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Fix WASM size issues #87

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TheBotlyNoob
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WGPU seems to want input types to be a multiple of 16 on WASM. This may not be the desirable approach, but it's a start.

@torsteingrindvik
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Hi, thanks for the PR!

Could you let me know what the symptoms are without the padding?
I'm trying to figure if there is a way to either easily check for this issue, or maybe even test for it.

@TheBotlyNoob
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AFAIK the error only occurs on WebGL. I found a relevant bevy issue that describes the issue pretty well.

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