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snapandtransform.py
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snapandtransform.py
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# ##### BEGIN GPL LICENSE BLOCK #####
#
# Edit mode origin tools, a Blender addon
# (c) 2017,2018 Michel J. Anders (varkenvarken)
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
import bpy
import numpy as np
from bpy.props import BoolProperty
bl_info = {
"name": "Edit mode origin tools",
"author": "michel anders (varkenvarken)",
"version": (0, 0, 201803310907),
"blender": (2, 79, 0),
"location": "View3D > Mesh > Snap",
"description": "Move origin to selected geometry and to lowest point in mesh",
"warning": "",
"wiki_url": "http://blenderthings.blogspot.com/",
"tracker_url": "",
"category": "Mesh"}
class OriginToSelected(bpy.types.Operator):
'''Move origin to selected geometry'''
bl_idname = "mesh.editmode_origin_to_selected"
bl_label = "OriginToSelected"
bl_description = "Snap cursor to selected geometry and move origin to same position"
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(self, context):
return (context.mode == 'EDIT_MESH')
def execute(self, context):
# we could do all the calculations ourselves but just calling
# the available operators is way simpler and that is what code
# reuse is about :-)
bpy.ops.view3d.snap_cursor_to_selected()
bpy.ops.object.editmode_toggle()
bpy.ops.object.origin_set(type='ORIGIN_CURSOR')
bpy.ops.object.editmode_toggle()
return {'FINISHED'}
class OriginToLowest(bpy.types.Operator):
'''Move origin to lowest point in mesh'''
bl_idname = "mesh.editmode_origin_to_lowest"
bl_label = "OriginToLowest"
bl_description = "Move the origin to lowest point"
bl_options = {'REGISTER', 'UNDO'}
center = BoolProperty(name='Center', default=True, description='lowest on z-axis but also centered below the center')
@classmethod
def poll(self, context):
return ((context.mode == 'EDIT_MESH' or context.mode == 'OBJECT' )and context.active_object.type == 'MESH')
def execute(self, context):
if context.mode == 'EDIT_MESH':
bpy.ops.object.editmode_toggle()
me = context.active_object.data
count = len(me.vertices)
if count > 0: # degenerate mesh, but better safe than sorry
# get the vertex coords
shape = (count, 3)
verts = np.empty(count*3, dtype=np.float32)
me.vertices.foreach_get('co', verts)
verts.shape = shape
# add a w coord of 1 by copying xyz over a xyzw array of all ones, because world matrix is 4x4
verts2 = np.ones((count,4))
verts2[:,:3] = verts
# multiply with world matrix to get world coords
M = np.array(context.active_object.matrix_world, dtype=np.float32)
verts = (M @ verts2.T).T[:,:3] # remember @ is the new python matrix multiplicator that numpy supports the double transpose is to get the 4 x 1 vectors to 1 x 4
# get coords of vertex with lowest z value
min_co = verts[np.argsort(verts[:,2])[0]]
# replace x,y coordinates by center coords if selected
if self.center:
# get the center of all the transformed vertices
center = np.average(verts, axis=0)
# replace the x,y coords
min_co[0:2] = center[0:2]
context.scene.cursor_location = min_co
bpy.ops.object.origin_set(type='ORIGIN_CURSOR')
if context.mode == 'EDIT_MESH':
bpy.ops.object.editmode_toggle()
return {'FINISHED'}
def menu_func(self, context):
self.layout.separator()
self.layout.operator(OriginToSelected.bl_idname, text="Origin to selected")
self.layout.operator(OriginToLowest.bl_idname, text="Origin to lowest point (World Z-axis)").center = False
self.layout.operator(OriginToLowest.bl_idname, text="Origin to lowest point (World Z-axis, centered)").center = True
def register():
bpy.utils.register_module(__name__)
bpy.types.VIEW3D_MT_snap.append(menu_func)
def unregister():
bpy.types.VIEW3D_MT_snap.remove(menu_func)
bpy.utils.unregister_module(__name__)
if __name__ == "__main__":
register()