALSE
+ if(operating)
+ to_chat(user, "Please wait for current operations to cease.")
+ return FALSE
+ if(!(work_type in list("YES", "NO")) && !question && ..())
+ icon_state = "you_strong_work"
+ return TRUE
+ if((work_type in list("YES", "NO")) && !question)
+ to_chat(user, "You have not been prompted.")
+ return FALSE
+ if((work_type in list(ABNORMALITY_WORK_INSTINCT, ABNORMALITY_WORK_INSIGHT, ABNORMALITY_WORK_ATTACHMENT, ABNORMALITY_WORK_REPRESSION) && question))
+ say("Do you love the City you live in?")
+ playsound(src, 'sound/machines/clockcult/steam_whoosh.ogg', 100)
+ return FALSE
+ if(work_type == "YES")
+ penalize = TRUE
+ say("YES. YOU MUST BECOME STRONG FOR YOUR CITY.")
+ icon_state = "you_strong_yes"
+ else
+ src.datum_reference.qliphoth_change(-1)
+ say("INVALID INPUT.")
+ icon_state = "you_strong_no"
+ question = FALSE
+ return FALSE
+
+/mob/living/simple_animal/hostile/abnormality/you_strong/WorkChance(mob/living/carbon/human/user, chance, work_type)
+ if(penalize)
+ penalize = FALSE
+ return chance /= 2
+ return ..()
+
+/mob/living/simple_animal/hostile/abnormality/you_strong/ZeroQliphoth(mob/living/carbon/human/user)
+ SLEEP_CHECK_DEATH(2 SECONDS)
+ playsound(src, 'sound/machines/clockcult/steam_whoosh.ogg', 100)
+ manual_emote("makes a whirling sound.")
+ SLEEP_CHECK_DEATH(2 SECONDS)
+ soundloop.start()
+ icon_state = "you_strong_work"
+ SLEEP_CHECK_DEATH(30 SECONDS)
+ soundloop.stop()
+ src.datum_reference.qliphoth_change(3)
+ icon_state = "you_strong_make"
+ SLEEP_CHECK_DEATH(6)
+ for(var/i = 1 to 3)
+ new /mob/living/simple_animal/hostile/grown_strong(get_step(src, EAST))
+ SLEEP_CHECK_DEATH(6)
+ icon_state = "you_strong_pause"
+
+/mob/living/simple_animal/hostile/abnormality/you_strong/attacked_by(obj/item/I, mob/living/user)
+ if(!(I.type in taken_parts))
+ return ..()
+ if(I.type in rejected_parts)
+ to_chat(user, "[src] rejects [I].")
+ return
+ if(src.datum_reference.qliphoth_meter == 0 || src.datum_reference.working || operating)
+ to_chat(user, "Please wait for current operations to cease.")
+ return
+ visible_message("[user.first_name()] starts feeding [I] into [src].")
+ playsound(src, 'sound/machines/clockcult/steam_whoosh.ogg', 100)
+ soundloop.start()
+ icon_state = "you_strong_work"
+ operating = TRUE
+ if(!do_after(user, 2 SECONDS, src))
+ to_chat(user, "But you changed your mind...")
+ soundloop.stop()
+ icon_state = "you_strong_pause"
+ operating = FALSE
+ return
+ soundloop.stop()
+ playsound(src, 'sound/machines/clockcult/steam_whoosh.ogg', 100)
+ qdel(I)
+ src.datum_reference.stored_boxes += 2
+ visible_message("[src] produced 2 PE!")
+ manual_emote("begins to emit a whirling noise before quieting down.")
+ icon_state = "you_strong_pause"
+ operating = FALSE
+ return
+
+/mob/living/simple_animal/hostile/abnormality/you_strong/attack_hand(mob/living/carbon/human/M)
+ if(!(M.zone_selected in list(BODY_ZONE_L_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_ARM, BODY_ZONE_R_LEG)))
+ return ..()
+ if(src.datum_reference.working || src.datum_reference.qliphoth_meter == 0 || operating)
+ to_chat(M, "Please wait for current operations to cease.")
+ return
+ var/obj/item/bodypart/old_part = M.get_bodypart(M.zone_selected)
+ if(old_part.type in list(/obj/item/bodypart/r_leg/grown_strong, /obj/item/bodypart/l_leg/grown_strong, /obj/item/bodypart/r_arm/grown_strong, /obj/item/bodypart/l_arm/grown_strong))
+ to_chat(M, "Only original parts are accepted.")
+ return
+ if(alert(M, "Would you like to put your [old_part.name] into [src]?", "You Must Become Stronger", "Yes", "No") != "Yes")
+ return
+ var/obj/item/bodypart/prosthetic
+ playsound(src, 'sound/machines/clockcult/steam_whoosh.ogg', 100)
+ soundloop.start()
+ visible_message("[M.first_name()] plunges their [old_part.name] into [src]...")
+ icon_state = "you_strong_work"
+ operating = TRUE
+ if(!do_after(M, 5 SECONDS, src))
+ visible_message("[M.first_name()] pulls out their [old_part.name] before [src] engages!")
+ soundloop.stop()
+ playsound(src, 'sound/machines/clockcult/steam_whoosh.ogg', 100)
+ icon_state = "you_strong_pause"
+ operating = FALSE
+ return
+ switch(M.zone_selected)
+ if(BODY_ZONE_L_ARM)
+ prosthetic = new/obj/item/bodypart/l_arm/grown_strong(M)
+ if(BODY_ZONE_L_LEG)
+ prosthetic = new/obj/item/bodypart/l_leg/grown_strong(M)
+ if(BODY_ZONE_R_ARM)
+ prosthetic = new/obj/item/bodypart/r_arm/grown_strong(M)
+ if(BODY_ZONE_R_LEG)
+ prosthetic = new/obj/item/bodypart/r_leg/grown_strong(M)
+ prosthetic.replace_limb(M)
+ manual_emote("makes a grinding noise.")
+ M.emote("scream")
+ M.apply_damage(50, BRUTE, null, M.run_armor_check(null, BRUTE), spread_damage = TRUE) // Bro your [X] just got chopped off, no armor's gonna resist that.
+ to_chat(M, "Your [old_part.name] has been replaced!")
+ qdel(old_part)
+ M.regenerate_icons()
+ src.datum_reference.qliphoth_change(-1)
+ soundloop.stop()
+ playsound(src, 'sound/machines/clockcult/steam_whoosh.ogg', 100)
+ icon_state = "you_strong_pause"
+ operating = FALSE
+ return
+
+/mob/living/simple_animal/hostile/grown_strong
+ name = "Grown Strong"
+ desc = "A humanoid figure reeking of blood and made out of... plastic?"
+ icon_state = "grown_strong"
+ icon_living = "grown_strong"
+ icon = 'ModularTegustation/Teguicons/32x32.dmi'
+ maxHealth = 500
+ health = 500
+ damage_coeff = list(BRUTE = 1, RED_DAMAGE = 1, WHITE_DAMAGE = 1.5, BLACK_DAMAGE = 1.5, PALE_DAMAGE = 0)
+
+ move_to_delay = 5
+ melee_damage_lower = 3
+ melee_damage_upper = 5
+ melee_damage_type = RED_DAMAGE
+ armortype = RED_DAMAGE
+
+ attack_sound = "swing_hit"
+ attack_verb_continuous = "bashes"
+ attack_verb_simple = "bash"
+ a_intent = "hostile"
+ move_resist = 1500
+
+ can_patrol = TRUE
+
+ del_on_death = FALSE
+
+ var/gear = 2
+ COOLDOWN_DECLARE(gear_shift)
+ var/gear_cooldown = 1 MINUTES
+
+/mob/living/simple_animal/hostile/grown_strong/Move(atom/newloc, dir, step_x, step_y)
+ if(status_flags & GODMODE)
+ return FALSE
+ . = ..()
+ return
+
+/mob/living/simple_animal/hostile/grown_strong/AttackingTarget(atom/attacked_target)
+ if(status_flags & GODMODE)
+ return FALSE
+ . = ..()
+ return
+
+/mob/living/simple_animal/hostile/grown_strong/Initialize()
+ . = ..()
+ //icon_state = pick("1", "2", "3")
+
+/mob/living/simple_animal/hostile/grown_strong/proc/UpdateGear()
+ manual_emote("shifts into [gear]\th gear!")
+ melee_damage_lower = 3*gear
+ melee_damage_upper = 5*gear
+ move_to_delay = 5 - FLOOR(gear / 3, 1)
+ rapid_melee = gear > 7 ? 2 : 1
+
+/mob/living/simple_animal/hostile/grown_strong/Life()
+ . = ..()
+ if(!COOLDOWN_FINISHED(src, gear_shift) || (status_flags & GODMODE))
+ return
+ gear = clamp(gear + rand(-1, 3), 1, 10)
+ UpdateGear()
+ src.apply_damage(50, BRUTE, null, src.run_armor_check(null, BRUTE), spread_damage = TRUE)// OOF OUCH MY BONES
+ COOLDOWN_START(src, gear_shift, gear_cooldown)
+
+/mob/living/simple_animal/hostile/grown_strong/death(gibbed)
+ if(maxHealth > 200)
+ INVOKE_ASYNC(src, .proc/Undie)
+ return FALSE
+ visible_message("[src] explodes into a mess of plastic and gore!")
+ . = ..()
+ gib(TRUE, TRUE, TRUE)
+ return
+
+/mob/living/simple_animal/hostile/grown_strong/proc/Undie()
+ manual_emote("shudders to a hault, insides whirling...")
+ src.maxHealth = max(maxHealth - 100, 200)
+ src.adjustBruteLoss(-9999)
+ status_flags |= GODMODE
+ SLEEP_CHECK_DEATH(3 SECONDS)
+ status_flags &= ~GODMODE
+ src.adjustBruteLoss(-9999)
+ gear = clamp(gear + 2, 1, 10)
+ manual_emote("shudders back to life!")
+ UpdateGear()
+
+////// Parts! //////
+
+/obj/item/bodypart/r_leg/grown_strong
+ name = "grown strong right leg"
+ desc = "a fleshy limb encased in plastic"
+ icon = 'icons/mob/human_parts_greyscale.dmi'
+ icon_state = "human_r_leg"
+ var/buff_type
+
+/obj/item/bodypart/r_leg/grown_strong/Initialize(mapload)
+ . = ..()
+ color = pick(
+ COLOR_ASSEMBLY_RED,
+ COLOR_ASSEMBLY_GREEN,
+ COLOR_ASSEMBLY_BLUE,
+ COLOR_ASSEMBLY_YELLOW,
+ COLOR_ASSEMBLY_BGRAY,
+ COLOR_ASSEMBLY_PURPLE)
+ buff_type = pick(FORTITUDE_ATTRIBUTE, PRUDENCE_ATTRIBUTE, TEMPERANCE_ATTRIBUTE, JUSTICE_ATTRIBUTE)
+
+/obj/item/bodypart/r_leg/grown_strong/drop_limb(special)
+ . = ..()
+ if(!ishuman(owner))
+ return
+ var/mob/living/carbon/human/H = owner
+ H.adjust_attribute_buff(buff_type, -2)
+
+/obj/item/bodypart/r_leg/grown_strong/attach_limb(mob/living/carbon/C, special)
+ . = ..()
+ if(!ishuman(owner))
+ return
+ var/mob/living/carbon/human/H = owner
+ H.adjust_attribute_buff(buff_type, 2)
+
+/obj/item/bodypart/r_leg/grown_strong/get_limb_icon(dropped)
+ icon_state = ""
+ . = list()
+ var/image_dir = 0
+ if(dropped)
+ image_dir = SOUTH
+ var/image/limb = image(layer = -BODYPARTS_LAYER, dir = image_dir)
+ . += limb
+ limb.icon = 'icons/mob/human_parts_greyscale.dmi'
+ limb.icon_state = "human_r_leg"
+ limb.color = src.color // Is this VIOLENTLY incompatible with other races? Yeah. Does that matter for us? No... Right?
+
+/obj/item/bodypart/l_leg/grown_strong
+ name = "grown strong left leg"
+ desc = "a fleshy limb encased in plastic"
+ icon = 'icons/mob/human_parts_greyscale.dmi'
+ icon_state = "human_l_leg"
+ var/buff_type
+
+/obj/item/bodypart/l_leg/grown_strong/Initialize(mapload)
+ . = ..()
+ color = pick(
+ COLOR_ASSEMBLY_RED,
+ COLOR_ASSEMBLY_GREEN,
+ COLOR_ASSEMBLY_BLUE,
+ COLOR_ASSEMBLY_YELLOW,
+ COLOR_ASSEMBLY_BGRAY,
+ COLOR_ASSEMBLY_PURPLE)
+ buff_type = pick(FORTITUDE_ATTRIBUTE, PRUDENCE_ATTRIBUTE, TEMPERANCE_ATTRIBUTE, JUSTICE_ATTRIBUTE)
+
+/obj/item/bodypart/l_leg/grown_strong/drop_limb(special)
+ . = ..()
+ if(!ishuman(owner))
+ return
+ var/mob/living/carbon/human/H = owner
+ H.adjust_attribute_buff(buff_type, -2)
+
+/obj/item/bodypart/l_leg/grown_strong/attach_limb(mob/living/carbon/C, special)
+ . = ..()
+ if(!ishuman(owner))
+ return
+ var/mob/living/carbon/human/H = owner
+ H.adjust_attribute_buff(buff_type, 2)
+
+/obj/item/bodypart/l_leg/grown_strong/get_limb_icon(dropped)
+ icon_state = ""
+ . = list()
+ var/image_dir = 0
+ if(dropped)
+ image_dir = SOUTH
+ var/image/limb = image(layer = -BODYPARTS_LAYER, dir = image_dir)
+ . += limb
+ limb.icon = 'icons/mob/human_parts_greyscale.dmi'
+ limb.icon_state = "human_l_leg"
+ limb.color = src.color // Is this VIOLENTLY incompatible with other races? Yeah. Does that matter for us? No... Right?
+
+/obj/item/bodypart/r_arm/grown_strong
+ name = "grown strong right arm"
+ desc = "a fleshy limb encased in plastic"
+ icon = 'icons/mob/human_parts_greyscale.dmi'
+ icon_state = "human_r_arm"
+ var/buff_type
+
+/obj/item/bodypart/r_arm/grown_strong/Initialize(mapload)
+ . = ..()
+ color = pick(
+ COLOR_ASSEMBLY_RED,
+ COLOR_ASSEMBLY_GREEN,
+ COLOR_ASSEMBLY_BLUE,
+ COLOR_ASSEMBLY_YELLOW,
+ COLOR_ASSEMBLY_BGRAY,
+ COLOR_ASSEMBLY_PURPLE)
+ buff_type = pick(FORTITUDE_ATTRIBUTE, PRUDENCE_ATTRIBUTE, TEMPERANCE_ATTRIBUTE, JUSTICE_ATTRIBUTE)
+
+/obj/item/bodypart/r_arm/grown_strong/drop_limb(special)
+ . = ..()
+ if(!ishuman(owner))
+ return
+ var/mob/living/carbon/human/H = owner
+ H.adjust_attribute_buff(buff_type, -2)
+
+/obj/item/bodypart/r_arm/grown_strong/attach_limb(mob/living/carbon/C, special)
+ . = ..()
+ if(!ishuman(owner))
+ return
+ var/mob/living/carbon/human/H = owner
+ H.adjust_attribute_buff(buff_type, 2)
+
+/obj/item/bodypart/r_arm/grown_strong/get_limb_icon(dropped)
+ icon_state = ""
+ . = list()
+ var/image_dir = 0
+ if(dropped)
+ image_dir = SOUTH
+ var/image/limb = image(layer = -BODYPARTS_LAYER, dir = image_dir)
+ var/image/aux
+ . += limb
+ limb.icon = 'icons/mob/human_parts_greyscale.dmi'
+ limb.icon_state = "human_r_arm"
+ limb.color = src.color // Is this VIOLENTLY incompatible with other races? Yeah. Does that matter for us? No... Right?
+ if(aux_zone)
+ aux = image(limb.icon, "human_r_hand", -aux_layer, image_dir)
+ aux.color = limb.color
+ . += aux
+
+/obj/item/bodypart/l_arm/grown_strong
+ name = "grown strong left arm"
+ desc = "a fleshy limb encased in plastic"
+ icon = 'icons/mob/human_parts_greyscale.dmi'
+ icon_state = "human_l_arm"
+ var/buff_type
+
+/obj/item/bodypart/l_arm/grown_strong/Initialize(mapload)
+ . = ..()
+ color = pick(
+ COLOR_ASSEMBLY_RED,
+ COLOR_ASSEMBLY_GREEN,
+ COLOR_ASSEMBLY_BLUE,
+ COLOR_ASSEMBLY_YELLOW,
+ COLOR_ASSEMBLY_BGRAY,
+ COLOR_ASSEMBLY_PURPLE)
+ buff_type = pick(FORTITUDE_ATTRIBUTE, PRUDENCE_ATTRIBUTE, TEMPERANCE_ATTRIBUTE, JUSTICE_ATTRIBUTE)
+
+/obj/item/bodypart/l_arm/grown_strong/drop_limb(special)
+ . = ..()
+ if(!ishuman(owner))
+ return
+ var/mob/living/carbon/human/H = owner
+ H.adjust_attribute_buff(buff_type, -2)
+
+/obj/item/bodypart/l_arm/grown_strong/attach_limb(mob/living/carbon/C, special)
+ . = ..()
+ if(!ishuman(owner))
+ return
+ var/mob/living/carbon/human/H = owner
+ H.adjust_attribute_buff(buff_type, 2)
+
+/obj/item/bodypart/l_arm/grown_strong/get_limb_icon(dropped)
+ icon_state = ""
+ . = list()
+ var/image_dir = 0
+ if(dropped)
+ image_dir = SOUTH
+ var/image/limb = image(layer = -BODYPARTS_LAYER, dir = image_dir)
+ var/image/aux
+ . += limb
+ limb.icon = 'icons/mob/human_parts_greyscale.dmi'
+ limb.icon_state = "human_l_arm"
+ limb.color = src.color // Is this VIOLENTLY incompatible with other races? Yeah. Does that matter for us? No... Right?
+ if(aux_zone)
+ aux = image(limb.icon, "human_l_hand", -aux_layer, image_dir)
+ aux.color = limb.color
+ . += aux
diff --git a/code/modules/paperwork/records/info/he.dm b/code/modules/paperwork/records/info/he.dm
index af9fb4b1500f..6535bfad078f 100644
--- a/code/modules/paperwork/records/info/he.dm
+++ b/code/modules/paperwork/records/info/he.dm
@@ -301,3 +301,23 @@
"Employees with two restorative auras were absorbed by the abnormality after working on it again.",
"This abnormality must be cored with a knife or sharp object immediately after suppression work.",
"Following its metamorphosis, this abnormality will deal BLACK damage.")
+
+//You Must Become Strong
+/obj/item/paper/fluff/info/he/you_strong
+ abno_type = /mob/living/simple_animal/hostile/abnormality/you_strong
+ abno_code = "T-09-140"
+ abno_info = list(
+ "When Repression Work was performed, the Qliphoth Counter decreased.",
+ "After 3 works, the employee was prompted: 'Do you love your City?'",
+ "Answering 'Yes' heavily reduced the work success rate of the next work.",
+ "Answering 'No' reduced the Qliphoth Counter by one.",
+ "During an accident, it was discovered that employees can plunge their limbs into the machine to be granted a better performing limb but reducing the Qliphoth Counter by one.",
+ "This effect worked on this with prosthetics as well as their original limbs.",
+ "Should the Qliphoth level reach 0, instead of breaching, the machine will produce a loud whirling sound and produce 3 humanoid creatures dubbed T-09-140-1.",
+ "T-09-140-1 are, despite their poor resilience, very durable and must be handled multiple times.",
+ "T-09-140-1's performance also improved as their 'gear' shifted higher, however doing so damaged them heavily.",
+ "T-09-140-1's stats are listed in the 'Breach Information' section of this document."
+ )
+ abno_breach_damage_type = "RED"
+ abno_breach_damage_count = "Moderate"
+ abno_resistances = list(RED_DAMAGE = "Endured", WHITE_DAMAGE = "Weak", BLACK_DAMAGE = "Weak", PALE_DAMAGE = "Immune")
diff --git a/icons/mob/clothing/ego_gear/suit.dmi b/icons/mob/clothing/ego_gear/suit.dmi
index dd84876d3182..ecc686b56d26 100644
Binary files a/icons/mob/clothing/ego_gear/suit.dmi and b/icons/mob/clothing/ego_gear/suit.dmi differ
diff --git a/icons/mob/human.dmi b/icons/mob/human.dmi
index e0fe6b4d9889..88ef40cb7c8d 100644
Binary files a/icons/mob/human.dmi and b/icons/mob/human.dmi differ
diff --git a/icons/mob/human_parts_greyscale.dmi b/icons/mob/human_parts_greyscale.dmi
index 50c143b9cb9c..f136dbba6a3b 100644
Binary files a/icons/mob/human_parts_greyscale.dmi and b/icons/mob/human_parts_greyscale.dmi differ
diff --git a/icons/mob/inhands/weapons/ego_lefthand.dmi b/icons/mob/inhands/weapons/ego_lefthand.dmi
index 4b5e12479089..5b20882082f9 100644
Binary files a/icons/mob/inhands/weapons/ego_lefthand.dmi and b/icons/mob/inhands/weapons/ego_lefthand.dmi differ
diff --git a/icons/mob/inhands/weapons/ego_righthand.dmi b/icons/mob/inhands/weapons/ego_righthand.dmi
index 9a6b007e1d1a..9896f0037a6b 100644
Binary files a/icons/mob/inhands/weapons/ego_righthand.dmi and b/icons/mob/inhands/weapons/ego_righthand.dmi differ
diff --git a/icons/obj/clothing/belt_overlays.dmi b/icons/obj/clothing/belt_overlays.dmi
index 19e2e2c7a245..6b0806d288f9 100644
Binary files a/icons/obj/clothing/belt_overlays.dmi and b/icons/obj/clothing/belt_overlays.dmi differ
diff --git a/icons/obj/clothing/ego_gear/suits.dmi b/icons/obj/clothing/ego_gear/suits.dmi
index fb5b07c98c2a..0c5824616d67 100644
Binary files a/icons/obj/clothing/ego_gear/suits.dmi and b/icons/obj/clothing/ego_gear/suits.dmi differ
diff --git a/icons/obj/ego_weapons.dmi b/icons/obj/ego_weapons.dmi
index 9de5f65e921e..93643d1fc3e4 100644
Binary files a/icons/obj/ego_weapons.dmi and b/icons/obj/ego_weapons.dmi differ
diff --git a/lobotomy-corp13.dme b/lobotomy-corp13.dme
index c6015c72615c..826131888d4b 100644
--- a/lobotomy-corp13.dme
+++ b/lobotomy-corp13.dme
@@ -2632,6 +2632,7 @@
#include "code\modules\mob\living\simple_animal\abnormality\he\watchman.dm"
#include "code\modules\mob\living\simple_animal\abnormality\he\white_lake.dm"
#include "code\modules\mob\living\simple_animal\abnormality\he\woodsman.dm"
+#include "code\modules\mob\living\simple_animal\abnormality\he\you_strong.dm"
#include "code\modules\mob\living\simple_animal\abnormality\teth\beanstalk.dm"
#include "code\modules\mob\living\simple_animal\abnormality\teth\beauty_beast.dm"
#include "code\modules\mob\living\simple_animal\abnormality\teth\blood_bath.dm"