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main.lua
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main.lua
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require 'torch'
require 'cutorch'
require 'nn'
require 'nngraph'
require 'cunn'
require 'cudnn'
require 'drivers.CallbackQueue'
local args = require 'args'
local loader = require 'loader'
local drivers = require 'drivers'
local opts = args.parse(arg)
print(opts)
paths.dofile('drivers/utils.lua')
paths.dofile('model/trijoint.lua')
torch.setdefaulttensortype('torch.FloatTensor')
torch.manualSeed(opts.seed)
math.randomseed(opts.seed)
opts.test = opts.test ~= 0
opts.semantic = opts.semantic ~= 0
opts.finetune = opts.finetune ~= 0
local model
if paths.filep(opts.loadsnap) then
print('Loading model from '..opts.loadsnap)
require 'dpnn'
model = torch.load(opts.loadsnap) --load previously trained model
model = loadParallel(model, opts)
else
paths.dofile('model/trijoint.lua')
model = get_trijoint(opts)
end
model:cuda()
model:training()
if opts.test then
opts.nworkers = 1
end
local workers = loader.init(opts)
local train, val, snap, test = drivers.init(model, workers, opts)
if opts.test then
print('Testing model')
test()
os.exit()
end
-- set up callbacks
local cbq = CallbackQueue(opts.startiter)
-- add end marker
cbq:add({cb=function() end, iter=opts.niters > 0 and opts.niters or math.huge})
-- add validation
cbq:add({cb=val, interval=opts.valfreq, iter=opts.valfreq, priority=math.huge})
-- add snapshotting
cbq:add({cb=snap, interval=opts.valfreq, iter=opts.valfreq})
collectgarbage()
-- val()
while #cbq > 0 do
for t=1,cbq:waitTime() do train() end
workers:synchronize()
cbq:advance()
for cb in cbq:pull() do cb() end
end
workers:addjob(function() dataLoader:terminate() end, function(n) nval = n end)
workers:terminate()