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You can manipulate your widgets as attributes in SimulatorGUI.
And avoid the constant use of the "auto" type, because it will be better if you specify the variable type explicitly. A good usage of "auto" happens when you are using multiple templates as in T< X< Y, Z > >.
You can manipulate your widgets as attributes in SimulatorGUI.
And avoid the constant use of the "auto" type, because it will be better if you specify the variable type explicitly. A good usage of "auto" happens when you are using multiple templates as in
T< X< Y, Z > >
.ossim/examples/simulator/src/simulatorgui.cpp
Line 17 in 3ae0108
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