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a little bit late to the party, but would it be possible to have the Vertex Offset on the Stride DynamicBufferMesh node exposed as an optional pin? Just came across this this weekend and i thought it could make sense as it would enable e.g. multiple triangle strips being rendered from one buffer.
Addendum: to take advantage of the example given one would also need the Count pin exposed though..^^
The text was updated successfully, but these errors were encountered:
a little bit late to the party, but would it be possible to have the Vertex Offset on the Stride DynamicBufferMesh node exposed as an optional pin? Just came across this this weekend and i thought it could make sense as it would enable e.g. multiple triangle strips being rendered from one buffer.
Addendum: to take advantage of the example given one would also need the Count pin exposed though..^^
The text was updated successfully, but these errors were encountered: