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If an unknown shader type is used as a composition, the pin won't be created and it cannot be assigned. This was working at some point.
The text was updated successfully, but these errors were encountered:
Any chance we can have more detailed descriptions, repro case for this?
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Yes, I have a test project for the pin issues. Also for #72 AsyncShader.zip
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If an unknown shader type is used as a composition, the pin won't be created and it cannot be assigned. This was working at some point.
The text was updated successfully, but these errors were encountered: