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-# Canvas High Dynamic Range
+# Adding support High Dynamic Range (HDR) imagery to HTML Canvas: a baseline proposal
-## Proposal summary / TLDR
+## Introduction
-### Use cases
+Today [HTML
+Canvas](https://html.spec.whatwg.org/multipage/canvas.html#imagedata) supports
+only 8 bit per color channel and two `PredefinedColorSpace` color spaces (`srgb`
+and `display-p3`).
-There are four main classes of High Dynamic Range (HDR) use that inform this proposal. They are:
+This is insufficient for High-Dynamic Range (HDR) imagery, which is in
+widespread use today:
-* To draw HDR content with the minimum performance overhead.
-* To draw HDR content in a way that will color match Standard Dynamic Range (SDR) content.
- * Such that SDR images drawn in the canvas will appear exactly as they would if display in an `` tag.
-* To display IUT-R BT.2100 Hybrid Log-Gamma (HLG) encoded HDR images and video in a canvas.
- * Such that HLG images drawn in the canvas will appear exactly the same as they would if displayed via an `` or `