cmake_minimum_required(VERSION 3.5) project(FalconLatinum) set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${FalconLatinum_SOURCE_DIR}/cmake") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++14") INCLUDE(FindSDL2 REQUIRED) INCLUDE(FindOpenGL REQUIRED) INCLUDE(FindSDL2_ttf REQUIRED) INCLUDE(FindSDL2_mixer REQUIRED) FIND_PACKAGE(GLEW REQUIRED) FIND_PACKAGE(GLM REQUIRED) include_directories( ${SDL2_INCLUDE_DIR} ${OPENGL_INCLUDE_DIR} ${GLEW_INCLUDE_DIRS} ${SDL2_TTF_INCLUDE_DIRS} ${CEGUI_INCLUDE_DIRS} $(SDL2_MIXER_INCLUDE_DIR)} ${FalconLatinum_SOURCE_DIR}/source/headers ${FalconLatinum_SOURCE_DIR}/src/Shaders) set(SOURCE_FILES src/States/StateManager.cpp src/States/StateManager.h src/2D/Sprite.cpp src/2D/Sprite.h src/GLSL/ShaderProgram.cpp src/GLSL/ShaderProgram.h src/Errors/Errors.h src/Errors/Errors.cpp src/2D/Vertex.h src/InputOutput/IOManager.cpp src/InputOutput/IOManager.h src/2D/picoPNG.h src/2D/picoPNG.cpp src/2D/GLTexture.h src/2D/ImageLoader/ImageLoader.cpp src/2D/ImageLoader/ImageLoader.h src/ResourceManager/ResourceManager.cpp src/ResourceManager/ResourceManager.h src/ResourceManager/TextureCache.cpp src/ResourceManager/TextureCache.h src/Window/Window.cpp src/Window/Window.h src/Init/Falcon.cpp src/Init/Falcon.h src/2D/Camera/Camera2D.cpp src/2D/Camera/Camera2D.h src/2D/SpriteBatch/SpriteBatch.cpp src/2D/SpriteBatch/SpriteBatch.h src/InputOutput/InputManager.cpp src/InputOutput/InputManager.h src/Timing/Timing.cpp src/Timing/Timing.h src/Object/Projectile.cpp src/Object/Projectile.h src/2D/SpriteFont/SpriteFont.cpp src/2D/SpriteFont/SpriteFont.h src/Audio/AudioEngine.cpp src/Audio/AudioEngine.h src/2D/Particles/ParticleSystem.cpp src/2D/Particles/ParticleSystem.h src/2D/Particles/ParticleBatch.cpp src/2D/Particles/ParticleBatch.h src/2D/DebugRenderer/DebugRenderer.cpp src/2D/DebugRenderer/DebugRenderer.h src/2D/TileSheet.h src/2D/Lights/BasicLight.cpp src/2D/Lights/BasicLight.h src/GUI/GUI.cpp src/GUI/GUI.h src/GameIntefaces/IGameScreen.h src/GameIntefaces/IMainGame.cpp src/GameIntefaces/IMainGame.h src/GameIntefaces/ScreenList.cpp src/GameIntefaces/ScreenList.h ) add_library(FalconLatinum ${SOURCE_FILES}) target_link_libraries(FalconLatinum ${SDL2_LIBRARY} ${OPENGL_LIBRARIES} ${GLEW_LIBRARIES} ${SDL2_TTF_LIBRARIES} ${SDL2_MIXER_LIBRARY})