diff --git a/code/modules/clothing/suits/jobs.dm b/code/modules/clothing/suits/jobs.dm index 9843c8cb3bcb..a1f0c2619af8 100644 --- a/code/modules/clothing/suits/jobs.dm +++ b/code/modules/clothing/suits/jobs.dm @@ -329,7 +329,7 @@ desc = "A slightly armoured greatcoat. It looks like it's mostly ceremonial." icon_state = "HoP_Coat" item_state = "HoP_Coat" - species_fit = list(INSECT_SHAPED) + species_fit = list(VOX_SHAPED, INSECT_SHAPED) blood_overlay_type = "coat" body_parts_covered = ARMS|LEGS|FULL_TORSO|IGNORE_INV allowed = list(/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/tank/emergency_nitrogen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_storage,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/lighter,/obj/item/device/detective_scanner,/obj/item/device/taperecorder) diff --git a/code/modules/clothing/suits/slimecoat.dm b/code/modules/clothing/suits/slimecoat.dm index 530e9762b6b3..eb2619f91926 100644 --- a/code/modules/clothing/suits/slimecoat.dm +++ b/code/modules/clothing/suits/slimecoat.dm @@ -5,7 +5,7 @@ desc = "This doesn't look like it protects against water very well." icon_state = "slimecoat" item_state = "slimecoat" - species_fit = list(INSECT_SHAPED) + species_fit = list(VOX_SHAPED, INSECT_SHAPED) body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) allowed = list(/obj/item/weapon/gun/energy/temperature,/obj/item/device/flashlight/lamp/slime) diff --git a/code/modules/clothing/suits/wintercoat.dm b/code/modules/clothing/suits/wintercoat.dm index 651df3e25e15..dd36a9b5b5ef 100644 --- a/code/modules/clothing/suits/wintercoat.dm +++ b/code/modules/clothing/suits/wintercoat.dm @@ -5,7 +5,7 @@ desc = "A heavy jacket made from 'synthetic' animal furs." icon_state = "coatwinter" item_state = "labcoat" - species_fit = list(INSECT_SHAPED) + species_fit = list(VOX_SHAPED, INSECT_SHAPED) clothing_flags = ONESIZEFITSALL body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS heat_conductivity = SPACESUIT_HEAT_CONDUCTIVITY @@ -61,13 +61,13 @@ desc = "You guys gonna listen to Garry? You gonna let him give the orders? I mean, he could BE one of those things!" icon_state = "coatcaptain" clothing_flags = 0 - species_fit = list(INSECT_SHAPED) + species_fit = list(VOX_SHAPED, INSECT_SHAPED) armor = list(melee = 20, bullet = 15, laser = 20, energy = 10, bomb = 15, bio = 5, rad = 2) /obj/item/clothing/suit/storage/wintercoat/security name = "security winter coat" icon_state = "coatsecurity" - species_fit = list(INSECT_SHAPED) + species_fit = list(VOX_SHAPED, INSECT_SHAPED) armor = list(melee = 40, bullet = 20, laser = 30, energy = 10, bomb = 20, bio = 0, rad = 0) allowed = list( /obj/item/weapon/gun/energy, @@ -90,7 +90,7 @@ name = "Head of Security's winter coat" icon_state = "coathos" clothing_flags = 0 - species_fit = list(INSECT_SHAPED) + species_fit = list(VOX_SHAPED, INSECT_SHAPED) armor = list(melee = 65, bullet = 30, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0) nohood = 1 body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS|IGNORE_INV @@ -98,7 +98,7 @@ /obj/item/clothing/suit/storage/wintercoat/security/warden name = "Warden's winter coat" icon_state = "coatwarden" - species_fit = list(INSECT_SHAPED) + species_fit = list(VOX_SHAPED, INSECT_SHAPED) body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS|IGNORE_INV nohood = 1 @@ -106,7 +106,7 @@ name = "medical winter coat" icon_state = "coatmedical" clothing_flags = 0 - species_fit = list(INSECT_SHAPED) + species_fit = list(VOX_SHAPED, INSECT_SHAPED) armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 50, rad = 0) allowed = list( /obj/item/roller, @@ -126,14 +126,14 @@ name = "science winter coat" icon_state = "coatscience" clothing_flags = 0 - species_fit = list(INSECT_SHAPED) + species_fit = list(VOX_SHAPED, INSECT_SHAPED) armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0) /obj/item/clothing/suit/storage/wintercoat/engineering name = "engineering winter coat" icon_state = "coatengineer" clothing_flags = 0 - species_fit = list(INSECT_SHAPED) + species_fit = list(VOX_SHAPED, INSECT_SHAPED) armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 20) allowed = list ( /obj/item/device/analyzer, @@ -154,13 +154,13 @@ /obj/item/clothing/suit/storage/wintercoat/engineering/atmos name = "atmospherics winter coat" icon_state = "coatatmos" - species_fit = list(INSECT_SHAPED) + species_fit = list(VOX_SHAPED, INSECT_SHAPED) /obj/item/clothing/suit/storage/wintercoat/hydro name = "hydroponics winter coat" icon_state = "coathydro" clothing_flags = 0 - species_fit = list(INSECT_SHAPED) + species_fit = list(VOX_SHAPED, INSECT_SHAPED) allowed = list ( /obj/item/weapon/reagent_containers/spray/plantbgone, /obj/item/device/analyzer/plant_analyzer, @@ -173,19 +173,19 @@ name = "cargo winter coat" icon_state = "coatcargo" clothing_flags = 0 - species_fit = list(INSECT_SHAPED) + species_fit = list(VOX_SHAPED, INSECT_SHAPED) /obj/item/clothing/suit/storage/wintercoat/prisoner name = "prisoner winter coat" icon_state = "coatprisoner" clothing_flags = 0 - species_fit = list(INSECT_SHAPED) + species_fit = list(VOX_SHAPED, INSECT_SHAPED) /obj/item/clothing/suit/storage/wintercoat/hop name = "Head of Personnel's winter coat" icon_state = "coathop" clothing_flags = 0 - species_fit = list(INSECT_SHAPED) + species_fit = list(VOX_SHAPED, INSECT_SHAPED) desc = "A slightly armoured fur-lined greatcoat. It looks like it's mostly ceremonial." armor = list(melee = 30, bullet = 10, laser = 10, energy = 10, bomb = 15, bio = 0, rad = 0) body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS|IGNORE_INV @@ -208,7 +208,7 @@ name = "mining winter coat" icon_state = "coatminer" clothing_flags = 0 - species_fit = list(INSECT_SHAPED) + species_fit = list(VOX_SHAPED, INSECT_SHAPED) armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0) allowed = list( /obj/item/weapon/pickaxe, @@ -220,7 +220,7 @@ name = "Elfen winter coat" icon_state = "coatclown" clothing_flags = 0 - species_fit = list(INSECT_SHAPED) + species_fit = list(VOX_SHAPED, INSECT_SHAPED) allowed = list( /obj/item/weapon/reagent_containers/food/snacks/grown/banana, /obj/item/weapon/bananapeel, @@ -232,35 +232,35 @@ name = "mime winter coat" icon_state = "coatmime" clothing_flags = 0 - species_fit = list(INSECT_SHAPED) + species_fit = list(VOX_SHAPED, INSECT_SHAPED) /obj/item/clothing/suit/storage/wintercoat/engineering/ce name = "Chief Engineer's winter coat" icon_state = "coatce" - species_fit = list(INSECT_SHAPED) + species_fit = list(VOX_SHAPED, INSECT_SHAPED) armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 50) /obj/item/clothing/suit/storage/wintercoat/medical/cmo name = "Chief Medical Officer's winter coat" icon_state = "coatcmo" - species_fit = list(INSECT_SHAPED) + species_fit = list(VOX_SHAPED, INSECT_SHAPED) armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 70, rad = 0) /obj/item/clothing/suit/storage/wintercoat/medical/paramedic name = "paramedic winter coat" icon_state = "coatpara" - species_fit = list(INSECT_SHAPED) + species_fit = list(VOX_SHAPED, INSECT_SHAPED) /obj/item/clothing/suit/storage/wintercoat/engineering/mechanic name = "mechanics winter coat" icon_state = "coatmech" - species_fit = list(INSECT_SHAPED) + species_fit = list(VOX_SHAPED, INSECT_SHAPED) /obj/item/clothing/suit/storage/wintercoat/bartender name = "bartender winter coat" icon_state = "coatbar" clothing_flags = 0 - species_fit = list(INSECT_SHAPED) + species_fit = list(VOX_SHAPED, INSECT_SHAPED) desc = "A heavy jacket made from 'synthetic' animal furs. Reinforced to avoid tearing when breaking up bar fights." armor = list(melee = 20, bullet = 10, laser = 10, energy = 0, bomb = 10, bio = 0, rad = 0) allowed = list( @@ -268,10 +268,11 @@ /obj/item/weapon/reagent_containers/food/drinks/shaker, /obj/item/weapon/reagent_containers/food/drinks/discount_shaker) -/obj/item/clothing/suit/storage/wintercoat/janitor +/obj/item/clothing/suit/storage/wintercoat/janitor name = "janitor winter coat" icon_state = "coatjanitor" clothing_flags = 0 + species_fit = list(VOX_SHAPED) allowed = list( /obj/item/weapon/soap, /obj/item/weapon/caution, diff --git a/icons/mob/species/vox/suit.dmi b/icons/mob/species/vox/suit.dmi index b54d0563a790..47085e6a03f1 100644 Binary files a/icons/mob/species/vox/suit.dmi and b/icons/mob/species/vox/suit.dmi differ