[0.0075 - Default]: Swapping particles and updates order: was 8 and 10 [0.0411 - Unity]: [startup.json] Check path: C:\Program Files (x86)\Steam\steamapps\common\Pathfinder Second Adventure\startup.json UnityEngine.Debug.Log(System.Object) (at :0) Kingmaker.Utility.BuildModeUtility.GetStartUpData() (at :0) [0.0724 - Unity]: [startup.json] Loaded UnityEngine.Debug.Log(System.Object) (at :0) Kingmaker.Utility.BuildModeUtility.GetStartUpData() (at :0) [2.8497 - System]: Initialized REST server on port 25555 [2.8530 - Console]: Executing command: exec with args autoexec.cfg, True [2.8580 - Console]: Command ok [2.8590 - Unity]: [GameLog] Log Directory: C:/Users/kpgri/AppData/LocalLow/Owlcat Games/Pathfinder Wrath Of The Righteous UnityEngine.Debug.Log(System.Object) (at :0) Kingmaker.Utility.BuildModeUtility.GetLogsDir() (at :0) Kingmaker.Utility.BuildModeUtility.get_LogsDir() (at :0) Kingmaker.DefaultLoggingConfiguration.Configure() (at :0) Kingmaker.LoggingConfiguration.Configure() (at :0) Kingmaker.GameStarter.Kingmaker.GameStarter.Awake_Patch1(Kingmaker.GameStarter) (at :0) [2.8610 - System]: Set AreaDataStash folder to C:/Users/kpgri/AppData/LocalLow/Owlcat Games/Pathfinder Wrath Of The Righteous\Areas_24304 [2.8664 - Default]: GameStarter.Awake Logs initialized [2.8674 - Default]: SetThreadsCount 24 [2.8709 - Unity]: WwiseUnity: Wwise(R) SDK Version 2019.2.15 Build 7667. UnityEngine.Debug.LogFormat(System.String,System.Object[]) (at :0) AkWwiseInitializationSettings.InitializeSoundEngine() (at :0) Kingmaker.Sound.AkAudioService.Initialize(Kingmaker.Sound.AudioFilePackagesSettings) (at :0) Kingmaker.Sound.AkAudioService.EnsureAudioInitialized(Kingmaker.Sound.AudioFilePackagesSettings) (at :0) Kingmaker.GameStarter.Kingmaker.GameStarter.Awake_Patch1(Kingmaker.GameStarter) (at :0) [2.8759 - Unity]: WwiseUnity: Setting Plugin DLL path to: C:/Program Files (x86)/Steam/steamapps/common/Pathfinder Second Adventure/Wrath_Data\Plugins\x86_64 UnityEngine.Debug.Log(System.Object) (at :0) AkCommonUserSettings.CopyTo(AkInitSettings) (at :0) AkCommonPlatformSettings.get_AkInitializationSettings() (at :0) AkWwiseInitializationSettings.InitializeSoundEngine() (at :0) Kingmaker.Sound.AkAudioService.Initialize(Kingmaker.Sound.AudioFilePackagesSettings) (at :0) Kingmaker.Sound.AkAudioService.EnsureAudioInitialized(Kingmaker.Sound.AudioFilePackagesSettings) (at :0) Kingmaker.GameStarter.Kingmaker.GameStarter.Awake_Patch1(Kingmaker.GameStarter) (at :0) [2.8854 - Audio]: WwiseUnity: Sound engine initialized successfully. [2.8884 - Audio]: WwiseUnity: Audio service started. [2.8929 - Audio]: WwiseUnity: Audio service driver: [AkSoundService] (Kingmaker.Sound.AkAudioService/AudioServiceDrivingBehaviour) [3.0060 - Unity]: [MonoSingleton] There is no object of type Kingmaker.Utility.CoroutineRunner. Creating new. UnityEngine.Debug.Log(System.Object) (at :0) Owlcat.Runtime.Core.Utils.MonoSingleton`1[[Kingmaker.Utility.CoroutineRunner, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].get_Instance() (at :0) Kingmaker.Utility.CoroutineRunner.Start(System.Collections.IEnumerator) (at :0) Kingmaker.Settings.Graphics.GraphicsSettingsController.OnWindowedCursorLockChanged(System.Boolean) (at :0) Kingmaker.Settings.Graphics.GraphicsSettingsController..ctor() (at :0) Kingmaker.Settings.SettingsController.InitializeControllers(Kingmaker.Settings.Difficulty.DifficultyPresetsList,Kingmaker.Settings.Graphics.GraphicsPresetsList) (at :0) Kingmaker.Settings.SettingsRoot.Initialize(Kingmaker.Settings.SettingsValues) (at :0) Kingmaker.GameStarter.Kingmaker.GameStarter.Awake_Patch1(Kingmaker.GameStarter) (at :0) [3.0110 - Default]: 2560x1440 FullScreenWindow [3.0110 - Unity]: [MonoSingleton] There is no object of type Kingmaker.Settings.Graphics.ApplicationFocusObserver. Creating new. UnityEngine.Debug.Log(System.Object) (at :0) Owlcat.Runtime.Core.Utils.MonoSingleton`1[[Kingmaker.Settings.Graphics.ApplicationFocusObserver, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].get_Instance() (at :0) Kingmaker.Settings.Graphics.GraphicsSettingsController..ctor() (at :0) Kingmaker.Settings.SettingsController.InitializeControllers(Kingmaker.Settings.Difficulty.DifficultyPresetsList,Kingmaker.Settings.Graphics.GraphicsPresetsList) (at :0) Kingmaker.Settings.SettingsRoot.Initialize(Kingmaker.Settings.SettingsValues) (at :0) Kingmaker.GameStarter.Kingmaker.GameStarter.Awake_Patch1(Kingmaker.GameStarter) (at :0) [3.0190 - Default]: SettingsRoot initialized [3.0300 - Default]: Settings SoundController initialized [3.0300 - Default]: Analytics initialized [3.0310 - Audio]: Initialize SoundState [3.0430 - Default]: EnsureServices finished [3.0450 - System]: Detected store type: Steam [3.1172 - System]: Initializing store: Steam [3.1217 - Default]: Unity build flag: Release [3.1217 - Default]: Startup options: {"ForceLogging":true} [3.1217 - System]: GameStarter.Awake finished [3.1900 - Default]: Creating Game Instance [3.1900 - Default]: EnsureServices finished [3.2353 - Unity]: Set BugReport Layer: BugReportInputLayer. UnityEngine.Logger.Log(UnityEngine.LogType,System.Object) (at :0) Owlcat.Runtime.UI.Dependencies.UIKitLogger.Log(System.Object) (at :0) Owlcat.Runtime.UI.Utility.UILog.SetBugReportLayer(System.String) (at :0) Owlcat.Runtime.UI.ConsoleTools.GamepadInput.GamePad.SetBugReportLayer(Owlcat.Runtime.UI.ConsoleTools.GamepadInput.InputLayer) (at :0) Kingmaker.Utility.BugReportControls.AddBugReportControls() (at :0) Kingmaker.Game.set_ControllerMode(Kingmaker.Game+ControllerModeType) (at :0) Kingmaker.Game..ctor() (at :0) Kingmaker.Game.get_Instance() (at :0) ToyBox.BagOfPatches.Tweaks..cctor() (at :0) System.Object.__icall_wrapper_mono_generic_class_init(System.IntPtr) (at :0) Kingmaker.Visual.Sound.SoundState.Kingmaker.Visual.Sound.SoundState.OnApplicationFocusChanged_Patch1(Kingmaker.Visual.Sound.SoundState,System.Boolean) (at :0) Kingmaker.Settings.Graphics.ApplicationFocusObserver.OnApplicationFocus(System.Boolean) (at :0) [3.2498 - Unity]: Cannot Prepare a disabled VideoPlayer UnityEngine.Video.VideoPlayer.Prepare() (at :0) Kingmaker.UI.MainMenuUI.SplashScreenController.Start() (at :0) [3.3570 - Audio]: Audio thread suspended. Audio output will be silent. [3.3570 - Audio]: Audio thread resumed, audio restarts. [3.4600 - System]: Initialize in progress. [3.4600 - System]: Loading localization packs... [3.4600 - System]: Loading Sound Pack Async... [3.4610 - System]: Loading [enGB] Pack... [3.4610 - System]: Loading enGB Pack Async... [3.4615 - System]: Loading Sound Pack Started. [3.4668 - System]: Loading enGB Pack Started. [3.4887 - Default]: Loaded localization pack Sound [3.8246 - Default]: Loaded localization pack enGB [10.6136 - Default]: Logo Show Requested [10.6301 - System]: Start Show Logo Animation [11.2868 - System]: GameStarter.StartGame started [11.5055 - System]: GameStarter.StartGame: Loading common bundles [11.6343 - Bundles]: Common bundle loaded: shaders [11.6343 - SmartConsole]: GPU: 0.0 mb [11.6343 - SmartConsole]: Unity: 91.5 mb ( 189.9 mb) [11.6343 - SmartConsole]: Mono: 154.8 mb ( 173.0 mb) [11.6382 - Bundles]: Common bundle loaded: techart [11.6382 - SmartConsole]: GPU: 0.0 mb [11.6382 - SmartConsole]: Unity: 93.5 mb ( 197.9 mb) [11.6382 - SmartConsole]: Mono: 154.8 mb ( 173.0 mb) [11.6552 - Bundles]: Common bundle loaded: fx [11.6552 - SmartConsole]: GPU: 0.0 mb [11.6552 - SmartConsole]: Unity: 101.6 mb ( 197.9 mb) [11.6562 - SmartConsole]: Mono: 154.8 mb ( 173.0 mb) [11.6677 - Bundles]: Common bundle loaded: ui [11.6677 - SmartConsole]: GPU: 0.0 mb [11.6677 - SmartConsole]: Unity: 103.5 mb ( 197.9 mb) [11.6677 - SmartConsole]: Mono: 154.8 mb ( 173.0 mb) [11.6742 - Bundles]: Common bundle loaded: icons [11.6742 - SmartConsole]: GPU: 0.0 mb [11.6742 - SmartConsole]: Unity: 104.0 mb ( 197.9 mb) [11.6742 - SmartConsole]: Mono: 154.8 mb ( 173.0 mb) [11.6807 - Bundles]: Common bundle loaded: portraits [11.6807 - SmartConsole]: GPU: 0.0 mb [11.6807 - SmartConsole]: Unity: 105.8 mb ( 205.9 mb) [11.6807 - SmartConsole]: Mono: 154.8 mb ( 173.0 mb) [11.6867 - Bundles]: Common bundle loaded: equipment_prologue [11.6877 - SmartConsole]: GPU: 0.0 mb [11.6877 - SmartConsole]: Unity: 107.1 mb ( 205.9 mb) [11.6877 - SmartConsole]: Mono: 154.9 mb ( 173.0 mb) [11.7087 - Bundles]: Common bundle loaded: weapons.prefabs [11.7087 - SmartConsole]: GPU: 0.0 mb [11.7087 - SmartConsole]: Unity: 114.0 mb ( 213.9 mb) [11.7087 - SmartConsole]: Mono: 154.9 mb ( 173.0 mb) [11.7195 - Bundles]: Common bundle loaded: blueprint.assets [11.7195 - SmartConsole]: GPU: 0.0 mb [11.7195 - SmartConsole]: Unity: 117.5 mb ( 213.9 mb) [11.7195 - SmartConsole]: Mono: 154.9 mb ( 173.0 mb) [11.7672 - Bundles]: Common bundle loaded: humananimation.animations [11.7672 - SmartConsole]: GPU: 0.0 mb [11.7672 - SmartConsole]: Unity: 133.1 mb ( 221.9 mb) [11.7672 - SmartConsole]: Mono: 154.9 mb ( 173.0 mb) [11.7672 - Bundles]: Common bundle deps: shaders [11.7672 - Bundles]: Common bundle deps: techart [11.7672 - Bundles]: Requested: equipment, loading [11.8266 - Bundles]: Loaded bundle size: .00 kb [11.8266 - Bundles]: Requested: wingsspawn00.fx, loading [11.8276 - Bundles]: Loaded bundle size: .00 kb [11.8276 - Bundles]: Requested: generic_objects_trash_prologue.worldtex, loading [11.8286 - Bundles]: Loaded bundle size: .00 kb [11.8286 - Bundles]: Requested: generic_objects_tavern_prologue.worldtex, loading [11.8296 - Bundles]: Loaded bundle size: .00 kb [11.8296 - Bundles]: Requested: buildings_human_town_houses_prologue.worldtex, loading [11.8296 - Bundles]: Loaded bundle size: .00 kb [11.8296 - Bundles]: Requested: buildings_human_tower_prologue.worldtex, loading [11.8306 - Bundles]: Loaded bundle size: .00 kb [11.8358 - Bundles]: Common bundle deps: fx [11.8358 - Bundles]: Requested: settings_forest_prologue.worldtex, loading [11.8368 - Bundles]: Loaded bundle size: .00 kb [11.8368 - Bundles]: Requested: settings_snow_prologue.worldtex, loading [11.8378 - Bundles]: Loaded bundle size: .00 kb [11.8378 - Bundles]: Requested: settings_canyon_prologue.worldtex, loading [11.8378 - Bundles]: Loaded bundle size: .00 kb [11.8378 - Bundles]: Requested: dungeons_basement_prologue.worldtex, loading [11.8388 - Bundles]: Loaded bundle size: .00 kb [11.8388 - Bundles]: Requested: generic_objects_market_place_prologue.worldtex, loading [11.8403 - Bundles]: Loaded bundle size: .00 kb [11.8403 - Bundles]: Requested: generic_objects_camp_prologue.worldtex, loading [11.8413 - Bundles]: Loaded bundle size: .00 kb [11.8473 - Bundles]: Requested: generic_objects_burned_prologue.worldtex, loading [11.8473 - Bundles]: Loaded bundle size: .00 kb [11.8538 - Bundles]: Requested: settings_corruptions_prologue.worldtex, loading [11.8538 - Bundles]: Loaded bundle size: .00 kb [11.8538 - Bundles]: Requested: settings_karelia_prologue.worldtex, loading [11.8548 - Bundles]: Loaded bundle size: .00 kb [11.8613 - Bundles]: Requested: generic_objects_statues.worldtex, loading [11.8613 - Bundles]: Loaded bundle size: .00 kb [11.8613 - Bundles]: Requested: generic_objects_statues_prologue.worldtex, loading [11.8627 - Bundles]: Loaded bundle size: .00 kb [11.8627 - Bundles]: Requested: buildings_human_temple_prologue.worldtex, loading [11.8637 - Bundles]: Loaded bundle size: .00 kb [11.8677 - Bundles]: Requested: dungeons_areshkagal.worldtex, loading [11.8677 - Bundles]: Loaded bundle size: .00 kb [11.8677 - Bundles]: Requested: dungeons_areshkagal_prologue.worldtex, loading [11.8687 - Bundles]: Loaded bundle size: .00 kb [11.8687 - Bundles]: Requested: dungeons_areelu_lab_prologue.worldtex, loading [11.8687 - Bundles]: Loaded bundle size: .00 kb [11.8687 - Bundles]: Requested: settings_desert.worldtex, loading [11.8702 - Bundles]: Loaded bundle size: .00 kb [11.8702 - Bundles]: Requested: settings_desert_prologue.worldtex, loading [11.8702 - Bundles]: Loaded bundle size: .00 kb [11.8702 - Bundles]: Requested: settings_caves_prologue.worldtex, loading [11.8712 - Bundles]: Loaded bundle size: .00 kb [11.8712 - Bundles]: Requested: settings_caves.worldtex, loading [11.8712 - Bundles]: Loaded bundle size: .00 kb [11.8722 - Bundles]: Requested: dungeons_ziggurat.worldtex, loading [11.8732 - Bundles]: Loaded bundle size: .00 kb [11.8747 - Bundles]: Requested: generic_objects_laboratory_prologue.worldtex, loading [11.8757 - Bundles]: Loaded bundle size: .00 kb [11.8822 - Bundles]: Requested: dungeons_catacombs.worldtex, loading [11.8832 - Bundles]: Loaded bundle size: .00 kb [11.8832 - Bundles]: Requested: dungeons_catacombs_prologue.worldtex, loading [11.8832 - Bundles]: Loaded bundle size: .00 kb [11.8832 - Bundles]: Requested: dungeons_planeofshadow_prologue.worldtex, loading [11.8842 - Bundles]: Loaded bundle size: .00 kb [11.8842 - Bundles]: Requested: buildings_human_village_houses_prologue.worldtex, loading [11.8842 - Bundles]: Loaded bundle size: .00 kb [11.8852 - Bundles]: Requested: settings_axis_prologue.worldtex, loading [11.8852 - Bundles]: Loaded bundle size: .00 kb [11.8882 - Bundles]: Requested: settings_corruptions.worldtex, loading [11.8892 - Bundles]: Loaded bundle size: .00 kb [11.8957 - Bundles]: Requested: buildings_sarcorians_iz_prologue.worldtex, loading [11.8967 - Bundles]: Loaded bundle size: .00 kb [11.8967 - Bundles]: Requested: buildings_human_cemetry_prologue.worldtex, loading [11.8977 - Bundles]: Loaded bundle size: .00 kb [11.9022 - Bundles]: Requested: buildings_sarcorians_iz.worldtex, loading [11.9032 - Bundles]: Loaded bundle size: .00 kb [11.9091 - Bundles]: Requested: settings_cliff.worldtex, loading [11.9106 - Bundles]: Loaded bundle size: .00 kb [11.9166 - Bundles]: Requested: dungeons_iz_prologue.worldtex, loading [11.9176 - Bundles]: Loaded bundle size: .00 kb [11.9176 - Bundles]: Requested: dungeons_sarkoris_prologue.worldtex, loading [11.9176 - Bundles]: Loaded bundle size: .00 kb [11.9176 - Bundles]: Requested: dungeons_barracks_prologue.worldtex, loading [11.9186 - Bundles]: Loaded bundle size: .00 kb [11.9231 - Bundles]: Requested: buildings_human_drezen.worldtex, loading [11.9241 - Bundles]: Loaded bundle size: .00 kb [11.9241 - Bundles]: Requested: buildings_human_drezen_prologue.worldtex, loading [11.9251 - Bundles]: Loaded bundle size: .00 kb [11.9306 - Bundles]: Requested: _other.worldtex, loading [11.9316 - Bundles]: Loaded bundle size: .00 kb [11.9316 - Bundles]: Requested: generic_objects_trash.worldtex, loading [11.9326 - Bundles]: Loaded bundle size: .00 kb [11.9326 - Bundles]: Requested: dungeons_demon_indoor_rich_prologue.worldtex, loading [11.9326 - Bundles]: Loaded bundle size: .00 kb [11.9326 - Bundles]: Requested: settings_abyss_prologue.worldtex, loading [11.9336 - Bundles]: Loaded bundle size: .00 kb [11.9336 - Bundles]: Requested: dungeons_demon_indoor_rich.worldtex, loading [11.9346 - Bundles]: Loaded bundle size: .00 kb [11.9346 - Bundles]: Requested: buildings_demon_environments_prologue.worldtex, loading [11.9346 - Bundles]: Loaded bundle size: .00 kb [11.9346 - Bundles]: Requested: buildings_demon_shamira_courtroom.worldtex, loading [11.9356 - Bundles]: Loaded bundle size: .00 kb [11.9356 - Bundles]: Requested: buildings_demon_shamira_courtroom_prologue.worldtex, loading [11.9356 - Bundles]: Loaded bundle size: .00 kb [11.9356 - Bundles]: Requested: generic_objects_luxery_objects_prologue.worldtex, loading [11.9366 - Bundles]: Loaded bundle size: .00 kb [11.9366 - Bundles]: Requested: generic_objects_library.worldtex, loading [11.9376 - Bundles]: Loaded bundle size: .00 kb [11.9376 - Bundles]: Requested: generic_objects_library_prologue.worldtex, loading [11.9376 - Bundles]: Loaded bundle size: .00 kb [11.9376 - Bundles]: Requested: buildings_demon_vault_of_graves.worldtex, loading [11.9386 - Bundles]: Loaded bundle size: .00 kb [11.9386 - Bundles]: Requested: buildings_demon_vault_of_graves_prologue.worldtex, loading [11.9386 - Bundles]: Loaded bundle size: .00 kb [11.9386 - Bundles]: Requested: dungeons_kohh_prologue.worldtex, loading [11.9396 - Bundles]: Loaded bundle size: .00 kb [11.9396 - Bundles]: Requested: _other_prologue.worldtex, loading [11.9406 - Bundles]: Loaded bundle size: .00 kb [11.9406 - Bundles]: Requested: dungeons_kohh.worldtex, loading [11.9406 - Bundles]: Loaded bundle size: .00 kb [11.9406 - Bundles]: Requested: dungeons_temple.worldtex, loading [11.9419 - Bundles]: Loaded bundle size: .00 kb [11.9419 - Bundles]: Requested: dungeons_temple_prologue.worldtex, loading [11.9419 - Bundles]: Loaded bundle size: .00 kb [11.9419 - Bundles]: Requested: dungeons_rich_mansion_prologue.worldtex, loading [11.9431 - Bundles]: Loaded bundle size: .00 kb [11.9431 - Bundles]: Requested: buildings_human_ruins_prologue.worldtex, loading [11.9441 - Bundles]: Loaded bundle size: .00 kb [11.9441 - Bundles]: Requested: settings_abyss.worldtex, loading [11.9441 - Bundles]: Loaded bundle size: .00 kb [11.9441 - Bundles]: Requested: dungeons_sarkoris.worldtex, loading [11.9451 - Bundles]: Loaded bundle size: .00 kb [11.9451 - Bundles]: Requested: dungeons_iz.worldtex, loading [11.9451 - Bundles]: Loaded bundle size: .00 kb [11.9461 - Bundles]: Requested: settings_town_prologue.worldtex, loading [11.9471 - Bundles]: Loaded bundle size: .00 kb [11.9571 - Bundles]: Requested: generic_objects_torture_prologue.worldtex, loading [11.9571 - Bundles]: Loaded bundle size: .00 kb [11.9606 - Bundles]: Requested: generic_objects_cultists_objects_prologue.worldtex, loading [11.9616 - Bundles]: Loaded bundle size: .00 kb [11.9676 - Bundles]: Common bundle deps: ui [11.9676 - Bundles]: Common bundle deps: icons [11.9676 - Bundles]: Common bundle deps: portraits [11.9676 - Bundles]: Common bundle deps: equipment_prologue [11.9676 - Bundles]: Requested: generic_objects_tavern_prologue.worldart, loading [11.9711 - Bundles]: Loaded bundle size: .00 kb [11.9711 - Bundles]: Requested: generic_objects_alchemist_prologue.worldtex, loading [11.9711 - Bundles]: Loaded bundle size: .00 kb [11.9711 - Bundles]: Requested: buildings_human_tavern_indoor_prologue.worldtex, loading [11.9721 - Bundles]: Loaded bundle size: .00 kb [11.9721 - Bundles]: Requested: generic_objects_tavern.worldart, loading [11.9731 - Bundles]: Loaded bundle size: .00 kb [11.9731 - Bundles]: Requested: generic_objects_tavern.worldtex, loading [11.9731 - Bundles]: Loaded bundle size: .00 kb [11.9731 - Bundles]: Requested: generic_objects_farm_prologue.worldtex, loading [11.9731 - Bundles]: Loaded bundle size: .00 kb [11.9741 - Bundles]: Common bundle deps: weapons.prefabs [11.9741 - Bundles]: Requested: common00_weapontrail.fx, loading [11.9755 - Bundles]: Loaded bundle size: .00 kb [11.9820 - Bundles]: Requested: 8553fee254a371148993858dfe120345.unit, loading [11.9830 - Bundles]: Loaded bundle size: .00 kb [11.9830 - Bundles]: Requested: kobold.animations, loading [11.9839 - Bundles]: Loaded bundle size: .00 kb [11.9839 - Bundles]: Requested: 4ea0472a25b55044792d4f15dedba489.unit, loading [11.9839 - Bundles]: Loaded bundle size: .00 kb [11.9879 - Bundles]: Requested: 9f681c0e75aa55740a8efd6305289aa4.unit, loading [11.9889 - Bundles]: Loaded bundle size: .00 kb [11.9889 - Bundles]: Requested: ced8c3a95172307439ec4a3051f7464e.unit, loading [11.9904 - Bundles]: Loaded bundle size: .00 kb [11.9904 - Bundles]: Requested: _other.animations, loading [11.9904 - Bundles]: Loaded bundle size: .00 kb [11.9904 - Bundles]: Requested: ash_giant.animations, loading [11.9924 - Bundles]: Loaded bundle size: .00 kb [11.9924 - Bundles]: Requested: generic_objects_environment.worldart, loading [11.9924 - Bundles]: Loaded bundle size: .00 kb [11.9924 - Bundles]: Requested: generic_objects_environment_prologue.worldtex, loading [11.9938 - Bundles]: Loaded bundle size: .00 kb [11.9938 - Bundles]: Requested: generic_objects_environment.worldtex, loading [11.9947 - Bundles]: Loaded bundle size: .00 kb [11.9947 - Bundles]: Requested: smilodon.animations, loading [11.9947 - Bundles]: Loaded bundle size: .00 kb [11.9947 - Bundles]: Requested: e55da8fb2c096524b985dc427bf98bc8.unit, loading [11.9967 - Bundles]: Loaded bundle size: .00 kb [11.9967 - Bundles]: Requested: f0c774a8d7f04ea4c8d06b246bfbd8d7.unit, loading [11.9967 - Bundles]: Loaded bundle size: .00 kb [11.9967 - Bundles]: Requested: ooze.animations, loading [11.9977 - Bundles]: Loaded bundle size: .00 kb [11.9987 - Bundles]: Requested: 83ca218ccb83c1c45aab8ea4273416a5.unit, loading [11.9987 - Bundles]: Loaded bundle size: .00 kb [11.9987 - Bundles]: Requested: hag.animations, loading [11.9997 - Bundles]: Loaded bundle size: .00 kb [12.0022 - Bundles]: Requested: d6367c11ad744cf4bb8397c9ac32a6c5.unit, loading [12.0032 - Bundles]: Loaded bundle size: .00 kb [12.0092 - Bundles]: Requested: 32d334a4176581948b7b3638bdea98f9.unit, loading [12.0107 - Bundles]: Loaded bundle size: .00 kb [12.0167 - Bundles]: Requested: dada3aafd2a4e75439ad37c5643c1cc7.unit, loading [12.0177 - Bundles]: Loaded bundle size: .00 kb [12.0227 - Bundles]: Requested: 0747a70210ca9bf48adde5f6dcfa60af.unit, loading [12.0237 - Bundles]: Loaded bundle size: .00 kb [12.0237 - Bundles]: Requested: derakni.animations, loading [12.0247 - Bundles]: Loaded bundle size: .00 kb [12.0247 - Bundles]: Requested: 92f6cb5b00aa06b47aee8b5d36249266.unit, loading [12.0257 - Bundles]: Loaded bundle size: .00 kb [12.0307 - Bundles]: Common bundle deps: blueprint.assets [12.0307 - Bundles]: Requested: extra, loading [12.0641 - Bundles]: Loaded bundle size: .00 kb [12.0641 - Bundles]: Requested: centipede_giant.animations, loading [12.0651 - Bundles]: Loaded bundle size: .00 kb [12.0651 - Bundles]: Requested: bf09aef8864bed844a2353f76ffc1864.unit, loading [12.0661 - Bundles]: Loaded bundle size: .00 kb [12.0661 - Bundles]: Requested: dungeons_areshkagal.worldart, loading [12.0691 - Bundles]: Loaded bundle size: .00 kb [12.0691 - Bundles]: Requested: dungeons_barracks_prologue.worldart, loading [12.0716 - Bundles]: Loaded bundle size: .00 kb [12.0716 - Bundles]: Requested: dungeons_laboratory_prologue.worldtex, loading [12.0716 - Bundles]: Loaded bundle size: .00 kb [12.0716 - Bundles]: Requested: dungeons_garrison_prologue.worldtex, loading [12.0726 - Bundles]: Loaded bundle size: .00 kb [12.0726 - Bundles]: Requested: settings_axis.worldart, loading [12.0752 - Bundles]: Loaded bundle size: .00 kb [12.0752 - Bundles]: Requested: generic_objects_luxery_objects.worldtex, loading [12.0762 - Bundles]: Loaded bundle size: .00 kb [12.0762 - Bundles]: Requested: dungeons_rich_mansion.worldtex, loading [12.0762 - Bundles]: Loaded bundle size: .00 kb [12.0762 - Bundles]: Requested: dungeons_garrison.worldtex, loading [12.0772 - Bundles]: Loaded bundle size: .00 kb [12.0772 - Bundles]: Requested: settings_axis.worldtex, loading [12.0782 - Bundles]: Loaded bundle size: .00 kb [12.0782 - Bundles]: Requested: generic_objects_market_place_prologue.worldart, loading [12.0837 - Bundles]: Loaded bundle size: .00 kb [12.0837 - Bundles]: Requested: generic_objects_market_place.worldart, loading [12.0857 - Bundles]: Loaded bundle size: .00 kb [12.0857 - Bundles]: Requested: generic_objects_alchemist.worldtex, loading [12.0857 - Bundles]: Loaded bundle size: .00 kb [12.0857 - Bundles]: Requested: generic_objects_market_place.worldtex, loading [12.0866 - 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Bundles]: Requested: werewolf.animations, loading [12.2793 - Bundles]: Loaded bundle size: .00 kb [12.2793 - Bundles]: Requested: wererat.animations, loading [12.2808 - Bundles]: Loaded bundle size: .00 kb [12.2808 - Bundles]: Requested: dungeons_kohh.worldart, loading [12.2839 - Bundles]: Loaded bundle size: .00 kb [12.2839 - Bundles]: Requested: dungeons_kohh_prologue.worldart, loading [12.2849 - Bundles]: Loaded bundle size: .00 kb [12.2849 - Bundles]: Requested: dungeons_demon_mines.worldart, loading [12.2859 - Bundles]: Loaded bundle size: .00 kb [12.2859 - Bundles]: Requested: dungeons_demon_mines.worldtex, loading [12.2859 - Bundles]: Loaded bundle size: .00 kb [12.2859 - Bundles]: Requested: dungeons_barracks.worldart, loading [12.2889 - Bundles]: Loaded bundle size: .00 kb [12.2889 - Bundles]: Requested: dungeons_laboratory.worldtex, loading [12.2889 - Bundles]: Loaded bundle size: .00 kb [12.2889 - Bundles]: Requested: dungeons_laboratory.worldart, loading [12.2904 - Bundles]: Loaded bundle size: .00 kb [12.2904 - 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Bundles]: Requested: object_fadeout.fx, loading [12.5504 - Bundles]: Loaded bundle size: .00 kb [12.5564 - Bundles]: Requested: stealth00.fx, loading [12.5574 - Bundles]: Loaded bundle size: .00 kb [12.5639 - Bundles]: Common bundle deps: humananimation.animations [12.5639 - Bundles]: Requested: generic_objects_torture_prologue.worldart, loading [12.5659 - Bundles]: Loaded bundle size: .00 kb [12.5659 - Bundles]: Requested: 05bdc7d591ca1ec4e89016b20c06a402.unit, loading [12.5669 - Bundles]: Loaded bundle size: .00 kb [12.5669 - Bundles]: Requested: generic_objects_environment_prologue.worldart, loading [12.5689 - Bundles]: Loaded bundle size: .00 kb [12.5689 - Bundles]: Requested: 4c8b75689bb773546a58e652653659a2.unit, loading [12.5689 - Bundles]: Loaded bundle size: .00 kb [12.5689 - Bundles]: Requested: generic_objects_trash_prologue.worldart, loading [12.5714 - Bundles]: Loaded bundle size: .00 kb [12.5724 - System]: GameStarter.StartGame: Init Library [14.3694 - Bundles]: Requested: ui_china_font, loading [14.3694 - Bundles]: Loaded bundle size: .00 kb [14.3869 - System]: GameStarter.StartGame: Loading Library Finished [14.3889 - System]: GameStarter.StartGame: Total bundles loaded: 0.0 MB [14.3929 - System]: GameStarter.StartGame: Localization Pack Waiting... [14.3929 - System]: [StoreManager] UpdateDLCStatus() [14.3939 - Default]: Refreshing dlc list [14.3949 - System]: DLC DlcKickstarter is not available through Steam (ID 1725540). [14.3949 - System]: DLC DlcKickstarterPremium is not available through Steam (ID 1725541). [14.3949 - System]: DLC DlcPreorder is not available through Steam (ID 1713800). [14.3949 - System]: DLC DlcCommanderPack is not available through Steam (ID 1694800). [14.3949 - System]: DLC DlcSeasonPass is available through Steam (ID 1694801). [14.3949 - Default]: [StoreManager] DlcStatus for DlcSeasonPass: purchased = True, download = Loaded, mounted = True [14.3959 - System]: DLC Dlc1 is available through Steam (ID 1889980). [14.3959 - Default]: [StoreManager] DlcStatus for Dlc1: purchased = True, download = Loaded, mounted = True [14.3959 - System]: DLC Dlc2 is available through Steam (ID 1889981). [14.3959 - Default]: [StoreManager] DlcStatus for Dlc2: purchased = True, download = Loaded, mounted = True [14.3959 - System]: DLC Dlc3 is available through Steam (ID 2064590). [14.3959 - Default]: [StoreManager] DlcStatus for Dlc3: purchased = True, download = Loaded, mounted = True [14.3959 - System]: DLC Dlc4 is available through Steam (ID 2266770). [14.3959 - Default]: [StoreManager] DlcStatus for Dlc4: purchased = True, download = Loaded, mounted = True [14.3959 - System]: DLC FreeDlc1 is available through Steam (ID 1816820). [14.3959 - Default]: [StoreManager] DlcStatus for FreeDlc1: purchased = True, download = Loaded, mounted = True [14.3959 - System]: DLC FreeDlc2 is available through Steam (ID 1816821). [14.3959 - Default]: [StoreManager] DlcStatus for FreeDlc2: purchased = True, download = Loaded, mounted = True [14.3959 - System]: DLC FreeDlc3 is available through Steam (ID 1849470). [14.3959 - Default]: [StoreManager] DlcStatus for FreeDlc3: purchased = True, download = Loaded, mounted = True [14.3969 - System]: DLC FreeDlc4 is available through Steam (ID 1882540). [14.3969 - Default]: [StoreManager] DlcStatus for FreeDlc4: purchased = True, download = Loaded, mounted = True [14.3969 - System]: GameStarter.StartGame: Localization Initialized [14.3969 - System]: DLC Dlc5 is available through Steam (ID 2564570). [14.3969 - Default]: [StoreManager] DlcStatus for Dlc5: purchased = True, download = Loaded, mounted = True [14.3969 - System]: DLC Dlc6 is available through Steam (ID 2564580). [14.3969 - Default]: [StoreManager] DlcStatus for Dlc6: purchased = True, download = Loaded, mounted = True [14.4019 - Default]: Started new update task [14.4019 - System]: GameStarter.StartGame: Hardware Detected [14.4060 - System]: NewGamePreset setter | old= | new=Game_Start_Preset [14.4070 - System]: ImportSave setter | old= | new= [14.4070 - System]: GameStarter.StartGame: Initialized new game preset Game_Start_Preset [14.4105 - UI]: Layer ChoseControllerModeWindowView pushed. [14.5998 - Default]: Update save list [15.6409 - UI]: Set BugReport Layer: Empty. [15.6470 - UI]: Layer ChoseControllerModeWindowView popped. [15.6490 - System]: GameStarter.StartGame: starting loading UI_LoadingScreen_Scene [15.6500 - Bundles]: Requested: ui_loadingscreen_scene.scenes, loading [15.6510 - Bundles]: Loaded bundle size: .00 kb [15.6670 - System]: GameStarter.StartGame: finished loading UI_LoadingScreen_Scene [15.6734 - Bundles]: Requested: commonpcview.res, loading [15.6799 - Bundles]: Loaded bundle size: .00 kb [15.6799 - Bundles]: Requested: loadingscreens, loading [15.6809 - Bundles]: Loaded bundle size: .00 kb [15.7109 - Default]: Context: 8fa1dbf96882fb446bddc66c59bddc4d [15.7114 - Unity]: The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.AssetBundle.LoadAsset_Internal(System.String,System.Type) (at :0) UnityEngine.AssetBundle.LoadAsset(System.String,System.Type) (at :0) UnityEngine.AssetBundle.LoadAsset(System.String) (at :0) Kingmaker.Blueprints.ResourcesLibrary.LoadResource(System.String,Kingmaker.Blueprints.ResourcesLibrary+LoadedResource) (at :0) Kingmaker.Blueprints.ResourcesLibrary.TryGetResource(System.String,System.Boolean,System.Boolean) (at :0) Kingmaker.ResourceManagement.BundledResourceHandle`1[[UnityEngine.GameObject, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Request(System.String,System.Boolean) (at :0) Kingmaker.ResourceLinks.WeakResourceLink`1[[UnityEngine.GameObject, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Load(System.Boolean,System.Boolean) (at :0) Kingmaker.Blueprints.Root.UIConfigs+ViewPrefabPair.Load(System.Boolean) (at :0) Kingmaker.Blueprints.Root.UIConfigs.LoadPrefab(Owlcat.Runtime.UI.MVVM.IViewModel,System.Boolean) (at :0) Kingmaker.UI.MVVM.RootUIConfig.CreateAndBindView(Kingmaker.UI.MVVM._VM.Common.CommonVM,System.Boolean) (at :0) Kingmaker.UI.MVVM.RootUIConfig.TryCreateView(Kingmaker.UI.MVVM._VM.Common.CommonVM) (at :0) Kingmaker.UI.MVVM.RootUIContext.InitializeLoadingScreen(System.String,System.Boolean) (at :0) Kingmaker.GameStarter+d__28.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0) [15.7114 - Default]: Context: 8fa1dbf96882fb446bddc66c59bddc4d [15.7127 - Unity]: The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.AssetBundle.LoadAsset_Internal(System.String,System.Type) (at :0) UnityEngine.AssetBundle.LoadAsset(System.String,System.Type) (at :0) UnityEngine.AssetBundle.LoadAsset(System.String) (at :0) Kingmaker.Blueprints.ResourcesLibrary.LoadResource(System.String,Kingmaker.Blueprints.ResourcesLibrary+LoadedResource) (at :0) Kingmaker.Blueprints.ResourcesLibrary.TryGetResource(System.String,System.Boolean,System.Boolean) (at :0) Kingmaker.ResourceManagement.BundledResourceHandle`1[[UnityEngine.GameObject, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Request(System.String,System.Boolean) (at :0) Kingmaker.ResourceLinks.WeakResourceLink`1[[UnityEngine.GameObject, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Load(System.Boolean,System.Boolean) (at :0) Kingmaker.Blueprints.Root.UIConfigs+ViewPrefabPair.Load(System.Boolean) (at :0) Kingmaker.Blueprints.Root.UIConfigs.LoadPrefab(Owlcat.Runtime.UI.MVVM.IViewModel,System.Boolean) (at :0) Kingmaker.UI.MVVM.RootUIConfig.CreateAndBindView(Kingmaker.UI.MVVM._VM.Common.CommonVM,System.Boolean) (at :0) Kingmaker.UI.MVVM.RootUIConfig.TryCreateView(Kingmaker.UI.MVVM._VM.Common.CommonVM) (at :0) Kingmaker.UI.MVVM.RootUIContext.InitializeLoadingScreen(System.String,System.Boolean) (at :0) Kingmaker.GameStarter+d__28.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0) [15.8742 - Unity]: Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. UnityEngine.Debug.LogWarning(System.Object,UnityEngine.Object) (at :0) UnityEngine.Transform.set_parent(UnityEngine.Transform) (at :0) Kingmaker.UI.MVVM.RootUIConfig.CreateAndBindView(Kingmaker.UI.MVVM._VM.Common.CommonVM,System.Boolean) (at :0) Kingmaker.UI.MVVM.RootUIConfig.TryCreateView(Kingmaker.UI.MVVM._VM.Common.CommonVM) (at :0) Kingmaker.UI.MVVM.RootUIContext.InitializeLoadingScreen(System.String,System.Boolean) (at :0) Kingmaker.GameStarter+d__28.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0) [15.9026 - UI]: Layer ChoseControllerModeWindowView pushed. [15.9036 - Default]: Bind: no binding named OpenModificationsWindow Kingmaker.UI.KeyboardAccess.Bind(System.String,System.Action) (at :0) Kingmaker.Modding.OwlcatModificationsWindow.Bind() (at :0) Kingmaker.UI.MVVM._PCView.Common.CommonPCView.BindViewImplementation() (at :0) Owlcat.Runtime.UI.MVVM.ViewBase`1[[Kingmaker.UI.MVVM._VM.Common.CommonVM, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Bind(Kingmaker.UI.MVVM._VM.Common.CommonVM) (at :0) Kingmaker.UI.MVVM.RootUIConfig.CreateAndBindView(Kingmaker.UI.MVVM._VM.Common.CommonVM,System.Boolean) (at :0) Kingmaker.UI.MVVM.RootUIConfig.TryCreateView(Kingmaker.UI.MVVM._VM.Common.CommonVM) (at :0) Kingmaker.UI.MVVM.RootUIContext.InitializeLoadingScreen(System.String,System.Boolean) (at :0) Kingmaker.GameStarter+d__28.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0) [15.9046 - System]: GameStarter.StartGame: got DLC info from Steam [15.9076 - System]: GameStarter.StartGame: starting loading MainMenuView [15.9076 - Bundles]: Requested: mainmenuview.scenes, loading [15.9096 - Bundles]: Loaded bundle size: .00 kb [15.9253 - Default]: Failed to all fix versions: Cannot resolve destination host [15.9679 - System]: GameStarter.StartGame: finished loading MainMenuView [15.9679 - System]: GameStarter.StartGame: starting loading UI_MainMenu_Scene [15.9679 - Bundles]: Requested: ui_mainmenu_scene.scenes, loading [15.9689 - Bundles]: Loaded bundle size: .00 kb [16.0430 - Bundles]: Requested: 8e96cca0dd1aea641a90290c60c78c46.unit, loading [16.0440 - Bundles]: Loaded bundle size: .00 kb [16.0607 - Bundles]: Requested: ee_body01_m_hm.ee, loading [16.0617 - Bundles]: Loaded bundle size: .00 kb [16.1315 - Bundles]: Requested: ee_peasant1_m_any.ee, loading [16.1325 - Bundles]: Loaded bundle size: .00 kb [16.1700 - Bundles]: Requested: ee_head01_m_hm.ee, loading [16.1710 - Bundles]: Loaded bundle size: .00 kb [16.1862 - Bundles]: Requested: ee_hair01ponytailclassic_m_hm.ee, loading [16.1871 - Bundles]: Loaded bundle size: .00 kb [16.1931 - Bundles]: Requested: ee_brows01_m_hm.ee, loading [16.1931 - Bundles]: Loaded bundle size: .00 kb [16.2121 - Bundles]: Requested: mainmenupcview.res, loading [16.2958 - Bundles]: Loaded bundle size: .00 kb [16.3677 - Default]: Context: be4ae5ee18e18d042a201aa83615b45b [16.3677 - Unity]: The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.AssetBundle.LoadAsset_Internal(System.String,System.Type) (at :0) UnityEngine.AssetBundle.LoadAsset(System.String,System.Type) (at :0) UnityEngine.AssetBundle.LoadAsset(System.String) (at :0) Kingmaker.Blueprints.ResourcesLibrary.LoadResource(System.String,Kingmaker.Blueprints.ResourcesLibrary+LoadedResource) (at :0) Kingmaker.Blueprints.ResourcesLibrary.TryGetResource(System.String,System.Boolean,System.Boolean) (at :0) Kingmaker.ResourceManagement.BundledResourceHandle`1[[UnityEngine.GameObject, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Request(System.String,System.Boolean) (at :0) Kingmaker.ResourceLinks.WeakResourceLink`1[[UnityEngine.GameObject, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Load(System.Boolean,System.Boolean) (at :0) Kingmaker.Blueprints.Root.UIConfigs+ViewPrefabPair.Load(System.Boolean) (at :0) Kingmaker.Blueprints.Root.UIConfigs.LoadPrefab(Owlcat.Runtime.UI.MVVM.IViewModel,System.Boolean) (at :0) Kingmaker.UI.MVVM.RootUIConfig.CreateAndBindView(Kingmaker.UI.MVVM._VM.MainMenu.MainMenuVM,System.Boolean) (at :0) Kingmaker.UI.MVVM.RootUIConfig.TryCreateView(Kingmaker.UI.MVVM._VM.MainMenu.MainMenuVM) (at :0) Kingmaker.UI.MVVM.RootUIContext.InitializeUiScene(System.String) (at :0) Kingmaker.GameStarter+d__28.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0) [16.5929 - System]: MainMenu.Awake() Started [16.8409 - System]: MainMenu.Awake() Finished [16.8657 - System]: GameStarter.StartGame: finished loading UI_MainMenu_Scene [16.8924 - System]: Await input module [16.8934 - MainMenuLight]: MainMenuBoard.CalculateCameraPositions() [16.8934 - System]: MainMenu.Start() [17.1369 - GameStatistics]: Init: False [17.1369 - System]: MainMenu.Update(): Applying Graphics Settings [17.1369 - System]: MainMenu.Update(): Applied Graphics Settings [17.1442 - System]: Start Hide Logo Animation [17.1517 - UI]: [MonoSingleton] There is no object of type Owlcat.Runtime.UniRx.DelayedInvokerCoroutineRunner. Creating new. [17.5550 - System]: GameStarter.StartGame finished [17.5666 - SmartConsole]: GPU: 0.0 mb [17.5666 - SmartConsole]: Unity: 579.2 mb ( 754.9 mb) [17.5666 - SmartConsole]: Mono: 209.1 mb ( 213.7 mb) [17.6907 - Default]: Trying to select default value for selection HalfElfHeritageSelection [17.7690 - Default]: Trying to select default value for selection BaseRaseHalfElfSelection [17.7819 - Default]: Trying to select default value for selection CavalierTacticianFeatSelection [17.7879 - Default]: Trying to select default value for selection CavalierTacticianFeatSelection [17.7924 - Bundles]: Requested: 8e03bae3efc585f439581d539144ed3c.unit, loading [17.7934 - Bundles]: Loaded bundle size: .00 kb [17.9632 - Default]: Trying to select default value for selection WeaponSpecialization [17.9853 - Default]: Trying to select default value for selection GnomeHeritageSelection [18.0007 - Default]: Trying to select default value for selection FinesseTrainingSelection [18.0027 - Default]: Trying to select default value for selection FinesseTrainingSelection [18.1759 - Default]: Trying to select default value for selection BloodlineDraconicFeatSelection [18.1769 - Bundles]: Requested: 0b3aa6da3767b2444891ea2697e89720.unit, loading [18.1780 - Bundles]: Loaded bundle size: .00 kb [18.1805 - Bundles]: Requested: ee_beard01medium_m_hm.ee, loading [18.1815 - Bundles]: Loaded bundle size: .00 kb [18.1939 - Default]: Trying to select default value for selection HalfElfHeritageSelection [18.1949 - Default]: Trying to select default value for selection BaseRaseHalfElfSelection [18.1969 - Default]: Trying to select default value for selection CavalierTacticianFeatSelection [18.1989 - Default]: Trying to select default value for selection CavalierTacticianFeatSelection [18.2204 - Default]: Trying to select default value for selection WeaponSpecialization [18.2314 - Default]: Trying to select default value for selection GnomeHeritageSelection [18.2324 - Default]: Trying to select default value for selection FinesseTrainingSelection [18.2344 - Default]: Trying to select default value for selection FinesseTrainingSelection [18.2354 - Default]: Trying to select default value for selection FinesseTrainingSelection [18.2354 - Default]: Trying to select default value for selection RogueTalentSelection [18.2435 - Default]: Trying to select default value for selection HalfOrcHeritageSelection [18.2607 - Default]: Trying to select default value for selection BloodlineDraconicFeatSelection [18.2696 - Default]: Trying to select default value for selection SpellFocusGreater [18.3307 - Default]: Trying to select default value for selection SlayerTalentSelection2 [18.3307 - Default]: Trying to select default value for selection RangerStyleSelection2 [18.3307 - Default]: Trying to select default value for selection SlayerTalentSelection2 [18.3317 - Default]: Trying to select default value for selection SlayerTalentSelection6 [18.3317 - Default]: Trying to select default value for selection RangerStyleSelection6 [18.3407 - Default]: Trying to select default value for selection SorcererBonusFeat [18.3513 - Default]: Trying to select default value for selection SpellFocusGreater [18.3593 - Default]: Trying to select default value for selection GnomeHeritageSelection [18.3618 - Default]: Trying to select default value for selection FinesseTrainingSelection [18.3638 - Default]: Trying to select default value for selection FinesseTrainingSelection [18.3638 - Default]: Trying to select default value for selection RogueTalentSelection [18.3869 - Default]: Trying to select default value for selection BloodlineDraconicFeatSelection [18.3956 - Default]: Trying to select default value for selection WeaponSpecialization [23.5972 - System]: Start loading process: d__32 [23.5982 - System]: Enqueue loading process: EmptyInternalEnumerator`1s [24.0900 - System]: Loading process finished 'd__32' duration: 0.4928132s) [24.0900 - System]: Callback execution duration: 4E-07s [24.0910 - System]: Dequeue loading process: EmptyInternalEnumerator`1 [24.0910 - System]: Start loading process: EmptyInternalEnumerator`1 [24.0965 - System]: Loading process finished 'EmptyInternalEnumerator`1' duration: 0.0062731s) [24.0995 - System]: Callback execution duration: 0.0021122s [24.0995 - System]: Loading is ended in 0.5015552s [24.0995 - System]: Start hide timer [24.1080 - Default]: Bind: no binding named PhotoCameraUp Kingmaker.UI.KeyboardAccess.Bind(System.String,System.Action) (at :0) Kingmaker.View.CameraRig+<>c__DisplayClass112_0.b__0(System.String,System.Action) (at :0) Kingmaker.View.CameraRig.ApplyBindAction(System.Action`2[System.String,System.Action]) (at :0) Kingmaker.View.CameraRig.OnEnable() (at :0) [24.1080 - Default]: Bind: no binding named PhotoCameraDown Kingmaker.UI.KeyboardAccess.Bind(System.String,System.Action) (at :0) Kingmaker.View.CameraRig+<>c__DisplayClass112_0.b__0(System.String,System.Action) (at :0) Kingmaker.View.CameraRig.ApplyBindAction(System.Action`2[System.String,System.Action]) (at :0) Kingmaker.View.CameraRig.OnEnable() (at :0) [24.1080 - Default]: Bind: no binding named PhotoCameraLeftBank Kingmaker.UI.KeyboardAccess.Bind(System.String,System.Action) (at :0) Kingmaker.View.CameraRig+<>c__DisplayClass112_0.b__0(System.String,System.Action) (at :0) Kingmaker.View.CameraRig.ApplyBindAction(System.Action`2[System.String,System.Action]) (at :0) Kingmaker.View.CameraRig.OnEnable() (at :0) [24.1080 - Default]: Bind: no binding named PhotoCameraRightBank Kingmaker.UI.KeyboardAccess.Bind(System.String,System.Action) (at :0) Kingmaker.View.CameraRig+<>c__DisplayClass112_0.b__0(System.String,System.Action) (at :0) Kingmaker.View.CameraRig.ApplyBindAction(System.Action`2[System.String,System.Action]) (at :0) Kingmaker.View.CameraRig.OnEnable() (at :0) [24.1080 - Default]: Bind: no binding named PhotoCameraResetBank Kingmaker.UI.KeyboardAccess.Bind(System.String,System.Action) (at :0) Kingmaker.View.CameraRig+<>c__DisplayClass112_0.b__0(System.String,System.Action) (at :0) Kingmaker.View.CameraRig.ApplyBindAction(System.Action`2[System.String,System.Action]) (at :0) Kingmaker.View.CameraRig.OnEnable() (at :0) [24.1080 - Default]: Bind: no binding named PhotoHideUI Kingmaker.UI.KeyboardAccess.Bind(System.String,System.Action) (at :0) Kingmaker.View.CameraRig+<>c__DisplayClass112_0.b__0(System.String,System.Action) (at :0) Kingmaker.View.CameraRig.ApplyBindAction(System.Action`2[System.String,System.Action]) (at :0) Kingmaker.View.CameraRig.OnEnable() (at :0) [24.1080 - Default]: Bind: no binding named PhotoHideHUD Kingmaker.UI.KeyboardAccess.Bind(System.String,System.Action) (at :0) Kingmaker.View.CameraRig+<>c__DisplayClass112_0.b__0(System.String,System.Action) (at :0) Kingmaker.View.CameraRig.ApplyBindAction(System.Action`2[System.String,System.Action]) (at :0) Kingmaker.View.CameraRig.OnEnable() (at :0) [24.1080 - Default]: Bind: no binding named PhotoLeftPage Kingmaker.UI.KeyboardAccess.Bind(System.String,System.Action) (at :0) Kingmaker.View.CameraRig+<>c__DisplayClass112_0.b__0(System.String,System.Action) (at :0) Kingmaker.View.CameraRig.ApplyBindAction(System.Action`2[System.String,System.Action]) (at :0) Kingmaker.View.CameraRig.OnEnable() (at :0) [24.1080 - Default]: Bind: no binding named PhotoRightPage Kingmaker.UI.KeyboardAccess.Bind(System.String,System.Action) (at :0) Kingmaker.View.CameraRig+<>c__DisplayClass112_0.b__0(System.String,System.Action) (at :0) Kingmaker.View.CameraRig.ApplyBindAction(System.Action`2[System.String,System.Action]) (at :0) Kingmaker.View.CameraRig.OnEnable() (at :0) [24.1100 - Default]: PhotoModeRoot initialized [24.1155 - Default]: EnsureServices finished [24.1165 - System]: Game.Instance.Initialize(); [24.1185 - Default]: Can't subscribe on events twice (KeyboardAccess: IFocusHandler) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Subscribe(Kingmaker.PubSubSystem.IGlobalSubscriber,Kingmaker.PubSubSystem.ISubscriptionProxy) (at :0) Kingmaker.PubSubSystem.EventBus.Subscribe(Kingmaker.PubSubSystem.IGlobalSubscriber,Kingmaker.PubSubSystem.ISubscriptionProxy) (at :0) Kingmaker.PubSubSystem.EventBus.Subscribe(System.Object) (at :0) Kingmaker.UI.KeyboardAccess.Kingmaker.UI.KeyboardAccess.RegisterBuiltinBindings_Patch1(Kingmaker.UI.KeyboardAccess) (at :0) Kingmaker.Game.Initialize() (at :0) Kingmaker.Runner.Start() (at :0) [24.2413 - Unity]: Gilson_UnVar UnityEngine.Debug.Log(System.Object) (at :0) Kingmaker.Utility.SteamScript.Start() (at :0) [24.2443 - System]: s_RunOnUpdate [24.2463 - System]: Load Area Prologue_Caves_1 [save name: Quicksave2 7] [24.2483 - System]: Stop hide timer [24.2483 - System]: Start loading process: d__32 [24.2483 - System]: Enqueue loading process: d__251s [24.2483 - System]: Enqueue loading process: d__53s [24.2483 - System]: Enqueue loading process: d__252s [24.2483 - System]: Enqueue loading process: d__63s [24.2483 - System]: Enqueue loading process: d__252s [24.2483 - System]: Enqueue loading process: EmptyInternalEnumerator`1s [24.2483 - System]: Enqueue loading process: EmptyInternalEnumerator`1s [24.2483 - System]: Enqueue loading process: EmptyInternalEnumerator`1s [24.2483 - System]: Enqueue loading process: d__33s [24.2483 - System]: Enqueue loading process: EmptyInternalEnumerator`1s [24.2483 - System]: Enqueue loading process: d__260s [24.2483 - System]: Enqueue loading process: d__263s [24.2483 - System]: Enqueue loading process: EmptyInternalEnumerator`1s [24.2483 - System]: Enqueue loading process: d__250s [24.2483 - System]: Enqueue loading process: d__261s [24.2483 - System]: Enqueue loading process: d__261s [24.2483 - System]: Enqueue loading process: d__262s [24.2483 - System]: Enqueue loading process: EmptyInternalEnumerator`1s [24.2568 - System]: Loading process finished 'd__32' duration: 0.0090015s) [24.2568 - System]: Callback execution duration: 0s [24.2568 - System]: Dequeue loading process: d__251 [24.2568 - System]: Start loading process: d__251 [24.4051 - System]: Loading process finished 'd__251' duration: 0.1483442s) [24.4051 - System]: Callback execution duration: 2.28E-05s [24.4051 - System]: Dequeue loading process: d__53 [24.4051 - System]: Start loading process: d__53 [24.4138 - System]: Loading process finished 'd__53' duration: 0.0082567s) [24.4138 - System]: Callback execution duration: 1.96E-05s [24.4138 - System]: Dequeue loading process: d__252 [24.4138 - System]: Start loading process: d__252 [24.5865 - Unity]: Received stats and achievements from Steam UnityEngine.Debug.Log(System.Object) (at :0) Kingmaker.Achievements.Platforms.SteamAchievementsManager.OnUserStatsReceived(Steamworks.UserStatsReceived_t) (at :0) Steamworks.Callback`1[[Steamworks.UserStatsReceived_t, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnRunCallback(System.IntPtr,System.IntPtr) (at :0) Steamworks.NativeMethods.SteamAPI_RunCallbacks() (at :0) Steamworks.SteamAPI.RunCallbacks() (at :0) SteamManager.Update() (at :0) [24.5910 - Bundles]: Unload: 8e96cca0dd1aea641a90290c60c78c46.unit, unloading [24.5925 - Bundles]: Unload: 8e03bae3efc585f439581d539144ed3c.unit, unloading [24.5925 - Bundles]: Unload: 0b3aa6da3767b2444891ea2697e89720.unit, unloading [24.7690 - System]: Loading process finished 'd__252' duration: 0.3554179s) [24.7690 - System]: Callback execution duration: 2.12E-05s [24.7690 - System]: Dequeue loading process: d__63 [24.7690 - System]: Start loading process: d__63 [24.7745 - GameStatistics]: Ending stats session , thread 0 [25.3465 - Default]: SceneEntitiesState.PostLoad: [25.4069 - Default]: Inventory subscribed [25.4184 - Etudes]: Fixed conflicting group Drezen_SecState_Angel_inCombat: should be held by Etude[Drezen_SecondState_Angel_InCombat]:IsPlaying (@-10), was [25.4343 - System]: Loading process finished 'd__63' duration: 0.6645151s) [25.4343 - System]: Callback execution duration: 2.64E-05s [25.4343 - System]: Dequeue loading process: d__252 [25.4343 - System]: Start loading process: d__252 [25.4353 - Bundles]: Unload: ui_china_font, unloading [25.4353 - Bundles]: Unload: commonpcview.res, unloading [25.4363 - Bundles]: Unload: ee_body01_m_hm.ee, unloading [25.4363 - Bundles]: Unload: ee_peasant1_m_any.ee, unloading [25.4363 - Bundles]: Unload: ee_head01_m_hm.ee, unloading [25.4363 - Bundles]: Unload: ee_hair01ponytailclassic_m_hm.ee, unloading [25.4363 - Bundles]: Unload: ee_brows01_m_hm.ee, unloading [25.4363 - Bundles]: Unload: mainmenupcview.res, unloading [25.4393 - Bundles]: Unload: ee_beard01medium_m_hm.ee, unloading [25.4393 - Bundles]: Unload: loadingscreens, unloading [25.6076 - System]: Loading process finished 'd__252' duration: 0.1736952s) [25.6076 - System]: Callback execution duration: 6.55E-05s [25.6076 - System]: Dequeue loading process: EmptyInternalEnumerator`1 [25.6076 - System]: Start loading process: EmptyInternalEnumerator`1 [25.6086 - System]: Loading process finished 'EmptyInternalEnumerator`1' duration: 0.0012001s) [25.6096 - System]: Callback execution duration: 5.1E-05s [25.6096 - System]: Dequeue loading process: EmptyInternalEnumerator`1 [25.6096 - System]: Start loading process: EmptyInternalEnumerator`1 [25.6131 - System]: Loading process finished 'EmptyInternalEnumerator`1' duration: 0.0042889s) [25.6131 - System]: Callback execution duration: 6.1E-05s [25.6131 - System]: Dequeue loading process: EmptyInternalEnumerator`1 [25.6141 - System]: Start loading process: EmptyInternalEnumerator`1 [25.6206 - System]: Loading process finished 'EmptyInternalEnumerator`1' duration: 0.0068539s) [25.6206 - System]: Callback execution duration: 6.59E-05s [25.6206 - System]: Dequeue loading process: d__33 [25.6206 - System]: Start loading process: d__33 [25.6311 - Bundles]: Requested: ui_ingame_scene.scenes, loading [25.6321 - Bundles]: Loaded bundle size: .00 kb [25.6840 - UI]: [MonoSingleton] There is no object of type Owlcat.Runtime.UniRx.LastValueOnLateUpdateObservableFabric. Creating new. [25.6880 - Bundles]: Requested: ingamepcview.res, loading [25.7090 - Bundles]: Loaded bundle size: .00 kb [25.7090 - Bundles]: Requested: loadingscreens, loading [25.7100 - Bundles]: Loaded bundle size: .00 kb [25.9087 - Default]: Context: 6dda9b696601b7847996fe3926c42b50 [25.9097 - Unity]: The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.AssetBundle.LoadAsset_Internal(System.String,System.Type) (at :0) UnityEngine.AssetBundle.LoadAsset(System.String,System.Type) (at :0) UnityEngine.AssetBundle.LoadAsset(System.String) (at :0) Kingmaker.Blueprints.ResourcesLibrary.LoadResource(System.String,Kingmaker.Blueprints.ResourcesLibrary+LoadedResource) (at :0) Kingmaker.Blueprints.ResourcesLibrary.TryGetResource(System.String,System.Boolean,System.Boolean) (at :0) Kingmaker.ResourceManagement.BundledResourceHandle`1[[UnityEngine.GameObject, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Request(System.String,System.Boolean) (at :0) Kingmaker.ResourceLinks.WeakResourceLink`1[[UnityEngine.GameObject, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Load(System.Boolean,System.Boolean) (at :0) Kingmaker.Blueprints.Root.UIConfigs+ViewPrefabPair.Load(System.Boolean) (at :0) Kingmaker.Blueprints.Root.UIConfigs.LoadPrefab(Owlcat.Runtime.UI.MVVM.IViewModel,System.Boolean) (at :0) Kingmaker.UI.MVVM.RootUIConfig.CreateAndBindView(Kingmaker.UI.MVVM._VM.InGame.InGameVM,System.Boolean) (at :0) Kingmaker.UI.MVVM.RootUIConfig.TryCreateView(Kingmaker.UI.MVVM._VM.InGame.InGameVM) (at :0) Kingmaker.UI.MVVM.RootUIContext.InitializeUiScene(System.String) (at :0) Kingmaker.EntitySystem.Persistence.Scenes.SceneLoader+d__31.MoveNext() (at :0) Kingmaker.EntitySystem.Persistence.Scenes.SceneLoader+d__33.MoveNext() (at :0) Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0) Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0) [26.6323 - Default]: Can not cast DynamicCanvas to RectTransform Kingmaker.UI.CanvasScalerWorkaround.ApplyWorkaround() (at :0) Kingmaker.UI.CanvasScalerWorkaround.SetScaleFactor(System.Single) (at :0) Kingmaker.UI.CanvasScalerWorkaround.HandleScaleWithScreenSize() (at :0) Kingmaker.UI.CanvasScalerWorkaround.Handle() (at :0) Kingmaker.UI.CanvasScalerWorkaround.OnEnable() (at :0) UnityEngine.Object.Internal_CloneSingleWithParent(UnityEngine.Object,UnityEngine.Transform,System.Boolean) (at :0) UnityEngine.Object.Instantiate(UnityEngine.Object,UnityEngine.Transform,System.Boolean) (at :0) UnityEngine.Object.Instantiate(Kingmaker.UI.MVVM._PCView.InGame.InGamePCView,UnityEngine.Transform,System.Boolean) (at :0) UnityEngine.Object.Instantiate(Kingmaker.UI.MVVM._PCView.InGame.InGamePCView,UnityEngine.Transform) (at :0) Kingmaker.UI.MVVM.RootUIConfig.CreateAndBindView(Kingmaker.UI.MVVM._VM.InGame.InGameVM,System.Boolean) (at :0) Kingmaker.UI.MVVM.RootUIConfig.TryCreateView(Kingmaker.UI.MVVM._VM.InGame.InGameVM) (at :0) Kingmaker.UI.MVVM.RootUIContext.InitializeUiScene(System.String) (at :0) Kingmaker.EntitySystem.Persistence.Scenes.SceneLoader+d__31.MoveNext() (at :0) Kingmaker.EntitySystem.Persistence.Scenes.SceneLoader+d__33.MoveNext() (at :0) Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0) Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0) [26.9109 - Default]: Bind: no binding named ActionBarButton12 Kingmaker.UI.KeyboardAccess.Bind(System.String,System.Action) (at :0) Kingmaker.UI.MVVM._PCView.ActionBar.ActionBarKeybindSlotView.BindViewImplementation() (at :0) Kingmaker.UI.MVVM._PCView.ActionBar.ActionBarKeybindSlotPCView.BindViewImplementation() (at :0) Owlcat.Runtime.UI.MVVM.ViewBase`1[[Kingmaker.UI.MVVM._VM.ActionBar.ActionBarSlotVM, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Bind(Kingmaker.UI.MVVM._VM.ActionBar.ActionBarSlotVM) (at :0) Kingmaker.UI.MVVM._PCView.ActionBar.ActionBarBaseView.BindViewImplementation() (at :0) Kingmaker.UI.MVVM._PCView.ActionBar.ActionBarPCView.BindViewImplementation() (at :0) Owlcat.Runtime.UI.MVVM.ViewBase`1[[Kingmaker.UI.MVVM._VM.ActionBar.ActionBarVM, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Bind(Kingmaker.UI.MVVM._VM.ActionBar.ActionBarVM) (at :0) Kingmaker.UI.MVVM._PCView.InGame.InGameStaticPartPCView.BindViewImplementation() (at :0) Owlcat.Runtime.UI.MVVM.ViewBase`1[[Kingmaker.UI.MVVM._VM.InGame.InGameStaticPartVM, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Bind(Kingmaker.UI.MVVM._VM.InGame.InGameStaticPartVM) (at :0) Kingmaker.UI.MVVM._PCView.InGame.InGamePCView.BindViewImplementation() (at :0) Owlcat.Runtime.UI.MVVM.ViewBase`1[[Kingmaker.UI.MVVM._VM.InGame.InGameVM, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Bind(Kingmaker.UI.MVVM._VM.InGame.InGameVM) (at :0) Kingmaker.UI.MVVM.RootUIConfig.CreateAndBindView(Kingmaker.UI.MVVM._VM.InGame.InGameVM,System.Boolean) (at :0) Kingmaker.UI.MVVM.RootUIConfig.TryCreateView(Kingmaker.UI.MVVM._VM.InGame.InGameVM) (at :0) Kingmaker.UI.MVVM.RootUIContext.InitializeUiScene(System.String) (at :0) Kingmaker.EntitySystem.Persistence.Scenes.SceneLoader+d__31.MoveNext() (at :0) Kingmaker.EntitySystem.Persistence.Scenes.SceneLoader+d__33.MoveNext() (at :0) Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0) Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0) [26.9114 - Default]: Bind: no binding named ActionBarButton13 Kingmaker.UI.KeyboardAccess.Bind(System.String,System.Action) (at :0) Kingmaker.UI.MVVM._PCView.ActionBar.ActionBarKeybindSlotView.BindViewImplementation() (at :0) Kingmaker.UI.MVVM._PCView.ActionBar.ActionBarKeybindSlotPCView.BindViewImplementation() (at :0) Owlcat.Runtime.UI.MVVM.ViewBase`1[[Kingmaker.UI.MVVM._VM.ActionBar.ActionBarSlotVM, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Bind(Kingmaker.UI.MVVM._VM.ActionBar.ActionBarSlotVM) (at :0) Kingmaker.UI.MVVM._PCView.ActionBar.ActionBarBaseView.BindViewImplementation() (at :0) Kingmaker.UI.MVVM._PCView.ActionBar.ActionBarPCView.BindViewImplementation() (at :0) Owlcat.Runtime.UI.MVVM.ViewBase`1[[Kingmaker.UI.MVVM._VM.ActionBar.ActionBarVM, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Bind(Kingmaker.UI.MVVM._VM.ActionBar.ActionBarVM) (at :0) Kingmaker.UI.MVVM._PCView.InGame.InGameStaticPartPCView.BindViewImplementation() (at :0) Owlcat.Runtime.UI.MVVM.ViewBase`1[[Kingmaker.UI.MVVM._VM.InGame.InGameStaticPartVM, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Bind(Kingmaker.UI.MVVM._VM.InGame.InGameStaticPartVM) (at :0) Kingmaker.UI.MVVM._PCView.InGame.InGamePCView.BindViewImplementation() (at :0) Owlcat.Runtime.UI.MVVM.ViewBase`1[[Kingmaker.UI.MVVM._VM.InGame.InGameVM, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Bind(Kingmaker.UI.MVVM._VM.InGame.InGameVM) (at :0) Kingmaker.UI.MVVM.RootUIConfig.CreateAndBindView(Kingmaker.UI.MVVM._VM.InGame.InGameVM,System.Boolean) (at :0) Kingmaker.UI.MVVM.RootUIConfig.TryCreateView(Kingmaker.UI.MVVM._VM.InGame.InGameVM) (at :0) Kingmaker.UI.MVVM.RootUIContext.InitializeUiScene(System.String) (at :0) Kingmaker.EntitySystem.Persistence.Scenes.SceneLoader+d__31.MoveNext() (at :0) Kingmaker.EntitySystem.Persistence.Scenes.SceneLoader+d__33.MoveNext() (at :0) Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0) Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0) [26.9134 - Default]: Bind: no binding named ActionBarButton26 Kingmaker.UI.KeyboardAccess.Bind(System.String,System.Action) (at :0) Kingmaker.UI.MVVM._PCView.ActionBar.ActionBarKeybindSlotView.BindViewImplementation() (at :0) Kingmaker.UI.MVVM._PCView.ActionBar.ActionBarKeybindSlotPCView.BindViewImplementation() (at :0) Owlcat.Runtime.UI.MVVM.ViewBase`1[[Kingmaker.UI.MVVM._VM.ActionBar.ActionBarSlotVM, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Bind(Kingmaker.UI.MVVM._VM.ActionBar.ActionBarSlotVM) (at :0) Kingmaker.UI.MVVM._PCView.ActionBar.ActionBarBaseView.BindViewImplementation() (at :0) Kingmaker.UI.MVVM._PCView.ActionBar.ActionBarPCView.BindViewImplementation() (at :0) Owlcat.Runtime.UI.MVVM.ViewBase`1[[Kingmaker.UI.MVVM._VM.ActionBar.ActionBarVM, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Bind(Kingmaker.UI.MVVM._VM.ActionBar.ActionBarVM) (at :0) Kingmaker.UI.MVVM._PCView.InGame.InGameStaticPartPCView.BindViewImplementation() (at :0) Owlcat.Runtime.UI.MVVM.ViewBase`1[[Kingmaker.UI.MVVM._VM.InGame.InGameStaticPartVM, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Bind(Kingmaker.UI.MVVM._VM.InGame.InGameStaticPartVM) (at :0) Kingmaker.UI.MVVM._PCView.InGame.InGamePCView.BindViewImplementation() (at :0) Owlcat.Runtime.UI.MVVM.ViewBase`1[[Kingmaker.UI.MVVM._VM.InGame.InGameVM, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Bind(Kingmaker.UI.MVVM._VM.InGame.InGameVM) (at :0) Kingmaker.UI.MVVM.RootUIConfig.CreateAndBindView(Kingmaker.UI.MVVM._VM.InGame.InGameVM,System.Boolean) (at :0) Kingmaker.UI.MVVM.RootUIConfig.TryCreateView(Kingmaker.UI.MVVM._VM.InGame.InGameVM) (at :0) Kingmaker.UI.MVVM.RootUIContext.InitializeUiScene(System.String) (at :0) Kingmaker.EntitySystem.Persistence.Scenes.SceneLoader+d__31.MoveNext() (at :0) Kingmaker.EntitySystem.Persistence.Scenes.SceneLoader+d__33.MoveNext() (at :0) Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0) Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0) [26.9134 - Default]: Bind: no binding named ActionBarButton27 Kingmaker.UI.KeyboardAccess.Bind(System.String,System.Action) (at :0) Kingmaker.UI.MVVM._PCView.ActionBar.ActionBarKeybindSlotView.BindViewImplementation() (at :0) Kingmaker.UI.MVVM._PCView.ActionBar.ActionBarKeybindSlotPCView.BindViewImplementation() (at :0) Owlcat.Runtime.UI.MVVM.ViewBase`1[[Kingmaker.UI.MVVM._VM.ActionBar.ActionBarSlotVM, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Bind(Kingmaker.UI.MVVM._VM.ActionBar.ActionBarSlotVM) (at :0) Kingmaker.UI.MVVM._PCView.ActionBar.ActionBarBaseView.BindViewImplementation() (at :0) Kingmaker.UI.MVVM._PCView.ActionBar.ActionBarPCView.BindViewImplementation() (at :0) Owlcat.Runtime.UI.MVVM.ViewBase`1[[Kingmaker.UI.MVVM._VM.ActionBar.ActionBarVM, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Bind(Kingmaker.UI.MVVM._VM.ActionBar.ActionBarVM) (at :0) Kingmaker.UI.MVVM._PCView.InGame.InGameStaticPartPCView.BindViewImplementation() (at :0) Owlcat.Runtime.UI.MVVM.ViewBase`1[[Kingmaker.UI.MVVM._VM.InGame.InGameStaticPartVM, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Bind(Kingmaker.UI.MVVM._VM.InGame.InGameStaticPartVM) (at :0) Kingmaker.UI.MVVM._PCView.InGame.InGamePCView.BindViewImplementation() (at :0) Owlcat.Runtime.UI.MVVM.ViewBase`1[[Kingmaker.UI.MVVM._VM.InGame.InGameVM, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Bind(Kingmaker.UI.MVVM._VM.InGame.InGameVM) (at :0) Kingmaker.UI.MVVM.RootUIConfig.CreateAndBindView(Kingmaker.UI.MVVM._VM.InGame.InGameVM,System.Boolean) (at :0) Kingmaker.UI.MVVM.RootUIConfig.TryCreateView(Kingmaker.UI.MVVM._VM.InGame.InGameVM) (at :0) Kingmaker.UI.MVVM.RootUIContext.InitializeUiScene(System.String) (at :0) Kingmaker.EntitySystem.Persistence.Scenes.SceneLoader+d__31.MoveNext() (at :0) Kingmaker.EntitySystem.Persistence.Scenes.SceneLoader+d__33.MoveNext() (at :0) Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0) Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0) [26.9154 - Default]: Bind: no binding named ActionBarButton40 Kingmaker.UI.KeyboardAccess.Bind(System.String,System.Action) (at :0) Kingmaker.UI.MVVM._PCView.ActionBar.ActionBarKeybindSlotView.BindViewImplementation() (at :0) Kingmaker.UI.MVVM._PCView.ActionBar.ActionBarKeybindSlotPCView.BindViewImplementation() (at :0) Owlcat.Runtime.UI.MVVM.ViewBase`1[[Kingmaker.UI.MVVM._VM.ActionBar.ActionBarSlotVM, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Bind(Kingmaker.UI.MVVM._VM.ActionBar.ActionBarSlotVM) (at :0) Kingmaker.UI.MVVM._PCView.ActionBar.ActionBarBaseView.BindViewImplementation() (at :0) Kingmaker.UI.MVVM._PCView.ActionBar.ActionBarPCView.BindViewImplementation() (at :0) Owlcat.Runtime.UI.MVVM.ViewBase`1[[Kingmaker.UI.MVVM._VM.ActionBar.ActionBarVM, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Bind(Kingmaker.UI.MVVM._VM.ActionBar.ActionBarVM) (at :0) Kingmaker.UI.MVVM._PCView.InGame.InGameStaticPartPCView.BindViewImplementation() (at :0) Owlcat.Runtime.UI.MVVM.ViewBase`1[[Kingmaker.UI.MVVM._VM.InGame.InGameStaticPartVM, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Bind(Kingmaker.UI.MVVM._VM.InGame.InGameStaticPartVM) (at :0) Kingmaker.UI.MVVM._PCView.InGame.InGamePCView.BindViewImplementation() (at :0) Owlcat.Runtime.UI.MVVM.ViewBase`1[[Kingmaker.UI.MVVM._VM.InGame.InGameVM, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Bind(Kingmaker.UI.MVVM._VM.InGame.InGameVM) (at :0) Kingmaker.UI.MVVM.RootUIConfig.CreateAndBindView(Kingmaker.UI.MVVM._VM.InGame.InGameVM,System.Boolean) (at :0) Kingmaker.UI.MVVM.RootUIConfig.TryCreateView(Kingmaker.UI.MVVM._VM.InGame.InGameVM) (at :0) Kingmaker.UI.MVVM.RootUIContext.InitializeUiScene(System.String) (at :0) Kingmaker.EntitySystem.Persistence.Scenes.SceneLoader+d__31.MoveNext() (at :0) Kingmaker.EntitySystem.Persistence.Scenes.SceneLoader+d__33.MoveNext() (at :0) Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0) Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0) [26.9164 - Default]: Bind: no binding named ActionBarButton41 Kingmaker.UI.KeyboardAccess.Bind(System.String,System.Action) (at :0) Kingmaker.UI.MVVM._PCView.ActionBar.ActionBarKeybindSlotView.BindViewImplementation() (at :0) Kingmaker.UI.MVVM._PCView.ActionBar.ActionBarKeybindSlotPCView.BindViewImplementation() (at :0) Owlcat.Runtime.UI.MVVM.ViewBase`1[[Kingmaker.UI.MVVM._VM.ActionBar.ActionBarSlotVM, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Bind(Kingmaker.UI.MVVM._VM.ActionBar.ActionBarSlotVM) (at :0) Kingmaker.UI.MVVM._PCView.ActionBar.ActionBarBaseView.BindViewImplementation() (at :0) Kingmaker.UI.MVVM._PCView.ActionBar.ActionBarPCView.BindViewImplementation() (at :0) Owlcat.Runtime.UI.MVVM.ViewBase`1[[Kingmaker.UI.MVVM._VM.ActionBar.ActionBarVM, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Bind(Kingmaker.UI.MVVM._VM.ActionBar.ActionBarVM) (at :0) Kingmaker.UI.MVVM._PCView.InGame.InGameStaticPartPCView.BindViewImplementation() (at :0) Owlcat.Runtime.UI.MVVM.ViewBase`1[[Kingmaker.UI.MVVM._VM.InGame.InGameStaticPartVM, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Bind(Kingmaker.UI.MVVM._VM.InGame.InGameStaticPartVM) (at :0) Kingmaker.UI.MVVM._PCView.InGame.InGamePCView.BindViewImplementation() (at :0) Owlcat.Runtime.UI.MVVM.ViewBase`1[[Kingmaker.UI.MVVM._VM.InGame.InGameVM, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Bind(Kingmaker.UI.MVVM._VM.InGame.InGameVM) (at :0) Kingmaker.UI.MVVM.RootUIConfig.CreateAndBindView(Kingmaker.UI.MVVM._VM.InGame.InGameVM,System.Boolean) (at :0) Kingmaker.UI.MVVM.RootUIConfig.TryCreateView(Kingmaker.UI.MVVM._VM.InGame.InGameVM) (at :0) Kingmaker.UI.MVVM.RootUIContext.InitializeUiScene(System.String) (at :0) Kingmaker.EntitySystem.Persistence.Scenes.SceneLoader+d__31.MoveNext() (at :0) Kingmaker.EntitySystem.Persistence.Scenes.SceneLoader+d__33.MoveNext() (at :0) Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0) Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0) [26.9259 - Default]: Bind: no binding named ActionBarButton12 Kingmaker.UI.KeyboardAccess.Bind(System.String,System.Action) (at :0) Kingmaker.UI.MVVM._PCView.ActionBar.ActionBarKeybindSlotView.BindViewImplementation() (at :0) Kingmaker.UI.MVVM._PCView.ActionBar.ActionBarKeybindSlotPCView.BindViewImplementation() (at :0) Owlcat.Runtime.UI.MVVM.ViewBase`1[[Kingmaker.UI.MVVM._VM.ActionBar.ActionBarSlotVM, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Bind(Kingmaker.UI.MVVM._VM.ActionBar.ActionBarSlotVM) (at :0) Kingmaker.UI.MVVM._PCView.ActionBar.ActionBarPCView.SetupSlots() (at :0) Kingmaker.UI.MVVM._PCView.ActionBar.ActionBarBaseView.BindViewImplementation() (at :0) Kingmaker.UI.MVVM._PCView.ActionBar.ActionBarPCView.BindViewImplementation() (at :0) Owlcat.Runtime.UI.MVVM.ViewBase`1[[Kingmaker.UI.MVVM._VM.ActionBar.ActionBarVM, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Bind(Kingmaker.UI.MVVM._VM.ActionBar.ActionBarVM) (at :0) Kingmaker.UI.MVVM._PCView.InGame.InGameStaticPartPCView.BindViewImplementation() (at :0) Owlcat.Runtime.UI.MVVM.ViewBase`1[[Kingmaker.UI.MVVM._VM.InGame.InGameStaticPartVM, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Bind(Kingmaker.UI.MVVM._VM.InGame.InGameStaticPartVM) (at :0) Kingmaker.UI.MVVM._PCView.InGame.InGamePCView.BindViewImplementation() (at :0) Owlcat.Runtime.UI.MVVM.ViewBase`1[[Kingmaker.UI.MVVM._VM.InGame.InGameVM, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Bind(Kingmaker.UI.MVVM._VM.InGame.InGameVM) (at :0) Kingmaker.UI.MVVM.RootUIConfig.CreateAndBindView(Kingmaker.UI.MVVM._VM.InGame.InGameVM,System.Boolean) (at :0) Kingmaker.UI.MVVM.RootUIConfig.TryCreateView(Kingmaker.UI.MVVM._VM.InGame.InGameVM) (at :0) Kingmaker.UI.MVVM.RootUIContext.InitializeUiScene(System.String) (at :0) Kingmaker.EntitySystem.Persistence.Scenes.SceneLoader+d__31.MoveNext() (at :0) Kingmaker.EntitySystem.Persistence.Scenes.SceneLoader+d__33.MoveNext() (at :0) Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0) Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0) [26.9259 - Default]: Bind: no binding named ActionBarButton13 Kingmaker.UI.KeyboardAccess.Bind(System.String,System.Action) (at :0) Kingmaker.UI.MVVM._PCView.ActionBar.ActionBarKeybindSlotView.BindViewImplementation() (at :0) Kingmaker.UI.MVVM._PCView.ActionBar.ActionBarKeybindSlotPCView.BindViewImplementation() (at :0) Owlcat.Runtime.UI.MVVM.ViewBase`1[[Kingmaker.UI.MVVM._VM.ActionBar.ActionBarSlotVM, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Bind(Kingmaker.UI.MVVM._VM.ActionBar.ActionBarSlotVM) (at :0) Kingmaker.UI.MVVM._PCView.ActionBar.ActionBarPCView.SetupSlots() (at :0) Kingmaker.UI.MVVM._PCView.ActionBar.ActionBarBaseView.BindViewImplementation() (at :0) Kingmaker.UI.MVVM._PCView.ActionBar.ActionBarPCView.BindViewImplementation() (at :0) Owlcat.Runtime.UI.MVVM.ViewBase`1[[Kingmaker.UI.MVVM._VM.ActionBar.ActionBarVM, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Bind(Kingmaker.UI.MVVM._VM.ActionBar.ActionBarVM) (at :0) Kingmaker.UI.MVVM._PCView.InGame.InGameStaticPartPCView.BindViewImplementation() (at :0) Owlcat.Runtime.UI.MVVM.ViewBase`1[[Kingmaker.UI.MVVM._VM.InGame.InGameStaticPartVM, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Bind(Kingmaker.UI.MVVM._VM.InGame.InGameStaticPartVM) (at :0) Kingmaker.UI.MVVM._PCView.InGame.InGamePCView.BindViewImplementation() (at :0) Owlcat.Runtime.UI.MVVM.ViewBase`1[[Kingmaker.UI.MVVM._VM.InGame.InGameVM, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Bind(Kingmaker.UI.MVVM._VM.InGame.InGameVM) (at :0) Kingmaker.UI.MVVM.RootUIConfig.CreateAndBindView(Kingmaker.UI.MVVM._VM.InGame.InGameVM,System.Boolean) (at :0) Kingmaker.UI.MVVM.RootUIConfig.TryCreateView(Kingmaker.UI.MVVM._VM.InGame.InGameVM) (at :0) Kingmaker.UI.MVVM.RootUIContext.InitializeUiScene(System.String) (at :0) Kingmaker.EntitySystem.Persistence.Scenes.SceneLoader+d__31.MoveNext() (at :0) Kingmaker.EntitySystem.Persistence.Scenes.SceneLoader+d__33.MoveNext() (at :0) Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0) Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0) [26.9269 - Default]: Bind: no binding named ActionBarButton26 Kingmaker.UI.KeyboardAccess.Bind(System.String,System.Action) (at :0) Kingmaker.UI.MVVM._PCView.ActionBar.ActionBarKeybindSlotView.BindViewImplementation() (at :0) Kingmaker.UI.MVVM._PCView.ActionBar.ActionBarKeybindSlotPCView.BindViewImplementation() (at :0) Owlcat.Runtime.UI.MVVM.ViewBase`1[[Kingmaker.UI.MVVM._VM.ActionBar.ActionBarSlotVM, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Bind(Kingmaker.UI.MVVM._VM.ActionBar.ActionBarSlotVM) (at :0) Kingmaker.UI.MVVM._PCView.ActionBar.ActionBarPCView.SetupSlots() (at :0) Kingmaker.UI.MVVM._PCView.ActionBar.ActionBarBaseView.BindViewImplementation() (at :0) Kingmaker.UI.MVVM._PCView.ActionBar.ActionBarPCView.BindViewImplementation() (at :0) Owlcat.Runtime.UI.MVVM.ViewBase`1[[Kingmaker.UI.MVVM._VM.ActionBar.ActionBarVM, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Bind(Kingmaker.UI.MVVM._VM.ActionBar.ActionBarVM) (at :0) Kingmaker.UI.MVVM._PCView.InGame.InGameStaticPartPCView.BindViewImplementation() (at :0) Owlcat.Runtime.UI.MVVM.ViewBase`1[[Kingmaker.UI.MVVM._VM.InGame.InGameStaticPartVM, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Bind(Kingmaker.UI.MVVM._VM.InGame.InGameStaticPartVM) (at :0) Kingmaker.UI.MVVM._PCView.InGame.InGamePCView.BindViewImplementation() (at :0) Owlcat.Runtime.UI.MVVM.ViewBase`1[[Kingmaker.UI.MVVM._VM.InGame.InGameVM, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Bind(Kingmaker.UI.MVVM._VM.InGame.InGameVM) (at :0) Kingmaker.UI.MVVM.RootUIConfig.CreateAndBindView(Kingmaker.UI.MVVM._VM.InGame.InGameVM,System.Boolean) (at :0) Kingmaker.UI.MVVM.RootUIConfig.TryCreateView(Kingmaker.UI.MVVM._VM.InGame.InGameVM) (at :0) Kingmaker.UI.MVVM.RootUIContext.InitializeUiScene(System.String) (at :0) Kingmaker.EntitySystem.Persistence.Scenes.SceneLoader+d__31.MoveNext() (at :0) Kingmaker.EntitySystem.Persistence.Scenes.SceneLoader+d__33.MoveNext() (at :0) Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0) Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0) [26.9269 - Default]: Bind: no binding named ActionBarButton27 Kingmaker.UI.KeyboardAccess.Bind(System.String,System.Action) (at :0) Kingmaker.UI.MVVM._PCView.ActionBar.ActionBarKeybindSlotView.BindViewImplementation() (at :0) Kingmaker.UI.MVVM._PCView.ActionBar.ActionBarKeybindSlotPCView.BindViewImplementation() (at :0) Owlcat.Runtime.UI.MVVM.ViewBase`1[[Kingmaker.UI.MVVM._VM.ActionBar.ActionBarSlotVM, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Bind(Kingmaker.UI.MVVM._VM.ActionBar.ActionBarSlotVM) (at :0) Kingmaker.UI.MVVM._PCView.ActionBar.ActionBarPCView.SetupSlots() (at :0) Kingmaker.UI.MVVM._PCView.ActionBar.ActionBarBaseView.BindViewImplementation() (at :0) Kingmaker.UI.MVVM._PCView.ActionBar.ActionBarPCView.BindViewImplementation() (at :0) Owlcat.Runtime.UI.MVVM.ViewBase`1[[Kingmaker.UI.MVVM._VM.ActionBar.ActionBarVM, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Bind(Kingmaker.UI.MVVM._VM.ActionBar.ActionBarVM) (at :0) Kingmaker.UI.MVVM._PCView.InGame.InGameStaticPartPCView.BindViewImplementation() (at :0) Owlcat.Runtime.UI.MVVM.ViewBase`1[[Kingmaker.UI.MVVM._VM.InGame.InGameStaticPartVM, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Bind(Kingmaker.UI.MVVM._VM.InGame.InGameStaticPartVM) (at :0) Kingmaker.UI.MVVM._PCView.InGame.InGamePCView.BindViewImplementation() (at :0) Owlcat.Runtime.UI.MVVM.ViewBase`1[[Kingmaker.UI.MVVM._VM.InGame.InGameVM, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Bind(Kingmaker.UI.MVVM._VM.InGame.InGameVM) (at :0) Kingmaker.UI.MVVM.RootUIConfig.CreateAndBindView(Kingmaker.UI.MVVM._VM.InGame.InGameVM,System.Boolean) (at :0) Kingmaker.UI.MVVM.RootUIConfig.TryCreateView(Kingmaker.UI.MVVM._VM.InGame.InGameVM) (at :0) Kingmaker.UI.MVVM.RootUIContext.InitializeUiScene(System.String) (at :0) Kingmaker.EntitySystem.Persistence.Scenes.SceneLoader+d__31.MoveNext() (at :0) Kingmaker.EntitySystem.Persistence.Scenes.SceneLoader+d__33.MoveNext() (at :0) Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0) Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0) [26.9279 - Default]: Bind: no binding named ActionBarButton40 Kingmaker.UI.KeyboardAccess.Bind(System.String,System.Action) (at :0) Kingmaker.UI.MVVM._PCView.ActionBar.ActionBarKeybindSlotView.BindViewImplementation() (at :0) Kingmaker.UI.MVVM._PCView.ActionBar.ActionBarKeybindSlotPCView.BindViewImplementation() (at :0) Owlcat.Runtime.UI.MVVM.ViewBase`1[[Kingmaker.UI.MVVM._VM.ActionBar.ActionBarSlotVM, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Bind(Kingmaker.UI.MVVM._VM.ActionBar.ActionBarSlotVM) (at :0) Kingmaker.UI.MVVM._PCView.ActionBar.ActionBarPCView.SetupSlots() (at :0) Kingmaker.UI.MVVM._PCView.ActionBar.ActionBarBaseView.BindViewImplementation() (at :0) Kingmaker.UI.MVVM._PCView.ActionBar.ActionBarPCView.BindViewImplementation() (at :0) Owlcat.Runtime.UI.MVVM.ViewBase`1[[Kingmaker.UI.MVVM._VM.ActionBar.ActionBarVM, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Bind(Kingmaker.UI.MVVM._VM.ActionBar.ActionBarVM) (at :0) Kingmaker.UI.MVVM._PCView.InGame.InGameStaticPartPCView.BindViewImplementation() (at :0) Owlcat.Runtime.UI.MVVM.ViewBase`1[[Kingmaker.UI.MVVM._VM.InGame.InGameStaticPartVM, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Bind(Kingmaker.UI.MVVM._VM.InGame.InGameStaticPartVM) (at :0) Kingmaker.UI.MVVM._PCView.InGame.InGamePCView.BindViewImplementation() (at :0) Owlcat.Runtime.UI.MVVM.ViewBase`1[[Kingmaker.UI.MVVM._VM.InGame.InGameVM, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Bind(Kingmaker.UI.MVVM._VM.InGame.InGameVM) (at :0) Kingmaker.UI.MVVM.RootUIConfig.CreateAndBindView(Kingmaker.UI.MVVM._VM.InGame.InGameVM,System.Boolean) (at :0) Kingmaker.UI.MVVM.RootUIConfig.TryCreateView(Kingmaker.UI.MVVM._VM.InGame.InGameVM) (at :0) Kingmaker.UI.MVVM.RootUIContext.InitializeUiScene(System.String) (at :0) Kingmaker.EntitySystem.Persistence.Scenes.SceneLoader+d__31.MoveNext() (at :0) Kingmaker.EntitySystem.Persistence.Scenes.SceneLoader+d__33.MoveNext() (at :0) Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0) Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0) [26.9279 - Default]: Bind: no binding named ActionBarButton41 Kingmaker.UI.KeyboardAccess.Bind(System.String,System.Action) (at :0) Kingmaker.UI.MVVM._PCView.ActionBar.ActionBarKeybindSlotView.BindViewImplementation() (at :0) Kingmaker.UI.MVVM._PCView.ActionBar.ActionBarKeybindSlotPCView.BindViewImplementation() (at :0) Owlcat.Runtime.UI.MVVM.ViewBase`1[[Kingmaker.UI.MVVM._VM.ActionBar.ActionBarSlotVM, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Bind(Kingmaker.UI.MVVM._VM.ActionBar.ActionBarSlotVM) (at :0) Kingmaker.UI.MVVM._PCView.ActionBar.ActionBarPCView.SetupSlots() (at :0) Kingmaker.UI.MVVM._PCView.ActionBar.ActionBarBaseView.BindViewImplementation() (at :0) Kingmaker.UI.MVVM._PCView.ActionBar.ActionBarPCView.BindViewImplementation() (at :0) Owlcat.Runtime.UI.MVVM.ViewBase`1[[Kingmaker.UI.MVVM._VM.ActionBar.ActionBarVM, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Bind(Kingmaker.UI.MVVM._VM.ActionBar.ActionBarVM) (at :0) Kingmaker.UI.MVVM._PCView.InGame.InGameStaticPartPCView.BindViewImplementation() (at :0) Owlcat.Runtime.UI.MVVM.ViewBase`1[[Kingmaker.UI.MVVM._VM.InGame.InGameStaticPartVM, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Bind(Kingmaker.UI.MVVM._VM.InGame.InGameStaticPartVM) (at :0) Kingmaker.UI.MVVM._PCView.InGame.InGamePCView.BindViewImplementation() (at :0) Owlcat.Runtime.UI.MVVM.ViewBase`1[[Kingmaker.UI.MVVM._VM.InGame.InGameVM, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Bind(Kingmaker.UI.MVVM._VM.InGame.InGameVM) (at :0) Kingmaker.UI.MVVM.RootUIConfig.CreateAndBindView(Kingmaker.UI.MVVM._VM.InGame.InGameVM,System.Boolean) (at :0) Kingmaker.UI.MVVM.RootUIConfig.TryCreateView(Kingmaker.UI.MVVM._VM.InGame.InGameVM) (at :0) Kingmaker.UI.MVVM.RootUIContext.InitializeUiScene(System.String) (at :0) Kingmaker.EntitySystem.Persistence.Scenes.SceneLoader+d__31.MoveNext() (at :0) Kingmaker.EntitySystem.Persistence.Scenes.SceneLoader+d__33.MoveNext() (at :0) Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0) Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0) [26.9498 - System]: Await input module [27.0836 - Default]: Match scenes for Prologue_Caves_1 [27.0836 - Etudes]: Updating etude system [27.1453 - History.Area]: 12:03:23 15.08.4715 - [History.Area] Prologue_Caves_1 (bad465e5404604346bdf71ef50b3299a)reloading area [27.1453 - History.Area]: 12:03:23 15.08.4715 - [History.Area] scene: Prologue_Caves_1_Mechanics [27.1453 - History.Area]: 12:03:23 15.08.4715 - [History.Area] scene: Prologue_Caves_1_TerendelevScales_Mechanics [27.1453 - History.Area]: 12:03:23 15.08.4715 - [History.Area] scene: Prologue_Caves_1_Static [27.1453 - Bundles]: Requested: prologue_caves_1_mechanics.scenes, loading [27.1493 - Bundles]: Loaded bundle size: .00 kb [27.1493 - Bundles]: Requested: dungeons_crusade_prologue.worldtex, loading [27.1493 - Bundles]: Loaded bundle size: .00 kb [27.1493 - Bundles]: Requested: beed32a3bd279b245a7d7aaf1d80aeb1.unit, loading [27.1508 - Bundles]: Loaded bundle size: .00 kb [27.1508 - Bundles]: Requested: prologue_caves_1.nav, loading [27.1518 - Bundles]: Loaded bundle size: .00 kb [27.1518 - Bundles]: Requested: prologue_caves_1_terendelevscales_mechanics.scenes, loading [27.1630 - Bundles]: Loaded bundle size: .00 kb [27.1630 - Bundles]: Requested: smiteevil00_debuff.fx, loading [27.1680 - Bundles]: Loaded bundle size: .00 kb [27.1680 - Bundles]: Requested: prologue_caves_1_static.scenes, loading [27.1795 - Bundles]: Loaded bundle size: .00 kb [27.1795 - Bundles]: Requested: dungeons_crusade_prologue.worldart, loading [27.1850 - Bundles]: Loaded bundle size: .00 kb [27.1850 - Bundles]: Requested: buildings_human_tower_prologue.worldart, loading [27.1870 - Bundles]: Loaded bundle size: .00 kb [27.1870 - Bundles]: Requested: buildings_human_tower.worldart, loading [27.1890 - Bundles]: Loaded bundle size: .00 kb [27.1890 - Bundles]: Requested: caves.terrainlayers, loading [27.1890 - Bundles]: Loaded bundle size: .00 kb [27.1890 - Bundles]: Requested: forest.terrainlayers, loading [27.1900 - Bundles]: Loaded bundle size: .00 kb [27.1900 - Bundles]: Requested: settings_canyon.worldtex, loading [27.1900 - Bundles]: Loaded bundle size: .00 kb [27.7680 - SceneLoader]: Preload additional resources [27.7750 - SceneLoader]: Scene set matched [27.8958 - Default]: SceneEntitiesState.PostLoad: Prologue_Caves_1_Mechanics [27.9043 - Bundles]: Requested: 09506aac0a7674a4a921ad1b3fcc6fb7.unit, loading [27.9043 - Bundles]: Loaded bundle size: .00 kb [27.9043 - Bundles]: Requested: 1be611909d97b56438a6c93593f2adfd.unit, loading [27.9053 - Bundles]: Loaded bundle size: .00 kb [27.9053 - Bundles]: Requested: elementalearth.animations, loading [27.9063 - Bundles]: Loaded bundle size: .00 kb [27.9168 - Default]: Trying to select default value for selection BackgroundsBaseSelection [27.9188 - History.Party]: 12:03:23 15.08.4715 - [History.Party] CR1_EarthElementalSmall (a940662426e68524680bc06e1794fa8d)level up: 2 [27.9293 - Bundles]: Requested: fx_earthelemental00_small.fx, loading [27.9308 - Bundles]: Loaded bundle size: .00 kb [27.9433 - Default]: Trying to select default value for selection BackgroundsBaseSelection [27.9433 - History.Party]: 12:03:23 15.08.4715 - [History.Party] CR1_EarthElementalSmall (a940662426e68524680bc06e1794fa8d)level up: 2 [27.9463 - Bundles]: Requested: 22e406353f432e44e812e77c0751b0c4.unit, loading [27.9472 - Bundles]: Loaded bundle size: .00 kb [27.9669 - Default]: Trying to select default value for selection BackgroundsBaseSelection [27.9679 - History.Party]: 12:03:23 15.08.4715 - [History.Party] CR0.25_GiantCentipedeRanged_NoPoison (53375e396ad943d595b2b3a5bff3741a)level up: 1 [27.9724 - Default]: Trying to select default value for selection BackgroundsBaseSelection [27.9724 - History.Party]: 12:03:23 15.08.4715 - [History.Party] CR0.25_GiantCentipedeRanged_NoPoison (53375e396ad943d595b2b3a5bff3741a)level up: 1 [27.9749 - Default]: Trying to select default value for selection BackgroundsBaseSelection [27.9749 - History.Party]: 12:03:23 15.08.4715 - [History.Party] CR0.25_GiantCentipedeRanged_NoPoison (53375e396ad943d595b2b3a5bff3741a)level up: 1 [27.9769 - Default]: Trying to select default value for selection BackgroundsBaseSelection [27.9769 - History.Party]: 12:03:23 15.08.4715 - [History.Party] CR0.25_GiantCentipedeRanged_NoPoison (53375e396ad943d595b2b3a5bff3741a)level up: 1 [27.9779 - Bundles]: Requested: 2310dff1067d2d34caa2015eb1edcaf0.unit, loading [27.9789 - Bundles]: Loaded bundle size: .00 kb [27.9789 - Bundles]: Requested: monitor_lizard.animations, loading [27.9804 - Bundles]: Loaded bundle size: .00 kb [27.9804 - Bundles]: Requested: 29cbd196360d63d4c9f8ee6672e4dd65.unit, loading [27.9814 - Bundles]: Loaded bundle size: .00 kb [27.9814 - Bundles]: Requested: c6c6adc854f4b8442acac66e28b84282.unit, loading [27.9826 - Bundles]: Loaded bundle size: .00 kb [28.0051 - History.Party]: 12:03:23 15.08.4715 - [History.Party] CR2_MonitorLizardStandart_NoPoison (bba7c699d1464a03b1c0ff94332ee74c)level up: 3 [28.0106 - Bundles]: Requested: 54e0335882f2dea4188214ea3c8c93de.unit, loading [28.0116 - Bundles]: Loaded bundle size: .00 kb [28.0116 - Bundles]: Requested: spidergiant.animations, loading [28.0130 - Bundles]: Loaded bundle size: .00 kb [28.0205 - History.Party]: 12:03:23 15.08.4715 - [History.Party] CR1_GiantSpiderStandard (c4b33e5fd3d3a6f46b2aade647b0bf25)level up: 3 [28.0328 - Default]: Trying to select default value for selection BackgroundsBaseSelection [28.0328 - History.Party]: 12:03:23 15.08.4715 - [History.Party] CR0.25_GiantCentipedeYoung (cd057d4d28be9fc46949fa1148bece7f)level up: 1 [28.0358 - Default]: Trying to select default value for selection BackgroundsBaseSelection [28.0358 - History.Party]: 12:03:23 15.08.4715 - [History.Party] CR0.25_GiantCentipedeYoung (cd057d4d28be9fc46949fa1148bece7f)level up: 1 [28.0378 - Default]: Trying to select default value for selection BackgroundsBaseSelection [28.0378 - History.Party]: 12:03:23 15.08.4715 - [History.Party] CR0.25_GiantCentipedeStandard_NoPoison (64f75609947044d2be8c3c5569dd3a4c)level up: 1 [28.0398 - Default]: Trying to select default value for selection BackgroundsBaseSelection [28.0398 - History.Party]: 12:03:23 15.08.4715 - [History.Party] CR0.25_GiantCentipedeYoung (cd057d4d28be9fc46949fa1148bece7f)level up: 1 [28.0398 - Bundles]: Requested: fd4b4672f8c1168468071445db6710dc.unit, loading [28.0408 - Bundles]: Loaded bundle size: .00 kb [28.0408 - Bundles]: Requested: 7e022193513394a4781db7ebfd689184.unit, loading [28.0418 - Bundles]: Loaded bundle size: .00 kb [28.0418 - Bundles]: Requested: giant_fly.animations, loading [28.0429 - Bundles]: Loaded bundle size: .00 kb [28.0589 - Default]: Trying to select default value for selection BackgroundsBaseSelection [28.0589 - History.Party]: 12:03:23 15.08.4715 - [History.Party] CR0.5_GiantFlyYoung (17e37098da8445244b66cb6438492b1a)level up: 2 [28.0637 - Default]: Trying to select default value for selection BackgroundsBaseSelection [28.0637 - History.Party]: 12:03:23 15.08.4715 - [History.Party] CR1_GiantFlyStandard (7e63418db0c4ec0428ab59c0947d628d)level up: 2 [28.0667 - Default]: Trying to select default value for selection BackgroundsBaseSelection [28.0667 - History.Party]: 12:03:23 15.08.4715 - [History.Party] CR1_GiantFlyStandard (7e63418db0c4ec0428ab59c0947d628d)level up: 2 [28.0697 - Default]: SceneEntitiesState.PostLoad: Prologue_Caves_1_TerendelevScales_Mechanics [28.1088 - Bundles]: Requested: 0dd6db4ec2dfcd149b203b9b13eec271.unit, loading [28.1098 - Bundles]: Loaded bundle size: .00 kb [28.1123 - Bundles]: Requested: ee_body01wenduag_f_mm.ee, loading [28.1133 - Bundles]: Loaded bundle size: .00 kb [28.1393 - Bundles]: Requested: ee_head01wenduag_f_mm.ee, loading [28.1393 - Bundles]: Loaded bundle size: .00 kb [28.1492 - Bundles]: Requested: ee_brows01wenduag_f_mm.ee, loading [28.1507 - Bundles]: Loaded bundle size: .00 kb [28.1531 - Bundles]: Requested: ee_underwearnormal_f_any.ee, loading [28.1541 - Bundles]: Loaded bundle size: .00 kb [28.1591 - Bundles]: Requested: ee_hair01mohawkwenduag_f_mm.ee, loading [28.1606 - Bundles]: Loaded bundle size: .00 kb [28.1636 - Bundles]: Requested: ee_tailwenduag_f_mm.ee, loading [28.1646 - Bundles]: Loaded bundle size: .00 kb [28.1686 - Bundles]: Requested: ee_spiderlegswenduag_any.ee, loading [28.1696 - Bundles]: Loaded bundle size: .00 kb [28.1766 - Bundles]: Requested: ee_wenduagoutfit_f_mm.ee, loading [28.1776 - Bundles]: Loaded bundle size: .00 kb [28.2051 - Bundles]: Requested: ee_npcaccessoriesnecklace5_f_any.ee, loading [28.2061 - Bundles]: Loaded bundle size: .00 kb [28.2071 - Bundles]: Requested: ee_wenduaghood_f_mm.ee, loading [28.2080 - Bundles]: Loaded bundle size: .00 kb [28.2260 - Bundles]: Requested: 520ad6519cdb2394fb6447bc1dfd1b11.unit, loading [28.2270 - Bundles]: Loaded bundle size: .00 kb [28.2290 - Bundles]: Requested: ee_body01lann_m_mm.ee, loading [28.2305 - Bundles]: Loaded bundle size: .00 kb [28.2355 - Bundles]: Requested: ee_head01lann_m_mm.ee, loading [28.2365 - Bundles]: Loaded bundle size: .00 kb [28.2545 - Bundles]: Requested: ee_hair01lann_m_mm.ee, loading [28.2555 - Bundles]: Loaded bundle size: .00 kb [28.2575 - Bundles]: Requested: ee_brows01lann_m_mm.ee, loading [28.2585 - Bundles]: Loaded bundle size: .00 kb [28.2605 - Bundles]: Requested: ee_underwearnormal_m_any.ee, loading [28.2610 - Bundles]: Loaded bundle size: .00 kb [28.2610 - Bundles]: Requested: ee_monk_m_any.ee, loading [28.2610 - Bundles]: Loaded bundle size: .00 kb [28.2824 - Bundles]: Requested: ee_rogueaccessories_m_any.ee, loading [28.2834 - Bundles]: Loaded bundle size: .00 kb [28.2854 - Bundles]: Requested: b29d15aee22f9f64c87a7e63ad8840c9.unit, loading [28.2864 - Bundles]: Loaded bundle size: .00 kb [28.3014 - Unity]: Parameter 'Hash -1571987243' does not exist. UnityEngine.Animations.AnimatorControllerPlayable.GetBoolID(UnityEngine.Playables.PlayableHandle&,System.Int32) (at :0) UnityEngine.Animations.AnimatorControllerPlayable.GetBool(System.Int32) (at :0) Kingmaker.View.UnitAnimatorExtension.GetFlag(UnityEngine.Animations.AnimatorControllerPlayable,Kingmaker.View.Animation.AnimationFlagType) (at :0) Kingmaker.Visual.Animation.Kingmaker.Actions.UnitAnimationActionLocoMotion.OnStart(Kingmaker.Visual.Animation.Kingmaker.UnitAnimationActionHandle) (at :0) Kingmaker.Visual.Animation.Kingmaker.UnitAnimationAction.OnStart(Kingmaker.Visual.Animation.Actions.AnimationActionHandle) (at :0) Kingmaker.Visual.Animation.Actions.AnimationActionHandle.StartInternal() (at :0) Kingmaker.Visual.Animation.AnimationManager.Execute(Kingmaker.Visual.Animation.Actions.AnimationActionHandle) (at :0) Kingmaker.Visual.Animation.Kingmaker.UnitAnimationManager.Execute(Kingmaker.Visual.Animation.Actions.AnimationActionHandle) (at :0) Kingmaker.Visual.Animation.Kingmaker.UnitAnimationManager.ChangeLocoMotion(Kingmaker.Visual.Animation.Kingmaker.Actions.UnitAnimationActionLocoMotion) (at :0) Kingmaker.Designers.Mechanics.Buffs.OverrideLocoMotion.TryOverride() (at :0) Kingmaker.Designers.Mechanics.Buffs.OverrideLocoMotion.OnViewDidAttach() (at :0) Kingmaker.EntitySystem.EntityFactComponentDelegate`2+ComponentRuntime[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Kingmaker.EntitySystem.EmptyComponentData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnViewDidAttach() (at :0) Kingmaker.EntitySystem.EntityFactComponent.ViewDidAttach() (at :0) Kingmaker.EntitySystem.EntityFact.ViewDidAttach() (at :0) Kingmaker.EntitySystem.EntityFactsManager.ViewDidAttach() (at :0) Kingmaker.EntitySystem.EntityDataBase.AttachView(Kingmaker.View.EntityViewBase) (at :0) Kingmaker.EntitySystem.EntityDataBase.AttachToViewOnLoad(Kingmaker.View.EntityViewBase) (at :0) Kingmaker.EntitySystem.Persistence.Scenes.SceneLoader.LoadSceneEntities(Kingmaker.EntitySystem.SceneEntitiesState,System.Collections.Generic.IEnumerable`1[Kingmaker.View.EntityViewBase]) (at :0) Kingmaker.EntitySystem.Persistence.Scenes.SceneLoader.Kingmaker.EntitySystem.Persistence.Scenes.SceneLoader.MatchStateWithScene_Patch1(Kingmaker.EntitySystem.Persistence.Scenes.SceneLoader,Kingmaker.EntitySystem.SceneEntitiesState) (at :0) Kingmaker.EntitySystem.Persistence.Scenes.SceneLoader+d__33.MoveNext() (at :0) Kingmaker.EntitySystem.Persistence.LoadingProcess.TickLoading() (at :0) Kingmaker.EntitySystem.Persistence.LoadingProcess.Update() (at :0) [28.3329 - Bundles]: Requested: ee_body01_f_hm.ee, loading [28.3339 - Bundles]: Loaded bundle size: .00 kb [28.3389 - Bundles]: Requested: ee_head07_f_hm.ee, loading [28.3404 - Bundles]: Loaded bundle size: .00 kb [28.3503 - Bundles]: Requested: ee_brows07_f_hm.ee, loading [28.3508 - Bundles]: Loaded bundle size: .00 kb [28.3523 - Bundles]: Requested: ee_hair03long_f_hm.ee, loading [28.3533 - Bundles]: Loaded bundle size: .00 kb [28.3592 - Bundles]: Requested: ee_scalemailarmy_f_any.ee, loading [28.3592 - Bundles]: Loaded bundle size: .00 kb [28.3677 - Bundles]: Requested: ee_bracersarcanenormalgems_f_any.ee, loading [28.3677 - Bundles]: Loaded bundle size: .00 kb [28.3777 - Bundles]: Requested: ee_paladin_f_any.ee, loading [28.3787 - Bundles]: Loaded bundle size: .00 kb [28.4007 - Bundles]: Requested: ee_paladinaccessories_f_any.ee, loading [28.4012 - Bundles]: Loaded bundle size: .00 kb [28.4042 - Bundles]: Requested: 4ab4d902d50a301479fe999d23058afe.unit, loading [28.4052 - Bundles]: Loaded bundle size: .00 kb [28.4072 - Bundles]: Requested: ee_head09seelah_f_hm.ee, loading [28.4082 - Bundles]: Loaded bundle size: .00 kb [28.4147 - Bundles]: Requested: ee_hair01dreadseelah_f_hm.ee, loading [28.4147 - Bundles]: Loaded bundle size: .00 kb [28.4177 - Bundles]: Requested: ee_brows09seelah_f_hm.ee, loading [28.4187 - Bundles]: Loaded bundle size: .00 kb [28.4212 - Bundles]: Requested: ee_bandedmailarmy_f_any.ee, loading [28.4222 - Bundles]: Loaded bundle size: .00 kb [28.4491 - Bundles]: Requested: 7b539c8428fa66849b615530ce5ce46a.unit, loading [28.4491 - Bundles]: Loaded bundle size: .00 kb [28.4526 - Bundles]: Requested: ee_body01_f_he.ee, loading [28.4536 - Bundles]: Loaded bundle size: .00 kb [28.4536 - Bundles]: Requested: ee_hair01longcamelia_f_he.ee, loading [28.4546 - Bundles]: Loaded bundle size: .00 kb [28.4566 - Bundles]: Requested: ee_head03camellia_f_he.ee, loading [28.4576 - Bundles]: Loaded bundle size: .00 kb [28.4651 - Bundles]: Requested: ee_brows03camellia_f_he.ee, loading [28.4661 - Bundles]: Loaded bundle size: .00 kb [28.4671 - Bundles]: Requested: ee_clothnoblecamellia_f_any.ee, loading [28.4681 - Bundles]: Loaded bundle size: .00 kb [28.4771 - Bundles]: Requested: ee_rogueaccessories_f_any.ee, loading [28.4781 - Bundles]: Loaded bundle size: .00 kb [28.4781 - Bundles]: Requested: ee_chainshirtarmy_f_any.ee, loading [28.4791 - Bundles]: Loaded bundle size: .00 kb [28.5392 - System]: Loading process finished 'd__33' duration: 2.9181554s) [28.5392 - System]: Callback execution duration: 1E-07s [28.5392 - System]: Dequeue loading process: EmptyInternalEnumerator`1 [28.5392 - System]: Start loading process: EmptyInternalEnumerator`1 [28.5470 - System]: Loading process finished 'EmptyInternalEnumerator`1' duration: 0.008s) [28.5470 - System]: Callback execution duration: 9.36E-05s [28.5470 - System]: Dequeue loading process: d__260 [28.5470 - System]: Start loading process: d__260 [28.5565 - System]: AfterSceneLoaderFinishedArea: started [28.5575 - System]: Scheduled music for area: Prologue_Caves_1 [28.5575 - System]: AfterSceneLoaderFinishedArea: OnAreaScenesLoaded() finished [28.5575 - System]: AfterSceneLoaderFinishedArea: start mode Default for Prologue_Caves_1 Default [28.5575 - System]: Start mode request Default [28.5575 - System]: AfterSceneLoaderFinishedArea: GameMode activated [28.5736 - UI]: Initialize StaticCanvas [28.5796 - History.Area]: 12:03:23 15.08.4715 - [History.Area] Camelia Radius Check [062f1039-3969-4201-bada-08e43ea05500]StartGame_Player_Unit enters script zone [28.5796 - History.Area]: 12:03:23 15.08.4715 - [History.Area] Camelia Radius Check [062f1039-3969-4201-bada-08e43ea05500]Seelah_Companion enters script zone [28.5796 - History.Area]: 12:03:23 15.08.4715 - [History.Area] Camelia Radius Check [062f1039-3969-4201-bada-08e43ea05500]Camelia_Companion enters script zone [28.5851 - System]: AfterSceneLoaderFinishedArea: OnAreaDidLoad() finished [28.6021 - System]: AfterSceneLoaderFinishedArea: RandomEncounterInitializer.HandleAreaLoaded() finished [28.6021 - System]: AfterSceneLoaderFinishedArea: CurrentScene.Activate() finished [28.6021 - System]: AfterSceneLoaderFinishedArea: DungeonController.OnAreaDidLoad() finished [28.6081 - Etudes]: Updating etude system [28.6211 - System]: AfterSceneLoaderFinishedArea: OnAreaActivated() finished [28.6290 - System]: AfterSceneLoaderFinishedArea: Player.OnAreaLoaded() finished [28.6290 - System]: AfterSceneLoaderFinishedArea: finished [28.6290 - System]: Loading process finished 'd__260' duration: 0.0823574s) [28.6290 - System]: Callback execution duration: 1E-07s [28.6290 - System]: Dequeue loading process: d__263 [28.6290 - System]: Start loading process: d__263 [28.6405 - Bundles]: Requested: bloodpuddle00.fx, loading [28.6410 - Bundles]: Loaded bundle size: .00 kb [28.6420 - Bundles]: Requested: dismember00.fx, loading [28.6420 - Bundles]: Loaded bundle size: .00 kb [28.6460 - Bundles]: Requested: dismember00_inpower.fx, loading [28.6470 - Bundles]: Loaded bundle size: .00 kb [28.6480 - Bundles]: Requested: worldfx.prefabs, loading [28.6480 - Bundles]: Loaded bundle size: .00 kb [28.6490 - Bundles]: Requested: dismembermentblood00_common.fx, loading [28.6505 - Bundles]: Loaded bundle size: .00 kb [28.6525 - Bundles]: Requested: dismembermentbludgeonblood00_common.fx, loading [28.6535 - Bundles]: Loaded bundle size: .00 kb [28.6545 - Bundles]: Requested: bloodcommon00_standarthit_directional.fx, loading [28.6545 - Bundles]: Loaded bundle size: .00 kb [28.6555 - Bundles]: Requested: bloodcommon00_majorhit_directional.fx, loading [28.6565 - Bundles]: Loaded bundle size: .00 kb [28.6565 - Bundles]: Requested: bloodcommon00_standarthit_composite.fx, loading [28.6575 - Bundles]: Loaded bundle size: .00 kb [28.6575 - Bundles]: Requested: bloodcommon00_majorhit_composite.fx, loading [28.6585 - Bundles]: Loaded bundle size: .00 kb [28.6585 - Bundles]: Requested: bloodcommon00_crithit_composite.fx, loading [28.6595 - Bundles]: Loaded bundle size: .00 kb [28.6595 - Bundles]: Requested: blooddustpuddle00.fx, loading [28.6605 - Bundles]: Loaded bundle size: .00 kb [28.6610 - Bundles]: Requested: dismemberdust00.fx, loading [28.6620 - Bundles]: Loaded bundle size: .00 kb [28.6650 - Bundles]: Requested: dismemberdust00_inpower.fx, loading [28.6660 - Bundles]: Loaded bundle size: .00 kb [28.6670 - Bundles]: Requested: blooddust00_standarthit.fx, loading [28.6680 - Bundles]: Loaded bundle size: .00 kb [28.6690 - Bundles]: Requested: blooddust00_majorhit.fx, loading [28.6690 - Bundles]: Loaded bundle size: .00 kb [28.6705 - Bundles]: Requested: blooddust00_standarthit_directional.fx, loading [28.6705 - Bundles]: Loaded bundle size: .00 kb [28.6715 - Bundles]: Requested: blooddust00_majorhit_directional.fx, loading [28.6715 - Bundles]: Loaded bundle size: .00 kb [28.6725 - Bundles]: Requested: blooddust00_standarthit_composite.fx, loading [28.6725 - Bundles]: Loaded bundle size: .00 kb [28.6740 - Bundles]: Requested: blooddust00_majorhit_composite.fx, loading [28.6740 - Bundles]: Loaded bundle size: .00 kb [28.6750 - Bundles]: Requested: blooddust00_crithit_composite.fx, loading [28.6750 - Bundles]: Loaded bundle size: .00 kb [28.6760 - Bundles]: Requested: bloodinsectpuddle00.fx, loading [28.6760 - Bundles]: Loaded bundle size: .00 kb [28.6770 - Bundles]: Requested: dismemberinsect00.fx, loading [28.6770 - Bundles]: Loaded bundle size: .00 kb [28.6789 - Bundles]: Requested: dismemberinsect00_inpower.fx, loading [28.6789 - Bundles]: Loaded bundle size: .00 kb [28.6825 - Bundles]: Requested: dismembermentblood00_insect.fx, loading [28.6835 - Bundles]: Loaded bundle size: .00 kb [28.6845 - Bundles]: Requested: dismembermentbludgeonblood00_insect.fx, loading [28.6845 - Bundles]: Loaded bundle size: .00 kb [28.6864 - Bundles]: Requested: bloodinsect00_standarthit.fx, loading [28.6864 - Bundles]: Loaded bundle size: .00 kb [28.6874 - Bundles]: Requested: bloodinsect00_majorhit.fx, loading [28.6884 - Bundles]: Loaded bundle size: .00 kb [28.6884 - Bundles]: Requested: bloodinsect00_standarthit_directional.fx, loading [28.6894 - Bundles]: Loaded bundle size: .00 kb [28.6904 - Bundles]: Requested: bloodinsect00_majorhit_directional.fx, loading [28.6909 - Bundles]: Loaded bundle size: .00 kb [28.6909 - Bundles]: Requested: bloodinsect00_standarthit_composite.fx, loading [28.6909 - Bundles]: Loaded bundle size: .00 kb [28.6919 - Bundles]: Requested: bloodinsect00_majorhit_composite.fx, loading [28.6919 - Bundles]: Loaded bundle size: .00 kb [28.6929 - Bundles]: Requested: bloodinsect00_crithit_composite.fx, loading [28.6939 - Bundles]: Loaded bundle size: .00 kb [28.6939 - Bundles]: Requested: force00_dothit.fx, loading [28.6949 - Bundles]: Loaded bundle size: .00 kb [28.6959 - Bundles]: Requested: force00_standarthit.fx, loading [28.6969 - Bundles]: Loaded bundle size: .00 kb [28.6969 - Bundles]: Requested: force00_majorhit.fx, loading [28.6979 - Bundles]: Loaded bundle size: .00 kb [28.6989 - Bundles]: Requested: force00_crithit.fx, loading [28.6989 - Bundles]: Loaded bundle size: .00 kb [28.7004 - Bundles]: Requested: force00_crithitsnap.fx, loading [28.7004 - Bundles]: Loaded bundle size: .00 kb [28.7014 - Bundles]: Requested: fire00_dothit.fx, loading [28.7014 - Bundles]: Loaded bundle size: .00 kb [28.7034 - Bundles]: Requested: fire00_standarthit.fx, loading [28.7044 - Bundles]: Loaded bundle size: .00 kb [28.7044 - Bundles]: Requested: fire00_majorhit.fx, loading [28.7054 - Bundles]: Loaded bundle size: .00 kb [28.7064 - Bundles]: Requested: fire00_crithit.fx, loading [28.7064 - Bundles]: Loaded bundle size: .00 kb [28.7074 - Bundles]: Requested: fire00_crithitsnap.fx, loading [28.7084 - Bundles]: Loaded bundle size: .00 kb [28.7094 - Bundles]: Requested: cold00_dothit.fx, loading [28.7094 - Bundles]: Loaded bundle size: .00 kb [28.7109 - Bundles]: Requested: cold00_standarthit.fx, loading [28.7109 - Bundles]: Loaded bundle size: .00 kb [28.7119 - Bundles]: Requested: cold00_majorhit.fx, loading [28.7129 - Bundles]: Loaded bundle size: .00 kb [28.7139 - Bundles]: Requested: cold00_crithit.fx, loading [28.7149 - Bundles]: Loaded bundle size: .00 kb [28.7149 - Bundles]: Requested: cold00_hit.fx, loading [28.7159 - Bundles]: Loaded bundle size: .00 kb [28.7169 - Bundles]: Requested: electro00_dothit.fx, loading [28.7169 - Bundles]: Loaded bundle size: .00 kb [28.7179 - Bundles]: Requested: electro00_standarthit.fx, loading [28.7189 - Bundles]: Loaded bundle size: .00 kb [28.7189 - Bundles]: Requested: electro00_majorhit.fx, loading [28.7204 - Bundles]: Loaded bundle size: .00 kb [28.7204 - Bundles]: Requested: electro00_crithit.fx, loading [28.7214 - Bundles]: Loaded bundle size: .00 kb [28.7214 - Bundles]: Requested: electro00_crithitsnap.fx, loading [28.7224 - Bundles]: Loaded bundle size: .00 kb [28.7234 - Bundles]: Requested: acid00_dothit.fx, loading [28.7234 - Bundles]: Loaded bundle size: .00 kb [28.7254 - Bundles]: Requested: acid00_standarthit.fx, loading [28.7264 - Bundles]: Loaded bundle size: .00 kb [28.7284 - Bundles]: Requested: acid00_majorhit.fx, loading [28.7294 - Bundles]: Loaded bundle size: .00 kb [28.7304 - Bundles]: Requested: acid00_crithit.fx, loading [28.7309 - Bundles]: Loaded bundle size: .00 kb [28.7319 - Bundles]: Requested: acid00_crithitsnap.fx, loading [28.7319 - Bundles]: Loaded bundle size: .00 kb [28.7329 - Bundles]: Requested: negative00_dothit.fx, loading [28.7329 - Bundles]: Loaded bundle size: .00 kb [28.7369 - Bundles]: Requested: negative00_standarthit.fx, loading [28.7378 - Bundles]: Loaded bundle size: .00 kb [28.7388 - Bundles]: Requested: negative00_majorhit.fx, loading [28.7388 - Bundles]: Loaded bundle size: .00 kb [28.7403 - Bundles]: Requested: negative00_crithit.fx, loading [28.7414 - Bundles]: Loaded bundle size: .00 kb [28.7414 - Bundles]: Requested: negative00_crithitsnap.fx, loading [28.7424 - Bundles]: Loaded bundle size: .00 kb [28.7588 - System]: Loading process finished 'd__263' duration: 0.1301996s) [28.7588 - System]: Callback execution duration: 1.95E-05s [28.7588 - System]: Dequeue loading process: EmptyInternalEnumerator`1 [28.7603 - System]: Start loading process: EmptyInternalEnumerator`1 [28.7633 - System]: Loading process finished 'EmptyInternalEnumerator`1' duration: 0.0038877s) [28.7643 - System]: Callback execution duration: 9.96E-05s [28.7643 - System]: Dequeue loading process: d__250 [28.7643 - System]: Start loading process: d__250 [28.7718 - SceneLoader]: Current area part: Prologue_Caves_1, current time of day: Day, current visual time of day: Day [28.7733 - Audio]: Stopping all audio due to scene reload [StopAllKeepMusic] [28.7743 - SceneLoader]: Load scene: Prologue_Caves_1_Audio [28.7743 - Bundles]: Requested: prologue_caves_1_audio.scenes, loading [28.7743 - Bundles]: Loaded bundle size: .00 kb [28.7743 - SceneLoader]: Load scene: Prologue_Caves_1_Light [28.7743 - Bundles]: Requested: prologue_caves_1_light.scenes, loading [28.7753 - Bundles]: Loaded bundle size: .00 kb [28.8287 - SceneLoader]: Set active scene: Prologue_Caves_1_Light [28.8313 - SceneLoader]: Ended waiting for light probes baking. [28.8407 - Audio]: Triggering [OnAudioReloaded] [28.8582 - System]: Loading process finished 'd__250' duration: 0.0945342s) [28.8582 - System]: Callback execution duration: 5.14E-05s [28.8582 - System]: Dequeue loading process: d__261 [28.8582 - System]: Start loading process: d__261 [29.8951 - System]: Loading process finished 'd__261' duration: 1.036697s) [29.8951 - System]: Callback execution duration: 2.5E-05s [29.8951 - System]: Dequeue loading process: d__261 [29.8951 - System]: Start loading process: d__261 [29.9160 - System]: Loading process finished 'd__261' duration: 0.0206446s) [29.9160 - System]: Callback execution duration: 0s [29.9160 - System]: Dequeue loading process: d__262 [29.9160 - System]: Start loading process: d__262 [29.9390 - System]: Loading process finished 'd__262' duration: 0.0233899s) [29.9390 - System]: Callback execution duration: 4.36E-05s [29.9390 - System]: Dequeue loading process: EmptyInternalEnumerator`1 [29.9390 - System]: Start loading process: EmptyInternalEnumerator`1 [29.9550 - System]: Loading process finished 'EmptyInternalEnumerator`1' duration: 0.015261s) [29.9580 - System]: Callback execution duration: 0.002608s [29.9580 - System]: Loading is ended in 5.7098433s [29.9580 - System]: Start hide timer [29.9665 - TechArt]: Footprints Controller Initialization. [29.9717 - Default]: Can't subscribe on events twice (KeyboardAccess: IFocusHandler) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Subscribe(Kingmaker.PubSubSystem.IGlobalSubscriber,Kingmaker.PubSubSystem.ISubscriptionProxy) (at :0) Kingmaker.PubSubSystem.EventBus.Subscribe(Kingmaker.PubSubSystem.IGlobalSubscriber,Kingmaker.PubSubSystem.ISubscriptionProxy) (at :0) Kingmaker.PubSubSystem.EventBus.Subscribe(System.Object) (at :0) Kingmaker.GameModes.GameMode.OnActivate() (at :0) Kingmaker.Game.DoStartMode(Kingmaker.GameModes.GameModeType) (at :0) Kingmaker.Game.ExecuteBeforeTickActions() (at :0) Kingmaker.Game.Tick() (at :0) Kingmaker.Runner.Update() (at :0) [29.9817 - System]: Started mode Default (previous mode ) [29.9912 - Default]: Bind: no binding named ActionBarButton12 Kingmaker.UI.KeyboardAccess.DoUnbind(System.String,System.Action) (at :0) Kingmaker.UI.KeyboardAccess.Tick() (at :0) Kingmaker.GameModes.GameMode.Tick() (at :0) Kingmaker.Game.Tick() (at :0) Kingmaker.Runner.Update() (at :0) [29.9922 - Default]: Bind: no binding named ActionBarButton13 Kingmaker.UI.KeyboardAccess.DoUnbind(System.String,System.Action) (at :0) Kingmaker.UI.KeyboardAccess.Tick() (at :0) Kingmaker.GameModes.GameMode.Tick() (at :0) Kingmaker.Game.Tick() (at :0) Kingmaker.Runner.Update() (at :0) [29.9922 - Default]: Bind: no binding named ActionBarButton26 Kingmaker.UI.KeyboardAccess.DoUnbind(System.String,System.Action) (at :0) Kingmaker.UI.KeyboardAccess.Tick() (at :0) Kingmaker.GameModes.GameMode.Tick() (at :0) Kingmaker.Game.Tick() (at :0) Kingmaker.Runner.Update() (at :0) [29.9922 - Default]: Bind: no binding named ActionBarButton27 Kingmaker.UI.KeyboardAccess.DoUnbind(System.String,System.Action) (at :0) Kingmaker.UI.KeyboardAccess.Tick() (at :0) Kingmaker.GameModes.GameMode.Tick() (at :0) Kingmaker.Game.Tick() (at :0) Kingmaker.Runner.Update() (at :0) [29.9922 - Default]: Bind: no binding named ActionBarButton40 Kingmaker.UI.KeyboardAccess.DoUnbind(System.String,System.Action) (at :0) Kingmaker.UI.KeyboardAccess.Tick() (at :0) Kingmaker.GameModes.GameMode.Tick() (at :0) Kingmaker.Game.Tick() (at :0) Kingmaker.Runner.Update() (at :0) [29.9922 - Default]: Bind: no binding named ActionBarButton41 Kingmaker.UI.KeyboardAccess.DoUnbind(System.String,System.Action) (at :0) Kingmaker.UI.KeyboardAccess.Tick() (at :0) Kingmaker.GameModes.GameMode.Tick() (at :0) Kingmaker.Game.Tick() (at :0) Kingmaker.Runner.Update() (at :0) [30.0606 - System]: Dispose garbage entity ItemEntityWeapon[[BlueprintItemWeapon: WeaponEmptyHand]]#1934dd3e-9dbf-4298-8605-12d106947e0a [30.0606 - System]: Dispose garbage entity ItemEntityWeapon[[BlueprintItemWeapon: Unarmed1d3]]#067a50c2-e8ba-42a6-ad91-3772ae93fd10 [30.1354 - System]: Hide loading screen: Kingmaker.UI.MVVM._VM.Common.CommonVM [30.1419 - System]: Hiding loading screen completed: Kingmaker.UI.MVVM._VM.Common.CommonVM [30.5456 - System]: Starting music for area: Prologue_Caves_1 [33.1406 - Default]: Bind: no binding named ActionBarButton12 Kingmaker.UI.KeyboardAccess.Bind(System.String,System.Action) (at :0) Kingmaker.UI.MVVM._PCView.ActionBar.ActionBarKeybindSlotView.BindViewImplementation() (at :0) Kingmaker.UI.MVVM._PCView.ActionBar.ActionBarKeybindSlotPCView.BindViewImplementation() (at :0) Owlcat.Runtime.UI.MVVM.ViewBase`1[[Kingmaker.UI.MVVM._VM.ActionBar.ActionBarSlotVM, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Bind(Kingmaker.UI.MVVM._VM.ActionBar.ActionBarSlotVM) (at :0) Kingmaker.UI.MVVM._PCView.ActionBar.ActionBarPCView.SetupSlots() (at :0) Kingmaker.UI.MVVM._PCView.ActionBar.ActionBarBaseView.b__14_3(Kingmaker.EntitySystem.Entities.UnitEntityData) (at :0) UniRx.Observer+Subscribe`1[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNextInternal(Kingmaker.EntitySystem.Entities.UnitEntityData) (at :0) UniRx.Observer+BaseObserver`1[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext(Kingmaker.EntitySystem.Entities.UnitEntityData) (at :0) UniRx.Operators.SkipObservable`1+Skip[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext(Kingmaker.EntitySystem.Entities.UnitEntityData) (at :0) UniRx.ObserverNode`1[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext(Kingmaker.EntitySystem.Entities.UnitEntityData) (at :0) UniRx.ReactiveProperty`1[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseOnNext(Kingmaker.EntitySystem.Entities.UnitEntityData&) (at :0) UniRx.ReactiveProperty`1[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].set_Value(Kingmaker.EntitySystem.Entities.UnitEntityData) (at :0) Kingmaker.UI.MVVM._VM.ActionBar.ActionBarVM.UpdateSelection() (at :0) Kingmaker.UI.MVVM._VM.ActionBar.ActionBarVM.OnUpdateHandler() (at :0) Kingmaker.UI.MVVM._VM.ActionBar.ActionBarVM.<.ctor>b__41_0(UniRx.Unit) (at :0) UniRx.Observer+Subscribe`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNextInternal(UniRx.Unit) (at :0) UniRx.Observer+BaseObserver`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext(UniRx.Unit) (at :0) UniRx.InternalUtil.ListObserver`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext(UniRx.Unit) (at :0) UniRx.Subject`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext(UniRx.Unit) (at :0) UniRx.MainThreadDispatcher.Update() (at :0) [33.1411 - Default]: Bind: no binding named ActionBarButton13 Kingmaker.UI.KeyboardAccess.Bind(System.String,System.Action) (at :0) Kingmaker.UI.MVVM._PCView.ActionBar.ActionBarKeybindSlotView.BindViewImplementation() (at :0) Kingmaker.UI.MVVM._PCView.ActionBar.ActionBarKeybindSlotPCView.BindViewImplementation() (at :0) Owlcat.Runtime.UI.MVVM.ViewBase`1[[Kingmaker.UI.MVVM._VM.ActionBar.ActionBarSlotVM, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Bind(Kingmaker.UI.MVVM._VM.ActionBar.ActionBarSlotVM) (at :0) Kingmaker.UI.MVVM._PCView.ActionBar.ActionBarPCView.SetupSlots() (at :0) Kingmaker.UI.MVVM._PCView.ActionBar.ActionBarBaseView.b__14_3(Kingmaker.EntitySystem.Entities.UnitEntityData) (at :0) UniRx.Observer+Subscribe`1[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNextInternal(Kingmaker.EntitySystem.Entities.UnitEntityData) (at :0) UniRx.Observer+BaseObserver`1[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext(Kingmaker.EntitySystem.Entities.UnitEntityData) (at :0) UniRx.Operators.SkipObservable`1+Skip[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext(Kingmaker.EntitySystem.Entities.UnitEntityData) (at :0) UniRx.ObserverNode`1[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext(Kingmaker.EntitySystem.Entities.UnitEntityData) (at :0) UniRx.ReactiveProperty`1[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseOnNext(Kingmaker.EntitySystem.Entities.UnitEntityData&) (at :0) UniRx.ReactiveProperty`1[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].set_Value(Kingmaker.EntitySystem.Entities.UnitEntityData) (at :0) Kingmaker.UI.MVVM._VM.ActionBar.ActionBarVM.UpdateSelection() (at :0) Kingmaker.UI.MVVM._VM.ActionBar.ActionBarVM.OnUpdateHandler() (at :0) Kingmaker.UI.MVVM._VM.ActionBar.ActionBarVM.<.ctor>b__41_0(UniRx.Unit) (at :0) UniRx.Observer+Subscribe`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNextInternal(UniRx.Unit) (at :0) UniRx.Observer+BaseObserver`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext(UniRx.Unit) (at :0) UniRx.InternalUtil.ListObserver`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext(UniRx.Unit) (at :0) UniRx.Subject`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext(UniRx.Unit) (at :0) UniRx.MainThreadDispatcher.Update() (at :0) [33.1411 - Default]: Bind: no binding named ActionBarButton26 Kingmaker.UI.KeyboardAccess.Bind(System.String,System.Action) (at :0) Kingmaker.UI.MVVM._PCView.ActionBar.ActionBarKeybindSlotView.BindViewImplementation() (at :0) Kingmaker.UI.MVVM._PCView.ActionBar.ActionBarKeybindSlotPCView.BindViewImplementation() (at :0) Owlcat.Runtime.UI.MVVM.ViewBase`1[[Kingmaker.UI.MVVM._VM.ActionBar.ActionBarSlotVM, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Bind(Kingmaker.UI.MVVM._VM.ActionBar.ActionBarSlotVM) (at :0) Kingmaker.UI.MVVM._PCView.ActionBar.ActionBarPCView.SetupSlots() (at :0) Kingmaker.UI.MVVM._PCView.ActionBar.ActionBarBaseView.b__14_3(Kingmaker.EntitySystem.Entities.UnitEntityData) (at :0) UniRx.Observer+Subscribe`1[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNextInternal(Kingmaker.EntitySystem.Entities.UnitEntityData) (at :0) UniRx.Observer+BaseObserver`1[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext(Kingmaker.EntitySystem.Entities.UnitEntityData) (at :0) UniRx.Operators.SkipObservable`1+Skip[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext(Kingmaker.EntitySystem.Entities.UnitEntityData) (at :0) UniRx.ObserverNode`1[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext(Kingmaker.EntitySystem.Entities.UnitEntityData) (at :0) UniRx.ReactiveProperty`1[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseOnNext(Kingmaker.EntitySystem.Entities.UnitEntityData&) (at :0) UniRx.ReactiveProperty`1[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].set_Value(Kingmaker.EntitySystem.Entities.UnitEntityData) (at :0) Kingmaker.UI.MVVM._VM.ActionBar.ActionBarVM.UpdateSelection() (at :0) Kingmaker.UI.MVVM._VM.ActionBar.ActionBarVM.OnUpdateHandler() (at :0) Kingmaker.UI.MVVM._VM.ActionBar.ActionBarVM.<.ctor>b__41_0(UniRx.Unit) (at :0) UniRx.Observer+Subscribe`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNextInternal(UniRx.Unit) (at :0) UniRx.Observer+BaseObserver`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext(UniRx.Unit) (at :0) UniRx.InternalUtil.ListObserver`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext(UniRx.Unit) (at :0) UniRx.Subject`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext(UniRx.Unit) (at :0) UniRx.MainThreadDispatcher.Update() (at :0) [33.1411 - Default]: Bind: no binding named ActionBarButton27 Kingmaker.UI.KeyboardAccess.Bind(System.String,System.Action) (at :0) Kingmaker.UI.MVVM._PCView.ActionBar.ActionBarKeybindSlotView.BindViewImplementation() (at :0) Kingmaker.UI.MVVM._PCView.ActionBar.ActionBarKeybindSlotPCView.BindViewImplementation() (at :0) Owlcat.Runtime.UI.MVVM.ViewBase`1[[Kingmaker.UI.MVVM._VM.ActionBar.ActionBarSlotVM, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Bind(Kingmaker.UI.MVVM._VM.ActionBar.ActionBarSlotVM) (at :0) Kingmaker.UI.MVVM._PCView.ActionBar.ActionBarPCView.SetupSlots() (at :0) Kingmaker.UI.MVVM._PCView.ActionBar.ActionBarBaseView.b__14_3(Kingmaker.EntitySystem.Entities.UnitEntityData) (at :0) UniRx.Observer+Subscribe`1[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNextInternal(Kingmaker.EntitySystem.Entities.UnitEntityData) (at :0) UniRx.Observer+BaseObserver`1[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext(Kingmaker.EntitySystem.Entities.UnitEntityData) (at :0) UniRx.Operators.SkipObservable`1+Skip[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext(Kingmaker.EntitySystem.Entities.UnitEntityData) (at :0) UniRx.ObserverNode`1[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext(Kingmaker.EntitySystem.Entities.UnitEntityData) (at :0) UniRx.ReactiveProperty`1[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseOnNext(Kingmaker.EntitySystem.Entities.UnitEntityData&) (at :0) UniRx.ReactiveProperty`1[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].set_Value(Kingmaker.EntitySystem.Entities.UnitEntityData) (at :0) Kingmaker.UI.MVVM._VM.ActionBar.ActionBarVM.UpdateSelection() (at :0) Kingmaker.UI.MVVM._VM.ActionBar.ActionBarVM.OnUpdateHandler() (at :0) Kingmaker.UI.MVVM._VM.ActionBar.ActionBarVM.<.ctor>b__41_0(UniRx.Unit) (at :0) UniRx.Observer+Subscribe`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNextInternal(UniRx.Unit) (at :0) UniRx.Observer+BaseObserver`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext(UniRx.Unit) (at :0) UniRx.InternalUtil.ListObserver`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext(UniRx.Unit) (at :0) UniRx.Subject`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext(UniRx.Unit) (at :0) UniRx.MainThreadDispatcher.Update() (at :0) [33.1424 - Default]: Bind: no binding named ActionBarButton40 Kingmaker.UI.KeyboardAccess.Bind(System.String,System.Action) (at :0) Kingmaker.UI.MVVM._PCView.ActionBar.ActionBarKeybindSlotView.BindViewImplementation() (at :0) Kingmaker.UI.MVVM._PCView.ActionBar.ActionBarKeybindSlotPCView.BindViewImplementation() (at :0) Owlcat.Runtime.UI.MVVM.ViewBase`1[[Kingmaker.UI.MVVM._VM.ActionBar.ActionBarSlotVM, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Bind(Kingmaker.UI.MVVM._VM.ActionBar.ActionBarSlotVM) (at :0) Kingmaker.UI.MVVM._PCView.ActionBar.ActionBarPCView.SetupSlots() (at :0) Kingmaker.UI.MVVM._PCView.ActionBar.ActionBarBaseView.b__14_3(Kingmaker.EntitySystem.Entities.UnitEntityData) (at :0) UniRx.Observer+Subscribe`1[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNextInternal(Kingmaker.EntitySystem.Entities.UnitEntityData) (at :0) UniRx.Observer+BaseObserver`1[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext(Kingmaker.EntitySystem.Entities.UnitEntityData) (at :0) UniRx.Operators.SkipObservable`1+Skip[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext(Kingmaker.EntitySystem.Entities.UnitEntityData) (at :0) UniRx.ObserverNode`1[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext(Kingmaker.EntitySystem.Entities.UnitEntityData) (at :0) UniRx.ReactiveProperty`1[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseOnNext(Kingmaker.EntitySystem.Entities.UnitEntityData&) (at :0) UniRx.ReactiveProperty`1[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].set_Value(Kingmaker.EntitySystem.Entities.UnitEntityData) (at :0) Kingmaker.UI.MVVM._VM.ActionBar.ActionBarVM.UpdateSelection() (at :0) Kingmaker.UI.MVVM._VM.ActionBar.ActionBarVM.OnUpdateHandler() (at :0) Kingmaker.UI.MVVM._VM.ActionBar.ActionBarVM.<.ctor>b__41_0(UniRx.Unit) (at :0) UniRx.Observer+Subscribe`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNextInternal(UniRx.Unit) (at :0) UniRx.Observer+BaseObserver`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext(UniRx.Unit) (at :0) UniRx.InternalUtil.ListObserver`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext(UniRx.Unit) (at :0) UniRx.Subject`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext(UniRx.Unit) (at :0) UniRx.MainThreadDispatcher.Update() (at :0) [33.1424 - Default]: Bind: no binding named ActionBarButton41 Kingmaker.UI.KeyboardAccess.Bind(System.String,System.Action) (at :0) Kingmaker.UI.MVVM._PCView.ActionBar.ActionBarKeybindSlotView.BindViewImplementation() (at :0) Kingmaker.UI.MVVM._PCView.ActionBar.ActionBarKeybindSlotPCView.BindViewImplementation() (at :0) Owlcat.Runtime.UI.MVVM.ViewBase`1[[Kingmaker.UI.MVVM._VM.ActionBar.ActionBarSlotVM, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Bind(Kingmaker.UI.MVVM._VM.ActionBar.ActionBarSlotVM) (at :0) Kingmaker.UI.MVVM._PCView.ActionBar.ActionBarPCView.SetupSlots() (at :0) Kingmaker.UI.MVVM._PCView.ActionBar.ActionBarBaseView.b__14_3(Kingmaker.EntitySystem.Entities.UnitEntityData) (at :0) UniRx.Observer+Subscribe`1[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNextInternal(Kingmaker.EntitySystem.Entities.UnitEntityData) (at :0) UniRx.Observer+BaseObserver`1[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext(Kingmaker.EntitySystem.Entities.UnitEntityData) (at :0) UniRx.Operators.SkipObservable`1+Skip[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext(Kingmaker.EntitySystem.Entities.UnitEntityData) (at :0) UniRx.ObserverNode`1[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext(Kingmaker.EntitySystem.Entities.UnitEntityData) (at :0) UniRx.ReactiveProperty`1[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseOnNext(Kingmaker.EntitySystem.Entities.UnitEntityData&) (at :0) UniRx.ReactiveProperty`1[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].set_Value(Kingmaker.EntitySystem.Entities.UnitEntityData) (at :0) Kingmaker.UI.MVVM._VM.ActionBar.ActionBarVM.UpdateSelection() (at :0) Kingmaker.UI.MVVM._VM.ActionBar.ActionBarVM.OnUpdateHandler() (at :0) Kingmaker.UI.MVVM._VM.ActionBar.ActionBarVM.<.ctor>b__41_0(UniRx.Unit) (at :0) UniRx.Observer+Subscribe`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNextInternal(UniRx.Unit) (at :0) UniRx.Observer+BaseObserver`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext(UniRx.Unit) (at :0) UniRx.InternalUtil.ListObserver`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext(UniRx.Unit) (at :0) UniRx.Subject`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext(UniRx.Unit) (at :0) UniRx.MainThreadDispatcher.Update() (at :0) [33.1434 - Default]: Bind: no binding named ActionBarButton12 Kingmaker.UI.KeyboardAccess.DoUnbind(System.String,System.Action) (at :0) Kingmaker.UI.KeyboardAccess.Tick() (at :0) Kingmaker.GameModes.GameMode.Tick() (at :0) Kingmaker.Game.Tick() (at :0) Kingmaker.Runner.Update() (at :0) [33.1434 - Default]: Bind: no binding named ActionBarButton13 Kingmaker.UI.KeyboardAccess.DoUnbind(System.String,System.Action) (at :0) Kingmaker.UI.KeyboardAccess.Tick() (at :0) Kingmaker.GameModes.GameMode.Tick() (at :0) Kingmaker.Game.Tick() (at :0) Kingmaker.Runner.Update() (at :0) [33.1434 - Default]: Bind: no binding named ActionBarButton26 Kingmaker.UI.KeyboardAccess.DoUnbind(System.String,System.Action) (at :0) Kingmaker.UI.KeyboardAccess.Tick() (at :0) Kingmaker.GameModes.GameMode.Tick() (at :0) Kingmaker.Game.Tick() (at :0) Kingmaker.Runner.Update() (at :0) [33.1434 - Default]: Bind: no binding named ActionBarButton27 Kingmaker.UI.KeyboardAccess.DoUnbind(System.String,System.Action) (at :0) Kingmaker.UI.KeyboardAccess.Tick() (at :0) Kingmaker.GameModes.GameMode.Tick() (at :0) Kingmaker.Game.Tick() (at :0) Kingmaker.Runner.Update() (at :0) [33.1444 - Default]: Bind: no binding named ActionBarButton40 Kingmaker.UI.KeyboardAccess.DoUnbind(System.String,System.Action) (at :0) Kingmaker.UI.KeyboardAccess.Tick() (at :0) Kingmaker.GameModes.GameMode.Tick() (at :0) Kingmaker.Game.Tick() (at :0) Kingmaker.Runner.Update() (at :0) [33.1444 - Default]: Bind: no binding named ActionBarButton41 Kingmaker.UI.KeyboardAccess.DoUnbind(System.String,System.Action) (at :0) Kingmaker.UI.KeyboardAccess.Tick() (at :0) Kingmaker.GameModes.GameMode.Tick() (at :0) Kingmaker.Game.Tick() (at :0) Kingmaker.Runner.Update() (at :0) [34.2652 - System]: Start mode request FullScreenUi [34.2692 - Default]: Trying to select default value for selection HalfElfHeritageSelection [34.2692 - Default]: Trying to select default value for selection HalfElfHeritageSelection [34.2692 - Default]: Trying to select default value for selection HalfElfHeritageSelection [34.2692 - Default]: Trying to select default value for selection HalfElfHeritageSelection [34.2692 - Default]: Trying to select default value for selection HalfElfHeritageSelection [34.2692 - Default]: Trying to select default value for selection HalfElfHeritageSelection [34.2692 - Default]: Trying to select default value for selection HalfElfHeritageSelection [34.2692 - Default]: Trying to select default value for selection HalfElfHeritageSelection [34.2692 - Default]: Trying to select default value for selection HalfElfHeritageSelection [34.2692 - Default]: Trying to select default value for selection HalfElfHeritageSelection [34.2692 - Default]: Trying to select default value for selection BackgroundsBaseSelection [34.2707 - Default]: Trying to select default value for selection BackgroundsBaseSelection [34.2707 - Default]: Trying to select default value for selection BackgroundsBaseSelection [34.2707 - Default]: Trying to select default value for selection BackgroundsBaseSelection [34.2707 - Default]: Trying to select default value for selection BackgroundsBaseSelection [34.2707 - Default]: Trying to select default value for selection BackgroundsBaseSelection [34.2707 - Default]: Trying to select default value for selection BackgroundsBaseSelection [34.2707 - Default]: Trying to select default value for selection BackgroundsBaseSelection [34.2707 - Default]: Trying to select default value for selection BackgroundsBaseSelection [34.2717 - Default]: Trying to select default value for selection ShamanSPiritSelection [34.2732 - Default]: Trying to select default value for selection ShamanSPiritSelection [34.2742 - Default]: Trying to select default value for selection ShamanSPiritSelection [34.2752 - Default]: Trying to select default value for selection ShamanSPiritSelection [34.2776 - Default]: Trying to select default value for selection ShamanSPiritSelection [34.2776 - Default]: Trying to select default value for selection ShamanSPiritSelection [34.2786 - Default]: Trying to select default value for selection ShamanSPiritSelection [34.2796 - Default]: Trying to select default value for selection ShamanSPiritSelection [34.2811 - Default]: Trying to select default value for selection ShamanSPiritSelection [34.2821 - Default]: Can't find suitable item for selection ShamanSPiritSelection Kingmaker.Blueprints.Classes.AddClassLevels.PerformSelections(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.Class.LevelUp.LevelUpController,System.Collections.Generic.Dictionary`2[Kingmaker.Blueprints.Classes.SelectionEntry,System.Collections.Generic.HashSet`1[System.Int32]],System.Nullable`1[Kingmaker.UnitLogic.Class.LevelUp.Actions.LevelUpActionPriority]) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.AddLevel(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.UnitDescriptor,System.Collections.Generic.Dictionary`2[Kingmaker.Blueprints.Classes.SelectionEntry,System.Collections.Generic.HashSet`1[System.Int32]],Kingmaker.UnitLogic.UnitFact,System.Boolean) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.LevelUp(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.UnitDescriptor,System.Int32,Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.LevelUp(Kingmaker.UnitLogic.UnitDescriptor,System.Int32,System.Boolean) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.OnActivate() (at :0) Kingmaker.EntitySystem.EntityFactComponentDelegate`2+ComponentRuntime[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Kingmaker.Blueprints.Classes.AddClassLevelsData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnActivate() (at :0) Kingmaker.EntitySystem.EntityFactComponent.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Attach(Kingmaker.EntitySystem.EntityFactsManager) (at :0) Kingmaker.EntitySystem.EntityFactsManager.Add(Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.Facts.BlueprintUnitFact,Kingmaker.UnitLogic.Mechanics.MechanicsContext,Kingmaker.Blueprints.Classes.Selection.FeatureParam) (at :0) Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.Facts.BlueprintUnitFact,Kingmaker.UnitLogic.Mechanics.MechanicsContext,Kingmaker.Blueprints.Classes.Selection.FeatureParam) (at :0) Kingmaker.UnitLogic.UnitDescriptor.Initialize(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.UnitLogic.UnitDescriptor.Initialize() (at :0) Kingmaker.EntitySystem.Entities.UnitEntityData.Initialize() (at :0) Kingmaker.EntitySystem.Entities.UnitEntityData..ctor(System.String,System.Boolean,Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.Game.CreateUnitVacuum(Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.UnitLogic.UnitHelper.Kingmaker.UnitLogic.UnitHelper.CopyInternal_Patch1(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.Copy(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.CreatePreview(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.RequestPreview(System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Kingmaker.UnitLogic.Class.LevelUp.LevelUpController..ctor_Patch1(Kingmaker.UnitLogic.Class.LevelUp.LevelUpController,Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Start(Kingmaker.EntitySystem.Entities.UnitEntityData,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.StartController() (at :0) Kingmaker.UI.MVVM._VM.CharGen.CharGenContextVM.HandleLevelUpStart(Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__2(Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__0() (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.TryRunAction(System.Action) (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.HandleGameToUIPreparation(System.Action) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__1(Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.OpenUI() (at :0) Kingmaker.UI.MVVM._VM.Party.PartyCharacterVM.LevelUp() (at :0) Kingmaker.UI.MVVM._PCView.Party.PartyCharacterView`1[[Kingmaker.UI.MVVM._PCView.Party.UnitBuffPartPCView, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].b__11_1(UniRx.Unit) (at :0) UniRx.Observer+Subscribe`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNextInternal(UniRx.Unit) (at :0) UniRx.Observer+BaseObserver`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext(UniRx.Unit) (at :0) UniRx.Operators.FromEventObservable`1+FromEvent[[UnityEngine.Events.UnityAction, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext() (at :0) UnityEngine.Events.InvokableCall.Invoke() (at :0) UnityEngine.Events.UnityEvent.Invoke() (at :0) Owlcat.Runtime.UI.Controls.Button.OwlcatButton.OnPointerClick(UnityEngine.EventSystems.PointerEventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[UnityEngine.EventSystems.IPointerClickHandler]) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse(UnityEngine.EventSystems.PointerEventData,UnityEngine.GameObject) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress(UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent(System.Int32) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent() (at :0) UnityEngine.EventSystems.StandaloneInputModule.Process() (at :0) UnityEngine.EventSystems.EventSystem.Update() (at :0) [34.2821 - Default]: Trying to select default value for selection BaseRaseHalfElfSelection [34.2821 - Default]: Trying to select default value for selection BaseRaseHalfElfSelection [34.2821 - Default]: Trying to select default value for selection BaseRaseHalfElfSelection [34.2821 - Default]: Trying to select default value for selection BaseRaseHalfElfSelection [34.2821 - Default]: Trying to select default value for selection BaseRaseHalfElfSelection [34.2821 - Default]: Trying to select default value for selection BaseRaseHalfElfSelection [34.2831 - Default]: Trying to select default value for selection BaseRaseHalfElfSelection [34.2831 - Default]: Trying to select default value for selection BaseRaseHalfElfSelection [34.2831 - Default]: Trying to select default value for selection BaseRaseHalfElfSelection [34.2831 - Default]: Trying to select default value for selection BaseRaseHalfElfSelection [34.2831 - Default]: Trying to select default value for selection BackgroundsCraftsmanSelection [34.2831 - Default]: Trying to select default value for selection BackgroundsCraftsmanSelection [34.2851 - Default]: BackgroundSkillSource already set: Feature[BackgroundFarmhand]#Unit[Camelia_Companion]#28e5f2ab-159a-4a1e-b064-b14c4b2b47e0 Kingmaker.EntitySystem.Stats.ModifiableValueSkill.AddBackgroundSkillSource(Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.UnitLogic.FactLogic.AddBackgroundClassSkill.OnTurnOn() (at :0) Kingmaker.EntitySystem.EntityFactComponentDelegate`2+ComponentRuntime[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Kingmaker.EntitySystem.EmptyComponentData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnTurnOn() (at :0) Kingmaker.EntitySystem.EntityFactComponent.TurnOn() (at :0) Kingmaker.EntitySystem.EntityFact.TurnOn() (at :0) Kingmaker.EntitySystem.EntityFact.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Attach(Kingmaker.EntitySystem.EntityFactsManager) (at :0) Kingmaker.EntitySystem.EntityFactsManager.Add(Kingmaker.UnitLogic.Feature) (at :0) Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.Facts.BlueprintUnitFact,Kingmaker.UnitLogic.Mechanics.MechanicsContext,Kingmaker.Blueprints.Classes.Selection.FeatureParam) (at :0) Kingmaker.UnitLogic.Class.LevelUp.Actions.SelectFeature.Kingmaker.UnitLogic.Class.LevelUp.Actions.SelectFeature.Apply_Patch2(Kingmaker.UnitLogic.Class.LevelUp.Actions.SelectFeature,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState,Kingmaker.UnitLogic.UnitDescriptor) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.AddAction(Kingmaker.UnitLogic.Class.LevelUp.Actions.ILevelUpAction,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.SelectFeature(Kingmaker.UnitLogic.Class.LevelUp.FeatureSelectionState,Kingmaker.Blueprints.Classes.Selection.IFeatureSelectionItem) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.PerformSelections(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.Class.LevelUp.LevelUpController,System.Collections.Generic.Dictionary`2[Kingmaker.Blueprints.Classes.SelectionEntry,System.Collections.Generic.HashSet`1[System.Int32]],System.Nullable`1[Kingmaker.UnitLogic.Class.LevelUp.Actions.LevelUpActionPriority]) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.AddLevel(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.UnitDescriptor,System.Collections.Generic.Dictionary`2[Kingmaker.Blueprints.Classes.SelectionEntry,System.Collections.Generic.HashSet`1[System.Int32]],Kingmaker.UnitLogic.UnitFact,System.Boolean) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.LevelUp(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.UnitDescriptor,System.Int32,Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.LevelUp(Kingmaker.UnitLogic.UnitDescriptor,System.Int32,System.Boolean) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.OnActivate() (at :0) Kingmaker.EntitySystem.EntityFactComponentDelegate`2+ComponentRuntime[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Kingmaker.Blueprints.Classes.AddClassLevelsData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnActivate() (at :0) Kingmaker.EntitySystem.EntityFactComponent.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Attach(Kingmaker.EntitySystem.EntityFactsManager) (at :0) Kingmaker.EntitySystem.EntityFactsManager.Add(Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.Facts.BlueprintUnitFact,Kingmaker.UnitLogic.Mechanics.MechanicsContext,Kingmaker.Blueprints.Classes.Selection.FeatureParam) (at :0) Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.Facts.BlueprintUnitFact,Kingmaker.UnitLogic.Mechanics.MechanicsContext,Kingmaker.Blueprints.Classes.Selection.FeatureParam) (at :0) Kingmaker.UnitLogic.UnitDescriptor.Initialize(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.UnitLogic.UnitDescriptor.Initialize() (at :0) Kingmaker.EntitySystem.Entities.UnitEntityData.Initialize() (at :0) Kingmaker.EntitySystem.Entities.UnitEntityData..ctor(System.String,System.Boolean,Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.Game.CreateUnitVacuum(Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.UnitLogic.UnitHelper.Kingmaker.UnitLogic.UnitHelper.CopyInternal_Patch1(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.Copy(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.CreatePreview(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.RequestPreview(System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Kingmaker.UnitLogic.Class.LevelUp.LevelUpController..ctor_Patch1(Kingmaker.UnitLogic.Class.LevelUp.LevelUpController,Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Start(Kingmaker.EntitySystem.Entities.UnitEntityData,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.StartController() (at :0) Kingmaker.UI.MVVM._VM.CharGen.CharGenContextVM.HandleLevelUpStart(Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__2(Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__0() (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.TryRunAction(System.Action) (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.HandleGameToUIPreparation(System.Action) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__1(Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.OpenUI() (at :0) Kingmaker.UI.MVVM._VM.Party.PartyCharacterVM.LevelUp() (at :0) Kingmaker.UI.MVVM._PCView.Party.PartyCharacterView`1[[Kingmaker.UI.MVVM._PCView.Party.UnitBuffPartPCView, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].b__11_1(UniRx.Unit) (at :0) UniRx.Observer+Subscribe`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNextInternal(UniRx.Unit) (at :0) UniRx.Observer+BaseObserver`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext(UniRx.Unit) (at :0) UniRx.Operators.FromEventObservable`1+FromEvent[[UnityEngine.Events.UnityAction, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext() (at :0) UnityEngine.Events.InvokableCall.Invoke() (at :0) UnityEngine.Events.UnityEvent.Invoke() (at :0) Owlcat.Runtime.UI.Controls.Button.OwlcatButton.OnPointerClick(UnityEngine.EventSystems.PointerEventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[UnityEngine.EventSystems.IPointerClickHandler]) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse(UnityEngine.EventSystems.PointerEventData,UnityEngine.GameObject) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress(UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent(System.Int32) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent() (at :0) UnityEngine.EventSystems.StandaloneInputModule.Process() (at :0) UnityEngine.EventSystems.EventSystem.Update() (at :0) [34.2851 - Default]: Trying to select default value for selection BackgroundsCraftsmanSelection [34.2871 - Default]: BackgroundSkillSource already set: Feature[BackgroundSmith]#Unit[Camelia_Companion]#28e5f2ab-159a-4a1e-b064-b14c4b2b47e0 Kingmaker.EntitySystem.Stats.ModifiableValueSkill.AddBackgroundSkillSource(Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.UnitLogic.FactLogic.AddBackgroundClassSkill.OnTurnOn() (at :0) Kingmaker.EntitySystem.EntityFactComponentDelegate`2+ComponentRuntime[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Kingmaker.EntitySystem.EmptyComponentData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnTurnOn() (at :0) Kingmaker.EntitySystem.EntityFactComponent.TurnOn() (at :0) Kingmaker.EntitySystem.EntityFact.TurnOn() (at :0) Kingmaker.EntitySystem.EntityFact.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Attach(Kingmaker.EntitySystem.EntityFactsManager) (at :0) Kingmaker.EntitySystem.EntityFactsManager.Add(Kingmaker.UnitLogic.Feature) (at :0) Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.Facts.BlueprintUnitFact,Kingmaker.UnitLogic.Mechanics.MechanicsContext,Kingmaker.Blueprints.Classes.Selection.FeatureParam) (at :0) Kingmaker.UnitLogic.Class.LevelUp.Actions.SelectFeature.Kingmaker.UnitLogic.Class.LevelUp.Actions.SelectFeature.Apply_Patch2(Kingmaker.UnitLogic.Class.LevelUp.Actions.SelectFeature,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState,Kingmaker.UnitLogic.UnitDescriptor) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.AddAction(Kingmaker.UnitLogic.Class.LevelUp.Actions.ILevelUpAction,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.SelectFeature(Kingmaker.UnitLogic.Class.LevelUp.FeatureSelectionState,Kingmaker.Blueprints.Classes.Selection.IFeatureSelectionItem) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.PerformSelections(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.Class.LevelUp.LevelUpController,System.Collections.Generic.Dictionary`2[Kingmaker.Blueprints.Classes.SelectionEntry,System.Collections.Generic.HashSet`1[System.Int32]],System.Nullable`1[Kingmaker.UnitLogic.Class.LevelUp.Actions.LevelUpActionPriority]) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.AddLevel(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.UnitDescriptor,System.Collections.Generic.Dictionary`2[Kingmaker.Blueprints.Classes.SelectionEntry,System.Collections.Generic.HashSet`1[System.Int32]],Kingmaker.UnitLogic.UnitFact,System.Boolean) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.LevelUp(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.UnitDescriptor,System.Int32,Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.LevelUp(Kingmaker.UnitLogic.UnitDescriptor,System.Int32,System.Boolean) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.OnActivate() (at :0) Kingmaker.EntitySystem.EntityFactComponentDelegate`2+ComponentRuntime[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Kingmaker.Blueprints.Classes.AddClassLevelsData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnActivate() (at :0) Kingmaker.EntitySystem.EntityFactComponent.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Attach(Kingmaker.EntitySystem.EntityFactsManager) (at :0) Kingmaker.EntitySystem.EntityFactsManager.Add(Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.Facts.BlueprintUnitFact,Kingmaker.UnitLogic.Mechanics.MechanicsContext,Kingmaker.Blueprints.Classes.Selection.FeatureParam) (at :0) Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.Facts.BlueprintUnitFact,Kingmaker.UnitLogic.Mechanics.MechanicsContext,Kingmaker.Blueprints.Classes.Selection.FeatureParam) (at :0) Kingmaker.UnitLogic.UnitDescriptor.Initialize(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.UnitLogic.UnitDescriptor.Initialize() (at :0) Kingmaker.EntitySystem.Entities.UnitEntityData.Initialize() (at :0) Kingmaker.EntitySystem.Entities.UnitEntityData..ctor(System.String,System.Boolean,Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.Game.CreateUnitVacuum(Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.UnitLogic.UnitHelper.Kingmaker.UnitLogic.UnitHelper.CopyInternal_Patch1(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.Copy(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.CreatePreview(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.RequestPreview(System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Kingmaker.UnitLogic.Class.LevelUp.LevelUpController..ctor_Patch1(Kingmaker.UnitLogic.Class.LevelUp.LevelUpController,Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Start(Kingmaker.EntitySystem.Entities.UnitEntityData,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.StartController() (at :0) Kingmaker.UI.MVVM._VM.CharGen.CharGenContextVM.HandleLevelUpStart(Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__2(Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__0() (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.TryRunAction(System.Action) (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.HandleGameToUIPreparation(System.Action) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__1(Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.OpenUI() (at :0) Kingmaker.UI.MVVM._VM.Party.PartyCharacterVM.LevelUp() (at :0) Kingmaker.UI.MVVM._PCView.Party.PartyCharacterView`1[[Kingmaker.UI.MVVM._PCView.Party.UnitBuffPartPCView, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].b__11_1(UniRx.Unit) (at :0) UniRx.Observer+Subscribe`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNextInternal(UniRx.Unit) (at :0) UniRx.Observer+BaseObserver`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext(UniRx.Unit) (at :0) UniRx.Operators.FromEventObservable`1+FromEvent[[UnityEngine.Events.UnityAction, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext() (at :0) UnityEngine.Events.InvokableCall.Invoke() (at :0) UnityEngine.Events.UnityEvent.Invoke() (at :0) Owlcat.Runtime.UI.Controls.Button.OwlcatButton.OnPointerClick(UnityEngine.EventSystems.PointerEventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[UnityEngine.EventSystems.IPointerClickHandler]) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse(UnityEngine.EventSystems.PointerEventData,UnityEngine.GameObject) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress(UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent(System.Int32) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent() (at :0) UnityEngine.EventSystems.StandaloneInputModule.Process() (at :0) UnityEngine.EventSystems.EventSystem.Update() (at :0) [34.2871 - Default]: Trying to select default value for selection BackgroundsCraftsmanSelection [34.2881 - Default]: BackgroundSkillSource already set: Feature[BackgroundMiner]#Unit[Camelia_Companion]#28e5f2ab-159a-4a1e-b064-b14c4b2b47e0 Kingmaker.EntitySystem.Stats.ModifiableValueSkill.AddBackgroundSkillSource(Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.UnitLogic.FactLogic.AddBackgroundClassSkill.OnTurnOn() (at :0) Kingmaker.EntitySystem.EntityFactComponentDelegate`2+ComponentRuntime[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Kingmaker.EntitySystem.EmptyComponentData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnTurnOn() (at :0) Kingmaker.EntitySystem.EntityFactComponent.TurnOn() (at :0) Kingmaker.EntitySystem.EntityFact.TurnOn() (at :0) Kingmaker.EntitySystem.EntityFact.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Attach(Kingmaker.EntitySystem.EntityFactsManager) (at :0) Kingmaker.EntitySystem.EntityFactsManager.Add(Kingmaker.UnitLogic.Feature) (at :0) Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.Facts.BlueprintUnitFact,Kingmaker.UnitLogic.Mechanics.MechanicsContext,Kingmaker.Blueprints.Classes.Selection.FeatureParam) (at :0) Kingmaker.UnitLogic.Class.LevelUp.Actions.SelectFeature.Kingmaker.UnitLogic.Class.LevelUp.Actions.SelectFeature.Apply_Patch2(Kingmaker.UnitLogic.Class.LevelUp.Actions.SelectFeature,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState,Kingmaker.UnitLogic.UnitDescriptor) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.AddAction(Kingmaker.UnitLogic.Class.LevelUp.Actions.ILevelUpAction,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.SelectFeature(Kingmaker.UnitLogic.Class.LevelUp.FeatureSelectionState,Kingmaker.Blueprints.Classes.Selection.IFeatureSelectionItem) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.PerformSelections(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.Class.LevelUp.LevelUpController,System.Collections.Generic.Dictionary`2[Kingmaker.Blueprints.Classes.SelectionEntry,System.Collections.Generic.HashSet`1[System.Int32]],System.Nullable`1[Kingmaker.UnitLogic.Class.LevelUp.Actions.LevelUpActionPriority]) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.AddLevel(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.UnitDescriptor,System.Collections.Generic.Dictionary`2[Kingmaker.Blueprints.Classes.SelectionEntry,System.Collections.Generic.HashSet`1[System.Int32]],Kingmaker.UnitLogic.UnitFact,System.Boolean) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.LevelUp(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.UnitDescriptor,System.Int32,Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.LevelUp(Kingmaker.UnitLogic.UnitDescriptor,System.Int32,System.Boolean) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.OnActivate() (at :0) Kingmaker.EntitySystem.EntityFactComponentDelegate`2+ComponentRuntime[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Kingmaker.Blueprints.Classes.AddClassLevelsData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnActivate() (at :0) Kingmaker.EntitySystem.EntityFactComponent.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Attach(Kingmaker.EntitySystem.EntityFactsManager) (at :0) Kingmaker.EntitySystem.EntityFactsManager.Add(Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.Facts.BlueprintUnitFact,Kingmaker.UnitLogic.Mechanics.MechanicsContext,Kingmaker.Blueprints.Classes.Selection.FeatureParam) (at :0) Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.Facts.BlueprintUnitFact,Kingmaker.UnitLogic.Mechanics.MechanicsContext,Kingmaker.Blueprints.Classes.Selection.FeatureParam) (at :0) Kingmaker.UnitLogic.UnitDescriptor.Initialize(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.UnitLogic.UnitDescriptor.Initialize() (at :0) Kingmaker.EntitySystem.Entities.UnitEntityData.Initialize() (at :0) Kingmaker.EntitySystem.Entities.UnitEntityData..ctor(System.String,System.Boolean,Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.Game.CreateUnitVacuum(Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.UnitLogic.UnitHelper.Kingmaker.UnitLogic.UnitHelper.CopyInternal_Patch1(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.Copy(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.CreatePreview(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.RequestPreview(System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Kingmaker.UnitLogic.Class.LevelUp.LevelUpController..ctor_Patch1(Kingmaker.UnitLogic.Class.LevelUp.LevelUpController,Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Start(Kingmaker.EntitySystem.Entities.UnitEntityData,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.StartController() (at :0) Kingmaker.UI.MVVM._VM.CharGen.CharGenContextVM.HandleLevelUpStart(Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__2(Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__0() (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.TryRunAction(System.Action) (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.HandleGameToUIPreparation(System.Action) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__1(Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.OpenUI() (at :0) Kingmaker.UI.MVVM._VM.Party.PartyCharacterVM.LevelUp() (at :0) Kingmaker.UI.MVVM._PCView.Party.PartyCharacterView`1[[Kingmaker.UI.MVVM._PCView.Party.UnitBuffPartPCView, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].b__11_1(UniRx.Unit) (at :0) UniRx.Observer+Subscribe`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNextInternal(UniRx.Unit) (at :0) UniRx.Observer+BaseObserver`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext(UniRx.Unit) (at :0) UniRx.Operators.FromEventObservable`1+FromEvent[[UnityEngine.Events.UnityAction, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext() (at :0) UnityEngine.Events.InvokableCall.Invoke() (at :0) UnityEngine.Events.UnityEvent.Invoke() (at :0) Owlcat.Runtime.UI.Controls.Button.OwlcatButton.OnPointerClick(UnityEngine.EventSystems.PointerEventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[UnityEngine.EventSystems.IPointerClickHandler]) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse(UnityEngine.EventSystems.PointerEventData,UnityEngine.GameObject) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress(UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent(System.Int32) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent() (at :0) UnityEngine.EventSystems.StandaloneInputModule.Process() (at :0) UnityEngine.EventSystems.EventSystem.Update() (at :0) [34.2881 - Default]: Trying to select default value for selection BackgroundsCraftsmanSelection [34.2891 - Default]: Can't find suitable item for selection BackgroundsCraftsmanSelection Kingmaker.Blueprints.Classes.AddClassLevels.PerformSelections(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.Class.LevelUp.LevelUpController,System.Collections.Generic.Dictionary`2[Kingmaker.Blueprints.Classes.SelectionEntry,System.Collections.Generic.HashSet`1[System.Int32]],System.Nullable`1[Kingmaker.UnitLogic.Class.LevelUp.Actions.LevelUpActionPriority]) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.AddLevel(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.UnitDescriptor,System.Collections.Generic.Dictionary`2[Kingmaker.Blueprints.Classes.SelectionEntry,System.Collections.Generic.HashSet`1[System.Int32]],Kingmaker.UnitLogic.UnitFact,System.Boolean) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.LevelUp(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.UnitDescriptor,System.Int32,Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.LevelUp(Kingmaker.UnitLogic.UnitDescriptor,System.Int32,System.Boolean) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.OnActivate() (at :0) Kingmaker.EntitySystem.EntityFactComponentDelegate`2+ComponentRuntime[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Kingmaker.Blueprints.Classes.AddClassLevelsData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnActivate() (at :0) Kingmaker.EntitySystem.EntityFactComponent.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Attach(Kingmaker.EntitySystem.EntityFactsManager) (at :0) Kingmaker.EntitySystem.EntityFactsManager.Add(Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.Facts.BlueprintUnitFact,Kingmaker.UnitLogic.Mechanics.MechanicsContext,Kingmaker.Blueprints.Classes.Selection.FeatureParam) (at :0) Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.Facts.BlueprintUnitFact,Kingmaker.UnitLogic.Mechanics.MechanicsContext,Kingmaker.Blueprints.Classes.Selection.FeatureParam) (at :0) Kingmaker.UnitLogic.UnitDescriptor.Initialize(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.UnitLogic.UnitDescriptor.Initialize() (at :0) Kingmaker.EntitySystem.Entities.UnitEntityData.Initialize() (at :0) Kingmaker.EntitySystem.Entities.UnitEntityData..ctor(System.String,System.Boolean,Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.Game.CreateUnitVacuum(Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.UnitLogic.UnitHelper.Kingmaker.UnitLogic.UnitHelper.CopyInternal_Patch1(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.Copy(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.CreatePreview(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.RequestPreview(System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Kingmaker.UnitLogic.Class.LevelUp.LevelUpController..ctor_Patch1(Kingmaker.UnitLogic.Class.LevelUp.LevelUpController,Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Start(Kingmaker.EntitySystem.Entities.UnitEntityData,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.StartController() (at :0) Kingmaker.UI.MVVM._VM.CharGen.CharGenContextVM.HandleLevelUpStart(Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__2(Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__0() (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.TryRunAction(System.Action) (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.HandleGameToUIPreparation(System.Action) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__1(Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.OpenUI() (at :0) Kingmaker.UI.MVVM._VM.Party.PartyCharacterVM.LevelUp() (at :0) Kingmaker.UI.MVVM._PCView.Party.PartyCharacterView`1[[Kingmaker.UI.MVVM._PCView.Party.UnitBuffPartPCView, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].b__11_1(UniRx.Unit) (at :0) UniRx.Observer+Subscribe`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNextInternal(UniRx.Unit) (at :0) UniRx.Observer+BaseObserver`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext(UniRx.Unit) (at :0) UniRx.Operators.FromEventObservable`1+FromEvent[[UnityEngine.Events.UnityAction, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext() (at :0) UnityEngine.Events.InvokableCall.Invoke() (at :0) UnityEngine.Events.UnityEvent.Invoke() (at :0) Owlcat.Runtime.UI.Controls.Button.OwlcatButton.OnPointerClick(UnityEngine.EventSystems.PointerEventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[UnityEngine.EventSystems.IPointerClickHandler]) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse(UnityEngine.EventSystems.PointerEventData,UnityEngine.GameObject) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress(UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent(System.Int32) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent() (at :0) UnityEngine.EventSystems.StandaloneInputModule.Process() (at :0) UnityEngine.EventSystems.EventSystem.Update() (at :0) [34.2891 - Default]: Trying to select default value for selection BackgroundsCraftsmanSelection [34.2891 - Default]: Can't find suitable item for selection BackgroundsCraftsmanSelection Kingmaker.Blueprints.Classes.AddClassLevels.PerformSelections(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.Class.LevelUp.LevelUpController,System.Collections.Generic.Dictionary`2[Kingmaker.Blueprints.Classes.SelectionEntry,System.Collections.Generic.HashSet`1[System.Int32]],System.Nullable`1[Kingmaker.UnitLogic.Class.LevelUp.Actions.LevelUpActionPriority]) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.AddLevel(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.UnitDescriptor,System.Collections.Generic.Dictionary`2[Kingmaker.Blueprints.Classes.SelectionEntry,System.Collections.Generic.HashSet`1[System.Int32]],Kingmaker.UnitLogic.UnitFact,System.Boolean) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.LevelUp(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.UnitDescriptor,System.Int32,Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.LevelUp(Kingmaker.UnitLogic.UnitDescriptor,System.Int32,System.Boolean) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.OnActivate() (at :0) Kingmaker.EntitySystem.EntityFactComponentDelegate`2+ComponentRuntime[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Kingmaker.Blueprints.Classes.AddClassLevelsData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnActivate() (at :0) Kingmaker.EntitySystem.EntityFactComponent.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Attach(Kingmaker.EntitySystem.EntityFactsManager) (at :0) Kingmaker.EntitySystem.EntityFactsManager.Add(Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.Facts.BlueprintUnitFact,Kingmaker.UnitLogic.Mechanics.MechanicsContext,Kingmaker.Blueprints.Classes.Selection.FeatureParam) (at :0) Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.Facts.BlueprintUnitFact,Kingmaker.UnitLogic.Mechanics.MechanicsContext,Kingmaker.Blueprints.Classes.Selection.FeatureParam) (at :0) Kingmaker.UnitLogic.UnitDescriptor.Initialize(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.UnitLogic.UnitDescriptor.Initialize() (at :0) Kingmaker.EntitySystem.Entities.UnitEntityData.Initialize() (at :0) Kingmaker.EntitySystem.Entities.UnitEntityData..ctor(System.String,System.Boolean,Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.Game.CreateUnitVacuum(Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.UnitLogic.UnitHelper.Kingmaker.UnitLogic.UnitHelper.CopyInternal_Patch1(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.Copy(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.CreatePreview(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.RequestPreview(System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Kingmaker.UnitLogic.Class.LevelUp.LevelUpController..ctor_Patch1(Kingmaker.UnitLogic.Class.LevelUp.LevelUpController,Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Start(Kingmaker.EntitySystem.Entities.UnitEntityData,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.StartController() (at :0) Kingmaker.UI.MVVM._VM.CharGen.CharGenContextVM.HandleLevelUpStart(Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__2(Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__0() (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.TryRunAction(System.Action) (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.HandleGameToUIPreparation(System.Action) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__1(Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.OpenUI() (at :0) Kingmaker.UI.MVVM._VM.Party.PartyCharacterVM.LevelUp() (at :0) Kingmaker.UI.MVVM._PCView.Party.PartyCharacterView`1[[Kingmaker.UI.MVVM._PCView.Party.UnitBuffPartPCView, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].b__11_1(UniRx.Unit) (at :0) UniRx.Observer+Subscribe`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNextInternal(UniRx.Unit) (at :0) UniRx.Observer+BaseObserver`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext(UniRx.Unit) (at :0) UniRx.Operators.FromEventObservable`1+FromEvent[[UnityEngine.Events.UnityAction, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext() (at :0) UnityEngine.Events.InvokableCall.Invoke() (at :0) UnityEngine.Events.UnityEvent.Invoke() (at :0) Owlcat.Runtime.UI.Controls.Button.OwlcatButton.OnPointerClick(UnityEngine.EventSystems.PointerEventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[UnityEngine.EventSystems.IPointerClickHandler]) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse(UnityEngine.EventSystems.PointerEventData,UnityEngine.GameObject) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress(UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent(System.Int32) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent() (at :0) UnityEngine.EventSystems.StandaloneInputModule.Process() (at :0) UnityEngine.EventSystems.EventSystem.Update() (at :0) [34.2891 - Default]: Trying to select default value for selection BackgroundsCraftsmanSelection [34.2906 - Default]: Can't find suitable item for selection BackgroundsCraftsmanSelection Kingmaker.Blueprints.Classes.AddClassLevels.PerformSelections(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.Class.LevelUp.LevelUpController,System.Collections.Generic.Dictionary`2[Kingmaker.Blueprints.Classes.SelectionEntry,System.Collections.Generic.HashSet`1[System.Int32]],System.Nullable`1[Kingmaker.UnitLogic.Class.LevelUp.Actions.LevelUpActionPriority]) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.AddLevel(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.UnitDescriptor,System.Collections.Generic.Dictionary`2[Kingmaker.Blueprints.Classes.SelectionEntry,System.Collections.Generic.HashSet`1[System.Int32]],Kingmaker.UnitLogic.UnitFact,System.Boolean) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.LevelUp(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.UnitDescriptor,System.Int32,Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.LevelUp(Kingmaker.UnitLogic.UnitDescriptor,System.Int32,System.Boolean) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.OnActivate() (at :0) Kingmaker.EntitySystem.EntityFactComponentDelegate`2+ComponentRuntime[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Kingmaker.Blueprints.Classes.AddClassLevelsData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnActivate() (at :0) Kingmaker.EntitySystem.EntityFactComponent.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Attach(Kingmaker.EntitySystem.EntityFactsManager) (at :0) Kingmaker.EntitySystem.EntityFactsManager.Add(Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.Facts.BlueprintUnitFact,Kingmaker.UnitLogic.Mechanics.MechanicsContext,Kingmaker.Blueprints.Classes.Selection.FeatureParam) (at :0) Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.Facts.BlueprintUnitFact,Kingmaker.UnitLogic.Mechanics.MechanicsContext,Kingmaker.Blueprints.Classes.Selection.FeatureParam) (at :0) Kingmaker.UnitLogic.UnitDescriptor.Initialize(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.UnitLogic.UnitDescriptor.Initialize() (at :0) Kingmaker.EntitySystem.Entities.UnitEntityData.Initialize() (at :0) Kingmaker.EntitySystem.Entities.UnitEntityData..ctor(System.String,System.Boolean,Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.Game.CreateUnitVacuum(Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.UnitLogic.UnitHelper.Kingmaker.UnitLogic.UnitHelper.CopyInternal_Patch1(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.Copy(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.CreatePreview(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.RequestPreview(System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Kingmaker.UnitLogic.Class.LevelUp.LevelUpController..ctor_Patch1(Kingmaker.UnitLogic.Class.LevelUp.LevelUpController,Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Start(Kingmaker.EntitySystem.Entities.UnitEntityData,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.StartController() (at :0) Kingmaker.UI.MVVM._VM.CharGen.CharGenContextVM.HandleLevelUpStart(Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__2(Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__0() (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.TryRunAction(System.Action) (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.HandleGameToUIPreparation(System.Action) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__1(Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.OpenUI() (at :0) Kingmaker.UI.MVVM._VM.Party.PartyCharacterVM.LevelUp() (at :0) Kingmaker.UI.MVVM._PCView.Party.PartyCharacterView`1[[Kingmaker.UI.MVVM._PCView.Party.UnitBuffPartPCView, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].b__11_1(UniRx.Unit) (at :0) UniRx.Observer+Subscribe`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNextInternal(UniRx.Unit) (at :0) UniRx.Observer+BaseObserver`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext(UniRx.Unit) (at :0) UniRx.Operators.FromEventObservable`1+FromEvent[[UnityEngine.Events.UnityAction, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext() (at :0) UnityEngine.Events.InvokableCall.Invoke() (at :0) UnityEngine.Events.UnityEvent.Invoke() (at :0) Owlcat.Runtime.UI.Controls.Button.OwlcatButton.OnPointerClick(UnityEngine.EventSystems.PointerEventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[UnityEngine.EventSystems.IPointerClickHandler]) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse(UnityEngine.EventSystems.PointerEventData,UnityEngine.GameObject) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress(UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent(System.Int32) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent() (at :0) UnityEngine.EventSystems.StandaloneInputModule.Process() (at :0) UnityEngine.EventSystems.EventSystem.Update() (at :0) [34.2906 - Default]: Trying to select default value for selection BackgroundsCraftsmanSelection [34.2916 - Default]: Can't find suitable item for selection BackgroundsCraftsmanSelection Kingmaker.Blueprints.Classes.AddClassLevels.PerformSelections(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.Class.LevelUp.LevelUpController,System.Collections.Generic.Dictionary`2[Kingmaker.Blueprints.Classes.SelectionEntry,System.Collections.Generic.HashSet`1[System.Int32]],System.Nullable`1[Kingmaker.UnitLogic.Class.LevelUp.Actions.LevelUpActionPriority]) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.AddLevel(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.UnitDescriptor,System.Collections.Generic.Dictionary`2[Kingmaker.Blueprints.Classes.SelectionEntry,System.Collections.Generic.HashSet`1[System.Int32]],Kingmaker.UnitLogic.UnitFact,System.Boolean) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.LevelUp(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.UnitDescriptor,System.Int32,Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.LevelUp(Kingmaker.UnitLogic.UnitDescriptor,System.Int32,System.Boolean) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.OnActivate() (at :0) Kingmaker.EntitySystem.EntityFactComponentDelegate`2+ComponentRuntime[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Kingmaker.Blueprints.Classes.AddClassLevelsData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnActivate() (at :0) Kingmaker.EntitySystem.EntityFactComponent.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Attach(Kingmaker.EntitySystem.EntityFactsManager) (at :0) Kingmaker.EntitySystem.EntityFactsManager.Add(Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.Facts.BlueprintUnitFact,Kingmaker.UnitLogic.Mechanics.MechanicsContext,Kingmaker.Blueprints.Classes.Selection.FeatureParam) (at :0) Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.Facts.BlueprintUnitFact,Kingmaker.UnitLogic.Mechanics.MechanicsContext,Kingmaker.Blueprints.Classes.Selection.FeatureParam) (at :0) Kingmaker.UnitLogic.UnitDescriptor.Initialize(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.UnitLogic.UnitDescriptor.Initialize() (at :0) Kingmaker.EntitySystem.Entities.UnitEntityData.Initialize() (at :0) Kingmaker.EntitySystem.Entities.UnitEntityData..ctor(System.String,System.Boolean,Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.Game.CreateUnitVacuum(Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.UnitLogic.UnitHelper.Kingmaker.UnitLogic.UnitHelper.CopyInternal_Patch1(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.Copy(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.CreatePreview(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.RequestPreview(System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Kingmaker.UnitLogic.Class.LevelUp.LevelUpController..ctor_Patch1(Kingmaker.UnitLogic.Class.LevelUp.LevelUpController,Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Start(Kingmaker.EntitySystem.Entities.UnitEntityData,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.StartController() (at :0) Kingmaker.UI.MVVM._VM.CharGen.CharGenContextVM.HandleLevelUpStart(Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__2(Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__0() (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.TryRunAction(System.Action) (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.HandleGameToUIPreparation(System.Action) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__1(Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.OpenUI() (at :0) Kingmaker.UI.MVVM._VM.Party.PartyCharacterVM.LevelUp() (at :0) Kingmaker.UI.MVVM._PCView.Party.PartyCharacterView`1[[Kingmaker.UI.MVVM._PCView.Party.UnitBuffPartPCView, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].b__11_1(UniRx.Unit) (at :0) UniRx.Observer+Subscribe`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNextInternal(UniRx.Unit) (at :0) UniRx.Observer+BaseObserver`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext(UniRx.Unit) (at :0) UniRx.Operators.FromEventObservable`1+FromEvent[[UnityEngine.Events.UnityAction, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext() (at :0) UnityEngine.Events.InvokableCall.Invoke() (at :0) UnityEngine.Events.UnityEvent.Invoke() (at :0) Owlcat.Runtime.UI.Controls.Button.OwlcatButton.OnPointerClick(UnityEngine.EventSystems.PointerEventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[UnityEngine.EventSystems.IPointerClickHandler]) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse(UnityEngine.EventSystems.PointerEventData,UnityEngine.GameObject) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress(UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent(System.Int32) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent() (at :0) UnityEngine.EventSystems.StandaloneInputModule.Process() (at :0) UnityEngine.EventSystems.EventSystem.Update() (at :0) [34.2916 - Default]: Trying to select default value for selection Adaptability [34.2916 - Default]: Trying to select default value for selection Adaptability [34.2916 - Default]: Trying to select default value for selection Adaptability [34.2916 - Default]: Trying to select default value for selection Adaptability [34.2916 - Default]: Trying to select default value for selection Adaptability [34.2916 - Default]: Trying to select default value for selection Adaptability [34.2916 - Default]: Trying to select default value for selection Adaptability [34.2916 - Default]: Trying to select default value for selection Adaptability [34.2916 - Default]: Trying to select default value for selection Adaptability [34.2996 - History.Party]: 12:03:27 15.08.4715 - [History.Party] Camelia_Companion (397b090721c41044ea3220445300e1b8)level up: 1 [34.2996 - History.Party]: 12:03:27 15.08.4715 - [History.Party] Camelia_Companion (397b090721c41044ea3220445300e1b8)level up: 1 [34.2996 - History.Party]: 12:03:27 15.08.4715 - [History.Party] Camelia_Companion (397b090721c41044ea3220445300e1b8)level up: 1 [34.3021 - Default]: BackgroundSkillSource doesn't match Feature[BackgroundMiner]#Unit[Camelia_Companion]#28e5f2ab-159a-4a1e-b064-b14c4b2b47e0 Kingmaker.EntitySystem.Stats.ModifiableValueSkill.RemoveBackgroundSkillSource(Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.UnitLogic.FactLogic.AddBackgroundClassSkill.OnTurnOff() (at :0) Kingmaker.EntitySystem.EntityFactComponentDelegate`2+ComponentRuntime[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Kingmaker.EntitySystem.EmptyComponentData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnTurnOff() (at :0) Kingmaker.EntitySystem.EntityFactComponent.TurnOff() (at :0) Kingmaker.EntitySystem.EntityFact.TurnOff() (at :0) Kingmaker.EntitySystem.EntityFactsManager.TurnOff() (at :0) Kingmaker.EntitySystem.EntityDataBase.TurnOff(Kingmaker.EntitySystem.EntityDataBase+Reason) (at :0) Kingmaker.UnitLogic.UnitHelper.Kingmaker.UnitLogic.UnitHelper.CopyInternal_Patch1(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.Copy(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.CreatePreview(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.RequestPreview(System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Kingmaker.UnitLogic.Class.LevelUp.LevelUpController..ctor_Patch1(Kingmaker.UnitLogic.Class.LevelUp.LevelUpController,Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Start(Kingmaker.EntitySystem.Entities.UnitEntityData,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.StartController() (at :0) Kingmaker.UI.MVVM._VM.CharGen.CharGenContextVM.HandleLevelUpStart(Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__2(Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__0() (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.TryRunAction(System.Action) (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.HandleGameToUIPreparation(System.Action) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__1(Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.OpenUI() (at :0) Kingmaker.UI.MVVM._VM.Party.PartyCharacterVM.LevelUp() (at :0) Kingmaker.UI.MVVM._PCView.Party.PartyCharacterView`1[[Kingmaker.UI.MVVM._PCView.Party.UnitBuffPartPCView, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].b__11_1(UniRx.Unit) (at :0) UniRx.Observer+Subscribe`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNextInternal(UniRx.Unit) (at :0) UniRx.Observer+BaseObserver`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext(UniRx.Unit) (at :0) UniRx.Operators.FromEventObservable`1+FromEvent[[UnityEngine.Events.UnityAction, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext() (at :0) UnityEngine.Events.InvokableCall.Invoke() (at :0) UnityEngine.Events.UnityEvent.Invoke() (at :0) Owlcat.Runtime.UI.Controls.Button.OwlcatButton.OnPointerClick(UnityEngine.EventSystems.PointerEventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[UnityEngine.EventSystems.IPointerClickHandler]) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse(UnityEngine.EventSystems.PointerEventData,UnityEngine.GameObject) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress(UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent(System.Int32) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent() (at :0) UnityEngine.EventSystems.StandaloneInputModule.Process() (at :0) UnityEngine.EventSystems.EventSystem.Update() (at :0) [34.3035 - Default]: BackgroundSkillSource doesn't match Feature[BackgroundFarmhand]#Unit[Camelia_Companion]#28e5f2ab-159a-4a1e-b064-b14c4b2b47e0 Kingmaker.EntitySystem.Stats.ModifiableValueSkill.RemoveBackgroundSkillSource(Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.UnitLogic.FactLogic.AddBackgroundClassSkill.OnTurnOff() (at :0) Kingmaker.EntitySystem.EntityFactComponentDelegate`2+ComponentRuntime[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Kingmaker.EntitySystem.EmptyComponentData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnTurnOff() (at :0) Kingmaker.EntitySystem.EntityFactComponent.TurnOff() (at :0) Kingmaker.EntitySystem.EntityFact.TurnOff() (at :0) Kingmaker.EntitySystem.EntityFactsManager.TurnOff() (at :0) Kingmaker.EntitySystem.EntityDataBase.TurnOff(Kingmaker.EntitySystem.EntityDataBase+Reason) (at :0) Kingmaker.UnitLogic.UnitHelper.Kingmaker.UnitLogic.UnitHelper.CopyInternal_Patch1(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.Copy(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.CreatePreview(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.RequestPreview(System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Kingmaker.UnitLogic.Class.LevelUp.LevelUpController..ctor_Patch1(Kingmaker.UnitLogic.Class.LevelUp.LevelUpController,Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Start(Kingmaker.EntitySystem.Entities.UnitEntityData,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.StartController() (at :0) Kingmaker.UI.MVVM._VM.CharGen.CharGenContextVM.HandleLevelUpStart(Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__2(Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__0() (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.TryRunAction(System.Action) (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.HandleGameToUIPreparation(System.Action) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__1(Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.OpenUI() (at :0) Kingmaker.UI.MVVM._VM.Party.PartyCharacterVM.LevelUp() (at :0) Kingmaker.UI.MVVM._PCView.Party.PartyCharacterView`1[[Kingmaker.UI.MVVM._PCView.Party.UnitBuffPartPCView, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].b__11_1(UniRx.Unit) (at :0) UniRx.Observer+Subscribe`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNextInternal(UniRx.Unit) (at :0) UniRx.Observer+BaseObserver`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext(UniRx.Unit) (at :0) UniRx.Operators.FromEventObservable`1+FromEvent[[UnityEngine.Events.UnityAction, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext() (at :0) UnityEngine.Events.InvokableCall.Invoke() (at :0) UnityEngine.Events.UnityEvent.Invoke() (at :0) Owlcat.Runtime.UI.Controls.Button.OwlcatButton.OnPointerClick(UnityEngine.EventSystems.PointerEventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[UnityEngine.EventSystems.IPointerClickHandler]) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse(UnityEngine.EventSystems.PointerEventData,UnityEngine.GameObject) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress(UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent(System.Int32) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent() (at :0) UnityEngine.EventSystems.StandaloneInputModule.Process() (at :0) UnityEngine.EventSystems.EventSystem.Update() (at :0) [34.3045 - Default]: BackgroundSkillSource doesn't match Feature[BackgroundSmith]#Unit[Camelia_Companion]#28e5f2ab-159a-4a1e-b064-b14c4b2b47e0 Kingmaker.EntitySystem.Stats.ModifiableValueSkill.RemoveBackgroundSkillSource(Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.UnitLogic.FactLogic.AddBackgroundClassSkill.OnTurnOff() (at :0) Kingmaker.EntitySystem.EntityFactComponentDelegate`2+ComponentRuntime[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Kingmaker.EntitySystem.EmptyComponentData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnTurnOff() (at :0) Kingmaker.EntitySystem.EntityFactComponent.TurnOff() (at :0) Kingmaker.EntitySystem.EntityFact.TurnOff() (at :0) Kingmaker.EntitySystem.EntityFactsManager.TurnOff() (at :0) Kingmaker.EntitySystem.EntityDataBase.TurnOff(Kingmaker.EntitySystem.EntityDataBase+Reason) (at :0) Kingmaker.UnitLogic.UnitHelper.Kingmaker.UnitLogic.UnitHelper.CopyInternal_Patch1(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.Copy(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.CreatePreview(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.RequestPreview(System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Kingmaker.UnitLogic.Class.LevelUp.LevelUpController..ctor_Patch1(Kingmaker.UnitLogic.Class.LevelUp.LevelUpController,Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Start(Kingmaker.EntitySystem.Entities.UnitEntityData,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.StartController() (at :0) Kingmaker.UI.MVVM._VM.CharGen.CharGenContextVM.HandleLevelUpStart(Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__2(Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__0() (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.TryRunAction(System.Action) (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.HandleGameToUIPreparation(System.Action) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__1(Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.OpenUI() (at :0) Kingmaker.UI.MVVM._VM.Party.PartyCharacterVM.LevelUp() (at :0) Kingmaker.UI.MVVM._PCView.Party.PartyCharacterView`1[[Kingmaker.UI.MVVM._PCView.Party.UnitBuffPartPCView, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].b__11_1(UniRx.Unit) (at :0) UniRx.Observer+Subscribe`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNextInternal(UniRx.Unit) (at :0) UniRx.Observer+BaseObserver`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext(UniRx.Unit) (at :0) UniRx.Operators.FromEventObservable`1+FromEvent[[UnityEngine.Events.UnityAction, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext() (at :0) UnityEngine.Events.InvokableCall.Invoke() (at :0) UnityEngine.Events.UnityEvent.Invoke() (at :0) Owlcat.Runtime.UI.Controls.Button.OwlcatButton.OnPointerClick(UnityEngine.EventSystems.PointerEventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[UnityEngine.EventSystems.IPointerClickHandler]) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse(UnityEngine.EventSystems.PointerEventData,UnityEngine.GameObject) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress(UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent(System.Int32) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent() (at :0) UnityEngine.EventSystems.StandaloneInputModule.Process() (at :0) UnityEngine.EventSystems.EventSystem.Update() (at :0) [34.3159 - Default]: BackgroundSkillSource already set: Feature[BackgroundLumberjack]#Unit[Camelia_Companion]#28e5f2ab-159a-4a1e-b064-b14c4b2b47e0 Kingmaker.EntitySystem.Stats.ModifiableValueSkill.AddBackgroundSkillSource(Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.UnitLogic.FactLogic.AddBackgroundClassSkill.OnTurnOn() (at :0) Kingmaker.EntitySystem.EntityFactComponentDelegate`2+ComponentRuntime[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Kingmaker.EntitySystem.EmptyComponentData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnTurnOn() (at :0) Kingmaker.EntitySystem.EntityFactComponent.TurnOn() (at :0) Kingmaker.EntitySystem.EntityFact.TurnOn() (at :0) Kingmaker.EntitySystem.EntityFactsManager.TurnOn() (at :0) Kingmaker.EntitySystem.EntityDataBase.TurnOn() (at :0) Kingmaker.UnitLogic.UnitHelper.Kingmaker.UnitLogic.UnitHelper.CopyInternal_Patch1(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.Copy(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.CreatePreview(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.RequestPreview(System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Kingmaker.UnitLogic.Class.LevelUp.LevelUpController..ctor_Patch1(Kingmaker.UnitLogic.Class.LevelUp.LevelUpController,Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Start(Kingmaker.EntitySystem.Entities.UnitEntityData,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.StartController() (at :0) Kingmaker.UI.MVVM._VM.CharGen.CharGenContextVM.HandleLevelUpStart(Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__2(Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__0() (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.TryRunAction(System.Action) (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.HandleGameToUIPreparation(System.Action) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__1(Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.OpenUI() (at :0) Kingmaker.UI.MVVM._VM.Party.PartyCharacterVM.LevelUp() (at :0) Kingmaker.UI.MVVM._PCView.Party.PartyCharacterView`1[[Kingmaker.UI.MVVM._PCView.Party.UnitBuffPartPCView, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].b__11_1(UniRx.Unit) (at :0) UniRx.Observer+Subscribe`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNextInternal(UniRx.Unit) (at :0) UniRx.Observer+BaseObserver`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext(UniRx.Unit) (at :0) UniRx.Operators.FromEventObservable`1+FromEvent[[UnityEngine.Events.UnityAction, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext() (at :0) UnityEngine.Events.InvokableCall.Invoke() (at :0) UnityEngine.Events.UnityEvent.Invoke() (at :0) Owlcat.Runtime.UI.Controls.Button.OwlcatButton.OnPointerClick(UnityEngine.EventSystems.PointerEventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[UnityEngine.EventSystems.IPointerClickHandler]) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse(UnityEngine.EventSystems.PointerEventData,UnityEngine.GameObject) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress(UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent(System.Int32) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent() (at :0) UnityEngine.EventSystems.StandaloneInputModule.Process() (at :0) UnityEngine.EventSystems.EventSystem.Update() (at :0) [34.3169 - Default]: BackgroundSkillSource already set: Feature[BackgroundMiner]#Unit[Camelia_Companion]#28e5f2ab-159a-4a1e-b064-b14c4b2b47e0 Kingmaker.EntitySystem.Stats.ModifiableValueSkill.AddBackgroundSkillSource(Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.UnitLogic.FactLogic.AddBackgroundClassSkill.OnTurnOn() (at :0) Kingmaker.EntitySystem.EntityFactComponentDelegate`2+ComponentRuntime[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Kingmaker.EntitySystem.EmptyComponentData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnTurnOn() (at :0) Kingmaker.EntitySystem.EntityFactComponent.TurnOn() (at :0) Kingmaker.EntitySystem.EntityFact.TurnOn() (at :0) Kingmaker.EntitySystem.EntityFactsManager.TurnOn() (at :0) Kingmaker.EntitySystem.EntityDataBase.TurnOn() (at :0) Kingmaker.UnitLogic.UnitHelper.Kingmaker.UnitLogic.UnitHelper.CopyInternal_Patch1(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.Copy(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.CreatePreview(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.RequestPreview(System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Kingmaker.UnitLogic.Class.LevelUp.LevelUpController..ctor_Patch1(Kingmaker.UnitLogic.Class.LevelUp.LevelUpController,Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Start(Kingmaker.EntitySystem.Entities.UnitEntityData,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.StartController() (at :0) Kingmaker.UI.MVVM._VM.CharGen.CharGenContextVM.HandleLevelUpStart(Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__2(Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__0() (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.TryRunAction(System.Action) (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.HandleGameToUIPreparation(System.Action) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__1(Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.OpenUI() (at :0) Kingmaker.UI.MVVM._VM.Party.PartyCharacterVM.LevelUp() (at :0) Kingmaker.UI.MVVM._PCView.Party.PartyCharacterView`1[[Kingmaker.UI.MVVM._PCView.Party.UnitBuffPartPCView, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].b__11_1(UniRx.Unit) (at :0) UniRx.Observer+Subscribe`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNextInternal(UniRx.Unit) (at :0) UniRx.Observer+BaseObserver`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext(UniRx.Unit) (at :0) UniRx.Operators.FromEventObservable`1+FromEvent[[UnityEngine.Events.UnityAction, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext() (at :0) UnityEngine.Events.InvokableCall.Invoke() (at :0) UnityEngine.Events.UnityEvent.Invoke() (at :0) Owlcat.Runtime.UI.Controls.Button.OwlcatButton.OnPointerClick(UnityEngine.EventSystems.PointerEventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[UnityEngine.EventSystems.IPointerClickHandler]) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse(UnityEngine.EventSystems.PointerEventData,UnityEngine.GameObject) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress(UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent(System.Int32) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent() (at :0) UnityEngine.EventSystems.StandaloneInputModule.Process() (at :0) UnityEngine.EventSystems.EventSystem.Update() (at :0) [34.3179 - Default]: BackgroundSkillSource already set: Feature[BackgroundFarmhand]#Unit[Camelia_Companion]#28e5f2ab-159a-4a1e-b064-b14c4b2b47e0 Kingmaker.EntitySystem.Stats.ModifiableValueSkill.AddBackgroundSkillSource(Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.UnitLogic.FactLogic.AddBackgroundClassSkill.OnTurnOn() (at :0) Kingmaker.EntitySystem.EntityFactComponentDelegate`2+ComponentRuntime[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Kingmaker.EntitySystem.EmptyComponentData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnTurnOn() (at :0) Kingmaker.EntitySystem.EntityFactComponent.TurnOn() (at :0) Kingmaker.EntitySystem.EntityFact.TurnOn() (at :0) Kingmaker.EntitySystem.EntityFactsManager.TurnOn() (at :0) Kingmaker.EntitySystem.EntityDataBase.TurnOn() (at :0) Kingmaker.UnitLogic.UnitHelper.Kingmaker.UnitLogic.UnitHelper.CopyInternal_Patch1(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.Copy(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.CreatePreview(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.RequestPreview(System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Kingmaker.UnitLogic.Class.LevelUp.LevelUpController..ctor_Patch1(Kingmaker.UnitLogic.Class.LevelUp.LevelUpController,Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Start(Kingmaker.EntitySystem.Entities.UnitEntityData,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.StartController() (at :0) Kingmaker.UI.MVVM._VM.CharGen.CharGenContextVM.HandleLevelUpStart(Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__2(Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__0() (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.TryRunAction(System.Action) (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.HandleGameToUIPreparation(System.Action) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__1(Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.OpenUI() (at :0) Kingmaker.UI.MVVM._VM.Party.PartyCharacterVM.LevelUp() (at :0) Kingmaker.UI.MVVM._PCView.Party.PartyCharacterView`1[[Kingmaker.UI.MVVM._PCView.Party.UnitBuffPartPCView, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].b__11_1(UniRx.Unit) (at :0) UniRx.Observer+Subscribe`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNextInternal(UniRx.Unit) (at :0) UniRx.Observer+BaseObserver`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext(UniRx.Unit) (at :0) UniRx.Operators.FromEventObservable`1+FromEvent[[UnityEngine.Events.UnityAction, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext() (at :0) UnityEngine.Events.InvokableCall.Invoke() (at :0) UnityEngine.Events.UnityEvent.Invoke() (at :0) Owlcat.Runtime.UI.Controls.Button.OwlcatButton.OnPointerClick(UnityEngine.EventSystems.PointerEventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[UnityEngine.EventSystems.IPointerClickHandler]) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse(UnityEngine.EventSystems.PointerEventData,UnityEngine.GameObject) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress(UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent(System.Int32) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent() (at :0) UnityEngine.EventSystems.StandaloneInputModule.Process() (at :0) UnityEngine.EventSystems.EventSystem.Update() (at :0) [34.6775 - System]: Started mode FullScreenUi (previous mode Default) [44.4083 - System]: Stop mode request FullScreenUi [44.4129 - System]: Stopped mode FullScreenUi (next mode on stack Default) [49.6844 - System]: Start mode request EscMode [49.6914 - System]: Started mode EscMode (previous mode Default) [50.4596 - System]: Stop mode request EscMode [50.4856 - System]: Start mode request FullScreenUi [50.4933 - System]: Stopped mode EscMode (next mode on stack Default) [50.4933 - System]: Started mode FullScreenUi (previous mode Default) [58.0715 - System]: Show loading screen: Kingmaker.EntitySystem.Persistence.EmptyLoadingScreen [58.0715 - System]: Start loading process: d__58 [58.0715 - System]: Stop mode request FullScreenUi [58.0854 - Default]: Add save to list (from save routine) [58.0879 - Default]: Rewrite save to list [58.0949 - System]: Saving to C:/Users/kpgri/AppData/LocalLow/Owlcat Games/Pathfinder Wrath Of The Righteous\Saved Games\Manual_33_Before.zks [58.2159 - History.System]: Game saved on version 2.3.2c [58.2199 - System]: Begin threaded save [58.2220 - System]: SerializeAndSaveThread: started [58.3894 - System]: Saved successfully to C:/Users/kpgri/AppData/LocalLow/Owlcat Games/Pathfinder Wrath Of The Righteous\Saved Games\Manual_33_Before.zks [58.3894 - System]: SerializeAndSaveThread: finished [58.3952 - System]: Finished wait for threaded save [58.4051 - System]: Loading process finished 'd__58' duration: 0.3334791s) [58.4051 - System]: Callback execution duration: 0.0005217s [58.4051 - System]: Loading is ended in 0.3340768s [58.4051 - System]: Start hide timer [58.4061 - System]: Stopped mode FullScreenUi (next mode on stack Default) [58.4071 - System]: Dispose garbage entity ItemEntityWeapon[[BlueprintItemWeapon: Unarmed1d6]]#4dad495b-52a6-4921-a4b4-87f299c1eec6 [58.4081 - System]: Dispose garbage entity ItemEntityWeapon[[BlueprintItemWeapon: Unarmed1d3]]#4124758b-cefc-43a1-b15f-9d8566ce73cb [58.4954 - System]: Hide loading screen: Kingmaker.EntitySystem.Persistence.EmptyLoadingScreen [58.5019 - System]: Hiding loading screen completed: Kingmaker.EntitySystem.Persistence.EmptyLoadingScreen [59.7481 - System]: Start mode request FullScreenUi [59.7506 - Default]: Trying to select default value for selection HalfElfHeritageSelection [59.7506 - Default]: Trying to select default value for selection HalfElfHeritageSelection [59.7506 - Default]: Trying to select default value for selection HalfElfHeritageSelection [59.7506 - Default]: Trying to select default value for selection HalfElfHeritageSelection [59.7506 - Default]: Trying to select default value for selection HalfElfHeritageSelection [59.7506 - Default]: Trying to select default value for selection HalfElfHeritageSelection [59.7506 - Default]: Trying to select default value for selection HalfElfHeritageSelection [59.7506 - Default]: Trying to select default value for selection HalfElfHeritageSelection [59.7506 - Default]: Trying to select default value for selection HalfElfHeritageSelection [59.7506 - Default]: Trying to select default value for selection HalfElfHeritageSelection [59.7506 - Default]: Trying to select default value for selection BackgroundsBaseSelection [59.7506 - Default]: Trying to select default value for selection BackgroundsBaseSelection [59.7506 - Default]: Trying to select default value for selection BackgroundsBaseSelection [59.7506 - Default]: Trying to select default value for selection BackgroundsBaseSelection [59.7506 - Default]: Trying to select default value for selection BackgroundsBaseSelection [59.7506 - Default]: Trying to select default value for selection BackgroundsBaseSelection [59.7506 - Default]: Trying to select default value for selection BackgroundsBaseSelection [59.7506 - Default]: Trying to select default value for selection BackgroundsBaseSelection [59.7506 - Default]: Trying to select default value for selection BackgroundsBaseSelection [59.7506 - Default]: Trying to select default value for selection ShamanSPiritSelection [59.7517 - Default]: Trying to select default value for selection ShamanSPiritSelection [59.7517 - Default]: Trying to select default value for selection ShamanSPiritSelection [59.7517 - Default]: Trying to select default value for selection ShamanSPiritSelection [59.7517 - Default]: Trying to select default value for selection ShamanSPiritSelection [59.7517 - Default]: Trying to select default value for selection ShamanSPiritSelection [59.7517 - Default]: Trying to select default value for selection ShamanSPiritSelection [59.7517 - Default]: Trying to select default value for selection ShamanSPiritSelection [59.7517 - Default]: Trying to select default value for selection ShamanSPiritSelection [59.7527 - Default]: Can't find suitable item for selection ShamanSPiritSelection Kingmaker.Blueprints.Classes.AddClassLevels.PerformSelections(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.Class.LevelUp.LevelUpController,System.Collections.Generic.Dictionary`2[Kingmaker.Blueprints.Classes.SelectionEntry,System.Collections.Generic.HashSet`1[System.Int32]],System.Nullable`1[Kingmaker.UnitLogic.Class.LevelUp.Actions.LevelUpActionPriority]) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.AddLevel(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.UnitDescriptor,System.Collections.Generic.Dictionary`2[Kingmaker.Blueprints.Classes.SelectionEntry,System.Collections.Generic.HashSet`1[System.Int32]],Kingmaker.UnitLogic.UnitFact,System.Boolean) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.LevelUp(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.UnitDescriptor,System.Int32,Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.LevelUp(Kingmaker.UnitLogic.UnitDescriptor,System.Int32,System.Boolean) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.OnActivate() (at :0) Kingmaker.EntitySystem.EntityFactComponentDelegate`2+ComponentRuntime[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Kingmaker.Blueprints.Classes.AddClassLevelsData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnActivate() (at :0) Kingmaker.EntitySystem.EntityFactComponent.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Attach(Kingmaker.EntitySystem.EntityFactsManager) (at :0) Kingmaker.EntitySystem.EntityFactsManager.Add(Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.Facts.BlueprintUnitFact,Kingmaker.UnitLogic.Mechanics.MechanicsContext,Kingmaker.Blueprints.Classes.Selection.FeatureParam) (at :0) Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.Facts.BlueprintUnitFact,Kingmaker.UnitLogic.Mechanics.MechanicsContext,Kingmaker.Blueprints.Classes.Selection.FeatureParam) (at :0) Kingmaker.UnitLogic.UnitDescriptor.Initialize(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.UnitLogic.UnitDescriptor.Initialize() (at :0) Kingmaker.EntitySystem.Entities.UnitEntityData.Initialize() (at :0) Kingmaker.EntitySystem.Entities.UnitEntityData..ctor(System.String,System.Boolean,Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.Game.CreateUnitVacuum(Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.UnitLogic.UnitHelper.Kingmaker.UnitLogic.UnitHelper.CopyInternal_Patch1(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.Copy(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.CreatePreview(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.RequestPreview(System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Kingmaker.UnitLogic.Class.LevelUp.LevelUpController..ctor_Patch1(Kingmaker.UnitLogic.Class.LevelUp.LevelUpController,Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Start(Kingmaker.EntitySystem.Entities.UnitEntityData,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.StartController() (at :0) Kingmaker.UI.MVVM._VM.CharGen.CharGenContextVM.HandleLevelUpStart(Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__2(Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__0() (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.TryRunAction(System.Action) (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.HandleGameToUIPreparation(System.Action) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__1(Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.OpenUI() (at :0) Kingmaker.UI.MVVM._VM.Party.PartyCharacterVM.LevelUp() (at :0) Kingmaker.UI.MVVM._PCView.Party.PartyCharacterView`1[[Kingmaker.UI.MVVM._PCView.Party.UnitBuffPartPCView, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].b__11_1(UniRx.Unit) (at :0) UniRx.Observer+Subscribe`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNextInternal(UniRx.Unit) (at :0) UniRx.Observer+BaseObserver`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext(UniRx.Unit) (at :0) UniRx.Operators.FromEventObservable`1+FromEvent[[UnityEngine.Events.UnityAction, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext() (at :0) UnityEngine.Events.InvokableCall.Invoke() (at :0) UnityEngine.Events.UnityEvent.Invoke() (at :0) Owlcat.Runtime.UI.Controls.Button.OwlcatButton.OnPointerClick(UnityEngine.EventSystems.PointerEventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[UnityEngine.EventSystems.IPointerClickHandler]) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse(UnityEngine.EventSystems.PointerEventData,UnityEngine.GameObject) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress(UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent(System.Int32) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent() (at :0) UnityEngine.EventSystems.StandaloneInputModule.Process() (at :0) UnityEngine.EventSystems.EventSystem.Update() (at :0) [59.7527 - Default]: Trying to select default value for selection BaseRaseHalfElfSelection [59.7527 - Default]: Trying to select default value for selection BaseRaseHalfElfSelection [59.7536 - Default]: Trying to select default value for selection BaseRaseHalfElfSelection [59.7536 - Default]: Trying to select default value for selection BaseRaseHalfElfSelection [59.7536 - Default]: Trying to select default value for selection BaseRaseHalfElfSelection [59.7536 - Default]: Trying to select default value for selection BaseRaseHalfElfSelection [59.7536 - Default]: Trying to select default value for selection BaseRaseHalfElfSelection [59.7536 - Default]: Trying to select default value for selection BaseRaseHalfElfSelection [59.7536 - Default]: Trying to select default value for selection BaseRaseHalfElfSelection [59.7536 - Default]: Trying to select default value for selection BaseRaseHalfElfSelection [59.7536 - Default]: Trying to select default value for selection BackgroundsCraftsmanSelection [59.7536 - Default]: Trying to select default value for selection BackgroundsCraftsmanSelection [59.7546 - Default]: BackgroundSkillSource already set: Feature[BackgroundFarmhand]#Unit[Camelia_Companion]#0148fd80-d879-4ab2-9d4a-65d7782e718e Kingmaker.EntitySystem.Stats.ModifiableValueSkill.AddBackgroundSkillSource(Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.UnitLogic.FactLogic.AddBackgroundClassSkill.OnTurnOn() (at :0) Kingmaker.EntitySystem.EntityFactComponentDelegate`2+ComponentRuntime[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Kingmaker.EntitySystem.EmptyComponentData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnTurnOn() (at :0) Kingmaker.EntitySystem.EntityFactComponent.TurnOn() (at :0) Kingmaker.EntitySystem.EntityFact.TurnOn() (at :0) Kingmaker.EntitySystem.EntityFact.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Attach(Kingmaker.EntitySystem.EntityFactsManager) (at :0) Kingmaker.EntitySystem.EntityFactsManager.Add(Kingmaker.UnitLogic.Feature) (at :0) Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.Facts.BlueprintUnitFact,Kingmaker.UnitLogic.Mechanics.MechanicsContext,Kingmaker.Blueprints.Classes.Selection.FeatureParam) (at :0) Kingmaker.UnitLogic.Class.LevelUp.Actions.SelectFeature.Kingmaker.UnitLogic.Class.LevelUp.Actions.SelectFeature.Apply_Patch2(Kingmaker.UnitLogic.Class.LevelUp.Actions.SelectFeature,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState,Kingmaker.UnitLogic.UnitDescriptor) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.AddAction(Kingmaker.UnitLogic.Class.LevelUp.Actions.ILevelUpAction,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.SelectFeature(Kingmaker.UnitLogic.Class.LevelUp.FeatureSelectionState,Kingmaker.Blueprints.Classes.Selection.IFeatureSelectionItem) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.PerformSelections(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.Class.LevelUp.LevelUpController,System.Collections.Generic.Dictionary`2[Kingmaker.Blueprints.Classes.SelectionEntry,System.Collections.Generic.HashSet`1[System.Int32]],System.Nullable`1[Kingmaker.UnitLogic.Class.LevelUp.Actions.LevelUpActionPriority]) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.AddLevel(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.UnitDescriptor,System.Collections.Generic.Dictionary`2[Kingmaker.Blueprints.Classes.SelectionEntry,System.Collections.Generic.HashSet`1[System.Int32]],Kingmaker.UnitLogic.UnitFact,System.Boolean) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.LevelUp(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.UnitDescriptor,System.Int32,Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.LevelUp(Kingmaker.UnitLogic.UnitDescriptor,System.Int32,System.Boolean) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.OnActivate() (at :0) Kingmaker.EntitySystem.EntityFactComponentDelegate`2+ComponentRuntime[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Kingmaker.Blueprints.Classes.AddClassLevelsData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnActivate() (at :0) Kingmaker.EntitySystem.EntityFactComponent.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Attach(Kingmaker.EntitySystem.EntityFactsManager) (at :0) Kingmaker.EntitySystem.EntityFactsManager.Add(Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.Facts.BlueprintUnitFact,Kingmaker.UnitLogic.Mechanics.MechanicsContext,Kingmaker.Blueprints.Classes.Selection.FeatureParam) (at :0) Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.Facts.BlueprintUnitFact,Kingmaker.UnitLogic.Mechanics.MechanicsContext,Kingmaker.Blueprints.Classes.Selection.FeatureParam) (at :0) Kingmaker.UnitLogic.UnitDescriptor.Initialize(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.UnitLogic.UnitDescriptor.Initialize() (at :0) Kingmaker.EntitySystem.Entities.UnitEntityData.Initialize() (at :0) Kingmaker.EntitySystem.Entities.UnitEntityData..ctor(System.String,System.Boolean,Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.Game.CreateUnitVacuum(Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.UnitLogic.UnitHelper.Kingmaker.UnitLogic.UnitHelper.CopyInternal_Patch1(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.Copy(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.CreatePreview(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.RequestPreview(System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Kingmaker.UnitLogic.Class.LevelUp.LevelUpController..ctor_Patch1(Kingmaker.UnitLogic.Class.LevelUp.LevelUpController,Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Start(Kingmaker.EntitySystem.Entities.UnitEntityData,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.StartController() (at :0) Kingmaker.UI.MVVM._VM.CharGen.CharGenContextVM.HandleLevelUpStart(Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__2(Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__0() (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.TryRunAction(System.Action) (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.HandleGameToUIPreparation(System.Action) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__1(Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.OpenUI() (at :0) Kingmaker.UI.MVVM._VM.Party.PartyCharacterVM.LevelUp() (at :0) Kingmaker.UI.MVVM._PCView.Party.PartyCharacterView`1[[Kingmaker.UI.MVVM._PCView.Party.UnitBuffPartPCView, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].b__11_1(UniRx.Unit) (at :0) UniRx.Observer+Subscribe`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNextInternal(UniRx.Unit) (at :0) UniRx.Observer+BaseObserver`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext(UniRx.Unit) (at :0) UniRx.Operators.FromEventObservable`1+FromEvent[[UnityEngine.Events.UnityAction, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext() (at :0) UnityEngine.Events.InvokableCall.Invoke() (at :0) UnityEngine.Events.UnityEvent.Invoke() (at :0) Owlcat.Runtime.UI.Controls.Button.OwlcatButton.OnPointerClick(UnityEngine.EventSystems.PointerEventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[UnityEngine.EventSystems.IPointerClickHandler]) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse(UnityEngine.EventSystems.PointerEventData,UnityEngine.GameObject) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress(UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent(System.Int32) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent() (at :0) UnityEngine.EventSystems.StandaloneInputModule.Process() (at :0) UnityEngine.EventSystems.EventSystem.Update() (at :0) [59.7546 - Default]: Trying to select default value for selection BackgroundsCraftsmanSelection [59.7556 - Default]: BackgroundSkillSource already set: Feature[BackgroundSmith]#Unit[Camelia_Companion]#0148fd80-d879-4ab2-9d4a-65d7782e718e Kingmaker.EntitySystem.Stats.ModifiableValueSkill.AddBackgroundSkillSource(Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.UnitLogic.FactLogic.AddBackgroundClassSkill.OnTurnOn() (at :0) Kingmaker.EntitySystem.EntityFactComponentDelegate`2+ComponentRuntime[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Kingmaker.EntitySystem.EmptyComponentData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnTurnOn() (at :0) Kingmaker.EntitySystem.EntityFactComponent.TurnOn() (at :0) Kingmaker.EntitySystem.EntityFact.TurnOn() (at :0) Kingmaker.EntitySystem.EntityFact.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Attach(Kingmaker.EntitySystem.EntityFactsManager) (at :0) Kingmaker.EntitySystem.EntityFactsManager.Add(Kingmaker.UnitLogic.Feature) (at :0) Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.Facts.BlueprintUnitFact,Kingmaker.UnitLogic.Mechanics.MechanicsContext,Kingmaker.Blueprints.Classes.Selection.FeatureParam) (at :0) Kingmaker.UnitLogic.Class.LevelUp.Actions.SelectFeature.Kingmaker.UnitLogic.Class.LevelUp.Actions.SelectFeature.Apply_Patch2(Kingmaker.UnitLogic.Class.LevelUp.Actions.SelectFeature,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState,Kingmaker.UnitLogic.UnitDescriptor) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.AddAction(Kingmaker.UnitLogic.Class.LevelUp.Actions.ILevelUpAction,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.SelectFeature(Kingmaker.UnitLogic.Class.LevelUp.FeatureSelectionState,Kingmaker.Blueprints.Classes.Selection.IFeatureSelectionItem) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.PerformSelections(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.Class.LevelUp.LevelUpController,System.Collections.Generic.Dictionary`2[Kingmaker.Blueprints.Classes.SelectionEntry,System.Collections.Generic.HashSet`1[System.Int32]],System.Nullable`1[Kingmaker.UnitLogic.Class.LevelUp.Actions.LevelUpActionPriority]) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.AddLevel(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.UnitDescriptor,System.Collections.Generic.Dictionary`2[Kingmaker.Blueprints.Classes.SelectionEntry,System.Collections.Generic.HashSet`1[System.Int32]],Kingmaker.UnitLogic.UnitFact,System.Boolean) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.LevelUp(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.UnitDescriptor,System.Int32,Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.LevelUp(Kingmaker.UnitLogic.UnitDescriptor,System.Int32,System.Boolean) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.OnActivate() (at :0) Kingmaker.EntitySystem.EntityFactComponentDelegate`2+ComponentRuntime[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Kingmaker.Blueprints.Classes.AddClassLevelsData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnActivate() (at :0) Kingmaker.EntitySystem.EntityFactComponent.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Attach(Kingmaker.EntitySystem.EntityFactsManager) (at :0) Kingmaker.EntitySystem.EntityFactsManager.Add(Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.Facts.BlueprintUnitFact,Kingmaker.UnitLogic.Mechanics.MechanicsContext,Kingmaker.Blueprints.Classes.Selection.FeatureParam) (at :0) Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.Facts.BlueprintUnitFact,Kingmaker.UnitLogic.Mechanics.MechanicsContext,Kingmaker.Blueprints.Classes.Selection.FeatureParam) (at :0) Kingmaker.UnitLogic.UnitDescriptor.Initialize(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.UnitLogic.UnitDescriptor.Initialize() (at :0) Kingmaker.EntitySystem.Entities.UnitEntityData.Initialize() (at :0) Kingmaker.EntitySystem.Entities.UnitEntityData..ctor(System.String,System.Boolean,Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.Game.CreateUnitVacuum(Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.UnitLogic.UnitHelper.Kingmaker.UnitLogic.UnitHelper.CopyInternal_Patch1(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.Copy(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.CreatePreview(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.RequestPreview(System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Kingmaker.UnitLogic.Class.LevelUp.LevelUpController..ctor_Patch1(Kingmaker.UnitLogic.Class.LevelUp.LevelUpController,Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Start(Kingmaker.EntitySystem.Entities.UnitEntityData,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.StartController() (at :0) Kingmaker.UI.MVVM._VM.CharGen.CharGenContextVM.HandleLevelUpStart(Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__2(Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__0() (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.TryRunAction(System.Action) (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.HandleGameToUIPreparation(System.Action) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__1(Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.OpenUI() (at :0) Kingmaker.UI.MVVM._VM.Party.PartyCharacterVM.LevelUp() (at :0) Kingmaker.UI.MVVM._PCView.Party.PartyCharacterView`1[[Kingmaker.UI.MVVM._PCView.Party.UnitBuffPartPCView, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].b__11_1(UniRx.Unit) (at :0) UniRx.Observer+Subscribe`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNextInternal(UniRx.Unit) (at :0) UniRx.Observer+BaseObserver`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext(UniRx.Unit) (at :0) UniRx.Operators.FromEventObservable`1+FromEvent[[UnityEngine.Events.UnityAction, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext() (at :0) UnityEngine.Events.InvokableCall.Invoke() (at :0) UnityEngine.Events.UnityEvent.Invoke() (at :0) Owlcat.Runtime.UI.Controls.Button.OwlcatButton.OnPointerClick(UnityEngine.EventSystems.PointerEventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[UnityEngine.EventSystems.IPointerClickHandler]) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse(UnityEngine.EventSystems.PointerEventData,UnityEngine.GameObject) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress(UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent(System.Int32) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent() (at :0) UnityEngine.EventSystems.StandaloneInputModule.Process() (at :0) UnityEngine.EventSystems.EventSystem.Update() (at :0) [59.7556 - Default]: Trying to select default value for selection BackgroundsCraftsmanSelection [59.7566 - Default]: BackgroundSkillSource already set: Feature[BackgroundMiner]#Unit[Camelia_Companion]#0148fd80-d879-4ab2-9d4a-65d7782e718e Kingmaker.EntitySystem.Stats.ModifiableValueSkill.AddBackgroundSkillSource(Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.UnitLogic.FactLogic.AddBackgroundClassSkill.OnTurnOn() (at :0) Kingmaker.EntitySystem.EntityFactComponentDelegate`2+ComponentRuntime[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Kingmaker.EntitySystem.EmptyComponentData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnTurnOn() (at :0) Kingmaker.EntitySystem.EntityFactComponent.TurnOn() (at :0) Kingmaker.EntitySystem.EntityFact.TurnOn() (at :0) Kingmaker.EntitySystem.EntityFact.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Attach(Kingmaker.EntitySystem.EntityFactsManager) (at :0) Kingmaker.EntitySystem.EntityFactsManager.Add(Kingmaker.UnitLogic.Feature) (at :0) Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.Facts.BlueprintUnitFact,Kingmaker.UnitLogic.Mechanics.MechanicsContext,Kingmaker.Blueprints.Classes.Selection.FeatureParam) (at :0) Kingmaker.UnitLogic.Class.LevelUp.Actions.SelectFeature.Kingmaker.UnitLogic.Class.LevelUp.Actions.SelectFeature.Apply_Patch2(Kingmaker.UnitLogic.Class.LevelUp.Actions.SelectFeature,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState,Kingmaker.UnitLogic.UnitDescriptor) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.AddAction(Kingmaker.UnitLogic.Class.LevelUp.Actions.ILevelUpAction,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.SelectFeature(Kingmaker.UnitLogic.Class.LevelUp.FeatureSelectionState,Kingmaker.Blueprints.Classes.Selection.IFeatureSelectionItem) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.PerformSelections(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.Class.LevelUp.LevelUpController,System.Collections.Generic.Dictionary`2[Kingmaker.Blueprints.Classes.SelectionEntry,System.Collections.Generic.HashSet`1[System.Int32]],System.Nullable`1[Kingmaker.UnitLogic.Class.LevelUp.Actions.LevelUpActionPriority]) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.AddLevel(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.UnitDescriptor,System.Collections.Generic.Dictionary`2[Kingmaker.Blueprints.Classes.SelectionEntry,System.Collections.Generic.HashSet`1[System.Int32]],Kingmaker.UnitLogic.UnitFact,System.Boolean) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.LevelUp(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.UnitDescriptor,System.Int32,Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.LevelUp(Kingmaker.UnitLogic.UnitDescriptor,System.Int32,System.Boolean) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.OnActivate() (at :0) Kingmaker.EntitySystem.EntityFactComponentDelegate`2+ComponentRuntime[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Kingmaker.Blueprints.Classes.AddClassLevelsData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnActivate() (at :0) Kingmaker.EntitySystem.EntityFactComponent.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Attach(Kingmaker.EntitySystem.EntityFactsManager) (at :0) Kingmaker.EntitySystem.EntityFactsManager.Add(Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.Facts.BlueprintUnitFact,Kingmaker.UnitLogic.Mechanics.MechanicsContext,Kingmaker.Blueprints.Classes.Selection.FeatureParam) (at :0) Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.Facts.BlueprintUnitFact,Kingmaker.UnitLogic.Mechanics.MechanicsContext,Kingmaker.Blueprints.Classes.Selection.FeatureParam) (at :0) Kingmaker.UnitLogic.UnitDescriptor.Initialize(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.UnitLogic.UnitDescriptor.Initialize() (at :0) Kingmaker.EntitySystem.Entities.UnitEntityData.Initialize() (at :0) Kingmaker.EntitySystem.Entities.UnitEntityData..ctor(System.String,System.Boolean,Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.Game.CreateUnitVacuum(Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.UnitLogic.UnitHelper.Kingmaker.UnitLogic.UnitHelper.CopyInternal_Patch1(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.Copy(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.CreatePreview(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.RequestPreview(System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Kingmaker.UnitLogic.Class.LevelUp.LevelUpController..ctor_Patch1(Kingmaker.UnitLogic.Class.LevelUp.LevelUpController,Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Start(Kingmaker.EntitySystem.Entities.UnitEntityData,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.StartController() (at :0) Kingmaker.UI.MVVM._VM.CharGen.CharGenContextVM.HandleLevelUpStart(Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__2(Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__0() (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.TryRunAction(System.Action) (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.HandleGameToUIPreparation(System.Action) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__1(Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.OpenUI() (at :0) Kingmaker.UI.MVVM._VM.Party.PartyCharacterVM.LevelUp() (at :0) Kingmaker.UI.MVVM._PCView.Party.PartyCharacterView`1[[Kingmaker.UI.MVVM._PCView.Party.UnitBuffPartPCView, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].b__11_1(UniRx.Unit) (at :0) UniRx.Observer+Subscribe`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNextInternal(UniRx.Unit) (at :0) UniRx.Observer+BaseObserver`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext(UniRx.Unit) (at :0) UniRx.Operators.FromEventObservable`1+FromEvent[[UnityEngine.Events.UnityAction, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext() (at :0) UnityEngine.Events.InvokableCall.Invoke() (at :0) UnityEngine.Events.UnityEvent.Invoke() (at :0) Owlcat.Runtime.UI.Controls.Button.OwlcatButton.OnPointerClick(UnityEngine.EventSystems.PointerEventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[UnityEngine.EventSystems.IPointerClickHandler]) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse(UnityEngine.EventSystems.PointerEventData,UnityEngine.GameObject) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress(UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent(System.Int32) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent() (at :0) UnityEngine.EventSystems.StandaloneInputModule.Process() (at :0) UnityEngine.EventSystems.EventSystem.Update() (at :0) [59.7566 - Default]: Trying to select default value for selection BackgroundsCraftsmanSelection [59.7576 - Default]: Can't find suitable item for selection BackgroundsCraftsmanSelection Kingmaker.Blueprints.Classes.AddClassLevels.PerformSelections(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.Class.LevelUp.LevelUpController,System.Collections.Generic.Dictionary`2[Kingmaker.Blueprints.Classes.SelectionEntry,System.Collections.Generic.HashSet`1[System.Int32]],System.Nullable`1[Kingmaker.UnitLogic.Class.LevelUp.Actions.LevelUpActionPriority]) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.AddLevel(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.UnitDescriptor,System.Collections.Generic.Dictionary`2[Kingmaker.Blueprints.Classes.SelectionEntry,System.Collections.Generic.HashSet`1[System.Int32]],Kingmaker.UnitLogic.UnitFact,System.Boolean) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.LevelUp(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.UnitDescriptor,System.Int32,Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.LevelUp(Kingmaker.UnitLogic.UnitDescriptor,System.Int32,System.Boolean) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.OnActivate() (at :0) Kingmaker.EntitySystem.EntityFactComponentDelegate`2+ComponentRuntime[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Kingmaker.Blueprints.Classes.AddClassLevelsData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnActivate() (at :0) Kingmaker.EntitySystem.EntityFactComponent.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Attach(Kingmaker.EntitySystem.EntityFactsManager) (at :0) Kingmaker.EntitySystem.EntityFactsManager.Add(Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.Facts.BlueprintUnitFact,Kingmaker.UnitLogic.Mechanics.MechanicsContext,Kingmaker.Blueprints.Classes.Selection.FeatureParam) (at :0) Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.Facts.BlueprintUnitFact,Kingmaker.UnitLogic.Mechanics.MechanicsContext,Kingmaker.Blueprints.Classes.Selection.FeatureParam) (at :0) Kingmaker.UnitLogic.UnitDescriptor.Initialize(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.UnitLogic.UnitDescriptor.Initialize() (at :0) Kingmaker.EntitySystem.Entities.UnitEntityData.Initialize() (at :0) Kingmaker.EntitySystem.Entities.UnitEntityData..ctor(System.String,System.Boolean,Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.Game.CreateUnitVacuum(Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.UnitLogic.UnitHelper.Kingmaker.UnitLogic.UnitHelper.CopyInternal_Patch1(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.Copy(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.CreatePreview(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.RequestPreview(System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Kingmaker.UnitLogic.Class.LevelUp.LevelUpController..ctor_Patch1(Kingmaker.UnitLogic.Class.LevelUp.LevelUpController,Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Start(Kingmaker.EntitySystem.Entities.UnitEntityData,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.StartController() (at :0) Kingmaker.UI.MVVM._VM.CharGen.CharGenContextVM.HandleLevelUpStart(Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__2(Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__0() (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.TryRunAction(System.Action) (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.HandleGameToUIPreparation(System.Action) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__1(Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.OpenUI() (at :0) Kingmaker.UI.MVVM._VM.Party.PartyCharacterVM.LevelUp() (at :0) Kingmaker.UI.MVVM._PCView.Party.PartyCharacterView`1[[Kingmaker.UI.MVVM._PCView.Party.UnitBuffPartPCView, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].b__11_1(UniRx.Unit) (at :0) UniRx.Observer+Subscribe`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNextInternal(UniRx.Unit) (at :0) UniRx.Observer+BaseObserver`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext(UniRx.Unit) (at :0) UniRx.Operators.FromEventObservable`1+FromEvent[[UnityEngine.Events.UnityAction, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext() (at :0) UnityEngine.Events.InvokableCall.Invoke() (at :0) UnityEngine.Events.UnityEvent.Invoke() (at :0) Owlcat.Runtime.UI.Controls.Button.OwlcatButton.OnPointerClick(UnityEngine.EventSystems.PointerEventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[UnityEngine.EventSystems.IPointerClickHandler]) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse(UnityEngine.EventSystems.PointerEventData,UnityEngine.GameObject) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress(UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent(System.Int32) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent() (at :0) UnityEngine.EventSystems.StandaloneInputModule.Process() (at :0) UnityEngine.EventSystems.EventSystem.Update() (at :0) [59.7576 - Default]: Trying to select default value for selection BackgroundsCraftsmanSelection [59.7576 - Default]: Can't find suitable item for selection BackgroundsCraftsmanSelection Kingmaker.Blueprints.Classes.AddClassLevels.PerformSelections(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.Class.LevelUp.LevelUpController,System.Collections.Generic.Dictionary`2[Kingmaker.Blueprints.Classes.SelectionEntry,System.Collections.Generic.HashSet`1[System.Int32]],System.Nullable`1[Kingmaker.UnitLogic.Class.LevelUp.Actions.LevelUpActionPriority]) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.AddLevel(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.UnitDescriptor,System.Collections.Generic.Dictionary`2[Kingmaker.Blueprints.Classes.SelectionEntry,System.Collections.Generic.HashSet`1[System.Int32]],Kingmaker.UnitLogic.UnitFact,System.Boolean) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.LevelUp(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.UnitDescriptor,System.Int32,Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.LevelUp(Kingmaker.UnitLogic.UnitDescriptor,System.Int32,System.Boolean) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.OnActivate() (at :0) Kingmaker.EntitySystem.EntityFactComponentDelegate`2+ComponentRuntime[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Kingmaker.Blueprints.Classes.AddClassLevelsData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnActivate() (at :0) Kingmaker.EntitySystem.EntityFactComponent.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Attach(Kingmaker.EntitySystem.EntityFactsManager) (at :0) Kingmaker.EntitySystem.EntityFactsManager.Add(Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.Facts.BlueprintUnitFact,Kingmaker.UnitLogic.Mechanics.MechanicsContext,Kingmaker.Blueprints.Classes.Selection.FeatureParam) (at :0) Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.Facts.BlueprintUnitFact,Kingmaker.UnitLogic.Mechanics.MechanicsContext,Kingmaker.Blueprints.Classes.Selection.FeatureParam) (at :0) Kingmaker.UnitLogic.UnitDescriptor.Initialize(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.UnitLogic.UnitDescriptor.Initialize() (at :0) Kingmaker.EntitySystem.Entities.UnitEntityData.Initialize() (at :0) Kingmaker.EntitySystem.Entities.UnitEntityData..ctor(System.String,System.Boolean,Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.Game.CreateUnitVacuum(Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.UnitLogic.UnitHelper.Kingmaker.UnitLogic.UnitHelper.CopyInternal_Patch1(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.Copy(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.CreatePreview(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.RequestPreview(System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Kingmaker.UnitLogic.Class.LevelUp.LevelUpController..ctor_Patch1(Kingmaker.UnitLogic.Class.LevelUp.LevelUpController,Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Start(Kingmaker.EntitySystem.Entities.UnitEntityData,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.StartController() (at :0) Kingmaker.UI.MVVM._VM.CharGen.CharGenContextVM.HandleLevelUpStart(Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__2(Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__0() (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.TryRunAction(System.Action) (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.HandleGameToUIPreparation(System.Action) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__1(Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.OpenUI() (at :0) Kingmaker.UI.MVVM._VM.Party.PartyCharacterVM.LevelUp() (at :0) Kingmaker.UI.MVVM._PCView.Party.PartyCharacterView`1[[Kingmaker.UI.MVVM._PCView.Party.UnitBuffPartPCView, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].b__11_1(UniRx.Unit) (at :0) UniRx.Observer+Subscribe`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNextInternal(UniRx.Unit) (at :0) UniRx.Observer+BaseObserver`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext(UniRx.Unit) (at :0) UniRx.Operators.FromEventObservable`1+FromEvent[[UnityEngine.Events.UnityAction, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext() (at :0) UnityEngine.Events.InvokableCall.Invoke() (at :0) UnityEngine.Events.UnityEvent.Invoke() (at :0) Owlcat.Runtime.UI.Controls.Button.OwlcatButton.OnPointerClick(UnityEngine.EventSystems.PointerEventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[UnityEngine.EventSystems.IPointerClickHandler]) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse(UnityEngine.EventSystems.PointerEventData,UnityEngine.GameObject) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress(UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent(System.Int32) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent() (at :0) UnityEngine.EventSystems.StandaloneInputModule.Process() (at :0) UnityEngine.EventSystems.EventSystem.Update() (at :0) [59.7586 - Default]: Trying to select default value for selection BackgroundsCraftsmanSelection [59.7586 - Default]: Can't find suitable item for selection BackgroundsCraftsmanSelection Kingmaker.Blueprints.Classes.AddClassLevels.PerformSelections(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.Class.LevelUp.LevelUpController,System.Collections.Generic.Dictionary`2[Kingmaker.Blueprints.Classes.SelectionEntry,System.Collections.Generic.HashSet`1[System.Int32]],System.Nullable`1[Kingmaker.UnitLogic.Class.LevelUp.Actions.LevelUpActionPriority]) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.AddLevel(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.UnitDescriptor,System.Collections.Generic.Dictionary`2[Kingmaker.Blueprints.Classes.SelectionEntry,System.Collections.Generic.HashSet`1[System.Int32]],Kingmaker.UnitLogic.UnitFact,System.Boolean) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.LevelUp(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.UnitDescriptor,System.Int32,Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.LevelUp(Kingmaker.UnitLogic.UnitDescriptor,System.Int32,System.Boolean) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.OnActivate() (at :0) Kingmaker.EntitySystem.EntityFactComponentDelegate`2+ComponentRuntime[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Kingmaker.Blueprints.Classes.AddClassLevelsData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnActivate() (at :0) Kingmaker.EntitySystem.EntityFactComponent.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Attach(Kingmaker.EntitySystem.EntityFactsManager) (at :0) Kingmaker.EntitySystem.EntityFactsManager.Add(Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.Facts.BlueprintUnitFact,Kingmaker.UnitLogic.Mechanics.MechanicsContext,Kingmaker.Blueprints.Classes.Selection.FeatureParam) (at :0) Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.Facts.BlueprintUnitFact,Kingmaker.UnitLogic.Mechanics.MechanicsContext,Kingmaker.Blueprints.Classes.Selection.FeatureParam) (at :0) Kingmaker.UnitLogic.UnitDescriptor.Initialize(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.UnitLogic.UnitDescriptor.Initialize() (at :0) Kingmaker.EntitySystem.Entities.UnitEntityData.Initialize() (at :0) Kingmaker.EntitySystem.Entities.UnitEntityData..ctor(System.String,System.Boolean,Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.Game.CreateUnitVacuum(Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.UnitLogic.UnitHelper.Kingmaker.UnitLogic.UnitHelper.CopyInternal_Patch1(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.Copy(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.CreatePreview(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.RequestPreview(System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Kingmaker.UnitLogic.Class.LevelUp.LevelUpController..ctor_Patch1(Kingmaker.UnitLogic.Class.LevelUp.LevelUpController,Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Start(Kingmaker.EntitySystem.Entities.UnitEntityData,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.StartController() (at :0) Kingmaker.UI.MVVM._VM.CharGen.CharGenContextVM.HandleLevelUpStart(Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__2(Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__0() (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.TryRunAction(System.Action) (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.HandleGameToUIPreparation(System.Action) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__1(Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.OpenUI() (at :0) Kingmaker.UI.MVVM._VM.Party.PartyCharacterVM.LevelUp() (at :0) Kingmaker.UI.MVVM._PCView.Party.PartyCharacterView`1[[Kingmaker.UI.MVVM._PCView.Party.UnitBuffPartPCView, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].b__11_1(UniRx.Unit) (at :0) UniRx.Observer+Subscribe`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNextInternal(UniRx.Unit) (at :0) UniRx.Observer+BaseObserver`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext(UniRx.Unit) (at :0) UniRx.Operators.FromEventObservable`1+FromEvent[[UnityEngine.Events.UnityAction, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext() (at :0) UnityEngine.Events.InvokableCall.Invoke() (at :0) UnityEngine.Events.UnityEvent.Invoke() (at :0) Owlcat.Runtime.UI.Controls.Button.OwlcatButton.OnPointerClick(UnityEngine.EventSystems.PointerEventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[UnityEngine.EventSystems.IPointerClickHandler]) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse(UnityEngine.EventSystems.PointerEventData,UnityEngine.GameObject) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress(UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent(System.Int32) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent() (at :0) UnityEngine.EventSystems.StandaloneInputModule.Process() (at :0) UnityEngine.EventSystems.EventSystem.Update() (at :0) [59.7586 - Default]: Trying to select default value for selection BackgroundsCraftsmanSelection [59.7596 - Default]: Can't find suitable item for selection BackgroundsCraftsmanSelection Kingmaker.Blueprints.Classes.AddClassLevels.PerformSelections(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.Class.LevelUp.LevelUpController,System.Collections.Generic.Dictionary`2[Kingmaker.Blueprints.Classes.SelectionEntry,System.Collections.Generic.HashSet`1[System.Int32]],System.Nullable`1[Kingmaker.UnitLogic.Class.LevelUp.Actions.LevelUpActionPriority]) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.AddLevel(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.UnitDescriptor,System.Collections.Generic.Dictionary`2[Kingmaker.Blueprints.Classes.SelectionEntry,System.Collections.Generic.HashSet`1[System.Int32]],Kingmaker.UnitLogic.UnitFact,System.Boolean) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.LevelUp(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.UnitDescriptor,System.Int32,Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.LevelUp(Kingmaker.UnitLogic.UnitDescriptor,System.Int32,System.Boolean) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.OnActivate() (at :0) Kingmaker.EntitySystem.EntityFactComponentDelegate`2+ComponentRuntime[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Kingmaker.Blueprints.Classes.AddClassLevelsData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnActivate() (at :0) Kingmaker.EntitySystem.EntityFactComponent.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Attach(Kingmaker.EntitySystem.EntityFactsManager) (at :0) Kingmaker.EntitySystem.EntityFactsManager.Add(Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.Facts.BlueprintUnitFact,Kingmaker.UnitLogic.Mechanics.MechanicsContext,Kingmaker.Blueprints.Classes.Selection.FeatureParam) (at :0) Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.Facts.BlueprintUnitFact,Kingmaker.UnitLogic.Mechanics.MechanicsContext,Kingmaker.Blueprints.Classes.Selection.FeatureParam) (at :0) Kingmaker.UnitLogic.UnitDescriptor.Initialize(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.UnitLogic.UnitDescriptor.Initialize() (at :0) Kingmaker.EntitySystem.Entities.UnitEntityData.Initialize() (at :0) Kingmaker.EntitySystem.Entities.UnitEntityData..ctor(System.String,System.Boolean,Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.Game.CreateUnitVacuum(Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.UnitLogic.UnitHelper.Kingmaker.UnitLogic.UnitHelper.CopyInternal_Patch1(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.Copy(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.CreatePreview(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.RequestPreview(System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Kingmaker.UnitLogic.Class.LevelUp.LevelUpController..ctor_Patch1(Kingmaker.UnitLogic.Class.LevelUp.LevelUpController,Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Start(Kingmaker.EntitySystem.Entities.UnitEntityData,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.StartController() (at :0) Kingmaker.UI.MVVM._VM.CharGen.CharGenContextVM.HandleLevelUpStart(Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__2(Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__0() (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.TryRunAction(System.Action) (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.HandleGameToUIPreparation(System.Action) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__1(Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.OpenUI() (at :0) Kingmaker.UI.MVVM._VM.Party.PartyCharacterVM.LevelUp() (at :0) Kingmaker.UI.MVVM._PCView.Party.PartyCharacterView`1[[Kingmaker.UI.MVVM._PCView.Party.UnitBuffPartPCView, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].b__11_1(UniRx.Unit) (at :0) UniRx.Observer+Subscribe`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNextInternal(UniRx.Unit) (at :0) UniRx.Observer+BaseObserver`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext(UniRx.Unit) (at :0) UniRx.Operators.FromEventObservable`1+FromEvent[[UnityEngine.Events.UnityAction, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext() (at :0) UnityEngine.Events.InvokableCall.Invoke() (at :0) UnityEngine.Events.UnityEvent.Invoke() (at :0) Owlcat.Runtime.UI.Controls.Button.OwlcatButton.OnPointerClick(UnityEngine.EventSystems.PointerEventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[UnityEngine.EventSystems.IPointerClickHandler]) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse(UnityEngine.EventSystems.PointerEventData,UnityEngine.GameObject) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress(UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent(System.Int32) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent() (at :0) UnityEngine.EventSystems.StandaloneInputModule.Process() (at :0) UnityEngine.EventSystems.EventSystem.Update() (at :0) [59.7596 - Default]: Trying to select default value for selection Adaptability [59.7596 - Default]: Trying to select default value for selection Adaptability [59.7596 - Default]: Trying to select default value for selection Adaptability [59.7596 - Default]: Trying to select default value for selection Adaptability [59.7596 - Default]: Trying to select default value for selection Adaptability [59.7596 - Default]: Trying to select default value for selection Adaptability [59.7596 - Default]: Trying to select default value for selection Adaptability [59.7596 - Default]: Trying to select default value for selection Adaptability [59.7596 - Default]: Trying to select default value for selection Adaptability [59.7606 - History.Party]: 12:03:34 15.08.4715 - [History.Party] Camelia_Companion (397b090721c41044ea3220445300e1b8)level up: 1 [59.7606 - History.Party]: 12:03:34 15.08.4715 - [History.Party] Camelia_Companion (397b090721c41044ea3220445300e1b8)level up: 1 [59.7606 - History.Party]: 12:03:34 15.08.4715 - [History.Party] Camelia_Companion (397b090721c41044ea3220445300e1b8)level up: 1 [59.7611 - Default]: BackgroundSkillSource doesn't match Feature[BackgroundMiner]#Unit[Camelia_Companion]#0148fd80-d879-4ab2-9d4a-65d7782e718e Kingmaker.EntitySystem.Stats.ModifiableValueSkill.RemoveBackgroundSkillSource(Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.UnitLogic.FactLogic.AddBackgroundClassSkill.OnTurnOff() (at :0) Kingmaker.EntitySystem.EntityFactComponentDelegate`2+ComponentRuntime[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Kingmaker.EntitySystem.EmptyComponentData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnTurnOff() (at :0) Kingmaker.EntitySystem.EntityFactComponent.TurnOff() (at :0) Kingmaker.EntitySystem.EntityFact.TurnOff() (at :0) Kingmaker.EntitySystem.EntityFactsManager.TurnOff() (at :0) Kingmaker.EntitySystem.EntityDataBase.TurnOff(Kingmaker.EntitySystem.EntityDataBase+Reason) (at :0) Kingmaker.UnitLogic.UnitHelper.Kingmaker.UnitLogic.UnitHelper.CopyInternal_Patch1(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.Copy(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.CreatePreview(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.RequestPreview(System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Kingmaker.UnitLogic.Class.LevelUp.LevelUpController..ctor_Patch1(Kingmaker.UnitLogic.Class.LevelUp.LevelUpController,Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Start(Kingmaker.EntitySystem.Entities.UnitEntityData,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.StartController() (at :0) Kingmaker.UI.MVVM._VM.CharGen.CharGenContextVM.HandleLevelUpStart(Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__2(Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__0() (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.TryRunAction(System.Action) (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.HandleGameToUIPreparation(System.Action) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__1(Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.OpenUI() (at :0) Kingmaker.UI.MVVM._VM.Party.PartyCharacterVM.LevelUp() (at :0) Kingmaker.UI.MVVM._PCView.Party.PartyCharacterView`1[[Kingmaker.UI.MVVM._PCView.Party.UnitBuffPartPCView, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].b__11_1(UniRx.Unit) (at :0) UniRx.Observer+Subscribe`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNextInternal(UniRx.Unit) (at :0) UniRx.Observer+BaseObserver`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext(UniRx.Unit) (at :0) UniRx.Operators.FromEventObservable`1+FromEvent[[UnityEngine.Events.UnityAction, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext() (at :0) UnityEngine.Events.InvokableCall.Invoke() (at :0) UnityEngine.Events.UnityEvent.Invoke() (at :0) Owlcat.Runtime.UI.Controls.Button.OwlcatButton.OnPointerClick(UnityEngine.EventSystems.PointerEventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[UnityEngine.EventSystems.IPointerClickHandler]) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse(UnityEngine.EventSystems.PointerEventData,UnityEngine.GameObject) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress(UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent(System.Int32) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent() (at :0) UnityEngine.EventSystems.StandaloneInputModule.Process() (at :0) UnityEngine.EventSystems.EventSystem.Update() (at :0) [59.7621 - Default]: BackgroundSkillSource doesn't match Feature[BackgroundFarmhand]#Unit[Camelia_Companion]#0148fd80-d879-4ab2-9d4a-65d7782e718e Kingmaker.EntitySystem.Stats.ModifiableValueSkill.RemoveBackgroundSkillSource(Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.UnitLogic.FactLogic.AddBackgroundClassSkill.OnTurnOff() (at :0) Kingmaker.EntitySystem.EntityFactComponentDelegate`2+ComponentRuntime[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Kingmaker.EntitySystem.EmptyComponentData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnTurnOff() (at :0) Kingmaker.EntitySystem.EntityFactComponent.TurnOff() (at :0) Kingmaker.EntitySystem.EntityFact.TurnOff() (at :0) Kingmaker.EntitySystem.EntityFactsManager.TurnOff() (at :0) Kingmaker.EntitySystem.EntityDataBase.TurnOff(Kingmaker.EntitySystem.EntityDataBase+Reason) (at :0) Kingmaker.UnitLogic.UnitHelper.Kingmaker.UnitLogic.UnitHelper.CopyInternal_Patch1(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.Copy(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.CreatePreview(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.RequestPreview(System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Kingmaker.UnitLogic.Class.LevelUp.LevelUpController..ctor_Patch1(Kingmaker.UnitLogic.Class.LevelUp.LevelUpController,Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Start(Kingmaker.EntitySystem.Entities.UnitEntityData,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.StartController() (at :0) Kingmaker.UI.MVVM._VM.CharGen.CharGenContextVM.HandleLevelUpStart(Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__2(Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__0() (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.TryRunAction(System.Action) (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.HandleGameToUIPreparation(System.Action) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__1(Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.OpenUI() (at :0) Kingmaker.UI.MVVM._VM.Party.PartyCharacterVM.LevelUp() (at :0) Kingmaker.UI.MVVM._PCView.Party.PartyCharacterView`1[[Kingmaker.UI.MVVM._PCView.Party.UnitBuffPartPCView, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].b__11_1(UniRx.Unit) (at :0) UniRx.Observer+Subscribe`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNextInternal(UniRx.Unit) (at :0) UniRx.Observer+BaseObserver`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext(UniRx.Unit) (at :0) UniRx.Operators.FromEventObservable`1+FromEvent[[UnityEngine.Events.UnityAction, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext() (at :0) UnityEngine.Events.InvokableCall.Invoke() (at :0) UnityEngine.Events.UnityEvent.Invoke() (at :0) Owlcat.Runtime.UI.Controls.Button.OwlcatButton.OnPointerClick(UnityEngine.EventSystems.PointerEventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[UnityEngine.EventSystems.IPointerClickHandler]) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse(UnityEngine.EventSystems.PointerEventData,UnityEngine.GameObject) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress(UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent(System.Int32) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent() (at :0) UnityEngine.EventSystems.StandaloneInputModule.Process() (at :0) UnityEngine.EventSystems.EventSystem.Update() (at :0) [59.7621 - Default]: BackgroundSkillSource doesn't match Feature[BackgroundSmith]#Unit[Camelia_Companion]#0148fd80-d879-4ab2-9d4a-65d7782e718e Kingmaker.EntitySystem.Stats.ModifiableValueSkill.RemoveBackgroundSkillSource(Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.UnitLogic.FactLogic.AddBackgroundClassSkill.OnTurnOff() (at :0) Kingmaker.EntitySystem.EntityFactComponentDelegate`2+ComponentRuntime[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Kingmaker.EntitySystem.EmptyComponentData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnTurnOff() (at :0) Kingmaker.EntitySystem.EntityFactComponent.TurnOff() (at :0) Kingmaker.EntitySystem.EntityFact.TurnOff() (at :0) Kingmaker.EntitySystem.EntityFactsManager.TurnOff() (at :0) Kingmaker.EntitySystem.EntityDataBase.TurnOff(Kingmaker.EntitySystem.EntityDataBase+Reason) (at :0) Kingmaker.UnitLogic.UnitHelper.Kingmaker.UnitLogic.UnitHelper.CopyInternal_Patch1(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.Copy(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.CreatePreview(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.RequestPreview(System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Kingmaker.UnitLogic.Class.LevelUp.LevelUpController..ctor_Patch1(Kingmaker.UnitLogic.Class.LevelUp.LevelUpController,Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Start(Kingmaker.EntitySystem.Entities.UnitEntityData,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.StartController() (at :0) Kingmaker.UI.MVVM._VM.CharGen.CharGenContextVM.HandleLevelUpStart(Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__2(Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__0() (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.TryRunAction(System.Action) (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.HandleGameToUIPreparation(System.Action) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__1(Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.OpenUI() (at :0) Kingmaker.UI.MVVM._VM.Party.PartyCharacterVM.LevelUp() (at :0) Kingmaker.UI.MVVM._PCView.Party.PartyCharacterView`1[[Kingmaker.UI.MVVM._PCView.Party.UnitBuffPartPCView, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].b__11_1(UniRx.Unit) (at :0) UniRx.Observer+Subscribe`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNextInternal(UniRx.Unit) (at :0) UniRx.Observer+BaseObserver`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext(UniRx.Unit) (at :0) UniRx.Operators.FromEventObservable`1+FromEvent[[UnityEngine.Events.UnityAction, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext() (at :0) UnityEngine.Events.InvokableCall.Invoke() (at :0) UnityEngine.Events.UnityEvent.Invoke() (at :0) Owlcat.Runtime.UI.Controls.Button.OwlcatButton.OnPointerClick(UnityEngine.EventSystems.PointerEventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[UnityEngine.EventSystems.IPointerClickHandler]) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse(UnityEngine.EventSystems.PointerEventData,UnityEngine.GameObject) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress(UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent(System.Int32) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent() (at :0) UnityEngine.EventSystems.StandaloneInputModule.Process() (at :0) UnityEngine.EventSystems.EventSystem.Update() (at :0) [59.7661 - Default]: BackgroundSkillSource already set: Feature[BackgroundLumberjack]#Unit[Camelia_Companion]#0148fd80-d879-4ab2-9d4a-65d7782e718e Kingmaker.EntitySystem.Stats.ModifiableValueSkill.AddBackgroundSkillSource(Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.UnitLogic.FactLogic.AddBackgroundClassSkill.OnTurnOn() (at :0) Kingmaker.EntitySystem.EntityFactComponentDelegate`2+ComponentRuntime[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Kingmaker.EntitySystem.EmptyComponentData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnTurnOn() (at :0) Kingmaker.EntitySystem.EntityFactComponent.TurnOn() (at :0) Kingmaker.EntitySystem.EntityFact.TurnOn() (at :0) Kingmaker.EntitySystem.EntityFactsManager.TurnOn() (at :0) Kingmaker.EntitySystem.EntityDataBase.TurnOn() (at :0) Kingmaker.UnitLogic.UnitHelper.Kingmaker.UnitLogic.UnitHelper.CopyInternal_Patch1(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.Copy(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.CreatePreview(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.RequestPreview(System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Kingmaker.UnitLogic.Class.LevelUp.LevelUpController..ctor_Patch1(Kingmaker.UnitLogic.Class.LevelUp.LevelUpController,Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Start(Kingmaker.EntitySystem.Entities.UnitEntityData,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.StartController() (at :0) Kingmaker.UI.MVVM._VM.CharGen.CharGenContextVM.HandleLevelUpStart(Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__2(Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__0() (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.TryRunAction(System.Action) (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.HandleGameToUIPreparation(System.Action) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__1(Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.OpenUI() (at :0) Kingmaker.UI.MVVM._VM.Party.PartyCharacterVM.LevelUp() (at :0) Kingmaker.UI.MVVM._PCView.Party.PartyCharacterView`1[[Kingmaker.UI.MVVM._PCView.Party.UnitBuffPartPCView, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].b__11_1(UniRx.Unit) (at :0) UniRx.Observer+Subscribe`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNextInternal(UniRx.Unit) (at :0) UniRx.Observer+BaseObserver`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext(UniRx.Unit) (at :0) UniRx.Operators.FromEventObservable`1+FromEvent[[UnityEngine.Events.UnityAction, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext() (at :0) UnityEngine.Events.InvokableCall.Invoke() (at :0) UnityEngine.Events.UnityEvent.Invoke() (at :0) Owlcat.Runtime.UI.Controls.Button.OwlcatButton.OnPointerClick(UnityEngine.EventSystems.PointerEventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[UnityEngine.EventSystems.IPointerClickHandler]) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse(UnityEngine.EventSystems.PointerEventData,UnityEngine.GameObject) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress(UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent(System.Int32) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent() (at :0) UnityEngine.EventSystems.StandaloneInputModule.Process() (at :0) UnityEngine.EventSystems.EventSystem.Update() (at :0) [59.7661 - Default]: BackgroundSkillSource already set: Feature[BackgroundMiner]#Unit[Camelia_Companion]#0148fd80-d879-4ab2-9d4a-65d7782e718e Kingmaker.EntitySystem.Stats.ModifiableValueSkill.AddBackgroundSkillSource(Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.UnitLogic.FactLogic.AddBackgroundClassSkill.OnTurnOn() (at :0) Kingmaker.EntitySystem.EntityFactComponentDelegate`2+ComponentRuntime[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Kingmaker.EntitySystem.EmptyComponentData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnTurnOn() (at :0) Kingmaker.EntitySystem.EntityFactComponent.TurnOn() (at :0) Kingmaker.EntitySystem.EntityFact.TurnOn() (at :0) Kingmaker.EntitySystem.EntityFactsManager.TurnOn() (at :0) Kingmaker.EntitySystem.EntityDataBase.TurnOn() (at :0) Kingmaker.UnitLogic.UnitHelper.Kingmaker.UnitLogic.UnitHelper.CopyInternal_Patch1(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.Copy(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.CreatePreview(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.RequestPreview(System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Kingmaker.UnitLogic.Class.LevelUp.LevelUpController..ctor_Patch1(Kingmaker.UnitLogic.Class.LevelUp.LevelUpController,Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Start(Kingmaker.EntitySystem.Entities.UnitEntityData,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.StartController() (at :0) Kingmaker.UI.MVVM._VM.CharGen.CharGenContextVM.HandleLevelUpStart(Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__2(Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__0() (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.TryRunAction(System.Action) (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.HandleGameToUIPreparation(System.Action) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__1(Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.OpenUI() (at :0) Kingmaker.UI.MVVM._VM.Party.PartyCharacterVM.LevelUp() (at :0) Kingmaker.UI.MVVM._PCView.Party.PartyCharacterView`1[[Kingmaker.UI.MVVM._PCView.Party.UnitBuffPartPCView, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].b__11_1(UniRx.Unit) (at :0) UniRx.Observer+Subscribe`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNextInternal(UniRx.Unit) (at :0) UniRx.Observer+BaseObserver`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext(UniRx.Unit) (at :0) UniRx.Operators.FromEventObservable`1+FromEvent[[UnityEngine.Events.UnityAction, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext() (at :0) UnityEngine.Events.InvokableCall.Invoke() (at :0) UnityEngine.Events.UnityEvent.Invoke() (at :0) Owlcat.Runtime.UI.Controls.Button.OwlcatButton.OnPointerClick(UnityEngine.EventSystems.PointerEventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[UnityEngine.EventSystems.IPointerClickHandler]) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse(UnityEngine.EventSystems.PointerEventData,UnityEngine.GameObject) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress(UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent(System.Int32) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent() (at :0) UnityEngine.EventSystems.StandaloneInputModule.Process() (at :0) UnityEngine.EventSystems.EventSystem.Update() (at :0) [59.7671 - Default]: BackgroundSkillSource already set: Feature[BackgroundFarmhand]#Unit[Camelia_Companion]#0148fd80-d879-4ab2-9d4a-65d7782e718e Kingmaker.EntitySystem.Stats.ModifiableValueSkill.AddBackgroundSkillSource(Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.UnitLogic.FactLogic.AddBackgroundClassSkill.OnTurnOn() (at :0) Kingmaker.EntitySystem.EntityFactComponentDelegate`2+ComponentRuntime[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Kingmaker.EntitySystem.EmptyComponentData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnTurnOn() (at :0) Kingmaker.EntitySystem.EntityFactComponent.TurnOn() (at :0) Kingmaker.EntitySystem.EntityFact.TurnOn() (at :0) Kingmaker.EntitySystem.EntityFactsManager.TurnOn() (at :0) Kingmaker.EntitySystem.EntityDataBase.TurnOn() (at :0) Kingmaker.UnitLogic.UnitHelper.Kingmaker.UnitLogic.UnitHelper.CopyInternal_Patch1(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.Copy(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.CreatePreview(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.RequestPreview(System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Kingmaker.UnitLogic.Class.LevelUp.LevelUpController..ctor_Patch1(Kingmaker.UnitLogic.Class.LevelUp.LevelUpController,Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Start(Kingmaker.EntitySystem.Entities.UnitEntityData,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.StartController() (at :0) Kingmaker.UI.MVVM._VM.CharGen.CharGenContextVM.HandleLevelUpStart(Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__2(Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__0() (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.TryRunAction(System.Action) (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.HandleGameToUIPreparation(System.Action) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__1(Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.OpenUI() (at :0) Kingmaker.UI.MVVM._VM.Party.PartyCharacterVM.LevelUp() (at :0) Kingmaker.UI.MVVM._PCView.Party.PartyCharacterView`1[[Kingmaker.UI.MVVM._PCView.Party.UnitBuffPartPCView, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].b__11_1(UniRx.Unit) (at :0) UniRx.Observer+Subscribe`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNextInternal(UniRx.Unit) (at :0) UniRx.Observer+BaseObserver`1[[UniRx.Unit, UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext(UniRx.Unit) (at :0) UniRx.Operators.FromEventObservable`1+FromEvent[[UnityEngine.Events.UnityAction, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext() (at :0) UnityEngine.Events.InvokableCall.Invoke() (at :0) UnityEngine.Events.UnityEvent.Invoke() (at :0) Owlcat.Runtime.UI.Controls.Button.OwlcatButton.OnPointerClick(UnityEngine.EventSystems.PointerEventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[UnityEngine.EventSystems.IPointerClickHandler]) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse(UnityEngine.EventSystems.PointerEventData,UnityEngine.GameObject) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress(UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent(System.Int32) (at :0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent() (at :0) UnityEngine.EventSystems.StandaloneInputModule.Process() (at :0) UnityEngine.EventSystems.EventSystem.Update() (at :0) [60.0258 - System]: Started mode FullScreenUi (previous mode Default) [93.5734 - Default]: Invalid action: Kingmaker.UnitLogic.Class.LevelUp.Actions.SelectFeature [93.5734 - Default]: Invalid action: Kingmaker.UnitLogic.Class.LevelUp.Actions.SelectFeature [93.5794 - History.Party]: 12:03:34 15.08.4715 - [History.Party] Camelia_Companion (397b090721c41044ea3220445300e1b8)level up: 2 [93.6298 - Default]: Game mode with type FullScreenUi already active Kingmaker.Game.StartMode(Kingmaker.GameModes.GameModeType) (at :0) Kingmaker.UI.StaticCanvas.HandleFullScreenUiChanged(System.Boolean,Kingmaker.UI.FullScreenUITypes.FullScreenUIType) (at :0) Kingmaker.UI.MVVM._VM.CharGen.CharGenContextVM+<>c.b__7_0(Kingmaker.PubSubSystem.IFullScreenUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.IFullScreenUIHandler],Kingmaker.PubSubSystem.IFullScreenUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.IFullScreenUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IFullScreenUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IFullScreenUIHandler],System.Boolean) (at :0) Kingmaker.UI.MVVM._VM.CharGen.CharGenContextVM.HandleLevelUpStart(Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__2(Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__0() (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.TryRunAction(System.Action) (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.HandleGameToUIPreparation(System.Action) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__1(Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.OpenUI() (at :0) Kingmaker.UI.MVVM._VM.CharGen.CharGenContextVM.CompleteLevelUp() (at :0) Kingmaker.UI.MVVM._VM.CharGen.CharGenVM.Complete() (at :0) Kingmaker.UI.MVVM._PCView.CharGen.CharGenView.GoToNextPhaseOrComplete(System.Boolean) (at :0) Kingmaker.UI.MVVM._PCView.CharGen.CharGenView.b__24_0() (at :0) Owlcat.Runtime.UniRx.DelayedInvoker+d__6.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0) [93.6308 - Default]: Trying to select default value for selection HalfElfHeritageSelection [93.6308 - Default]: Trying to select default value for selection HalfElfHeritageSelection [93.6308 - Default]: Trying to select default value for selection HalfElfHeritageSelection [93.6318 - Default]: Trying to select default value for selection HalfElfHeritageSelection [93.6318 - Default]: Trying to select default value for selection HalfElfHeritageSelection [93.6318 - Default]: Trying to select default value for selection HalfElfHeritageSelection [93.6318 - Default]: Trying to select default value for selection HalfElfHeritageSelection [93.6318 - Default]: Trying to select default value for selection HalfElfHeritageSelection [93.6318 - Default]: Trying to select default value for selection HalfElfHeritageSelection [93.6318 - Default]: Trying to select default value for selection HalfElfHeritageSelection [93.6318 - Default]: Trying to select default value for selection BackgroundsBaseSelection [93.6318 - Default]: Trying to select default value for selection BackgroundsBaseSelection [93.6318 - Default]: Trying to select default value for selection BackgroundsBaseSelection [93.6318 - Default]: Trying to select default value for selection BackgroundsBaseSelection [93.6318 - Default]: Trying to select default value for selection BackgroundsBaseSelection [93.6318 - Default]: Trying to select default value for selection BackgroundsBaseSelection [93.6318 - Default]: Trying to select default value for selection BackgroundsBaseSelection [93.6318 - Default]: Trying to select default value for selection BackgroundsBaseSelection [93.6318 - Default]: Trying to select default value for selection BackgroundsBaseSelection [93.6318 - Default]: Trying to select default value for selection ShamanSPiritSelection [93.6318 - Default]: Trying to select default value for selection ShamanSPiritSelection [93.6328 - Default]: Trying to select default value for selection ShamanSPiritSelection [93.6328 - Default]: Trying to select default value for selection ShamanSPiritSelection [93.6328 - Default]: Trying to select default value for selection ShamanSPiritSelection [93.6328 - Default]: Trying to select default value for selection ShamanSPiritSelection [93.6328 - Default]: Trying to select default value for selection ShamanSPiritSelection [93.6328 - Default]: Trying to select default value for selection ShamanSPiritSelection [93.6328 - Default]: Trying to select default value for selection ShamanSPiritSelection [93.6338 - Default]: Can't find suitable item for selection ShamanSPiritSelection Kingmaker.Blueprints.Classes.AddClassLevels.PerformSelections(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.Class.LevelUp.LevelUpController,System.Collections.Generic.Dictionary`2[Kingmaker.Blueprints.Classes.SelectionEntry,System.Collections.Generic.HashSet`1[System.Int32]],System.Nullable`1[Kingmaker.UnitLogic.Class.LevelUp.Actions.LevelUpActionPriority]) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.AddLevel(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.UnitDescriptor,System.Collections.Generic.Dictionary`2[Kingmaker.Blueprints.Classes.SelectionEntry,System.Collections.Generic.HashSet`1[System.Int32]],Kingmaker.UnitLogic.UnitFact,System.Boolean) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.LevelUp(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.UnitDescriptor,System.Int32,Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.LevelUp(Kingmaker.UnitLogic.UnitDescriptor,System.Int32,System.Boolean) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.OnActivate() (at :0) Kingmaker.EntitySystem.EntityFactComponentDelegate`2+ComponentRuntime[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Kingmaker.Blueprints.Classes.AddClassLevelsData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnActivate() (at :0) Kingmaker.EntitySystem.EntityFactComponent.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Attach(Kingmaker.EntitySystem.EntityFactsManager) (at :0) Kingmaker.EntitySystem.EntityFactsManager.Add(Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.Facts.BlueprintUnitFact,Kingmaker.UnitLogic.Mechanics.MechanicsContext,Kingmaker.Blueprints.Classes.Selection.FeatureParam) (at :0) Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.Facts.BlueprintUnitFact,Kingmaker.UnitLogic.Mechanics.MechanicsContext,Kingmaker.Blueprints.Classes.Selection.FeatureParam) (at :0) Kingmaker.UnitLogic.UnitDescriptor.Initialize(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.UnitLogic.UnitDescriptor.Initialize() (at :0) Kingmaker.EntitySystem.Entities.UnitEntityData.Initialize() (at :0) Kingmaker.EntitySystem.Entities.UnitEntityData..ctor(System.String,System.Boolean,Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.Game.CreateUnitVacuum(Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.UnitLogic.UnitHelper.Kingmaker.UnitLogic.UnitHelper.CopyInternal_Patch1(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.Copy(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.CreatePreview(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.RequestPreview(System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Kingmaker.UnitLogic.Class.LevelUp.LevelUpController..ctor_Patch1(Kingmaker.UnitLogic.Class.LevelUp.LevelUpController,Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Start(Kingmaker.EntitySystem.Entities.UnitEntityData,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.StartController() (at :0) Kingmaker.UI.MVVM._VM.CharGen.CharGenContextVM.HandleLevelUpStart(Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__2(Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__0() (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.TryRunAction(System.Action) (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.HandleGameToUIPreparation(System.Action) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__1(Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.OpenUI() (at :0) Kingmaker.UI.MVVM._VM.CharGen.CharGenContextVM.CompleteLevelUp() (at :0) Kingmaker.UI.MVVM._VM.CharGen.CharGenVM.Complete() (at :0) Kingmaker.UI.MVVM._PCView.CharGen.CharGenView.GoToNextPhaseOrComplete(System.Boolean) (at :0) Kingmaker.UI.MVVM._PCView.CharGen.CharGenView.b__24_0() (at :0) Owlcat.Runtime.UniRx.DelayedInvoker+d__6.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0) [93.6338 - Default]: Trying to select default value for selection BaseRaseHalfElfSelection [93.6338 - Default]: Trying to select default value for selection BaseRaseHalfElfSelection [93.6338 - Default]: Trying to select default value for selection BaseRaseHalfElfSelection [93.6338 - Default]: Trying to select default value for selection BaseRaseHalfElfSelection [93.6338 - Default]: Trying to select default value for selection BaseRaseHalfElfSelection [93.6338 - Default]: Trying to select default value for selection BaseRaseHalfElfSelection [93.6338 - Default]: Trying to select default value for selection BaseRaseHalfElfSelection [93.6338 - Default]: Trying to select default value for selection BaseRaseHalfElfSelection [93.6338 - Default]: Trying to select default value for selection BaseRaseHalfElfSelection [93.6338 - Default]: Trying to select default value for selection BaseRaseHalfElfSelection [93.6338 - Default]: Trying to select default value for selection BackgroundsCraftsmanSelection [93.6338 - Default]: Trying to select default value for selection BackgroundsCraftsmanSelection [93.6348 - Default]: BackgroundSkillSource already set: Feature[BackgroundFarmhand]#Unit[Camelia_Companion]#f56e2926-6331-4848-99c3-b5e0eabb33a7 Kingmaker.EntitySystem.Stats.ModifiableValueSkill.AddBackgroundSkillSource(Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.UnitLogic.FactLogic.AddBackgroundClassSkill.OnTurnOn() (at :0) Kingmaker.EntitySystem.EntityFactComponentDelegate`2+ComponentRuntime[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Kingmaker.EntitySystem.EmptyComponentData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnTurnOn() (at :0) Kingmaker.EntitySystem.EntityFactComponent.TurnOn() (at :0) Kingmaker.EntitySystem.EntityFact.TurnOn() (at :0) Kingmaker.EntitySystem.EntityFact.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Attach(Kingmaker.EntitySystem.EntityFactsManager) (at :0) Kingmaker.EntitySystem.EntityFactsManager.Add(Kingmaker.UnitLogic.Feature) (at :0) Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.Facts.BlueprintUnitFact,Kingmaker.UnitLogic.Mechanics.MechanicsContext,Kingmaker.Blueprints.Classes.Selection.FeatureParam) (at :0) Kingmaker.UnitLogic.Class.LevelUp.Actions.SelectFeature.Kingmaker.UnitLogic.Class.LevelUp.Actions.SelectFeature.Apply_Patch2(Kingmaker.UnitLogic.Class.LevelUp.Actions.SelectFeature,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState,Kingmaker.UnitLogic.UnitDescriptor) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.AddAction(Kingmaker.UnitLogic.Class.LevelUp.Actions.ILevelUpAction,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.SelectFeature(Kingmaker.UnitLogic.Class.LevelUp.FeatureSelectionState,Kingmaker.Blueprints.Classes.Selection.IFeatureSelectionItem) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.PerformSelections(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.Class.LevelUp.LevelUpController,System.Collections.Generic.Dictionary`2[Kingmaker.Blueprints.Classes.SelectionEntry,System.Collections.Generic.HashSet`1[System.Int32]],System.Nullable`1[Kingmaker.UnitLogic.Class.LevelUp.Actions.LevelUpActionPriority]) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.AddLevel(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.UnitDescriptor,System.Collections.Generic.Dictionary`2[Kingmaker.Blueprints.Classes.SelectionEntry,System.Collections.Generic.HashSet`1[System.Int32]],Kingmaker.UnitLogic.UnitFact,System.Boolean) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.LevelUp(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.UnitDescriptor,System.Int32,Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.LevelUp(Kingmaker.UnitLogic.UnitDescriptor,System.Int32,System.Boolean) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.OnActivate() (at :0) Kingmaker.EntitySystem.EntityFactComponentDelegate`2+ComponentRuntime[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Kingmaker.Blueprints.Classes.AddClassLevelsData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnActivate() (at :0) Kingmaker.EntitySystem.EntityFactComponent.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Attach(Kingmaker.EntitySystem.EntityFactsManager) (at :0) Kingmaker.EntitySystem.EntityFactsManager.Add(Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.Facts.BlueprintUnitFact,Kingmaker.UnitLogic.Mechanics.MechanicsContext,Kingmaker.Blueprints.Classes.Selection.FeatureParam) (at :0) Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.Facts.BlueprintUnitFact,Kingmaker.UnitLogic.Mechanics.MechanicsContext,Kingmaker.Blueprints.Classes.Selection.FeatureParam) (at :0) Kingmaker.UnitLogic.UnitDescriptor.Initialize(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.UnitLogic.UnitDescriptor.Initialize() (at :0) Kingmaker.EntitySystem.Entities.UnitEntityData.Initialize() (at :0) Kingmaker.EntitySystem.Entities.UnitEntityData..ctor(System.String,System.Boolean,Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.Game.CreateUnitVacuum(Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.UnitLogic.UnitHelper.Kingmaker.UnitLogic.UnitHelper.CopyInternal_Patch1(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.Copy(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.CreatePreview(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.RequestPreview(System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Kingmaker.UnitLogic.Class.LevelUp.LevelUpController..ctor_Patch1(Kingmaker.UnitLogic.Class.LevelUp.LevelUpController,Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Start(Kingmaker.EntitySystem.Entities.UnitEntityData,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.StartController() (at :0) Kingmaker.UI.MVVM._VM.CharGen.CharGenContextVM.HandleLevelUpStart(Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__2(Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__0() (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.TryRunAction(System.Action) (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.HandleGameToUIPreparation(System.Action) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__1(Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.OpenUI() (at :0) Kingmaker.UI.MVVM._VM.CharGen.CharGenContextVM.CompleteLevelUp() (at :0) Kingmaker.UI.MVVM._VM.CharGen.CharGenVM.Complete() (at :0) Kingmaker.UI.MVVM._PCView.CharGen.CharGenView.GoToNextPhaseOrComplete(System.Boolean) (at :0) Kingmaker.UI.MVVM._PCView.CharGen.CharGenView.b__24_0() (at :0) Owlcat.Runtime.UniRx.DelayedInvoker+d__6.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0) [93.6348 - Default]: Trying to select default value for selection BackgroundsCraftsmanSelection [93.6358 - Default]: BackgroundSkillSource already set: Feature[BackgroundSmith]#Unit[Camelia_Companion]#f56e2926-6331-4848-99c3-b5e0eabb33a7 Kingmaker.EntitySystem.Stats.ModifiableValueSkill.AddBackgroundSkillSource(Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.UnitLogic.FactLogic.AddBackgroundClassSkill.OnTurnOn() (at :0) Kingmaker.EntitySystem.EntityFactComponentDelegate`2+ComponentRuntime[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Kingmaker.EntitySystem.EmptyComponentData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnTurnOn() (at :0) Kingmaker.EntitySystem.EntityFactComponent.TurnOn() (at :0) Kingmaker.EntitySystem.EntityFact.TurnOn() (at :0) Kingmaker.EntitySystem.EntityFact.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Attach(Kingmaker.EntitySystem.EntityFactsManager) (at :0) Kingmaker.EntitySystem.EntityFactsManager.Add(Kingmaker.UnitLogic.Feature) (at :0) Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.Facts.BlueprintUnitFact,Kingmaker.UnitLogic.Mechanics.MechanicsContext,Kingmaker.Blueprints.Classes.Selection.FeatureParam) (at :0) Kingmaker.UnitLogic.Class.LevelUp.Actions.SelectFeature.Kingmaker.UnitLogic.Class.LevelUp.Actions.SelectFeature.Apply_Patch2(Kingmaker.UnitLogic.Class.LevelUp.Actions.SelectFeature,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState,Kingmaker.UnitLogic.UnitDescriptor) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.AddAction(Kingmaker.UnitLogic.Class.LevelUp.Actions.ILevelUpAction,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.SelectFeature(Kingmaker.UnitLogic.Class.LevelUp.FeatureSelectionState,Kingmaker.Blueprints.Classes.Selection.IFeatureSelectionItem) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.PerformSelections(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.Class.LevelUp.LevelUpController,System.Collections.Generic.Dictionary`2[Kingmaker.Blueprints.Classes.SelectionEntry,System.Collections.Generic.HashSet`1[System.Int32]],System.Nullable`1[Kingmaker.UnitLogic.Class.LevelUp.Actions.LevelUpActionPriority]) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.AddLevel(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.UnitDescriptor,System.Collections.Generic.Dictionary`2[Kingmaker.Blueprints.Classes.SelectionEntry,System.Collections.Generic.HashSet`1[System.Int32]],Kingmaker.UnitLogic.UnitFact,System.Boolean) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.LevelUp(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.UnitDescriptor,System.Int32,Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.LevelUp(Kingmaker.UnitLogic.UnitDescriptor,System.Int32,System.Boolean) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.OnActivate() (at :0) Kingmaker.EntitySystem.EntityFactComponentDelegate`2+ComponentRuntime[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Kingmaker.Blueprints.Classes.AddClassLevelsData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnActivate() (at :0) Kingmaker.EntitySystem.EntityFactComponent.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Attach(Kingmaker.EntitySystem.EntityFactsManager) (at :0) Kingmaker.EntitySystem.EntityFactsManager.Add(Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.Facts.BlueprintUnitFact,Kingmaker.UnitLogic.Mechanics.MechanicsContext,Kingmaker.Blueprints.Classes.Selection.FeatureParam) (at :0) Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.Facts.BlueprintUnitFact,Kingmaker.UnitLogic.Mechanics.MechanicsContext,Kingmaker.Blueprints.Classes.Selection.FeatureParam) (at :0) Kingmaker.UnitLogic.UnitDescriptor.Initialize(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.UnitLogic.UnitDescriptor.Initialize() (at :0) Kingmaker.EntitySystem.Entities.UnitEntityData.Initialize() (at :0) Kingmaker.EntitySystem.Entities.UnitEntityData..ctor(System.String,System.Boolean,Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.Game.CreateUnitVacuum(Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.UnitLogic.UnitHelper.Kingmaker.UnitLogic.UnitHelper.CopyInternal_Patch1(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.Copy(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.CreatePreview(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.RequestPreview(System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Kingmaker.UnitLogic.Class.LevelUp.LevelUpController..ctor_Patch1(Kingmaker.UnitLogic.Class.LevelUp.LevelUpController,Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Start(Kingmaker.EntitySystem.Entities.UnitEntityData,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.StartController() (at :0) Kingmaker.UI.MVVM._VM.CharGen.CharGenContextVM.HandleLevelUpStart(Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__2(Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__0() (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.TryRunAction(System.Action) (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.HandleGameToUIPreparation(System.Action) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__1(Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.OpenUI() (at :0) Kingmaker.UI.MVVM._VM.CharGen.CharGenContextVM.CompleteLevelUp() (at :0) Kingmaker.UI.MVVM._VM.CharGen.CharGenVM.Complete() (at :0) Kingmaker.UI.MVVM._PCView.CharGen.CharGenView.GoToNextPhaseOrComplete(System.Boolean) (at :0) Kingmaker.UI.MVVM._PCView.CharGen.CharGenView.b__24_0() (at :0) Owlcat.Runtime.UniRx.DelayedInvoker+d__6.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0) [93.6358 - Default]: Trying to select default value for selection BackgroundsCraftsmanSelection [93.6368 - Default]: BackgroundSkillSource already set: Feature[BackgroundMiner]#Unit[Camelia_Companion]#f56e2926-6331-4848-99c3-b5e0eabb33a7 Kingmaker.EntitySystem.Stats.ModifiableValueSkill.AddBackgroundSkillSource(Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.UnitLogic.FactLogic.AddBackgroundClassSkill.OnTurnOn() (at :0) Kingmaker.EntitySystem.EntityFactComponentDelegate`2+ComponentRuntime[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Kingmaker.EntitySystem.EmptyComponentData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnTurnOn() (at :0) Kingmaker.EntitySystem.EntityFactComponent.TurnOn() (at :0) Kingmaker.EntitySystem.EntityFact.TurnOn() (at :0) Kingmaker.EntitySystem.EntityFact.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Attach(Kingmaker.EntitySystem.EntityFactsManager) (at :0) Kingmaker.EntitySystem.EntityFactsManager.Add(Kingmaker.UnitLogic.Feature) (at :0) Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.Facts.BlueprintUnitFact,Kingmaker.UnitLogic.Mechanics.MechanicsContext,Kingmaker.Blueprints.Classes.Selection.FeatureParam) (at :0) Kingmaker.UnitLogic.Class.LevelUp.Actions.SelectFeature.Kingmaker.UnitLogic.Class.LevelUp.Actions.SelectFeature.Apply_Patch2(Kingmaker.UnitLogic.Class.LevelUp.Actions.SelectFeature,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState,Kingmaker.UnitLogic.UnitDescriptor) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.AddAction(Kingmaker.UnitLogic.Class.LevelUp.Actions.ILevelUpAction,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.SelectFeature(Kingmaker.UnitLogic.Class.LevelUp.FeatureSelectionState,Kingmaker.Blueprints.Classes.Selection.IFeatureSelectionItem) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.PerformSelections(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.Class.LevelUp.LevelUpController,System.Collections.Generic.Dictionary`2[Kingmaker.Blueprints.Classes.SelectionEntry,System.Collections.Generic.HashSet`1[System.Int32]],System.Nullable`1[Kingmaker.UnitLogic.Class.LevelUp.Actions.LevelUpActionPriority]) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.AddLevel(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.UnitDescriptor,System.Collections.Generic.Dictionary`2[Kingmaker.Blueprints.Classes.SelectionEntry,System.Collections.Generic.HashSet`1[System.Int32]],Kingmaker.UnitLogic.UnitFact,System.Boolean) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.LevelUp(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.UnitDescriptor,System.Int32,Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.LevelUp(Kingmaker.UnitLogic.UnitDescriptor,System.Int32,System.Boolean) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.OnActivate() (at :0) Kingmaker.EntitySystem.EntityFactComponentDelegate`2+ComponentRuntime[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Kingmaker.Blueprints.Classes.AddClassLevelsData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnActivate() (at :0) Kingmaker.EntitySystem.EntityFactComponent.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Attach(Kingmaker.EntitySystem.EntityFactsManager) (at :0) Kingmaker.EntitySystem.EntityFactsManager.Add(Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.Facts.BlueprintUnitFact,Kingmaker.UnitLogic.Mechanics.MechanicsContext,Kingmaker.Blueprints.Classes.Selection.FeatureParam) (at :0) Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.Facts.BlueprintUnitFact,Kingmaker.UnitLogic.Mechanics.MechanicsContext,Kingmaker.Blueprints.Classes.Selection.FeatureParam) (at :0) Kingmaker.UnitLogic.UnitDescriptor.Initialize(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.UnitLogic.UnitDescriptor.Initialize() (at :0) Kingmaker.EntitySystem.Entities.UnitEntityData.Initialize() (at :0) Kingmaker.EntitySystem.Entities.UnitEntityData..ctor(System.String,System.Boolean,Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.Game.CreateUnitVacuum(Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.UnitLogic.UnitHelper.Kingmaker.UnitLogic.UnitHelper.CopyInternal_Patch1(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.Copy(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.CreatePreview(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.RequestPreview(System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Kingmaker.UnitLogic.Class.LevelUp.LevelUpController..ctor_Patch1(Kingmaker.UnitLogic.Class.LevelUp.LevelUpController,Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Start(Kingmaker.EntitySystem.Entities.UnitEntityData,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.StartController() (at :0) Kingmaker.UI.MVVM._VM.CharGen.CharGenContextVM.HandleLevelUpStart(Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__2(Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__0() (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.TryRunAction(System.Action) (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.HandleGameToUIPreparation(System.Action) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__1(Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.OpenUI() (at :0) Kingmaker.UI.MVVM._VM.CharGen.CharGenContextVM.CompleteLevelUp() (at :0) Kingmaker.UI.MVVM._VM.CharGen.CharGenVM.Complete() (at :0) Kingmaker.UI.MVVM._PCView.CharGen.CharGenView.GoToNextPhaseOrComplete(System.Boolean) (at :0) Kingmaker.UI.MVVM._PCView.CharGen.CharGenView.b__24_0() (at :0) Owlcat.Runtime.UniRx.DelayedInvoker+d__6.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0) [93.6368 - Default]: Trying to select default value for selection BackgroundsCraftsmanSelection [93.6368 - Default]: Can't find suitable item for selection BackgroundsCraftsmanSelection Kingmaker.Blueprints.Classes.AddClassLevels.PerformSelections(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.Class.LevelUp.LevelUpController,System.Collections.Generic.Dictionary`2[Kingmaker.Blueprints.Classes.SelectionEntry,System.Collections.Generic.HashSet`1[System.Int32]],System.Nullable`1[Kingmaker.UnitLogic.Class.LevelUp.Actions.LevelUpActionPriority]) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.AddLevel(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.UnitDescriptor,System.Collections.Generic.Dictionary`2[Kingmaker.Blueprints.Classes.SelectionEntry,System.Collections.Generic.HashSet`1[System.Int32]],Kingmaker.UnitLogic.UnitFact,System.Boolean) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.LevelUp(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.UnitDescriptor,System.Int32,Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.LevelUp(Kingmaker.UnitLogic.UnitDescriptor,System.Int32,System.Boolean) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.OnActivate() (at :0) Kingmaker.EntitySystem.EntityFactComponentDelegate`2+ComponentRuntime[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Kingmaker.Blueprints.Classes.AddClassLevelsData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnActivate() (at :0) Kingmaker.EntitySystem.EntityFactComponent.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Attach(Kingmaker.EntitySystem.EntityFactsManager) (at :0) Kingmaker.EntitySystem.EntityFactsManager.Add(Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.Facts.BlueprintUnitFact,Kingmaker.UnitLogic.Mechanics.MechanicsContext,Kingmaker.Blueprints.Classes.Selection.FeatureParam) (at :0) Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.Facts.BlueprintUnitFact,Kingmaker.UnitLogic.Mechanics.MechanicsContext,Kingmaker.Blueprints.Classes.Selection.FeatureParam) (at :0) Kingmaker.UnitLogic.UnitDescriptor.Initialize(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.UnitLogic.UnitDescriptor.Initialize() (at :0) Kingmaker.EntitySystem.Entities.UnitEntityData.Initialize() (at :0) Kingmaker.EntitySystem.Entities.UnitEntityData..ctor(System.String,System.Boolean,Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.Game.CreateUnitVacuum(Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.UnitLogic.UnitHelper.Kingmaker.UnitLogic.UnitHelper.CopyInternal_Patch1(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.Copy(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.CreatePreview(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.RequestPreview(System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Kingmaker.UnitLogic.Class.LevelUp.LevelUpController..ctor_Patch1(Kingmaker.UnitLogic.Class.LevelUp.LevelUpController,Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Start(Kingmaker.EntitySystem.Entities.UnitEntityData,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.StartController() (at :0) Kingmaker.UI.MVVM._VM.CharGen.CharGenContextVM.HandleLevelUpStart(Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__2(Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__0() (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.TryRunAction(System.Action) (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.HandleGameToUIPreparation(System.Action) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__1(Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.OpenUI() (at :0) Kingmaker.UI.MVVM._VM.CharGen.CharGenContextVM.CompleteLevelUp() (at :0) Kingmaker.UI.MVVM._VM.CharGen.CharGenVM.Complete() (at :0) Kingmaker.UI.MVVM._PCView.CharGen.CharGenView.GoToNextPhaseOrComplete(System.Boolean) (at :0) Kingmaker.UI.MVVM._PCView.CharGen.CharGenView.b__24_0() (at :0) Owlcat.Runtime.UniRx.DelayedInvoker+d__6.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0) [93.6378 - Default]: Trying to select default value for selection BackgroundsCraftsmanSelection [93.6378 - Default]: Can't find suitable item for selection BackgroundsCraftsmanSelection Kingmaker.Blueprints.Classes.AddClassLevels.PerformSelections(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.Class.LevelUp.LevelUpController,System.Collections.Generic.Dictionary`2[Kingmaker.Blueprints.Classes.SelectionEntry,System.Collections.Generic.HashSet`1[System.Int32]],System.Nullable`1[Kingmaker.UnitLogic.Class.LevelUp.Actions.LevelUpActionPriority]) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.AddLevel(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.UnitDescriptor,System.Collections.Generic.Dictionary`2[Kingmaker.Blueprints.Classes.SelectionEntry,System.Collections.Generic.HashSet`1[System.Int32]],Kingmaker.UnitLogic.UnitFact,System.Boolean) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.LevelUp(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.UnitDescriptor,System.Int32,Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.LevelUp(Kingmaker.UnitLogic.UnitDescriptor,System.Int32,System.Boolean) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.OnActivate() (at :0) Kingmaker.EntitySystem.EntityFactComponentDelegate`2+ComponentRuntime[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Kingmaker.Blueprints.Classes.AddClassLevelsData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnActivate() (at :0) Kingmaker.EntitySystem.EntityFactComponent.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Attach(Kingmaker.EntitySystem.EntityFactsManager) (at :0) Kingmaker.EntitySystem.EntityFactsManager.Add(Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.Facts.BlueprintUnitFact,Kingmaker.UnitLogic.Mechanics.MechanicsContext,Kingmaker.Blueprints.Classes.Selection.FeatureParam) (at :0) Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.Facts.BlueprintUnitFact,Kingmaker.UnitLogic.Mechanics.MechanicsContext,Kingmaker.Blueprints.Classes.Selection.FeatureParam) (at :0) Kingmaker.UnitLogic.UnitDescriptor.Initialize(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.UnitLogic.UnitDescriptor.Initialize() (at :0) Kingmaker.EntitySystem.Entities.UnitEntityData.Initialize() (at :0) Kingmaker.EntitySystem.Entities.UnitEntityData..ctor(System.String,System.Boolean,Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.Game.CreateUnitVacuum(Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.UnitLogic.UnitHelper.Kingmaker.UnitLogic.UnitHelper.CopyInternal_Patch1(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.Copy(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.CreatePreview(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.RequestPreview(System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Kingmaker.UnitLogic.Class.LevelUp.LevelUpController..ctor_Patch1(Kingmaker.UnitLogic.Class.LevelUp.LevelUpController,Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Start(Kingmaker.EntitySystem.Entities.UnitEntityData,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.StartController() (at :0) Kingmaker.UI.MVVM._VM.CharGen.CharGenContextVM.HandleLevelUpStart(Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__2(Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__0() (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.TryRunAction(System.Action) (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.HandleGameToUIPreparation(System.Action) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__1(Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.OpenUI() (at :0) Kingmaker.UI.MVVM._VM.CharGen.CharGenContextVM.CompleteLevelUp() (at :0) Kingmaker.UI.MVVM._VM.CharGen.CharGenVM.Complete() (at :0) Kingmaker.UI.MVVM._PCView.CharGen.CharGenView.GoToNextPhaseOrComplete(System.Boolean) (at :0) Kingmaker.UI.MVVM._PCView.CharGen.CharGenView.b__24_0() (at :0) Owlcat.Runtime.UniRx.DelayedInvoker+d__6.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0) [93.6378 - Default]: Trying to select default value for selection BackgroundsCraftsmanSelection [93.6388 - Default]: Can't find suitable item for selection BackgroundsCraftsmanSelection Kingmaker.Blueprints.Classes.AddClassLevels.PerformSelections(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.Class.LevelUp.LevelUpController,System.Collections.Generic.Dictionary`2[Kingmaker.Blueprints.Classes.SelectionEntry,System.Collections.Generic.HashSet`1[System.Int32]],System.Nullable`1[Kingmaker.UnitLogic.Class.LevelUp.Actions.LevelUpActionPriority]) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.AddLevel(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.UnitDescriptor,System.Collections.Generic.Dictionary`2[Kingmaker.Blueprints.Classes.SelectionEntry,System.Collections.Generic.HashSet`1[System.Int32]],Kingmaker.UnitLogic.UnitFact,System.Boolean) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.LevelUp(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.UnitDescriptor,System.Int32,Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.LevelUp(Kingmaker.UnitLogic.UnitDescriptor,System.Int32,System.Boolean) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.OnActivate() (at :0) Kingmaker.EntitySystem.EntityFactComponentDelegate`2+ComponentRuntime[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Kingmaker.Blueprints.Classes.AddClassLevelsData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnActivate() (at :0) Kingmaker.EntitySystem.EntityFactComponent.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Attach(Kingmaker.EntitySystem.EntityFactsManager) (at :0) Kingmaker.EntitySystem.EntityFactsManager.Add(Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.Facts.BlueprintUnitFact,Kingmaker.UnitLogic.Mechanics.MechanicsContext,Kingmaker.Blueprints.Classes.Selection.FeatureParam) (at :0) Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.Facts.BlueprintUnitFact,Kingmaker.UnitLogic.Mechanics.MechanicsContext,Kingmaker.Blueprints.Classes.Selection.FeatureParam) (at :0) Kingmaker.UnitLogic.UnitDescriptor.Initialize(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.UnitLogic.UnitDescriptor.Initialize() (at :0) Kingmaker.EntitySystem.Entities.UnitEntityData.Initialize() (at :0) Kingmaker.EntitySystem.Entities.UnitEntityData..ctor(System.String,System.Boolean,Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.Game.CreateUnitVacuum(Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.UnitLogic.UnitHelper.Kingmaker.UnitLogic.UnitHelper.CopyInternal_Patch1(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.Copy(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.CreatePreview(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.RequestPreview(System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Kingmaker.UnitLogic.Class.LevelUp.LevelUpController..ctor_Patch1(Kingmaker.UnitLogic.Class.LevelUp.LevelUpController,Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Start(Kingmaker.EntitySystem.Entities.UnitEntityData,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.StartController() (at :0) Kingmaker.UI.MVVM._VM.CharGen.CharGenContextVM.HandleLevelUpStart(Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__2(Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__0() (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.TryRunAction(System.Action) (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.HandleGameToUIPreparation(System.Action) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__1(Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.OpenUI() (at :0) Kingmaker.UI.MVVM._VM.CharGen.CharGenContextVM.CompleteLevelUp() (at :0) Kingmaker.UI.MVVM._VM.CharGen.CharGenVM.Complete() (at :0) Kingmaker.UI.MVVM._PCView.CharGen.CharGenView.GoToNextPhaseOrComplete(System.Boolean) (at :0) Kingmaker.UI.MVVM._PCView.CharGen.CharGenView.b__24_0() (at :0) Owlcat.Runtime.UniRx.DelayedInvoker+d__6.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0) [93.6388 - Default]: Trying to select default value for selection BackgroundsCraftsmanSelection [93.6388 - Default]: Can't find suitable item for selection BackgroundsCraftsmanSelection Kingmaker.Blueprints.Classes.AddClassLevels.PerformSelections(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.Class.LevelUp.LevelUpController,System.Collections.Generic.Dictionary`2[Kingmaker.Blueprints.Classes.SelectionEntry,System.Collections.Generic.HashSet`1[System.Int32]],System.Nullable`1[Kingmaker.UnitLogic.Class.LevelUp.Actions.LevelUpActionPriority]) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.AddLevel(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.UnitDescriptor,System.Collections.Generic.Dictionary`2[Kingmaker.Blueprints.Classes.SelectionEntry,System.Collections.Generic.HashSet`1[System.Int32]],Kingmaker.UnitLogic.UnitFact,System.Boolean) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.LevelUp(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.UnitDescriptor,System.Int32,Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.LevelUp(Kingmaker.UnitLogic.UnitDescriptor,System.Int32,System.Boolean) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.OnActivate() (at :0) Kingmaker.EntitySystem.EntityFactComponentDelegate`2+ComponentRuntime[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Kingmaker.Blueprints.Classes.AddClassLevelsData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnActivate() (at :0) Kingmaker.EntitySystem.EntityFactComponent.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Attach(Kingmaker.EntitySystem.EntityFactsManager) (at :0) Kingmaker.EntitySystem.EntityFactsManager.Add(Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.Facts.BlueprintUnitFact,Kingmaker.UnitLogic.Mechanics.MechanicsContext,Kingmaker.Blueprints.Classes.Selection.FeatureParam) (at :0) Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.Facts.BlueprintUnitFact,Kingmaker.UnitLogic.Mechanics.MechanicsContext,Kingmaker.Blueprints.Classes.Selection.FeatureParam) (at :0) Kingmaker.UnitLogic.UnitDescriptor.Initialize(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.UnitLogic.UnitDescriptor.Initialize() (at :0) Kingmaker.EntitySystem.Entities.UnitEntityData.Initialize() (at :0) Kingmaker.EntitySystem.Entities.UnitEntityData..ctor(System.String,System.Boolean,Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.Game.CreateUnitVacuum(Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.UnitLogic.UnitHelper.Kingmaker.UnitLogic.UnitHelper.CopyInternal_Patch1(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.Copy(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.CreatePreview(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.RequestPreview(System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Kingmaker.UnitLogic.Class.LevelUp.LevelUpController..ctor_Patch1(Kingmaker.UnitLogic.Class.LevelUp.LevelUpController,Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Start(Kingmaker.EntitySystem.Entities.UnitEntityData,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.StartController() (at :0) Kingmaker.UI.MVVM._VM.CharGen.CharGenContextVM.HandleLevelUpStart(Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__2(Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__0() (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.TryRunAction(System.Action) (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.HandleGameToUIPreparation(System.Action) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__1(Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.OpenUI() (at :0) Kingmaker.UI.MVVM._VM.CharGen.CharGenContextVM.CompleteLevelUp() (at :0) Kingmaker.UI.MVVM._VM.CharGen.CharGenVM.Complete() (at :0) Kingmaker.UI.MVVM._PCView.CharGen.CharGenView.GoToNextPhaseOrComplete(System.Boolean) (at :0) Kingmaker.UI.MVVM._PCView.CharGen.CharGenView.b__24_0() (at :0) Owlcat.Runtime.UniRx.DelayedInvoker+d__6.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0) [93.6388 - Default]: Trying to select default value for selection Adaptability [93.6388 - Default]: Trying to select default value for selection Adaptability [93.6388 - Default]: Trying to select default value for selection Adaptability [93.6398 - Default]: Trying to select default value for selection Adaptability [93.6398 - Default]: Trying to select default value for selection Adaptability [93.6398 - Default]: Trying to select default value for selection Adaptability [93.6398 - Default]: Trying to select default value for selection Adaptability [93.6398 - Default]: Trying to select default value for selection Adaptability [93.6398 - Default]: Trying to select default value for selection Adaptability [93.6398 - History.Party]: 12:03:34 15.08.4715 - [History.Party] Camelia_Companion (397b090721c41044ea3220445300e1b8)level up: 1 [93.6398 - History.Party]: 12:03:34 15.08.4715 - [History.Party] Camelia_Companion (397b090721c41044ea3220445300e1b8)level up: 1 [93.6398 - History.Party]: 12:03:34 15.08.4715 - [History.Party] Camelia_Companion (397b090721c41044ea3220445300e1b8)level up: 1 [93.6408 - Default]: BackgroundSkillSource doesn't match Feature[BackgroundMiner]#Unit[Camelia_Companion]#f56e2926-6331-4848-99c3-b5e0eabb33a7 Kingmaker.EntitySystem.Stats.ModifiableValueSkill.RemoveBackgroundSkillSource(Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.UnitLogic.FactLogic.AddBackgroundClassSkill.OnTurnOff() (at :0) Kingmaker.EntitySystem.EntityFactComponentDelegate`2+ComponentRuntime[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Kingmaker.EntitySystem.EmptyComponentData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnTurnOff() (at :0) Kingmaker.EntitySystem.EntityFactComponent.TurnOff() (at :0) Kingmaker.EntitySystem.EntityFact.TurnOff() (at :0) Kingmaker.EntitySystem.EntityFactsManager.TurnOff() (at :0) Kingmaker.EntitySystem.EntityDataBase.TurnOff(Kingmaker.EntitySystem.EntityDataBase+Reason) (at :0) Kingmaker.UnitLogic.UnitHelper.Kingmaker.UnitLogic.UnitHelper.CopyInternal_Patch1(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.Copy(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.CreatePreview(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.RequestPreview(System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Kingmaker.UnitLogic.Class.LevelUp.LevelUpController..ctor_Patch1(Kingmaker.UnitLogic.Class.LevelUp.LevelUpController,Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Start(Kingmaker.EntitySystem.Entities.UnitEntityData,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.StartController() (at :0) Kingmaker.UI.MVVM._VM.CharGen.CharGenContextVM.HandleLevelUpStart(Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__2(Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__0() (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.TryRunAction(System.Action) (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.HandleGameToUIPreparation(System.Action) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__1(Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.OpenUI() (at :0) Kingmaker.UI.MVVM._VM.CharGen.CharGenContextVM.CompleteLevelUp() (at :0) Kingmaker.UI.MVVM._VM.CharGen.CharGenVM.Complete() (at :0) Kingmaker.UI.MVVM._PCView.CharGen.CharGenView.GoToNextPhaseOrComplete(System.Boolean) (at :0) Kingmaker.UI.MVVM._PCView.CharGen.CharGenView.b__24_0() (at :0) Owlcat.Runtime.UniRx.DelayedInvoker+d__6.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0) [93.6408 - Default]: BackgroundSkillSource doesn't match Feature[BackgroundFarmhand]#Unit[Camelia_Companion]#f56e2926-6331-4848-99c3-b5e0eabb33a7 Kingmaker.EntitySystem.Stats.ModifiableValueSkill.RemoveBackgroundSkillSource(Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.UnitLogic.FactLogic.AddBackgroundClassSkill.OnTurnOff() (at :0) Kingmaker.EntitySystem.EntityFactComponentDelegate`2+ComponentRuntime[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Kingmaker.EntitySystem.EmptyComponentData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnTurnOff() (at :0) Kingmaker.EntitySystem.EntityFactComponent.TurnOff() (at :0) Kingmaker.EntitySystem.EntityFact.TurnOff() (at :0) Kingmaker.EntitySystem.EntityFactsManager.TurnOff() (at :0) Kingmaker.EntitySystem.EntityDataBase.TurnOff(Kingmaker.EntitySystem.EntityDataBase+Reason) (at :0) Kingmaker.UnitLogic.UnitHelper.Kingmaker.UnitLogic.UnitHelper.CopyInternal_Patch1(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.Copy(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.CreatePreview(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.RequestPreview(System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Kingmaker.UnitLogic.Class.LevelUp.LevelUpController..ctor_Patch1(Kingmaker.UnitLogic.Class.LevelUp.LevelUpController,Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Start(Kingmaker.EntitySystem.Entities.UnitEntityData,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.StartController() (at :0) Kingmaker.UI.MVVM._VM.CharGen.CharGenContextVM.HandleLevelUpStart(Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__2(Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__0() (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.TryRunAction(System.Action) (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.HandleGameToUIPreparation(System.Action) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__1(Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.OpenUI() (at :0) Kingmaker.UI.MVVM._VM.CharGen.CharGenContextVM.CompleteLevelUp() (at :0) Kingmaker.UI.MVVM._VM.CharGen.CharGenVM.Complete() (at :0) Kingmaker.UI.MVVM._PCView.CharGen.CharGenView.GoToNextPhaseOrComplete(System.Boolean) (at :0) Kingmaker.UI.MVVM._PCView.CharGen.CharGenView.b__24_0() (at :0) Owlcat.Runtime.UniRx.DelayedInvoker+d__6.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0) [93.6418 - Default]: BackgroundSkillSource doesn't match Feature[BackgroundSmith]#Unit[Camelia_Companion]#f56e2926-6331-4848-99c3-b5e0eabb33a7 Kingmaker.EntitySystem.Stats.ModifiableValueSkill.RemoveBackgroundSkillSource(Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.UnitLogic.FactLogic.AddBackgroundClassSkill.OnTurnOff() (at :0) Kingmaker.EntitySystem.EntityFactComponentDelegate`2+ComponentRuntime[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Kingmaker.EntitySystem.EmptyComponentData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnTurnOff() (at :0) Kingmaker.EntitySystem.EntityFactComponent.TurnOff() (at :0) Kingmaker.EntitySystem.EntityFact.TurnOff() (at :0) Kingmaker.EntitySystem.EntityFactsManager.TurnOff() (at :0) Kingmaker.EntitySystem.EntityDataBase.TurnOff(Kingmaker.EntitySystem.EntityDataBase+Reason) (at :0) Kingmaker.UnitLogic.UnitHelper.Kingmaker.UnitLogic.UnitHelper.CopyInternal_Patch1(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.Copy(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.CreatePreview(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.RequestPreview(System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Kingmaker.UnitLogic.Class.LevelUp.LevelUpController..ctor_Patch1(Kingmaker.UnitLogic.Class.LevelUp.LevelUpController,Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Start(Kingmaker.EntitySystem.Entities.UnitEntityData,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.StartController() (at :0) Kingmaker.UI.MVVM._VM.CharGen.CharGenContextVM.HandleLevelUpStart(Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__2(Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__0() (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.TryRunAction(System.Action) (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.HandleGameToUIPreparation(System.Action) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__1(Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.OpenUI() (at :0) Kingmaker.UI.MVVM._VM.CharGen.CharGenContextVM.CompleteLevelUp() (at :0) Kingmaker.UI.MVVM._VM.CharGen.CharGenVM.Complete() (at :0) Kingmaker.UI.MVVM._PCView.CharGen.CharGenView.GoToNextPhaseOrComplete(System.Boolean) (at :0) Kingmaker.UI.MVVM._PCView.CharGen.CharGenView.b__24_0() (at :0) Owlcat.Runtime.UniRx.DelayedInvoker+d__6.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0) [93.6451 - Default]: BackgroundSkillSource already set: Feature[BackgroundFarmhand]#Unit[Camelia_Companion]#f56e2926-6331-4848-99c3-b5e0eabb33a7 Kingmaker.EntitySystem.Stats.ModifiableValueSkill.AddBackgroundSkillSource(Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.UnitLogic.FactLogic.AddBackgroundClassSkill.OnTurnOn() (at :0) Kingmaker.EntitySystem.EntityFactComponentDelegate`2+ComponentRuntime[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Kingmaker.EntitySystem.EmptyComponentData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnTurnOn() (at :0) Kingmaker.EntitySystem.EntityFactComponent.TurnOn() (at :0) Kingmaker.EntitySystem.EntityFact.TurnOn() (at :0) Kingmaker.EntitySystem.EntityFactsManager.TurnOn() (at :0) Kingmaker.EntitySystem.EntityDataBase.TurnOn() (at :0) Kingmaker.UnitLogic.UnitHelper.Kingmaker.UnitLogic.UnitHelper.CopyInternal_Patch1(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.Copy(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.CreatePreview(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.RequestPreview(System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Kingmaker.UnitLogic.Class.LevelUp.LevelUpController..ctor_Patch1(Kingmaker.UnitLogic.Class.LevelUp.LevelUpController,Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Start(Kingmaker.EntitySystem.Entities.UnitEntityData,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.StartController() (at :0) Kingmaker.UI.MVVM._VM.CharGen.CharGenContextVM.HandleLevelUpStart(Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__2(Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__0() (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.TryRunAction(System.Action) (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.HandleGameToUIPreparation(System.Action) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__1(Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.OpenUI() (at :0) Kingmaker.UI.MVVM._VM.CharGen.CharGenContextVM.CompleteLevelUp() (at :0) Kingmaker.UI.MVVM._VM.CharGen.CharGenVM.Complete() (at :0) Kingmaker.UI.MVVM._PCView.CharGen.CharGenView.GoToNextPhaseOrComplete(System.Boolean) (at :0) Kingmaker.UI.MVVM._PCView.CharGen.CharGenView.b__24_0() (at :0) Owlcat.Runtime.UniRx.DelayedInvoker+d__6.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0) [93.6451 - Default]: BackgroundSkillSource already set: Feature[BackgroundSmith]#Unit[Camelia_Companion]#f56e2926-6331-4848-99c3-b5e0eabb33a7 Kingmaker.EntitySystem.Stats.ModifiableValueSkill.AddBackgroundSkillSource(Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.UnitLogic.FactLogic.AddBackgroundClassSkill.OnTurnOn() (at :0) Kingmaker.EntitySystem.EntityFactComponentDelegate`2+ComponentRuntime[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Kingmaker.EntitySystem.EmptyComponentData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnTurnOn() (at :0) Kingmaker.EntitySystem.EntityFactComponent.TurnOn() (at :0) Kingmaker.EntitySystem.EntityFact.TurnOn() (at :0) Kingmaker.EntitySystem.EntityFactsManager.TurnOn() (at :0) Kingmaker.EntitySystem.EntityDataBase.TurnOn() (at :0) Kingmaker.UnitLogic.UnitHelper.Kingmaker.UnitLogic.UnitHelper.CopyInternal_Patch1(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.Copy(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.CreatePreview(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.RequestPreview(System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Kingmaker.UnitLogic.Class.LevelUp.LevelUpController..ctor_Patch1(Kingmaker.UnitLogic.Class.LevelUp.LevelUpController,Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Start(Kingmaker.EntitySystem.Entities.UnitEntityData,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.StartController() (at :0) Kingmaker.UI.MVVM._VM.CharGen.CharGenContextVM.HandleLevelUpStart(Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__2(Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__0() (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.TryRunAction(System.Action) (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.HandleGameToUIPreparation(System.Action) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__1(Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.OpenUI() (at :0) Kingmaker.UI.MVVM._VM.CharGen.CharGenContextVM.CompleteLevelUp() (at :0) Kingmaker.UI.MVVM._VM.CharGen.CharGenVM.Complete() (at :0) Kingmaker.UI.MVVM._PCView.CharGen.CharGenView.GoToNextPhaseOrComplete(System.Boolean) (at :0) Kingmaker.UI.MVVM._PCView.CharGen.CharGenView.b__24_0() (at :0) Owlcat.Runtime.UniRx.DelayedInvoker+d__6.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0) [93.6461 - Default]: BackgroundSkillSource already set: Feature[BackgroundMiner]#Unit[Camelia_Companion]#f56e2926-6331-4848-99c3-b5e0eabb33a7 Kingmaker.EntitySystem.Stats.ModifiableValueSkill.AddBackgroundSkillSource(Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.UnitLogic.FactLogic.AddBackgroundClassSkill.OnTurnOn() (at :0) Kingmaker.EntitySystem.EntityFactComponentDelegate`2+ComponentRuntime[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Kingmaker.EntitySystem.EmptyComponentData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnTurnOn() (at :0) Kingmaker.EntitySystem.EntityFactComponent.TurnOn() (at :0) Kingmaker.EntitySystem.EntityFact.TurnOn() (at :0) Kingmaker.EntitySystem.EntityFactsManager.TurnOn() (at :0) Kingmaker.EntitySystem.EntityDataBase.TurnOn() (at :0) Kingmaker.UnitLogic.UnitHelper.Kingmaker.UnitLogic.UnitHelper.CopyInternal_Patch1(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.Copy(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.UnitHelper.CreatePreview(Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.RequestPreview(System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Kingmaker.UnitLogic.Class.LevelUp.LevelUpController..ctor_Patch1(Kingmaker.UnitLogic.Class.LevelUp.LevelUpController,Kingmaker.EntitySystem.Entities.UnitEntityData,System.Boolean,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.Start(Kingmaker.EntitySystem.Entities.UnitEntityData,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState+CharBuildMode,System.Boolean,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.StartController() (at :0) Kingmaker.UI.MVVM._VM.CharGen.CharGenContextVM.HandleLevelUpStart(Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__2(Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.ILevelUpInitiateUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__0() (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.TryRunAction(System.Action) (at :0) Kingmaker.UI.MVVM._PCView.Common.MessageModal.BlurFadeoutView.HandleGameToUIPreparation(System.Action) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig+<>c__DisplayClass40_0.b__1(Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteActionInternal(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],Kingmaker.PubSubSystem.IPreparationGameToUIHandler) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ExecuteAction(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Object) (at :0) Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IPreparationGameToUIHandler],System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpConfig.OpenUI() (at :0) Kingmaker.UI.MVVM._VM.CharGen.CharGenContextVM.CompleteLevelUp() (at :0) Kingmaker.UI.MVVM._VM.CharGen.CharGenVM.Complete() (at :0) Kingmaker.UI.MVVM._PCView.CharGen.CharGenView.GoToNextPhaseOrComplete(System.Boolean) (at :0) Kingmaker.UI.MVVM._PCView.CharGen.CharGenView.b__24_0() (at :0) Owlcat.Runtime.UniRx.DelayedInvoker+d__6.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0) [96.9370 - System]: Stop mode request FullScreenUi [96.9485 - System]: Stopped mode FullScreenUi (next mode on stack Default) [98.6938 - System]: Start mode request EscMode [98.7008 - System]: Started mode EscMode (previous mode Default) [99.6419 - System]: Stop mode request EscMode [99.6429 - System]: Start mode request FullScreenUi [99.6459 - System]: Stopped mode EscMode (next mode on stack Default) [99.6459 - System]: Started mode FullScreenUi (previous mode Default) [105.2383 - System]: Show loading screen: Kingmaker.EntitySystem.Persistence.EmptyLoadingScreen [105.2393 - System]: Start loading process: d__58 [105.2393 - System]: Stop mode request FullScreenUi [105.2503 - Default]: Add save to list (from save routine) [105.2503 - Default]: Rewrite save to list [105.2568 - System]: Saving to C:/Users/kpgri/AppData/LocalLow/Owlcat Games/Pathfinder Wrath Of The Righteous\Saved Games\Manual_34_After.zks [105.3635 - History.System]: Game saved on version 2.3.2c [105.3675 - System]: Begin threaded save [105.3675 - System]: SerializeAndSaveThread: started [105.4734 - System]: Saved successfully to C:/Users/kpgri/AppData/LocalLow/Owlcat Games/Pathfinder Wrath Of The Righteous\Saved Games\Manual_34_After.zks [105.4734 - System]: SerializeAndSaveThread: finished [105.4784 - System]: Finished wait for threaded save [105.4901 - System]: Loading process finished 'd__58' duration: 0.2509104s) [105.4901 - System]: Callback execution duration: 0.0003162s [105.4901 - System]: Loading is ended in 0.2512878s [105.4901 - System]: Start hide timer [105.4901 - System]: Stopped mode FullScreenUi (next mode on stack Default) [105.4926 - System]: Dispose garbage entity ItemEntityWeapon[[BlueprintItemWeapon: Unarmed1d6]]#08502e24-12a5-419e-9358-0c3539090a5b [105.4926 - System]: Dispose garbage entity ItemEntityWeapon[[BlueprintItemWeapon: Unarmed1d3]]#b925c5af-0d9e-408a-b8dd-51ef90c23f80 [105.6481 - System]: Hide loading screen: Kingmaker.EntitySystem.Persistence.EmptyLoadingScreen [105.6558 - System]: Hiding loading screen completed: Kingmaker.EntitySystem.Persistence.EmptyLoadingScreen [108.2724 - System]: Start mode request EscMode [108.2794 - System]: Started mode EscMode (previous mode Default)