From 0d2d9524e7e6088a74eea24585ecb3080088b759 Mon Sep 17 00:00:00 2001 From: undnull Date: Sat, 21 Mar 2020 21:32:55 +0500 Subject: [PATCH] Fix smooth scrape sound Issue: ValveSoftware/source-sdk-2013/pull/441 --- src/game/shared/physics_shared.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/game/shared/physics_shared.cpp b/src/game/shared/physics_shared.cpp index ba5e0d2a..2c0d46b2 100644 --- a/src/game/shared/physics_shared.cpp +++ b/src/game/shared/physics_shared.cpp @@ -1003,7 +1003,7 @@ void PhysFrictionSound( CBaseEntity *pEntity, IPhysicsObject *pObject, float ene if ( psurf->sounds.scrapeSmooth && phit->audio.roughnessFactor < psurf->audio.roughThreshold ) { soundName = psurf->sounds.scrapeSmooth; - soundHandle = &psurf->soundhandles.scrapeRough; + soundHandle = &psurf->soundhandles.scrapeSmooth; } const char *pSoundName = physprops->GetString( soundName );