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Add support for acceleration structures and ray queries #2213
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…acceleration-structure
marc0246
reviewed
Jun 2, 2023
I see you named all the new |
marc0246
reviewed
Jun 2, 2023
marc0246
reviewed
Jun 2, 2023
Co-authored-by: marc0246 <40955683+marc0246@users.noreply.github.com>
…acceleration-structure
All LGTM, thanks so much! 🎉 |
hakolao
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Feb 20, 2024
) * Add support for acceleration structures and ray queries * Add support for acceleration structures and ray queries * Add add_context helper method * Remove Option from ValidationError::requires_one_of * Update vulkano/src/command_buffer/commands/bind_push.rs Co-authored-by: marc0246 <40955683+marc0246@users.noreply.github.com> * Use id counter, small clippy fixes elsewhere * Use byte buffers for things with strides --------- Co-authored-by: marc0246 <40955683+marc0246@users.noreply.github.com>
hakolao
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Feb 20, 2024
hakolao
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Feb 20, 2024
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Changelog:
This finally adds support for acceleration structures and ray queries! It's a pretty big addition, with a lot of potential for errors, so I hope that people will try it out and help test it before 0.34 is released. There's a lot of
unsafe
here, because many things rely on data in device buffers that Vulkano can't check.The acceleration structure extension also includes support for executing AS operations on the host instead of the device. But I decided not to implement those, because very few drivers actually support it at the moment, so it would be impossible to test.