C:\AndroidStudio\platform-tools\adb DONE (0) About to execute:C:\AndroidStudio\platform-tools\adb -s "0123456789ABCDEF" shell ps C:\AndroidStudio\platform-tools\adb -s "0123456789ABCDEF" logcat yoyo:V DEBUG:V AndroidRuntime:V *:S --------- beginning of main --------- beginning of system 10-28 04:17:20.052 16858 16875 I yoyo : Error compiling shader: 10-28 04:17:20.052 16858 16875 I yoyo : 0:1: F0003: Shader too long. This shader is 586 instruction words long, but 10-28 04:17:20.052 16858 16875 I yoyo : Mali-400 GP only supports up to 512 instruction words. 10-28 04:17:20.052 16858 16875 I yoyo : 10-28 04:17:20.052 16858 16875 I yoyo : #define LOWPREC lowp 10-28 04:17:20.052 16858 16875 I yoyo : #define MATRIX_VIEW 0 10-28 04:17:20.052 16858 16875 I yoyo : #define MATRIX_PROJECTION 1 10-28 04:17:20.052 16858 16875 I yoyo : #define MATRIX_WORLD 2 10-28 04:17:20.052 16858 16875 I yoyo : #define MATRIX_WORLD_VIEW 3 10-28 04:17:20.052 16858 16875 I yoyo : #define MATRIX_WORLD_VIEW_PROJECTION 4 10-28 04:17:20.052 16858 16875 I yoyo : #define MATRICES_MAX 5 10-28 04:17:20.052 16858 16875 I yoyo : 10-28 04:17:20.052 16858 16875 I yoyo : uniform mat4 gm_Matrices[MATRICES_MAX]; 10-28 04:17:20.052 16858 16875 I yoyo : 10-28 04:17:20.052 16858 16875 I yoyo : uniform bool gm_LightingEnabled; 10-28 04:17:20.052 16858 16875 I yoyo : uniform bool gm_VS_FogEnabled; 10-28 04:17:20.052 16858 16875 I yoyo : uniform float gm_FogStart; 10-28 04:17:20.052 16858 16875 I yoyo : uniform float gm_RcpFogRange; 10-28 04:17:20.052 16858 16875 I yoyo : 10-28 04:17:20.052 16858 16875 I yoyo : #define MAX_VS_LIGHTS 8 10-28 04:17:20.052 16858 16875 I yoyo : #define MIRROR_WIN32_LIGHTING_EQUATION 10-28 04:17:20.052 16858 16875 I yoyo : 10-28 04:17:20.052 16858 16875 I yoyo : 10-28 04:17:20.052 16858 16875 I yoyo : //#define MAX_VS_LIGHTS 8 10-28 04:17:20.052 16858 16875 I yoyo : uniform vec4 gm_AmbientColour; // rgb=colour, a=1 10-28 04:17:20.052 16858 16875 I yoyo : uniform vec4 gm_Lights_Direction[MAX_VS_LIGHTS]; // normalised direction 10-28 04:17:20.052 16858 16875 I yoyo : uniform vec4 gm_Lights_PosRange[MAX_VS_LIGHTS]; // X,Y,Z position, W range 10-28 04:17:20.052 16858 16875 I yoyo : uniform vec4 gm_Lights_Colour[MAX_VS_LIGHTS]; // rgb=colour, a=1 10-28 04:17:20.052 16858 16875 I yoyo : 10-28 04:17:20.052 16858 16875 I yoyo : float CalcFogFactor(vec4 pos) 10-28 04:17:20.052 16858 16875 I yoyo : { 10-28 04:17:20.052 16858 16875 I yoyo : if (gm_VS_FogEnabled) 10-28 04:17:20.052 16858 16875 I yoyo : { 10-28 04:17:20.052 16858 16875 I yoyo : vec4 viewpos = gm_Matrices[MATRIX_WORLD_VIEW] * pos; 10-28 04:17:20.052 16858 16875 I yoyo : float fogfactor = ((viewpos.z - gm_FogStart) * gm_RcpFogRange); 10-28 04:17:20.052 16858 16875 I yoyo : return fogfactor; 10-28 04:17:20.052 16858 16875 I yoyo : } 10-28 04:17:20.052 16858 16875 I yoyo : else 10-28 04:17:20.052 16858 16875 I yoyo : { 10-28 04:17:20.052 16858 16875 I yoyo : return 0.0; 10-28 04:17:20.052 16858 16875 I yoyo : } 10-28 04:17:20.052 16858 16875 I yoyo : } 10-28 04:17:20.052 16858 16875 I yoyo : 10-28 04:17:20.052 16858 16875 I yoyo : vec4 DoDirLight(vec3 ws_normal, vec4 dir 10-28 04:17:20.052 16858 16875 I yoyo : Copying error 0:1: F0003: Shader too long. This shader is 586 instruction words long, but 10-28 04:17:20.052 16858 16875 I yoyo : Mali-400 GP only supports up to 512 instruction words. 10-28 04:17:20.079 16858 16875 I yoyo : Collision Event time(microsecs)=6 10-28 04:17:20.107 16858 16875 I yoyo : Variable_Global_Init() 10-28 04:17:20.108 16858 16875 I yoyo : PrepareGame() 10-28 04:17:20.108 16858 16875 I yoyo : Audio_Init() 10-28 04:17:20.109 16858 16875 I yoyo : Using OpenSL ES: 1 10-28 04:17:20.139 16858 16875 I yoyo : Attempting to set gamepadcount to 0 10-28 04:17:20.139 16858 16875 I yoyo : Game_Prepare() 10-28 04:17:20.139 16858 16875 I yoyo : Script_Prepare() 10-28 04:17:20.146 16858 16875 I yoyo : ScribbleDX: Welcome to Scribble Deluxe by Juju Adams! This is version 9.3.2, 2024-09-18 10-28 04:17:20.146 16858 16875 I yoyo : ScribbleDX: Verbose mode is off, set SCRIBBLE_VERBOSE to to see more information 10-28 04:17:20.148 16858 16875 I yoyo : ScribbleDX: Using handle_parse() where possible 10-28 04:17:20.184 16858 16875 I yoyo : TimeLine_Prepare() 10-28 04:17:20.184 16858 16875 I yoyo : Object_Prepare() 10-28 04:17:20.184 16858 16875 I yoyo : Room_Prepare() 10-28 04:17:20.185 16858 16875 I yoyo : Finished PrepareGame() 10-28 04:17:20.185 16858 16875 I yoyo : Run_Start 10-28 04:17:20.185 16858 16875 I yoyo : Done g_EffectsManager.Init() 10-28 04:17:20.185 16858 16875 I yoyo : Done RenderStateManager 10-28 04:17:20.185 16858 16875 I yoyo : CreateColPairs took 0.000000s 4 usecs for 1 object types obj_col_numb=0 physobjcount=0 resizes 0 final size 0 10-28 04:17:20.185 16858 16875 I yoyo : Done ObjectLists 10-28 04:17:20.185 16858 16875 I yoyo : Done Extension_Initialize 10-28 04:17:20.185 16858 16875 I yoyo : About to startroom 10-28 04:17:20.188 16858 16875 I yoyo : arena =0(0x00000000) 10-28 04:17:20.188 16858 16875 I yoyo : ordblks =0(0x00000000) 10-28 04:17:20.188 16858 16875 I yoyo : smblks =0(0x00000000) 10-28 04:17:20.188 16858 16875 I yoyo : hblks =0(0x00000000) 10-28 04:17:20.188 16858 16875 I yoyo : hblkhd =24379392(0x01740000) 10-28 04:17:20.188 16858 16875 I yoyo : usmblks =24379392(0x01740000) 10-28 04:17:20.188 16858 16875 I yoyo : fsmblks =0(0x00000000) 10-28 04:17:20.188 16858 16875 I yoyo : uordblks =19706992(0x012cb470) 10-28 04:17:20.188 16858 16875 I yoyo : fordblks =4672400(0x00474b90) 10-28 04:17:20.188 16858 16875 I yoyo : keepcost =0(0x00000000) 10-28 04:17:20.188 16858 16875 I yoyo : Total memory used = 13402912 (0x00cc8320) bytes 12.78MB 10-28 04:17:20.188 16858 16875 I yoyo : Free memory = 10976480 (0x00a77ce0) bytes 10.47MB 10-28 04:17:20.188 16858 16875 I yoyo : Peak memory used = 13402912 (0x00cc8320) bytes 12.78MB 10-28 04:17:20.188 16858 16875 I yoyo : **********************************. 10-28 04:17:20.188 16858 16875 I yoyo : Entering main loop. 10-28 04:17:20.188 16858 16875 I yoyo : **********************************. 10-28 04:17:20.189 16858 16875 I yoyo : Finished BeginToEnd, default frame buffer is: 0 10-28 04:17:20.189 16858 16875 I yoyo : MANUFACTURER = DUODUOGO