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Tiles.tscn
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Tiles.tscn
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[gd_scene load_steps=3 format=1]
[ext_resource path="res://tilemap.png" type="Texture" id=1]
[sub_resource type="RectangleShape2D" id=1]
custom_solver_bias = 0.0
extents = Vector2( 16, 16 )
[node name="Node" type="Node"]
[node name="Ground" type="Sprite" parent="."]
transform/pos = Vector2( 16, 16 )
texture = ExtResource( 1 )
region = true
region_rect = Rect2( 32, 0, 32, 32 )
[node name="StaticBody2D" type="StaticBody2D" parent="Ground"]
visibility/visible = false
input/pickable = false
shapes/0/shape = SubResource( 1 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false
collision/layers = 1
collision/mask = 1
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 1.0
bounce = 0.0
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/StaticBody2D"]
visibility/visible = false
shape = SubResource( 1 )
trigger = false
_update_shape_index = 0
[node name="Death" type="Sprite" parent="."]
transform/pos = Vector2( 48, 16 )
texture = ExtResource( 1 )
region = true
region_rect = Rect2( 0, 0, 32, 32 )
[node name="StaticBody2D" type="StaticBody2D" parent="Death"]
visibility/visible = false
input/pickable = false
shapes/0/shape = SubResource( 1 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false
collision/layers = 1
collision/mask = 1
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 1.0
bounce = 0.0
[node name="CollisionShape2D" type="CollisionShape2D" parent="Death/StaticBody2D"]
shape = SubResource( 1 )
trigger = false
_update_shape_index = 0