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osc #156
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3a0a33c fuck. doing it with async tasks kinda works but i notice a lag sometimes and it's driving me bananas. found this: https://github.com/DrLuke/bevy_rosc |
scratch all that, bevy_mod_osc is epic! put it in thread mode and have an |
hard coded port it is! fuck it! edit: 😭 |
753166e edit: actually i don't think that's a vector (to osc) it's a bunch of floats? the types are f, ff, ... |
7388b3a |
fuck! now running multiple instances is gonna panic a) figure out a way to avoid this (talk to mod_osc dev)
you might wanna make a module for that and customize it a bit (cause i feel it's too big of a change for mod_osc) (or at least try this idea out) so an op sets a resource and spawns a thread (give it a channel so it can be terminated) so you can change port from process (and you only actually start the thread once the op is given input) and no conflict with other instances, and if there is, you just give it another input.. hope that makes sense tomorrow :p see https://github.com/DrLuke/bevy_rosc
🟢 |
i can't shake the thought of "why not receive (with a socket in non-blocking mode) on the audio thread?).. someone is rolling in their grave rn probably >:3c |
needs cleaning 6def158
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look at em go! communicating with each other 🥰 2024-05-12_01-24-18.mp4 |
aand sensors are a must |
of the data types supported by osc, the csound opcodes only send/receive floats, vectors, or strings. i think that's doable here
study: https://github.com/funatsufumiya/bevy_mod_osc
what have you unleashed!
plan b:
one singular sensation, every little step she takes (bararararara)
one thrilling combination, every move that she makes (papappa papappapa)
https://github.com/CNMAT/OpenSoundControl.org/blob/master/spec-1_0.md
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